• 제목/요약/키워드: Ergonomics design

검색결과 680건 처리시간 0.017초

Apple II P.C.를 이용한 Video Image Processing과 인체계측 및 동작분석에의 응용 (Video Image Processing on Apple II P.C. and Its Applications to Anthropometry and Motion Analysis)

  • 이상도;정중선;이근부
    • 대한인간공학회지
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    • 제4권1호
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    • pp.11-16
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    • 1985
  • The object of this research is to develop an Interactive Computerized Graphic Program for graphic output of velocity, acceleration and motion range of body-task reference point (e.g., C.O.G., joint location, etc.). Human motions can be reproduced by scanning (rate = 60Hz) the vidicon image, and the results are stored in an Apple II P.C. memory. The results of this study can be extended to simulation and reproduction of human motions for optimal task design.

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운동화 후족의 내외측 경도차에 따른 후족 제어의 효과 (The Effect of Differential Medial and Lateral Midsole Hardness on Rearfoot Movement)

  • 부진후;이동춘
    • 대한인간공학회지
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    • 제20권1호
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    • pp.63-72
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    • 2001
  • Rearfoot control can be defined as the relative ability of a shoe to limit the amount of subtalar joint pronation immediately following footstrike. A normal amount of pronation provides a means of decreasing peak forces experienced by the leg, but excessive pronation of the foot can be arised its injures. The purpose of this study is to compare amount of pronation according to a difference between medial and later hardness of shoe midsole for better design of running shops. The experiment is examined for 7 running shoes. 8 males. to measure the Achilles tendon angle and rearfoot angle using high speed camera. The results is conducted that the changes of Achilles tendon angle significantly differ at each test shoe with increased running speed. And, a difference between medial and lateral hardness of midsole affects rearfoot motion of runner. The displacements of maximal Achilles tendon angle described a amount of pronation motion is decreased when medial hardness of midsole is large more than lateral.

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High Heel이 허리 근육 피로에 미치는 영향에 관한 연구 (The effects of high hell on back muscle fatigue)

  • 현수돈;김정룡
    • 대한인간공학회지
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    • 제16권3호
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    • pp.37-48
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    • 1997
  • It is very common for women wear shoes with a high heel. It has been known that the high heel could disfigure the foot shape and cause various joint problems including back pain. However, few quantitative studies have been conducted. Therefore, in this study, the low back muscle has been investigated in order to find fatifue effect due to different heights of the heel. In particular, 0, 4, 6 and 8cm heel and two different shapes of heel have been used for an experiment. Ten healthy female subjects volunteered for the study. Isometric Trunk Exertion Frame(ITEF) and Electromyography were used to measure tha Median Frequency via Spectral analysis. The results indicated that the heel height significantly affected the local muscle fatigue of the back. After post hoc analysis, it was found that a proper heel height ougth to be lower than 5cm not to have severely fatigued back muscle after a casual walk for an hour. Such results could be applies to female industrial workers in order to prevent a cumulative trauma disorder of the back, and also to design a female dress shoes minimizing low back fatigue.

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로보트 기구학을 이용한 3차원 등편의 작업영역의 생성 (Generation of 3-dimensional isocomfort workspace using the robot kinematics)

  • 기도형
    • 대한인간공학회지
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    • 제16권3호
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    • pp.11-21
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    • 1997
  • The purpose of this study is to obtain 3-dimensional isocomfort workspace using the robot kinematics, which is based on perceived discomfort in varying postures for manipulating four types of controls. Fifteen healthy male subjects participated in the experiment where their perceived discomfort in the given postures was measured, in which L32 orthogonal array was adopted. The shoulder flexion and adduction-abduction, elbow flexion, types of controls, and right/left hands were selected as experimental variables. The results showed that the shoulder flexion and adduction-abduction, elbow flexion, and types of controls significantly affected the perceived discomfort at .alpha. =0.01. Depending upon the types of control used, regression equations predicting perceived dis- comfort and three dimensional isocomfort workspace were suggested based on the experiemntal cata. Using the equations, driver's isocomfort workspace in his/her cabin for pushing operation was illustrated, in which the robot kinematics was employed to describe the translational relationships between the upper arm and the lower arm/hand. It was ecpected that isocomfort workspace could be used as a valuable guideline to design workplaces ergonomically.

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휴먼/로봇 인터페이스 연구동향 분석 (Trends on Human/Robot Interface Research)

  • 임창주;임치환
    • 대한인간공학회지
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    • 제21권2호
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    • pp.101-111
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    • 2002
  • An intelligent robot, which has been developed recently, is no more a conventional robot widely known as an industrial robot. It is a computer system embedded in a machine and utilizes the machine as a medium not only for the communication between the human and the computer but also for the physical interaction among the human, the computer and their environment. Recent advances in computer technology have made it possible to create several of new types of human-computer interaction which are realized by utilizing intelligent machines. There is a continuing need for better understanding of how to design human/robot interface(HRI) to make for a more natural and efficient flow of information and feedback between robot systems and their users in both directions. In this paper, we explain the concept and the scope of HRI and review the current research trends of domestic and foreign HRL. The recommended research directions in the near future are also discussed based upon a comparative study of domestic and foreign HRI technology.

