• Title/Summary/Keyword: Event Planning

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Implementation of an Agent-centric Planning of Complex Events as Objects of Pedagogical Experiences in Virtual World

  • Park, Jong Hee
    • International Journal of Contents
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    • v.12 no.1
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    • pp.25-43
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    • 2016
  • An agent-centric event planning method is proposed for providing pedagogical experiences in an immersed environment. Two-level planning is required at in a macro-level (i.e., inter-event level) and an intra-event level to provide realistic experiences with the objective of learning declarative knowledge. The inter-event (horizontal) planning is based on search, while intra-event (vertical) planning is based on hierarchical decomposition. The horizontal search is dictated by several realistic types of association between events besides the conventional causality. The resulting schematic plan is further augmented by conditions associated with those agents cast into the roles of the events identified in the plan. Rather than following a main story plot, all the events potentially relevant to accomplishing an initial goal are derived in the final result of our planning. These derived events may progress concurrently or digress toward a new main goal replacing the current goal or event, and the plan could be merged or fragmented according to their respective lead agents' intentions and other conditions. The macro-level coherence across interconnected events is established via their common background world existing a priori. As the pivotal source of event concurrency and intricacy, agents are modeled to not only be autonomous but also independent, i.e., entities with their own beliefs and goals (and subsequent plans) in their respective parts of the world. Additional problems our method addresses for augmenting pedagogical experiences include casting of agents into roles based on their availability, subcontracting of subsidiary events, and failure of multi-agent event entailing fragmentation of a plan. The described planning method was demonstrated by monitoring implementation.

A Simulation Method For Virtual Situations Through Seamless Integration Of Independent Events Via Autonomous And Independent Agents

  • Park, Jong Hee;Choi, Jun Seong
    • International Journal of Contents
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    • v.14 no.3
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    • pp.7-16
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    • 2018
  • The extent and depth of the event plan determines the scope of pedagogical experience in situations and consequently the quality of immersive learning based on our simulated world. In contrast to planning in conventional narrative-based systems mainly pursuing dramatic interests, planning in virtual world-based pedagogical systems strive to provide realistic experiences in immersed situations. Instead of story plot comprising predetermined situations, our inter-event planning method aims at simulating diverse situations that each involve multiple events coupled via their associated agents' conditions and meaningful associations between events occurring in a background world. The specific techniques to realize our planning method include, two-phase planning based on inter-event search and intra-event decomposition (down to the animated action level); autonomous and independent agents to behave proactively with their own belief and planning capability; full-blown background world to be used as the comprehensive stage for all events to occur in; coupling events via realistic association types including deontic associations as well as conventional causality; separation of agents from event roles; temporal scheduling; and parallel and concurrent event progression mechanism. Combining all these techniques, diverse exogenous events can be derived and seamlessly (i.e., semantically meaningfully) integrated with the original event to form a wide scope of situations providing chances of abundant pedagogical experiences. For effective implementation of plan execution, we devise an execution scheme based on multiple priority queues, particularly to realize concurrent progression of many simultaneous events to simulate its corresponding reality. Specific execution mechanisms include modeling an action in terms of its component motions, adjustability of priority for agent across different events, and concurrent and parallel execution method for multiple actions and its expansion for multiple events.

An Extraction of the Risk Events in the Construction Planning Phase (건설기획단계에서의 위험요인 도출)

  • Kwon, Soon-O;Kim, Seon-Gyoo;Lee, Nak-Woon
    • Journal of Industrial Technology
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    • v.25 no.B
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    • pp.99-106
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    • 2005
  • The planning phase of construction project success or failure of the enterprise decision the 1st dangerous duration which occurs very there is a possibility of making with the phase which is important, of construction project in life cycle most many risk. But the risk management from planning phase well does not become accomplished is the actual condition from existing construction project. Consequently, it classifies the risk event from project initial planning phase of construction project from this study which probably is substantial risk event the possibility of accomplishing from a planning phase successfully in order to be.

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DESIGN AND IMPLEMENTATION OF THE MISSION PLANNING FUNCTIONS FOR THE KOMPSAT-2 MISSION CONTROL ELEMENT

  • Lee, Byoung-Sun;Kim, Jae-Hoon
    • Journal of Astronomy and Space Sciences
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    • v.20 no.3
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    • pp.227-238
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    • 2003
  • Spacecraft mission planning functions including event prediction, mission scheduling, command planning, and ground track display have been developed for the KOMPSAT-2 mission operations. Integrated event prediction functions including satellite orbital events, user requested imaging events, and satellite operational events have been implemented. Mission scheduling functions have been realized to detect the mission conflicts considering the user specified constraints and resources, A conflict free mission scheduling result is mapped into the spacecraft command sequences in the command planning functions. The command sequences are directly linked to the spacecraft operations using eXtensible Markup Language(XML) for command transmission. Ground track display shows the satellite ground trace and mission activities on a digitized world map with zoom capability.

