• Title/Summary/Keyword: Event driven method

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Temporal and Spatial Characteristics of Visual and Somatosensory Integration in Normal Adult Brain (정상성인의 시각 및 촉각 통합 작용 시 뇌신경세포의 전기생리적활동의 시간 및 공간적 특성: 예비실험)

  • Ju, Yu-Mi;Kim, Ji-Hyun
    • The Journal of Korean Academy of Sensory Integration
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    • v.8 no.1
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    • pp.41-49
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    • 2010
  • Objective : Multisensory integration (MSI) is the essential process to use diverse sensory information for cognitive task or execution of motor action. Especially, visual and somatosensory integration is critical for motor behavior and coordination. This study was designed to explain spatial and temporal characteristics of visual and somatosensory integration by neurophysiological research method that identifies the time course and brain location of the SI process. Methods : Electroencephalography (EEG) and event-related potential (ERP) is used in this study in order to observe neural activities when integrating visual and tactile input. We calculate the linear summation (SUM) of visual-related potentials (VEPs) and somatosensory-related potentials (SEPs), and compared the SUM with simultaneously presented visual-tactile ERPs(SIM) Results : There were significant differences between the SIM and SUM in later time epochs (about 200-300ms) at contralateral somatosensory areas (C4) and occipital cortices (O1&O2). The amplitude of the SIM was mathematically larger than the summed signals, implying that the integration made some extra neural activities. Conclusion : This study provides some empirical neural evidence of that multisensory integration is more powerful than just combing two unisensory inputs in the brain and ERP data reveals neural signature relating to multisensory integrative process. Since this study is preliminary pilot study, larger population and criteria are needed for level of the significance. Further study is recommended to consider issues including effect of internally-driven attention and laterality of interaction to make the evidence by this study solid.

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Testing Android Applications Considering Various Contexts Inferred from Permissions (안드로이드 어플리케이션 개발에서 퍼미션 분석을 사용한 다양한 테스트 환경 조건 생성 기법)

  • Song, Kwangsik;Han, Ah-Rim;Jeong, Sehun;Cha, Sungdeok
    • Journal of KIISE
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    • v.42 no.8
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    • pp.1022-1030
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    • 2015
  • The context-awareness of mobile applications yields several issues for testing, since mobile applications should be able to be tested in any environment and under any contextual input. In previous studies of testing for Android applications as an event-driven system, many researchers have focused on using generated test cases considering only Graphical User Interface (GUI) events. However, it is difficult to find failures that could be detected when considering the changes in the context in which applications run. It is even more important to consider various contexts since the mobile applications adapt and use the new features and sensors of mobile devices. In this paper, we provide a method of systematically generating various executing contexts from permissions. By referring to the lists of permissions, the resources used by the applications for running Android applications can be easily inferred. To evaluate the efficiency of our testing method, we applied the method on two open source projects and showed that it contributes to improve the statement code coverage.

Estimation of the Kinetic Energy of Raindrops for Hourly Rainfall Considering the Rainfall Particle Distribution (강우입자분포를 고려한 시강우의 강우에너지 산정 연구)

  • Kim, Seongwon;Jeong, Anchul;Lee, Giha;Jung, Kwansue
    • Journal of the Korean GEO-environmental Society
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    • v.19 no.12
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    • pp.15-23
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    • 2018
  • The occurrence of soil erosions in Korea is mostly driven by flowing water which has a close relationship with rainfalls. The soil eroded by rainfalls flows into and deposits in the river and it polluted the water resources and making the rivers become difficult to be managed. Recently, the frequency of heavy rainfall events that are more than 30 mm/hr has been increasing in Korea due to the influence of climate change, which creating a favourable condition for the occurrence of soil erosion within a short time. In this study, we proposed a method to estimate the distribution of rainfall intensity and to calculate the energy produced by a single rainfall event using the cumulative distribution function that take into account of the physical characteristics of rainfall. The raindrops kinetic energy estimated by the proposed method are compared with the measured data from the previous studies and it is noticed that the raindrops kinetic energy estimated by the rainfall intensity variation is very similar to the results concluded from the previous studies. In order to develop an equation for estimating rainfall kinetic energy, rainfall particle size data measured at a rainfall intensity of 0.254~152.4 mm/hr were used. The rainfall kinetic energy estimated by applying the cumulative distribution function tended to increase in the form of a power function in the relation of rainfall intensity. Based on the equation obtained from this relationship, the rainfall kinetic energy of 1~80 mm/hr rainfall intensity was estimated to be $0.03{\sim}48.26Jm^{-2}mm^{-1}$. Based on the relationship between rainfall intensity and rainfall energy, rainfall kinetic energy equation is proposed as a power function form and it is expected that it can be used in the design of short-term operated facility such as the sizing of sedimentation basin that requires prediction of soil loss by a single rainfall event.

