• Title/Summary/Keyword: Event Identification

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Damage identification in a wrought iron railway bridge using the inverse analysis of the static stress response under rail traffic loading

  • Sidali Iglouli;Nadir Boumechra;Karim Hamdaoui
    • Smart Structures and Systems
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    • v.32 no.3
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    • pp.153-166
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    • 2023
  • Health monitoring of civil infrastructures, in particular, old bridges that are still in service, has become more than necessary, given the risk that a possible degradation or failure of these infrastructures can induce on the safety of users in addition to the resulting commercial and economic impact. Bridge integrity assessment has attracted significant research efforts over the past forty years with the aim of developing new damage identification methods applicable to real structures. The bridge of Ouled Mimoun (Tlemcen, Algeria) is one of the oldest railway structure in the country. It was built in 1889. This bridge, which is too low with respect to the level of the road, has suffered multiple shocks from various machines that caused considerable damage to its central part. The present work aims to analyze the stability of this bridge by identifying damages and evaluating the damage rate in different parts of the structure on the basis of a finite element model. The applied method is based on an inverse analysis of the normal stress responses that were calculated from the corresponding recorded strains, during the passage of a real train, by means of a set of strain gauges placed on certain elements of the bridge. The results obtained from the inverse analysis made it possible to successfully locate areas that were really damaged and to estimate the damage rate. These results were also used to detect an excessive rigidity in certain elements due to the presence of plates, which were neglected in the numerical reference model. In the case of the continuous bridge monitoring, this developed method will be a very powerful tool as a smart health monitoring system, allowing engineers to take in time decisions in the event of bridge damage.

A Study on the Various Attributes of E-Sport Influencing Flow and Identification (e-스포츠의 다양한 속성이 유동(flow)과 동일시에 미치는 영향에 관한 연구)

  • Suh, Mun-Shik;Ahn, Jin-Woo;Kim, Eun-Young;Um, Seong-Won
    • Journal of Global Scholars of Marketing Science
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    • v.18 no.1
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    • pp.59-80
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    • 2008
  • Recently, e-sports are growing with potentiality as a new industry with conspicuous profit model. But studies that dealing with e-sports are not enough. Hence, proposes of this paper are both to establish basic model that is for the design of e-sport marketing strategy and to contribute toward future studies which are related to e-sports. Recently, the researches to explain sports-sponsorship through the identification theory have been discovered. Many researches say that somewhat proper identification is a requirement for most sponsors to improve the their images which is essential to sponsorship activity. Consequently, the research for sponsorship associated with identification in the e-sports, not in the physical sports is the core sector of this study. We extracted the variables from online's major characteristics and existing sport sponsorship researches. First, because e-sports mean the tournaments or leagues in the use of online game, the main event of the game is likely to call it online game. Online media's attributes are distinguished from those of offline. Especially, interactivity, anonymity, and expandibility as a e-sport game attributes are able to be mentioned. So, these inherent online attributes are examined on the relationship with flow. Second, in physical sports games, Fisher(1998) revealed that team similarity and team attractivity were positively related to team identification. Wann(1996) said that the result of former game influenced the evaluation of the next game, then in turn has an effect on the identification of team supporters. Considering these results in the e-sports side, e-sports gamer' attractivity, similarity, and match result seem to be important precedent variables of the identification with a gamer. So, these e-sport gamer attributes are examined on the relationship with both flow and identification with a gamer. Csikszentmihalyi(1988) defined the term flow as feeling status for him to be making current positive experience optimally. Hoffman and Novak(1996) also said that if a user experienced the flow he would visit a website without any reward. Therefore flow might be positively associated with user's identification with a gamer. And, Swanson(2003) disclosed that team identification influenced the positive results of sponsorship, which included attitude toward sponsors, sponsor patronage, and satisfaction with sponsors. That is, identification with a gamer expect to be connected with corporation identification significantly. According to the above, we can design the following research model. All variables used in this study(interactivity, anonymity, expandibility, attractivity, similarity, match result, flow, identification with a gamer, and identification with a sponsor) definitely were defined operationally underlying precedent researches. Sample collection was carried out to the person who has an experience to have enjoyed e-sports during June 2006. Much portion of samples is men because much more men than women enjoy e-sports in general. Two-step approach was used to test the hypotheses. First, confirmatory factor analysis was committed to guarantee the validity and reliability of variables. The results showed that all variables had not only intensive and discriminant validity, but also reliability. Then, research model was examined with fully structural equation using LISREL 8.3 version. The fitness of the suggested model mostly was at the acceptable level. Shortly speaking about the results, first of all, in e-sports game attributes, only interactivity which is called a basic feature in online situation affected flow positively. Secondly, in e-sports gamer's attributes, similarity with a gamer and match result influenced flow positively, but there was no significant effect in the relationship between the attractivity of a gamer and flow. And as expected, similarity had an effect on identification with a gamer significantly. But unexpectedly attractivity and match result did not influence identification with a gamer significantly. Just the same as the fact verified in the many precedent researches, flow greatly influenced identification with a gamer, and identification with a gamer continually had an influence on the identification with a sponsor significantly. There are some implications in these results. If the sponsor of e-sports supports the pro-game player who absolutely should have the superior ability to others and is similar to the user enjoying e-sports, many amateur gamers will feel much of the flow and identification with a pro-gamer, and then after all, feel the identification with a sponsor. Such identification with a sponsor leads people enjoying e-sports to have purchasing intention for products produced by the sponsor and to make a positive word-of-mouth for those products or the sponsor. For the future studies, we recommend a few ideas. Based on the results of this study, it is necessary to find new variables relating to the e-sports, which is not mentioned in this study. For this work to be possible, qualitative research seems to be needed to consider the inherent e-sport attributes. Finally, to generalize the results related to e-sports, a wide range of generations not a specific generation should be researched.

