• 제목/요약/키워드: Ergonomic simulation

검색결과 31건 처리시간 0.045초

Empirical Study on Stereotype for Burner-Control Relationship of Four-Stove Gas Range for Koreans

  • Kee, Do-Hyung
    • 대한인간공학회지
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    • 제31권3호
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    • pp.463-467
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    • 2012
  • This study aims to empirically investigate population stereotype of burner-control linkage of four-stove gas range for Koreans. Background: The previous studies' results for gas range stereotypes were different depending upon methods adopted, i.e., whether using questionnaires, computer simulation or physical models. It is known that the physical model experiment should not be methodologically replaced by the computer simulation or paper-and-pencil tests. Stereotype of gas range for Koreans was surveyed based on questionnaires, but has not been dealt with by using physical models. Method: An experiment was conducted to investigate stereotype of four-burner gas range, in which 32 subjects participated and a real gas range available in the market was bought and used. Four types of burner-control linkage were used as independent variable, and reaction time as dependent variable. Results: ANOVA revealed that four types of burner-control linkage and subjects' gender were not significant on reaction time. Duncan's multiple range test showed that reaction times for type III was significantly lower than those for the other three types of burner-control linkage(${\alpha}$=0.05). Conclusion: It is concluded based on the results of this study that stereotype of gas range for Koreans is type III. This is in agreement with results of existing studies using questionnaire survey, while different from those based on physical models. Application: The results of this study would be useful as an ergonomic guideline when designing gas ranges or similar equipments for minimizing operation errors.

Digital Human Model Simulation을 위한 RAMSIS 추정 운전자세의 정합성 평가 및 개선 (Evaluation of Predicted Driving Postures in RAMSIS Digital Human Model Simulation)

  • 박장운;정기효;장준호;권정웅;유희천
    • 산업공학
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    • 제23권2호
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    • pp.100-107
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    • 2010
  • For proper ergonomic evaluation using a digital human model simulation (DHMS) system such as $RAMSIS^{(R)}$, the postures of humanoids for designated tasks need to be predicted accurately. The present study (1) evaluated the accuracy of driving postures of humanoids predicted by RAMSIS, (2) proposed a method to improve its accuracy, and (3) examined the effectiveness of the proposed method. The driving postures of 12 participants in a seating buck were measured by a motion capture system and compared with their corresponding postures predicted by RAMSIS. Significant discrepancies ($8.7^{\circ}$ to $74.9^{\circ}$) between predicted and measured postures were observed for different body parts and driving tasks. Two methods (constraints addition and user-defined posture) were proposed and their effects on posture estimation accuracy were examined. Of the two proposed methods, the user-defined posture method was found preferred, reducing posture estimation errors by 11.5% to 84.9%. Both the posture prediction accuracy assessment protocol and user-defined posture method would be of use for practitioners to improve the accuracy of predicted postures of humanoids in virtual environments.

멀티미디어 통신시스템을 대상으로한 사용자 만족 전략의 감성공학적 수립 (A Human Sensibility Ergonomic Establishment of Customer-Satisfying Strategy for a Multimedia Telecommunication System)

  • 박민용;박희석
    • 대한인간공학회지
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    • 제17권1호
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    • pp.23-36
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    • 1998
  • The primary objective of this research was to establish and quantify the relationship between the physical degradation factors of multimedia telecommunications (teleconferencing) system and Subjective human perception. The research was performed in two stages. A field survey of the real users and pilot experiments were carried out in the first stage to determine customers' major complaints and corresponding system degradation factors. A prototype teleconferencing simulator was developed in two separate sound-treated chambers equipped with audio/video equipment running under a custom-developed software program. In the second stage, simulation experiments using the semantic differential methodology were performed utilizing 26 paid participants (14 college students and 12 housewives). The results indicated that audio/video synchronization and the frame rate were the main system factors for both subject groups, but different pattern of factors' influence was found according to the group, implying that the system configuration would hopefully accommodate the characteristics of the end users. Also, a single quality index, developed for system preference, was revealed to be highly correlated with user satisfaction. The results provide some fundamental data on the human subjective perception of multimedia telecommunications quality, and further can help establish the quality standards to enhance service level.