A study of Communication System between each Game Characters (게임캐릭터의 실시간 대화시스템에 대한 고찰)

  • Choi Sam-Ha;Kim Kyung-Sik
    • Journal of Game and Entertainment
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    • v.1 no.1
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    • pp.39-46
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    • 2005
  • Communication is an element of the story-telling in processing of the game as well as basic role of information exchange. In case of communication-based adventure games which are processed through communication, the communication is playing the role beyond its basic role up to providing a limited information on quests and solutions in Massively Multiplay Online Role Playing Game(MMORPG). Even though the communication is one of most important element for absorbtion into game, current communications with Non Playable Characters in games are just monotonous event-driven method following pattern based on prepared game scenario. In this research, we have analyzed natural language processing systems which are being used in the area of Artificial Intelligence for the purpose of more realistic communications in games, and have studied methods to apply these communications on games.

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Designing of Network based Tiny Ubiquitous Networked Systems (네트워크 기반의 소형 유비쿼터스 시스템의 개발)

  • Hwang, Kwang-Il;Eom, Doo-Seop
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.3
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    • pp.141-152
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    • 2007
  • In this paper, we present a network-oriented lightweight real-time system, which is composed of an event-driven operating system called the Embedded Lightweight Operating System (ELOS) and a generic multi hop ad hoc routing protocol suite. In the ELOS, a conditional preemptive FCFS scheduling method with a guaranteed time slot is designed for efficient real-time processing. For more elaborate configurations, we reinforce fault tolerance by supplementing semi-auto configuration using wireless agent nodes. The developed hardware platform is also introduced, which is a scalable prototype constructed using off-the-shelf components. In addition, in order to evaluate the performance of the proposed system, we developed a ubiquitous network test-bed on which several experiments with respect to various environments are conducted. The results show that the ELOS is considerably favorable for tiny ubiquitous networked systems with real-time constraints.

Development of Web3D-based Virtual Reality System for Hydrogen Station (웹 3D 기술을 사용한 수소충전소 가상체험교육시스템 제작)

  • Yoon, Jong-Chul;Kwon, Ji-Yong;Lee, In-Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.2
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    • pp.35-40
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    • 2009
  • In this paper, we present the web3D-based virtual reality(VR) system for the safety education of the hydrogen station. Currently, hydrogen is considered the next generation energy, and hydrogen station is a part of core infrastructure in hydrogen industry. However, the experience of safety equipment in the hydrogen station is limited to the non-experts, because it is a restricted area in general industry. Therefore, using the event driven method, we develop the VR system to transfer the information of hydrogen station to the non-experts. Using our system, user experiences the safety concerns in the hydrogen station, and also learn the informations of hydrogen energy.

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Application Behavior-oriented Adaptive Remote Access Cache in Ring based NUMA System (링 구조 NUMA 시스템에서 적응형 다중 그레인 원격 캐쉬 설계)

  • 곽종욱;장성태;전주식
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.9
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    • pp.461-476
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    • 2003
  • Due to the implementation ease and alleviation of memory bottleneck effect, NUMA architecture has dominated in the multiprocessor systems for the past several years. However, because the NUMA system distributes memory in each node, frequent remote memory access is a key factor of performance degradation. Therefore, efficient design of RAC(Remote Access Cache) in NUMA system is critical for performance improvement. In this paper, we suggest Multi-Grain RAC which can adaptively control the RAC line size, with respect to each application behavior Then we simulate NUMA system with multi-grain RAC using MINT, event-driven memory hierarchy simulator. and analyze the performance results. At first, with profile-based determination method, we verify the optimal RAC line size for each application and, then, we compare and analyze the performance differences among NUMA systems with normal RAC, with optimal line size RAC, and with multi-grain RAC. The simulation shows that the worst case can be always avoided and results are very close to optimal case with any combination of application and RAC format.