Hybrid System Modeling and Control for Path Planning and Autonomous Navigation of Wheeled Mobile Robots (차륜형 이동로봇의 경로 계획과 자율 주행을 위한 하이브리드 시스템 모델과 제어)

  • Im, Mi-Seop;Im, Jun-Hong
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.49 no.1
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    • pp.33-40
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    • 2000
  • In this paper, an integrated method for the path planning and motion control of wheeled mobile robots using a hybrid system model and control is presented. The hybrid model including the continuous dynamics and discrete dynamics with the continuous and discrete state vector is derived for a two wheel driven mobile robot. The architecture of the hybrid control system for real time path planning and following is designed which has the 3-layered hierarchical structure : the discrete event system using the digital automata as the higher process, the continuous state system for the wheel velocity controls as the lower process, and the interface system as the interaction process between the continuous system as the low level and the discrete event system as the high level. The reference motion commands for autonomous navigation are generated by the abstracted motion in the discrete event system. The motion control tasks including the feasible path planning and autonomous motion control with various initial conditions are investigated as the applications by the simulation studies.

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Orienteering Problem with Unknown Stochastic Reward to Informative Path Planning for Persistent Monitoring and Its Solution (지속정찰 임무의 경로계획을 위한 불확실 기댓값 오리엔티어링 문제와 해법)

  • Kim, Dooyoung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.22 no.5
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    • pp.667-673
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    • 2019
  • We present an orienteering problem with unknown stochastic reward(OPUSR) model for persistent monitoring tasks with unknown event probabilities at each point of interest. Prior studies on orienteering problem for persistent monitoring task assume that rewards and event probabilities are known as a prior. In this paper, we propose a stochastic reward model with unknown event statistics and a path re-planning algorithm based on Bayesian reward inference. Experiments demonstrate the efficiency of our method.

Combined discrete event and discrete time simulation framework for the improvement of shipbuilding process planning (조선 공정 계획의 수립 완성도 향상을 위한 이산 사건 및 이산 시간 혼합형 시뮬레이션 프레임워크)

  • Cha, Ju-Hwan;Roh, Myung-Il;Bang, Kyung-Woon;Lee, Kyu-Yeul
    • Journal of the Korea Society for Simulation
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    • v.17 no.4
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    • pp.71-80
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    • 2008
  • In this study, a simulation framework, which can support developing various simulation systems for the improvement of process planning in shipbuilding such as the block erection, the block turn-over, and so on, is proposed. In addition, a simulation kernel, which is a key component of the simulation framework, is implemented according to the concept of the combined discrete event and discrete time simulation. To evaluate the efficiency and applicability of the proposed simulation framework, it is applied to the block erection process in shipbuilding. The result shows that the proposed simulation framework can provide the consistent, integrated development environment for a simulation system, as compared with existing studies and commercial simulation systems.

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A Situation Simulation Method for Achieving Situation Variability and Authoring Scalability based on Dynamic Event Coupling

  • Choi, Jun Seong;Park, Jong Hee
    • International Journal of Contents
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    • v.16 no.1
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    • pp.25-33
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    • 2020
  • We develop a simulation method that affords very high variability of virtual pedagogical situations involving many independent plans, still achieves authoring (or implementation) scalability. While each individual plan would be coherently drawn up by an agent for its respective goal, those independently-made plans might be coincidentally intertwined in their execution. The inevitable non-determinism involved in this multi-event plan encompassing pre-planned and unforeseen events is resolved by (multi-phase) dynamic planning and articulated sequencing of events in contrast to static planning and monolithic authoring in conventional narrative systems. Connections between events are dictated by their associated rules and their actual connections are dynamically determined in execution time by current conditions of background-world. This unified connection scheme across pre-planned and unforeseen events allows a multi-plan, multi-agent situation to be coherently planned and executed in a global scale. To further the variability of a situation, the inter-event coupling is made in a fine level of action along with a limited episteme of each agent involved. We confirm analytically the viability of our approach with respect to the situation variability and authoring scalability, and demonstrate its practicality with an implementation of a composite situation.

Architecture Modeling and Performance Analysis of Event Rule Engine (이벤트 파싱 엔진의 구조 설계와 성능 분석)

  • 윤태웅;민덕기
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.51-57
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    • 2003
  • In operating distributed systems, proactive management is one of the major concerns for better quality of service and future capacity planning. In order to handle this management problem effectively, it is necessary to analyze performances of the distributed system and events generated by components in the system. This paper provides a rule-based event parsing engine for proactive management. Our event parsing engine uses object hooking-based and event-token approaches. The object hooking-based approach prepares new conditions and actions in Java classes and allows dynamically exchange them as hook objects in run time. The event-token approach allows the event parsing engine consider a proper sequence and relationship among events as an event token to trigger an action. We analyze the performance of our event parsing engine with two different implementations of rule structure; one is table-based and the other is tree-based.

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Effect that plan of banquet event gets in customer satisfaction and revisit (연회행사의 기획이 고객만족 및 재방문 의도에 미치는 영향)

  • Seong, Yeon
    • Journal of Applied Tourism Food and Beverage Management and Research
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    • v.17 no.2
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    • pp.39-60
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    • 2006
  • This study can realize customer satisfaction by planning in the advance and progresses event to business relation employee and event host and event participation customer of banquet event and mutually between in preparation checking process understand and I wished to explain that revisit is high. Specially, customer discovered that they are more satisfied to enfilade circle when banquet event preparation, progress recognized higher quality of service by plan. Furthermore, was expose that customer satisfaction for enfilade won improves relation quality because constructs trust about enfilade circle and banquet event, and customer loyalty degree to banquet hall. These study finding is presenting suggestion point of inside marketing that can affect to Saengjone of tissue because enfilade circle satisfaction can influence in customer possession in view of plan checking for enfilade won. Therefore, studied relation that exert effect that customers who use banquet event in this study are some in contents and customer satisfaction of plan, customer revisit that is late.

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