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A Study on the Calculation of Deceleration Using Event Data Recorder Data (사고기록장치 자료를 이용한 감속도 산출에 관한 연구)

  • Kim, YunJin;Eun, Juoh;Yun, Ilsoo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.18 no.6
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    • pp.31-42
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    • 2019
  • Among the driving information recorded in the event data recorder (EDR), the speed information of the vehicle before the traffic accident is a very important factor that determines the punishment of the driver of the accident vehicle, the identification of the offender and the victim, and the possibility of avoiding the accident. Also, by analyzing the EDR data, the deceleration of the accident vehicle can be analyzed. In this study, the results of the braking test of the previous study and the analysis of the EDR data of the traffic accident vehicle were compared to suggest an appropriate deceleration value applicable to the calculation of the stopping distance. As a result of the braking test of the vehicle equipped with ABS of the previous study, the average deceleration of the vehicle was 0.79g ~ 0.94g. In addition, the deceleration value was calculated from 0.92g to 0.94g in the recent automobile safety evaluation braking test conducted by the Korea Automobile Testing & Research Institute. In addition, the deceleration value of 0.55g ~ 0.71g was calculated through the analysis of EDR data performed in this study, and the value was smaller than the deceleration value measured in the braking experiment of the previous study.

A new Capturing Application for EPCIS (EPC 정보 시스템을 위한 새로운 Capturing Application)

  • Jia, Fengjuan;Hong, Bong-Hee;Kwon, Joon-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06a
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    • pp.316-318
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    • 2012
  • Radio Frequency Identification(RFID) technology has been widely used to identify and keep track of physical objects. The EPC Network Architecture, which is proposed by EPCglobal to promote EPC and RFID technologies, consists of several layers to deal with the captured data. Many studies concentrated on dealing with RFID tag data (ECReports) from ALE. However, there is no well-known work on specifying how to generate high level EPCIS events. For the incoming ECReports, Capturing Application cannot decide to generate which event types and how to get the semantic fields. In this paper, we propose the new Capturing Application (NCA) to solve the problem. NCA can generate EPCIS events correctly and automatically.

BPMS Application for RFID based Manufacturing Operation Management (RFID 기반 생산운영 프로세스에서의 BPMS 적용)

  • Kim, Tae-Dong;Kang, Dong-Hun;Choi, Byoung-Kyu
    • IE interfaces
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    • v.21 no.4
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    • pp.435-443
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    • 2008
  • RFID (Radio Frequence Identification) is emerging technology and it is used for many fields. The research about RFID has been focused on hardware such as increasing hitting ratio. But recently the research about how and where RFID can apply is going on. Especially people are doing research about connecting RFID with existing information system. In this paper, when BPM manage RFID based manufacturing operation process, we show components which is needed and how we can obtain the components. And we apply this to straw manufacturing process on experiment. The claim-handling process and order-handling process which need improvement in straw manufacturing are chosen and we improve those processes. For executing the improved process, we define components which are database, data acquisition workflow and real-time event processing system and then we make prototype system.

