• Title/Summary/Keyword: Event driven system

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Event-Driven Modeling and Simulation Method Applicable to Avionics System Integration Laboratory (항공용 SIL에 적용 가능한 이벤트 기반 모델링 및 시뮬레이션 방법)

  • Shin, Ju-chul;Seo, Min-gi;Cho, Yeon-je;Baek, Gyong-hoon;Kim, Seong-woo
    • Journal of Advanced Navigation Technology
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    • v.24 no.3
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    • pp.184-191
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    • 2020
  • Avionics System Integration Laboratory is the integrated test environment for integration and verification of avionics systems. When real equipment can not be used in the laboratory for various reasons, software models should be needed. Because there hasn't been any standardized method for the models so that it is difficult to reuse the developed models, the need for a framework to develop the avionics software models was emerged. We adopted DEVS(discrete event system specification) formalism as the standardized modeling method for the avionics software models. Due to DEVS formalism is based on event-driven algorithm, it doesn't accord a legacy system which has sequential and periodic algorithms. In this paper, we propose real-time event-driven modeling and simulation method for SIL to overcome these restrictions and to maximize reusability of avionics models through the analysis of the characteristics and the limitations of avionics models.

A Case Study on an Application of the Event-Driven Scenario-Based Methodology of Developing Information Systems (이벤트 중심의 시나리오 기반 정보시스템 개발 방법론의 적용에 관한 사례 연구)

  • Jang, Gil-Sang;Lee, Won-Jo
    • Journal of the Korea Safety Management & Science
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    • v.20 no.2
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    • pp.65-76
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    • 2018
  • Recently, most of the information system use environment is changing to GUI environment based on windows and web. Most of the development tools for building such a GUI-based information system support object-oriented and event-driven programming concepts. However, there is still a lack of a development methodology that systematically supports event-based information system construction. From a business perspective, an information system is one that supports business processes efficiently and effectively to improve business performance. These business processes are composed of business activities which involve a series of business events. A business event is executed according to a business scenario. Therefore, it is necessary to grasp these events in the requirements analysis stage and to apply it on the system development methodology. However, information systems development methodology which systematically reflect the event processing concept still is insufficient. From this viewpoint, this paper proposes an event-driven scenario-based development methodology that can meet the recent development environment of information systems, and applies the proposed methodology to a small scale information system development case.

Event-Driven Social Media: Crowd Computing System Development for Idioculture Generation (이벤트 주도형 소셜 미디어: 특유문화 생성을 위한 군중 컴퓨팅 시스템 개발)

  • Lim, Seong-Taek;Cha, Sang-Yun;Park, Cha-La;Moon, Jee-Hyun;Lee, In-Seong;Kim, Jin-Woo
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.301-309
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    • 2009
  • This study focuses on event-driven social media (EDSM), which supports the production of unique cultural items of small groups by satisfying the conflicting desires of distinctiveness and assimilation that small groups possess. EDSM is a system which promotes the production of idioculture through small group interaction by using an actual event in which people participate in small groups. By setting up an EDSM system in a university festival in which 10,000 to 15,000 people gather in small groups, idioculture production was tested for approximately eight hours and a half. Interaction records gathered from the test, as well as focus group interview data garnered soon after were used to analyze usage patterns of EDSM, types of idiocultures produced, and resulting factors of user experience. Through this, considerations upon designing future EDSM were proposed.

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Discrete event simulation of Maglev transport considering traffic waves

  • Cha, Moo Hyun;Mun, Duhwan
    • Journal of Computational Design and Engineering
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    • v.1 no.4
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    • pp.233-242
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    • 2014
  • A magnetically levitated vehicle (Maglev) system is under commercialization as a new transportation system in Korea. The Maglev is operated by an unmanned automatic control system. Therefore, the plan of train operation should be carefully established and validated in advance. In general, when making a train operation plan, statistically predicted traffic data is used. However, a traffic wave often occurs in real train service, and demand-driven simulation technology is required to review a train operation plan and service quality considering traffic waves. We propose a method and model to simulate Maglev operation considering continuous demand changes. For this purpose, we employed a discrete event model that is suitable for modeling the behavior of railway passenger transportation. We modeled the system hierarchically using discrete event system specification (DEVS) formalism. In addition, through implementation and an experiment using the DEVSim++ simulation environment, we tested the feasibility of the proposed model. Our experimental results also verified that our demand-driven simulation technology can be used for a priori review of train operation plans and strategies.

Context aware Modeling and Services Implementation With Event Driven in Ubiquitous Computing Environment (유비쿼터스 컴퓨팅 환경에서 Event Driven 상황정보 모델링 및 서비스 구현)

  • Kim, Hyoung-Sun;Kim, Hyun;Moon, Ae-Kyung;Cho, Jun-Myun;Hong, Chung-Sung
    • Journal of Internet Computing and Services
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    • v.7 no.5
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    • pp.13-24
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    • 2006
  • Context aware computing is an emerging paradigm to achieve ubiquitous computing environments by enabling computer systems to understand their situational contexts. A context aware system uses context to provide relevant information and services to the user depending on the user's task. In this paper, we propose an ontology based context aware modeling methodology that transmits low level contexts acquired by directly accessing various sensors in the physical environments to high level contexts. With these high level contexts, context aware application can provides proactive and intelligent services using ECA (Event Condition Action) rules. We implemented a presentation service in smart office environment.