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wheelchair를 사용하는 장애인에 대한 인간공학적인 환경 설계에 관한 연구 (A Study of Ergonomic Design of the Environment for the Disabled with Wheelchair)

  • Kim, Dae-Sik;Kang, Kyong Sik
    • 대한안전경영과학회지
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    • 제2권1호
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    • pp.27-39
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    • 2000
  • 국제연합은 1975년에 "장애인 권리선언"을 결의하였고, 1981년을 "세계 장애인의 해"로 결정하였다. 우리나라에서도 1981년 6월 5일, 법률 제 3452호 "심신장애자 복지법"을 제정, 공포하였고 1989년 12월 30일 "장애인 복지법"으로 개정하였다. 한편, 미국에서는 1990년 7월 26일 George Bush 전 대통령이 "The American with Disabilities Act of 1990(ADA)"에 서명하였다. 이 법은 인종, 성별, 출신지, 그리고 종교에 관계없이 장애자에게도 같은 시민 권리 보호를 제공한다는 것이다. 그럼에도 불구하고 장애인을 위해 설계된 건물이나 시설물들이 그렇게 많지 않다는데 그 문제점이 있다. 따라서 본 연구의 목적은 신체 장애인에게 “동등한 생활의 질”을 제공하자는 데 있다. 그에 따른 목표로써 신체장애에 대한 구분이 이루어 졌고, 이동 수단으로서의 wheelchair에 대해 조사되었고, ADA accessibility guidelines가 분석되었다. 또한 인간공학과 감성공학으로 재활공학에 접근하였으며 가상현실이 이용되는 현 추세도 연구되었다. 결론적으로, 제시된 guidelines를 이용하여 가상현실의 세계에서 충분히 simulation을 마친 후에 장애인을 위한 좀더 과학적이고 합리적인 건물 또는 시설물 그리고 wheelchair를 제작할 수 있으면 한다.과학적이고 합리적인 건물 또는 시설물 그리고 wheelchair를 제작할 수 있으면 한다.

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운전자 자세 실시간 모니터링이 가능한 스마트 자동차 시트 연구 (Study of Smart Vehicle Seat for Real-time Driver Posture Monitoring)

  • 심광민;서정환
    • 자동차안전학회지
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    • 제12권1호
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    • pp.52-61
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    • 2020
  • In recent years, the increasing interest in health-care requires the industrial products to be well-designed ergonomically. In the commercial vehicle industry, several researchers have demonstrated the driver's posture has great effect on the orthopedic desease such as fatigue, back pain, scoliosis, and so on. However, the existing sensor systems developed for measuring the driver posture in real time have suffered from inaccuracy and low reliability issues. Here, we suggest our smart vehicle seat system capable of real-time driver posture monitoring by using the air bag sensor package with high sensitivity and reliability. The ergonomic numerical model which can evaluate a driver's posture has been developed on the basis of the human body segmentation method followed by simulation-based validation. Our experimental analysis of obtained pressure distribution of a vehicle seat under the different driver's postures revealed our smart vehicle system successfully achieved the driver's real-time posture data in great agreement with our numerical model.

디지털 제조기술 지원 도어트림 조립시스템 개발 (Development of Door Trim Assembly System base on Digital Manufacturing Technology)

  • 박홍석;문시환;박상길;최홍원;신상종;차석근
    • 한국CDE학회논문집
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    • 제14권4호
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    • pp.242-253
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    • 2009
  • Nowadays, manufacturing industry has been making its effort not only for productivity elevation but also for cost reduction in order to survive in the global market which is more and more challenging. In this paper, the method for planning of digital manufacturing system is proposed and door trim assembly system is determined as the subject of our research. First of all, the process sequence is generated based on the product analysis. And, the static and dynamic relationships between system components are represented using IDEF0 and UML model. The working time is estimated through the regression analysis based on MODAPTS method. According to the system configuration strategy, initial concept system layout is implemented 3D virtual environment. The problems caused by bad working motions are detected and modified through the ergonomic analysis using RULA method. According to proposed procedure, digital door trim assembly system is implemented in DLEMIA.