Overview and Application of MPEG-21 DII (MPEG-21 DII의 개요 및 응용)

  • 강상욱;류광택
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1471-1474
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    • 2003
  • MPEG-21 에서 정의된 멀티미디어 프레임워크 하에서 디지털아이템(Digital Item)이 이용자(User) 상호간에 교환되어지고 이용되어지는 상황이 MPEG-21 이 추구하는 궁극적인 목표이다. 이러한 디지털 아이템의 교환과 이용은 IPMP(Intellectual Property Management and Protection), 콘텐츠 취급과 이용, 사건보고(Event Reporting), 효율적인 망과 단말 자원 관리 둥 다양하고 복잡한 활동들을 수반하며 디지털 아이템의 식별과 관련 정보 기술(Description)을 바탕으로 이런 활동들을 효율적으로 수행할 수 있다. 본 논문에서는 MPEG-21의 세 번째 부분인 디지털 아이템 식별(Digital Item Identification)의 일반적인 내용과 DⅡ RA(Registration Authority)에 대해 설명하고 타 식별체계 및 메타데이타 표준과의 관계와 응용분야에 대해에 대해 소개한다. 그리고 DⅡ의 개념을 이용한 식별시스템의 구성과 구축 방법에 대해 논의한다.

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Manufacturing process monitoring and Rescheduling using RFID and Computer vision system (전자태그와 컴퓨터 비전 시스템을 이용한 생산 공정 감시와 재일정계획)

  • Kong J.H.;Han M.C.;Park J.W.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.153-156
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    • 2005
  • Real-time monitoring and controlling manufacturing process is important because of the unexpected events. When unexpected event like mechanical trouble occurs, prior plan becomes unacceptable and a new schedule must be generated though manufacturing schedule is already decided for order. Regenerating the whole schedule, however, spends much time and cost. Thus automated system which monitors and controls manufacturing process is required. In this paper, we present a system which uses radio-frequency identification and computer vision system. The system collect real-time information about manufacturing conditions and generates new schedule quickly with those information.

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Vibration based damage localization using MEMS on a suspension bridge model

  • Domaneschi, Marco;Limongelli, Maria Pina;Martinelli, Luca
    • Smart Structures and Systems
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    • v.12 no.6
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    • pp.679-694
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    • 2013
  • In this paper the application of the Interpolation Damage Detection Method to the numerical model of a suspension bridge instrumented with a network of Micro-Electro-Mechanical System sensors is presented. The method, which, in its present formulation, belongs to Level II damage identification method, can identify the presence and the location of damage from responses recorded on the structure before and after a seismic damaging event. The application of the method does not require knowledge of the modal properties of the structure nor a numerical model of it. Emphasis is placed herein on the influence of recorded signals noise on the reliability of the results given by the Interpolation Damage Detection Method. The response of a suspension bridge to seismic excitation is computed from a numerical model and artificially corrupted with random noise characteristic of two families of Micro-Electro-Mechanical System accelerometers. The reliability of the results is checked for different damage scenarios.

Implementation of Personalized IP Streaming System (맞춤형 IP 스트리밍 시스템 구현)

  • Yang, Chang-Mo;Kim, Kyung-Won;Lim, Tae-Beom;Kim, Yoon-Sang;Lee, Seok-Pil
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.515-517
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    • 2006
  • Recently, there is a rapidly growing demand for efficient real-tine playback and transmission of large amounts of multimedia data. But most users' connections are not fast enough to download large chunks of multimedia data. Therefore a streaming technology is needed in which users enable the real-time playback of multimedia date without having to download the whole of the multimedia date. In this paper, we propose a personalized IP streaming system. The proposed IP streaming system enables users to got an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with simulation results.

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A Bottom-up Approach for Service identification on SOA (SOA 기반 서비스 식별을 위한 상향식 접근)

  • Lee, Hyeon-Joo;Choi, Byoung-Ju;Lee, Jung-Won
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.245-248
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    • 2007
  • 서비스 지향 아키텍처(SOA)는 기업이 적정한 비용으로 오늘날 가장 중요한 IT 요구사항인 민첩성과 유연성을 만족시킬 수 있는 IT 아키텍처 수립의 토대로, 경영환경이 빠르게 급변하는 최근에 떠오른 이슈이다. 기존의 서비스 지향 아키텍처의 서비스 개발은 주로 비즈니스 환경에서 어플리케이션방향으로 접근하는 하향식 방법이 대부분이었으나, 본 논문에서는 이미 개발된 컴포넌트 기반 시스템에서 접근하는 상향식 서비스 식별법을 제안한다. 본 논문에서 제안하는 방법은 사용자의 이벤트 정보를 담고 있는 GUI Flow-Event 를 이용하여 컴포넌트를 서비스로 식별하고, 서비스 식별시 발생하는 서비스간 연관관계에 따른 문제점을 최소화함으로써 비즈니스 도메인에 더욱 가깝고, 약결합을 지향하는 서비스로 식별할 수 있다.

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