• Title/Summary/Keyword: Event-Based Simulator

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Hybrid Systems Modeling and Simulation - PartI: Modeling and Simulation Methodology (하이브리드 시스템 모델링 및 시뮬레이션 - 제1부: 모델링 및 시뮬레이션 방법론)

  • 임성용;김탁곤
    • Journal of the Korea Society for Simulation
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    • v.10 no.3
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    • pp.1-14
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    • 2001
  • A hybrid system is defined as a mixture of continuous systems and discrete event systems. This paper first proposes a framework for hybrid systems modeling, called Hybrid Discrete Event System Specification (HDEVS) formalism. It then presents a method for simulators interoperation in which a continuous system simulator and a discrete event simulator are executed together in a cooperative manner. The formalism can specify a hybrid system in a way that a continuos system and a discrete event system are separately modeled by their own specification formalisms with a support of well-defined interface. We call such interface an A/E converter for analog-to- event conversion and an E/A converter for event-to-analog conversion. Simulators interoperation is based on the concept of pre-simulation in which simulation time for a continuous simulator is advanced in accordance with a discrete event simulator.

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Construction of a Compiled-code Simulator Generation System for Efficient Design Exploration in Embedded Core Design (임베디드 코어 설계시 효율적인 설계 공간 탐색을 위한 컴파일드 코드 방식 시뮬레이터 생성 시스템 구축)

  • Kim, Sang-Woo;Hwang, Sun-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.1B
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    • pp.71-79
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    • 2011
  • This paper proposes a compiled-code simulator generation system based-on machine description language for efficient design space exploration in designing an embedded system optimized for a specific application. The proposed system generates a compiled-code simulator which maintains the functional accuracy of an event-driven simulator by determining instruction fetch and decoding processes statically. Generated simulator takes instruction-level and cycle-level simulation for estimating performances in embedded core. To show the efficiency of the constructed compiled-code simulator generator, architecture exploration had been performed for the JPEG encoder application. Starting with MIPS R3000 processor for one embedded core, the proposed system can produce the core showing optimized execution time for the application programming. In this process, a huge amount of simulation time has been used. Cycle-level compiled-code simulator has the functional accuracy and shows performance improvement by 21.7% in terms of simulation speed on the average when compared with an event-driven simulator.

Simulator Development of Wireless Avionics Intra-Communications (항공기내 무선 네트워크용 시뮬레이터 개발)

  • Shin, Dong-Seong;Jung, Bang Chul;Ban, Tae-Won;Chang, Woohyuk;Park, Pangun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.10
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    • pp.1873-1878
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    • 2017
  • Recently, many researches have been conducted on the aviation industry to replace the wire harness cable between the avionics of the aircraft with the wireless network. In this paper, we present an Event-Based Simulator for Wireless Avionics Intra-Communications (ES-WAIC) that can verify core technologies of wireless networks and efficiently integrate different layers of the network. ES-WAIC is developed to enhance the readability between the real time control application developers of the higher layer and the network layer developers. Specifically, the practical implement relies on an event-based programming concept to increase portability and compatibility that can be applied to the realistic low-power wireless embedded networks. ES-WAIC implements the overall system layers including the wireless channel modeling of the 4.4GHz band, the physical layer, the medium access control, the network, and the application layer of wireless avionics intra-communications.

A Simulator for Integrated Voice/Data Packet Communication Networks (음성과 데이터가 집적된 패킷통신망을 위한 시뮬레이터 개발)

  • Park, Soon;Un, Chong-Kwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.11 no.2
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    • pp.108-121
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    • 1986
  • In this paper, the development of a simulator for the performance estimation and parameter optimization of an integrates voice/data packet communication network is described. The simulator implemented is capable of simulating the integrated voice/data network that handles packet voice terminals as well as data terminals and hosts operating under standard CCITT protocols. Of the three descrete event simulation approaches presently known, the process interaction method has been chose. With this approach one can implement a simulator that is related most Closely with the real system. The simulator has been implemented in PL/I and GPSS simulation languages, resulting in a software package of about 4,000 lines. To reduce the computer run time of the simulator, we have used a method of reducing conditional events based on a GPSS LINK block. We describe various aspects of the simulation model developed. We then investigate the performance of a 7-node network using the simulator, and present the results. For validation of the simulator developed, we construct a simulation model for a simple voice/ data multiplexer, and compare the results of simulation with those of an analytical model.