Congestion Control based on Genetic Algorithm in Wireless Sensor Network (무선 센서 네트워크에서 유전자 알고리즘 기반의 혼잡 제어)

  • Park, Chong-Myung;Lee, Joa-Hyoung;Jung, In-Bum
    • Journal of KIISE:Information Networking
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    • v.36 no.5
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    • pp.413-424
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    • 2009
  • Wireless sensor network is based on an event driven system. Sensor nodes collect the events in surrounding environment and the sensing data are relayed into a sink node. In particular, when events are detected, the data sensing periods are likely to be shorter to get the more correct information. However, this operation causes the traffic congestion on the sensor nodes located in a routing path. Since the traffic congestion generates the data queue overflows in sensor nodes, the important information about events could be missed. In addition, since the battery energy of sensor nodes exhausts quickly for treating the traffic congestion, the entire lifetime of wireless sensor networks would be abbreviated. In this paper, a new congestion control method is proposed on the basis of genetic algorithm. To apply genetic algorithm, the data traffic rate of each sensor node is utilized as a chromosome structure. The fitness function of genetic algorithm is designed from both the average and the standard deviation of the traffic rates of sensor nodes. Based on dominant gene sets, the proposed method selects the optimal data forwarding sensor nodes for relieving the traffic congestion. In experiments, when compared with other methods to handle the traffic congestion, the proposed method shows the efficient data transmissions due to much less queue overflows and supports the fair data transmission between all sensor nodes as possible. This result not only enhances the reliability of data transmission but also distributes the energy consumptions across the network. It contributes directly to the extension of total lifetime of wireless sensor networks.

Study on the Efficient Operation of Private Security Guarding System (한국 민간경호시스템의 효율적 운영방안)

  • Kim, Tae-Min;Kim, Dong-Je
    • Korean Security Journal
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    • no.12
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    • pp.117-147
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    • 2006
  • This study aims to propose efficient way to operate the security guarding system from the perspective of administration, policy, law, institution and operation as to the private security guarding system as the Korean security guarding system needs multifaced analysis and measure to ensure efficient operation. The growth strategy has to be restructured and segmentation market needs to be driven in order to cope with the changing conditions of company from the perspective of administration. And private security guarding service companies must refrain from excessive competition while improving the contracting method such as minimum price bidding, etc. From the perspective of policy, the functions of relevant organizations such as the National Police Agency, security association, etc, and mutual cooperation must expand. Also, the profit generation event needs to be privatized and the more positive perception toward the private security guarding service is necessary. In addition, security exhibition and seminar can be expanded to lay the groundwork for the advancement of private security system. From the legal and institutional perspective, the security guarding service related law must be revised and the certification system must b introduced to cope with the changing requirement. The security guarding instructor system must be strengthened to ensure a faithful and earnest implementation of duty to instruct, supervise and educate security guarding personnel. From the perspective of security guarding system's operation, professional security technique must be introduced and applied, and the volunteer application system must be established. In addition, standard 'security guarding manual' must be crafted, and the equipment for security guarding must be modernized to ensure an efficient operation of private security guarding services.

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Metadata Management for E-Commerce Transactions in Digital Library (디지털 도서관에서 전자상거래 트랜잭션을 위한 메타데이타 관리 기법)

  • Choe, Il-Hwan;Park, Seog
    • Journal of KIISE:Databases
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    • v.29 no.1
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    • pp.34-43
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    • 2002
  • Since traditional static metadata set like Dublin Core has static metadata attributes about bibliography information, integration of metadata for various metadata, problems about standard and extension of metadata must be considered for applying it to new environment. Specially, as event-driven metadata write method included the notion of e-commerce come out for interoperability in digital libraries, traditional metadata management which cannot distinguish between different kinds of update operations to new extension of metadata set occurs unsuitable waiting of update operation. So, improvement is needed about it. In this paper, we show whether alleviative transaction consistency can be applied to digital library or not. Also it would divide newer metadata into static metadata attribute connected in read operation within user read-only transaction and dynamic metadata attribute in update operation within dynamic(e-commerce) update transactions. We propose newer metadata management algorithm considered in classfication of metadata attributes and dynamic update transaction. Using two version for minimal maintenance cost and ARU(Appended Refresh Unit) for dynamic update transaction, to minimize conflict between read and write operations shows fast response time and high recency ratio. As a result of the performance evaluation, we show our algorithm is proved to be better than other algorithms in newer metadata environments.