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Implementation of a Network Provisioning System with User-driven and Trusty Protection Management

  • Lim, H.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.11
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    • pp.4720-4738
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    • 2015
  • Proper management on user-driven virtual circuits (VCs) is essential for seamless operation of virtual networks. The Network Provisioning System (NPS) is useful software for creating user-driven VCs automatically and must take fault management into account for physical layer impairments on user-driven VCs. This paper addresses a user-driven and trusty protection management in an NPS with an open standard Network Service Interface (NSI), as a contribution to show how to implement the user-driven and trusty protection management required for user-driven VCs. In particular, it provides a RESTful web service Interface for Configuration and Event management (RICE) that enable management of a distinguished data and control plane VC status between Network Service Agents (NSAs) in the event of a node or link fault and repair in a domain. This capability represents a contribution to show how network and protection events in a domain can be monitored between NSAs (NPSs with the NSI) in multiple domains. The implemented NPS controls and manages both the primary and backup VC with disjoint path in a user-driven manner. A demonstration to verify RICE API's capability is addressed for the trusty protection in the dynamic VC network.

Wide-Area SCADA System with Distributed Security Framework

  • Zhang, Yang;Chen, Jun-Liang
    • Journal of Communications and Networks
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    • v.14 no.6
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    • pp.597-605
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    • 2012
  • With the smart grid coming near, wide-area supervisory control and data acquisition (SCADA) becomes more and more important. However, traditional SCADA systems are not suitable for the openness and distribution requirements of smart grid. Distributed SCADA services should be openly composable and secure. Event-driven methodology makes service collaborations more real-time and flexible because of the space, time and control decoupling of event producer and consumer, which gives us an appropriate foundation. Our SCADA services are constructed and integrated based on distributed events in this paper. Unfortunately, an event-driven SCADA service does not know who consumes its events, and consumers do not know who produces the events either. In this environment, a SCADA service cannot directly control access because of anonymous and multicast interactions. In this paper, a distributed security framework is proposed to protect not only service operations but also data contents in smart grid environments. Finally, a security implementation scheme is given for SCADA services.

The Game Engine Architecture for free game experience based on a storyline (스토리라인 기반의 자유로운 게임 플레이를 위한 게임 엔진 설계)

  • Kim, Seok-Hyun
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.615-622
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    • 2007
  • A game engine should have the architecture that can manage various interactions between entities in a game for offering users various game experience. For this purpose, the game engine architecture based on message system is used. But only by this message based system, it is difficult to change game world continuously according to some storylines. The reason of this is event-driven system like message based system is appropriate for processing individual message but is not appropriate for processing more bigger logical work unit. For this purpose this paper proposes the storyline entity. The storyline entity has logical flows for a storyline and is called by engine continuously. By this proposed game engine architecture he or she can maintain free game experience by message based system and can add some progressing of storylines.

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Construction of a Compiled-code Simulator Generation System for Efficient Design Exploration in Embedded Core Design (임베디드 코어 설계시 효율적인 설계 공간 탐색을 위한 컴파일드 코드 방식 시뮬레이터 생성 시스템 구축)

  • Kim, Sang-Woo;Hwang, Sun-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.1B
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    • pp.71-79
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    • 2011
  • This paper proposes a compiled-code simulator generation system based-on machine description language for efficient design space exploration in designing an embedded system optimized for a specific application. The proposed system generates a compiled-code simulator which maintains the functional accuracy of an event-driven simulator by determining instruction fetch and decoding processes statically. Generated simulator takes instruction-level and cycle-level simulation for estimating performances in embedded core. To show the efficiency of the constructed compiled-code simulator generator, architecture exploration had been performed for the JPEG encoder application. Starting with MIPS R3000 processor for one embedded core, the proposed system can produce the core showing optimized execution time for the application programming. In this process, a huge amount of simulation time has been used. Cycle-level compiled-code simulator has the functional accuracy and shows performance improvement by 21.7% in terms of simulation speed on the average when compared with an event-driven simulator.

SLEDS:A System-Level Event-Driven Simulator for Asynchronous Microprocessors (SLEDS:비동기 마이크로프로세서를 위한 상위 수준 사건구동식 시뮬레이터)

  • Choi, Sang-Ik;Lee, Jeong-Gun;Kim, Eui-Seok;Lee, Dong-Ik
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.1
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    • pp.42-56
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    • 2002
  • It is possible but not efficient to model and simulate asynchronous microprocessors with the existing HDLs(HARDware Description Languages) such as VHDL or Verilog. The reason it that the description becomes too complex. and also the simulation time becomes too long to explore the design space. Therefore it is necessary to establish a methodology and develop a tool for modeling the handshake protocol of asynchronous microprocessors very easily and simulating it very fast. Under this objective an efficient CAD(Computer Aided Design) tool SLEDS(System Level Event-Driven Simulator) was developed which can evaluate performance of a processor through modeling with a simple description an simulating with event driven engine in the system level. The ultimate goal in the tool SLEDS is to fin the optimal conditions for a system to produce high performance by balancing the delay of each module in the system. Besides SLEDS aims at verifying the design through comparing the expected results with the actual ones by performing the defined behavior.