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A Unity-based Simulator for Tsunami Evacuation with DEVS Agent Model and Cellular Automata (DEVS 에이전트 모델과 셀 오토마타를 사용한 유니티엔진 기반의 지진해일 대피 시뮬레이터 개발)

  • Lee, Dong Hun;Kim, Dong Min;Joo, Jun Mo;Joo, Jae Woo;Choi, Seon Han
    • Journal of Korea Multimedia Society
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    • v.23 no.6
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    • pp.772-783
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    • 2020
  • Tsunami is a frightful natural disaster that causes severe damages worldwide. To minimize the damage, South Korea has built a tsunami warning system and designated evacuation sites in the east and south coasts. However, such countermeasures have not been verified whether they are adequate to minimize casualties since tsunami rarely occurs in South Korea. Recently, due to increasing earthquakes in the west coast of Japan, the likelihood of South Korea entering the damage area of tsunami rises; thus, in this paper, we develops a simulator based on Unity game engine to simulate the evacuation from tsunami. In order to increase the fidelity of the simulation results, the simulator applies a tsunami simulation model that analyzes coastal inundation based on cellular automata. In addition, the objects included in tsunami evacuation, such as humans, are modeled as an agent model that determines the situation and acts itself, based on the discrete-event system specification (DEVS), a mathematical formalism for describing a discrete event system. The tsunami simulation model and agent models are integrated and visualized in the simulator using Unity game engine. As an example of the use of this simulator, we verify the existing tsunami evacuation site in Gwangalli Beach in Busan and suggest the optimal alternative site minimizing casualties.

Application of fuzzy Petri nets for discrete event system control and monitoring (이산사건 시스템 제어 및 모니터링을 위한 퍼지 패트리네트 응용)

  • 노명균;홍상은
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.403-406
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    • 1997
  • This paper presents a Petri net approach for the control and monitoring of discrete event system. The proposed model is fuzzy Petri nets based on the fuzzy logic with Petri nets and the hierarchy concept. Fuzzy Petri nets have been used to model the imprecise situations which can arise within automated manufacturing system, and also the hierarchy concept allow to handle the refinement of places and transition in Petri nets model. These will form the foundation of a simulator-tool with manipulation interface for application of fuzzy Petri nets.

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Event diagnosis method for a nuclear power plant using meta-learning

  • Hee-Jae Lee;Daeil Lee;Jonghyun Kim
    • Nuclear Engineering and Technology
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    • v.56 no.6
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    • pp.1989-2001
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    • 2024
  • Artificial intelligence (AI) techniques are now being considered in the nuclear field, but application faces with the lack of actual plant data. For this reason, most previous studies on AI applications in nuclear power plants (NPPs) have relied on simulators or thermal-hydraulic codes to mimic the plants. However, it remains uncertain whether an AI model trained using a simulator can properly work in an actual NPP. To address this issue, this study suggests the use of metadata, which can give information about parameter trends. Referred to here as robust AI, this concept started with the idea that although the absolute value of a plant parameter differs between a simulator and actual NPP, the parameter trend is identical under the same scenario. Based on the proposed robust AI, this study designs an event diagnosis algorithm to classify abnormal and emergency scenarios in NPPs using prototypical learning. The algorithm was trained using a simulator referencing a Westinghouse 990 MWe reactor and then tested in different environments in Advanced Power Reactor 1400 MWe simulators. The algorithm demonstrated robustness with 100 % diagnostic accuracy (117 out of 117 scenarios). This indicates the potential of the robust AI-based algorithm to be used in actual plants.

War-game Simulator Using Event based Web Services (이벤트 기반 웹서비스를 이용한 워게임 시뮬레이터 제작)

  • Lee, Jae-Min;Kim, Byoung-Chul;Kim, Tae-Sup;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
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    • v.19 no.1
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    • pp.33-39
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    • 2010
  • As future warfare becomes network-centric, war-game simulators require high interoperability between networked forces and dynamic reconfiguration in accordance with war events. In this paper, we propose an event-driven methodology to develop dynamic war-game simulations. Federates are developed by event-driven web services. The event-driven web services consistently sense war events and response them only if they are interested. By the sense-and-response mechanism and asynchronous event processing, we are able to save simulation time. An Anti-Surface-Warfare simulator is constructed to demonstrate the methodology and suggests that event-driven web services are efficient to model and simulate warfare where numerous events are generated from hardware systems and people dispersed on the network.

Hybrid Systems Modeling and Simulation - Part II: Interoperable Simulation Environment (하이브리드 시스템 모델링 및 시뮬레이션 - 제2부: 시뮬레이터 연동 환경)

  • 임성용;김탁곤
    • Journal of the Korea Society for Simulation
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    • v.10 no.3
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    • pp.15-30
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    • 2001
  • Hybrid simulation may employ different types of simulation based on which models in different system types are developed. The simulation requires simulation time synchronization and data exchange between such simulators, which is called simulators interoperation. This paper develops such interoperable simulation environments for modeling and simulation of hybrid systems whose components consist of continuous and discrete event systems. The environments, one for centerized and the other for distribute, support interoperation between a discrete event simulator of DEVSim++ and a continuous simulator of MATLAB. The centerized environment, HDEVSim++, is developed by extending the sxisting DEVSim++ environment; the distributed environment, HDEVSimHLA, is developed using the HLA/RTl library. Verification of both environments is made and performance comparison between the two using a simple example is presented. .

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