• 제목/요약/키워드: Evaluation & decision-making

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Influential Factors for the IT Investment Decision Making Quality: An Empirical Study Focus on IT Governance

  • Ham, Ju-Yeon;Lee, Jung-Hoon;Woo, Hyeok-Jun
    • International Journal of Contents
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    • 제6권4호
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    • pp.69-78
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    • 2010
  • In recent years, many leading corporations are actively adopting IT as competitive resources to improve productivity and processes efficiency with strategic alignments. In effect, IT investment also continues to increase. As a vast growth of IT investment, questions and criticism on recent IT investment results are also rapidly being raised. Especially, improper decision making and management on IT investment may cause negative impact on the company's reputation and finances, therefore companies need reasonable and wise investment decision making on new IT projects. This study applies the conceptual framework of IT governance to IT investment decision making cases to examine how IT investment governance influences the quality of IT investment decision making and how business-IT strategic alignment affects the quality of IT investment decision making. This paper contributes to identify the main factors for reasonable and effective IT investment decision making and expected to provide proper guidelines for IT investment decision making.

다수 의사결정 그룹 문제의 가중치 조정에 관한 연구 (On the Adjustment of Weight of Multiple Decision Making Group Problems)

  • 여기태;류형근;이홍걸
    • 한국항해항만학회지
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    • 제29권1호
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    • pp.59-64
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    • 2005
  • 다수의사결정그룹(MDMG : Multiple Decision-Making Croup)문제는 서로 의견이 상충하는 단위의사결정그룹(UDMG: Unit Decision-Making Croup) 문제로 구성되어 있다. 특히, 항만경쟁력 평가문제의 경우, 다계층$\cdot$복합$\cdot$다속성의 복잡한 평가특성을 가지며, 평가에 있어 선사, 포워더, 물류기업, 연구자 등 다수의 의사결정자들이 참여하는 대표적인 다수의사결정그룹문제가 된다. 이러한 복잡한 문제의 평가는 각 그룹간의 이질적인 선호도를 합리적으로 융합하는 가중치 보완과정이 필요하게 된다. 즉, 가중치 보완과정은 평가결과의 신뢰성과 타당성을 확보할 수 있는 매우 중요한 절차로써, 이를 위한 합리적인 방안에 대한 연구가 필요하다. 본 연구는 여기에 주목하여 평가 문제에서 빈번히 발생하는 이질적인 선호도를 합리적으로 흉합하는 방안을 제시하는 것을 연구의 목적으로 한다. 수립된 방안을 토대로 실제 다수 평가그룹이 참여하는 항만경쟁력 평가항목의 가중치 조정문제에 적용한 결과. 이질적인 선호도가 융합된 통합 가중치를 도출할 수 있었다.

항만물류종합정보시스템의 재난복구 우선순위결정 : 퍼지 TOPSIS 접근방법 (Disaster Recovery Priority Decision of Total Information System for Port Logistics : Fuzzy TOPSIS Approach)

  • 김기윤;김도형
    • 한국IT서비스학회지
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    • 제11권3호
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    • pp.1-16
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    • 2012
  • This paper is aimed to present a fuzzy decision-making approach to deal with disaster recovery priority decision problem in information system. We derive an evaluation approach based on TOPSIS(Technique for Order Performance by Similarity to Ideal Solution), to help disaster recovery priority decision of total information system for port logistics in a fuzzy environment where the vagueness and subjectivity are handled with linguistic terms parameterized by trapezoidal fuzzy numbers. This study applies the fuzzy multi-criteria decision-making method to determine the importance weight of evaluation criteria and to synthesize the ratings of candidate disaster recovery system. Aggregated the evaluators' attitude toward preference, then TOPSIS is employed to obtain a crisp overall performance value for each alternative to make a final decision. This approach is demonstrated with a real case study involving 4 evaluation criteria(system dependence, RTO, loss, alternative business support), 7 information systems for port logistics assessed by 5 evaluators from Maritime Affairs and Port Office.

A Design-Decision Support Framework for Evaluation of Design Options in Passenger Ship Engine Room

  • 김수웅
    • 한국해양공학회:학술대회논문집
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    • 한국해양공학회 2006년 창립20주년기념 정기학술대회 및 국제워크샵
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    • pp.277-280
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    • 2006
  • Most real world design evaluation and risk-based decision support combine quantitative and qualitative (linguistic) variables. Decision-making based on conventional mathematics that combines qualitative and quantitative concepts always exhibit difficulty in modelling actual problems. The successful selection process for choosing a design/procurement proposal is based on a high degree of technical integrity, safety levels and low costs in construction, corrective measures, maintenance, operation, inspection and preventive measures. However, the objectives of maximising the degree of technical performance, maximising the safety levels and minimising the costs incurred are usually in conflict, and the evaluation of the technical performance, safety and costs is always associated with uncertainties, especially for a novel system at the initial concept design stage. In this paper, a design-decision support framework using a composite structure methodology grounded in approximate reasoning approach and evidential reasoning method is suggested for design evaluation of machinery space of a ship engine room at the initial stages. It is a Multiple Attribute Decision-Making (MADM) or Multiple Criteria Decision Making (MCDM) framework, which provides a juxtaposition of cost, safety and technical performance of a system during evaluation to assist decision makers in selecting the winning design/procurement proposal that best satisfies the requirement in hand. An illustrative example is used to demonstrate the application of the proposed framework.