동적 교통 시스템의 인지공학적 평가에 관한 연구 (Cognitive Model-based Evaluation in Dynamic Traffic System)

  • 강명호;차우창
    • 대한인간공학회지
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    • 제21권3호
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    • pp.25-34
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    • 2002
  • The road sign in dynamic traffic system is an important element which affects on human cognitive performance on driving. Web-based vision system simulator was developed to examine the cognition time of the road sign in dynamic environment. This experiment the cognition time of the road sign in dynamic environment. This experiment was designed in with-subject design with two factors: vehicle speed and the amount of information of the traffic sign. It measured the cognition time of the road sign through two evaluation methods: the subjective test with vision system simulator and computational cognitive model. In these two evaluations of human cognitive performance under the dynamic traffic environment, it demonstrated that subject's cognition time was affected by both the amount of information of traffic sign and driving speed.

한국성인의 연령대별 단순동작 및 선택반응의 수행도분석 (A chronological analysis of simple movement and choice reaction performance for Korean adults)

  • 이동춘;장규표
    • 대한인간공학회지
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    • 제15권2호
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    • pp.63-70
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    • 1996
  • This paper is concerned with a chronological analysis of the simple limb movement and the performance of a selective response for Korean adults. The cybernetical control number(C.C.No) tester is used to perform the experiment for 103 males and 96 females aged from 20s to above 60s. For the selective response ecperiment, judgement speed has decreased with age. The judgement speed was slowed down more rapidly with age for female than for male. Both the limb movement and the judgement speed showed significantly different trends according to age groups. Especially, it was shown that simple limb movement decreased beginning with 50s for male and 40s for female. It is expected that the results can be applied to the job design of aged people.

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인체변수의 계층적 추정기법 개발 및 적용 (Development and application of a hierarchical estimation method for anthropometric variables)

  • 류태범;유희천
    • 대한인간공학회지
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    • 제22권4호
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    • pp.59-78
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    • 2003
  • Most regression models of anthropometric variables use stature and/or weight as regressors; however, these 'flat' regression models result in large errors for anthropometric variables having low correlations with the regressors. To develop more accurate regression models for anthropometric variables, this study proposed a method to estimate anthropometric variables in a hierarchical manner based on the relationships among the variables and a process to develop and improve corresponding regression models. By applying the proposed approach, a hierarchical estimation structure was constructed for 59 anthropometric variables selected for the occupant package design of a passenger car and corresponding regression models were developed with the 1988 US Army anthropometric survey data. The hierarchical regression models were compared with the corresponding flat regression models in terms of accuracy. As results, the standard errors of the hierarchical regression models decreased by 28% (4.3mm) on average compared with those of the flat models.

신형 원자력발전소 감시제어체계의 인간/체계 인터페이스 평가 방법에 관한 연구 (A Study on an Evaluation Method for Human/System Interface of Advanced Supervisory Control Systems in Nuclear Power Plant)

  • 이동하;임현교;정병용
    • 대한인간공학회지
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    • 제18권3호
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    • pp.153-169
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    • 1999
  • The design of nuclear control room is advancing toward totally computer based human system interfaces (HSI). Computer based interfaces offer the opportunity to provide improved support of operator performance, but if not properly deployed, can introduce new challenges. This paper reviews the Westinghouse AP-600 Human Factors Verification and Validation Plan selected for HSI evaluation model of Korea next generation nuclear control rooms. The AP-600 HSI evaluation model addressed 15 evaluation issues considering major activity class of operator and task complexity factors. This paper also describes the test procedures experimenters should follow to evaluate the addressed issues.

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음성인식용 인터페이스의 사용편의성 평가 방법론 (A Usability Evaluation Method for Speech Recognition Interfaces)

  • 한성호;김범수
    • 대한인간공학회지
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    • 제18권3호
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    • pp.105-125
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    • 1999
  • As speech is the human being's most natural communication medium, using it gives many advantages. Currently, most user interfaces of a computer are using a mouse/keyboard type but the interface using speech recognition is expected to replace them or at least be used as a tool for supporting it. Despite the advantages, the speech recognition interface is not that popular because of technical difficulties such as recognition accuracy and slow response time to name a few. Nevertheless, it is important to optimize the human-computer system performance by improving the usability. This paper presents a set of guidelines for designing speech recognition interfaces and provides a method for evaluating the usability. A total of 113 guidelines are suggested to improve the usability of speech-recognition interfaces. The evaluation method consists of four major procedures: user interface evaluation; function evaluation; vocabulary estimation; and recognition speed/accuracy evaluation. Each procedure is described along with proper techniques for efficient evaluation.

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