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가치통합 의사결정모델을 이용한 간호학생 대상 웹기반 환자권리교육 시뮬레이션 프로그램 개발 및 평가 (Development and Evaluation of a Web-based Simulation Program on Patient Rights Education using Integrated Decision Making Model for Nurse Students)

  • 김기경
    • 간호행정학회지
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    • 제20권2호
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    • pp.227-236
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    • 2014
  • Purpose: This study was designed to develop and evaluate the a web-based simulation program on patient rights education using integrated decision making model into values clarification for nurse students. Methods: The program was designed based on the Aless & Trollip model and Ford, Trygstad-Durland & Nelms's decision model. Focus groups interviews, surveys on learning needs for patient rights, and specialist interviews were used to develop for simulation scenarios and decision making modules. The simulation program was evaluated between May, 2011 and April, 2012 by 30 student nurses using an application of the web-based program evaluation tools by Chung. Results: Simulation content was composed of two scenarios on patient rights: the rights of patients with HIV and the rights of psychiatric patients. It was composed of two decision making modules which were established for value clarifications, behavioral objective formations, problems identifications, option generations, alternatives analysis, and decision evaluations. The simulation program was composed of screens for teacher and learner. The program was positively evaluated with a mean score of $3.14{\pm}0.33$. Conclusion: These study results make an important contribution to the application of educational simulation programs for nurse students' behavior and their decision making ability in protecting the patient rights.

플랜트 기자재 설계품질 향상을 위한 STAGE-GATE 기반 평가항목 개발 (Development of STAGE-GATE based Evaluation Index for the Improvement of Design Quality of Plant Material)

  • 이인태;백동현
    • 산업경영시스템학회지
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    • 제43권2호
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    • pp.65-71
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    • 2020
  • Worldwide plant market keeps maintaining steady growth rate and along with this trend, domestic plant market and its contractors also maintain such growing tendency. However, in spite of its external growth, win-win growth of domestic material industry that occupies the biggest share in plant industry cost portion is extremely marginal in reality. Domestic plant material suppliers are required to increase awareness of domestic material brand by securing quality and reliability of international standard through improvement of design quality superior to that of overseas material suppliers. Improvement of design quality of plant material becomes an essential element, not an option, for survival of domestic plant industry and its suppliers. Under this background, in this study, priority and importance by each evaluation index was analyzed by materializing plant design stage through survey of experts and defining evaluation index by each design stage and based on this analysis result, evaluation index of stage-gate based decision-making process that may improve design quality of plant material was suggested. It is considered that by utilizing evaluation index of stage-gate based decision-making process being suggested in this study, effective and efficient decision-making of project decision-makers would be enabled and it would be contributory to improve design quality of plant material.

AHP 및 Fuzzy 의사결정 모형을 활용한 반도체 장치라인의 CTP 선정 방법론 개발 (Development of CTP Selection Methodology of Semiconductor Equipment Line Using AHP and Fuzzy Decision Model)

  • 정재환;김정섭;김여진;이종환
    • 반도체디스플레이기술학회지
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    • 제20권2호
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    • pp.6-13
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    • 2021
  • Cases and studies on the selection method of CTQ are relatively active, but there are few cases or studies on the selection method of CTP which is important in the device industry. In fact, many companies simply select and manage CTP from the point of contact based on their experience and intuition. The purpose of this study is to present an evaluation model and a mathematical decision model for rational and systematic CTP selection to improve the process quality of semiconductor equipment lines. In the evaluation model, AHP (Analytic Hierarchy Process) analysis technique was applied to show objective and quantitative figures, and Fuzzy decision-making model was used to solve the ambiguity and uncertainty in the decision-making process. Decision Value (DV) was presented. The subjects were 22 process factors managed in the Plating Process that the representative equipment line can do. As a result, the evaluation model proposed in this study can support more efficient and effective decision-making for process quality improvement by more objectively measuring the problem of subjective CTP selection in manufacturing sites.

생물 윤리 의사결정 활동이 고등학생들의 합리적인 의사결정능력에 미치는 영향 (The Effects of Decision-Making Activities about Bioethical Issues on Students' Rational Decision-Making Ability in High School Biology)

  • 박윤복;김영신;정완호
    • 한국과학교육학회지
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    • 제22권1호
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    • pp.54-63
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    • 2002
  • 본 연구에서는 과학의 윤리적 측면 중에서도 생물윤리와 관련하여 학생들의 의사결정력 함양에 적합한 주제를 선택하여 의사결정 단계를 세분화시켜 활동함으로써 학생들의 의사결정력 향상을 도모하고자 하였다. 생물 윤리 의사결정 활동지는 선행연구를 바탕으로 하여 재구성된 것으로서 문제인식, 정보 탐색, 대안 생성, 가치준거 설정, 대안 평가, 결과 검토의 단계로 구성되었다. 4차시에 걸쳐서 활동지를 투입한 결과 l차시에 비해 4차시의 학생들의 의사결정력은 향상된 것으로 나타났다. 의사결정의 활동 단계별로 살펴보면, 문제인식이나 대안 생성, 대안 평가하기는 4차시로 갈수록 향상되었으나, 정보탐색이나 가치 준거 결정하기, 결과 검토하기는 향상되지 않았다. 이는 단기간의 학습활동으로 의사결정의 세부 능력을 모두 향상시킬 수 없음을 알 수 있다. 또한 학생들의 의사결정 활동 단계에서 살펴보면, 정보탐색이나 대안 평가 기능의 수행이 낮은 것으로 나타났다. 이는 학생들이 생물 윤리적 쟁점에 직면하여 의사결정을 하는데 있어서 문제와 관련된 생물학적 지식을 제대로 적용하지 못하고 있는 것으로 볼 수 있다. 따라서 본 연구를 통해 현대의 과학 기술 사회에서 학생들에게 합리적인 의사결정력을 함양시키기 위해서는 교육과정에 생물학의 윤리적이고 도덕적인 요소를 고려한 구체척인 의사결정 활동이 포함되어야 하며 지속적인 학습이 이루어져야 함을 시사한다.

다구찌 기법을 적용한 다기준 의사결정 모형의 신뢰성 향상에 관한 연구 (- A Study on Improving Reliability for Multiple Criteria Decision Making Using Taguchi Method -)

  • 허준영;박명규
    • 대한안전경영과학회지
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    • 제6권3호
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    • pp.249-273
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    • 2004
  • Finding an optimal solution in MADN[(Multi-Attribute Decision-Making) problems is difficult, when the number of alternatives, or that of attributes is relatively large Most of the existing mathematical approaches arrive at a final solution on the basis of many unrealistic assumptions, without reflecting the decision-maker's preference structure exactly. In this paper we suggest a model that helps us find a group consensus without assessing these parameters in specific cardinal values. Therefore, This research provides a comprehensive Decision Making of the theory and methods applicable to the analysis of decisions that involve risk and multiple criteria attributes. after, The emphasis of the procedure will be on developments from the fields of decisions analysis and utility theory of Taguchi Method. This theoretical development will be illustrated through the discussion of several real-world application and a case study. When the multiple number of decision makers are involved in the decision making procedure, the problem of uncertainties invariably occurs, because of the different views between them. In this paper, New decision making model using Taguchi Method is applied to effectively model the multi-attribute-decision making(MADM) procedure in the uncertainties dominated two area(quantitative and qualitative factors), Quantitative factors evaluation is used Loss Function of Taguchi, qualitative factors evaluation is used 50 ratio by each specialist. thus it can be used for aiding of preferable alternative. as a result, We will be proved efficiency about New decision making model of applied Taguchi Method with Analytical presentation of all the expecting outcomes when a specific strategy or an alternative plan is selected under expecting future environment.

MZ세대의 제페토와 로블록스 패션 아이템 구매의사결정과정에 관한 연구 - 자아 표현을 중심으로 - (A Study on Fashion Item Purchase Decision-Making Process of ZEPETO and Roblox of MZ Generation - Focused on Self-expression -)

  • 이서원;김나윤;전다빈;한예림;신은정
    • 한국의류산업학회지
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    • 제24권4호
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    • pp.418-430
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    • 2022
  • This study aims to analyze consumers' purchase decision-making process of buying avatar fashion items on the Metaverse platform. Drawing on the connection between the self-expression tendency of the MZ generation and that of avatars in the Metaverse, this study uses a qualitative research method to analyze how consumers express their self-image through the appearance of their avatars. Unlike previous studies on the clothing purchase decision-making process, this study shows that purchasing and consumption behavior involve the following six stages: recognizing desire, collecting information, evaluating alternatives, making purchases, evaluating the consumption, and post-purchase action-taking. In the first stage of the purchase decision-making process, consumers' desire arises with self-image expression and confirmation. In the second stage, consumers have a high tendency to shop in the best item category. In the alternative evaluation stage, consumers tend to seek items that match their highest standard while considering their personal preferences. In the fourth stage, when making actual purchases, unplanned purchase behavior often occurs along with an active practice of alternative evaluation. In the fifth stage, the evaluation of the consumption shows that consumers achieve satisfaction by applying a style to their avatars that they are unable to try in the real world. In the last stage, consumers often use their purchases to communicate their various styles with other online consumers. Therefore, we conclude that the online purchase decision-making process differs from the offline process as it is divided into six stages.