Design and Development of an Ergonomic Trolley-Lifter for Sheet Metal Handling Task: A Preliminary Study

  • Radin Umar, Radin Zaid;Ahmad, Nadiah;Halim, Isa;Lee, Poh Yan;Hamid, Malek
    • Safety and Health at Work
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    • 제10권3호
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    • pp.327-335
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    • 2019
  • Background: There have been some concerns related to manual handling of large items in industry. Manual handling operations of large sheet metal may expose workers to risks related to efficiency as well as occupational safety and health. Large sheet metals are difficult to move and burdensome to lift/transfer, and handling the sharp sheet edges may result in contact stress and/or cut injuries on the workers. Methods: Through observation, interview, and immersive simulation activities, a few problems related to current handling of sheet metals were identified. A sheet metal trolley-lifter was then designed and fabricated to address these issues. A pilot study on the use of the developed trolley-lifter for handling sheet metals was conducted to compare between the new and traditional handling methods. Results: The pilot study of the trolley-lifter showed promising results in terms of improving the cycle time, manpower utilization, and working postures compared with the traditional handling method. Conclusion: The trolley-lifter offers an alternative solution to automation and a mechanized assistive device by providing a simple mechanism to assist the handling of sheet metals effectively and safely.

An Estimation Method of Representative Humanoids for Digital Human Simulation

  • Jung, Kihyo
    • 대한인간공학회지
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    • 제32권3호
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    • pp.237-243
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    • 2013
  • Objective: The present study developed an estimation method of boundary zone representative humanoids(hereafter, EBZ method) using descriptive statistics on the design target population. Background: The boundary zone method(hereafter, BZ method) generates representative humanoids at a boundary zone that statistically accommodates a designated percent of the design target population; however, the BZ method has a practical limitation because it requires a large scale anthropometric database on the design target population. Method: The EBZ method developed in the present study consisted of 3 steps. In the first step, the boundary zone of accommodating a designated percent(e.g., 90%) is formed under the assumption of normal distributions for anthropometric sizes. In the second step, cases that fall within the boundary zone are estimated using descriptive statistics(mean, standard deviation, and covariance) on the design target population. In the last step, K-mean cluster analysis is conducted for the cases, and representative humanoids are selected from each of clusters. Results: Evaluation results showed that mean accommodation percent of the EBZ method was 90.9%(range: 90.8~91.1%) which is similar to the target percent(90%). In addition, standard deviation of accommodation percent for 100 repetitions was 0.1%. Lastly, the number of representative humanoids generated by the EBZ method(n = 20) was similar to the BZ method(n = 16). Conclusion: The EBZ method can generate representative humanoids which accommodate a designated percent of the design target population using descriptive statistics. Application: The EBZ method can be utilized in the generation of humanoids for ergonomic design and evaluation of products when the large scale anthropometric database on the design target population is not existed.

가상 시뮬레이션을 이용한 의수 보조 장치 디자인 개발 (Development of Supportive Device Design for Artificial Hand Based on Virtual Simulation)

  • 이지원;한지영;나동규;나건
    • 디지털융복합연구
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    • 제15권10호
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    • pp.455-465
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    • 2017
  • 본 연구는 4차 산업 혁명 시대의 디자인의 공학기술의 활용의 방법으로 클라우드 플랫폼 내에서 3D 모델 데이터를 바탕으로 한 가상 시뮬레이션을 통한 디자인 개발 및 검증을 위한 연구로써, 클라우드 플랫폼의 공유 데이터와 데이터를 실제와 같이 검증 할 수 있는 가상 시뮬레이션을 통해 만나 본적 없는 타겟의 니즈를 위한 디자인을 개발, 검증 해 보는데 목적이 있다. 연구의 방법으로는 타겟의 니즈 파악을 위해 2차 자료 분석을 하였으며, 인간 공학 데이터 및 타겟의 신체발달 단계를 위한 문헌 리서치를 진행하였다. 또한 7가지 가상 시뮬레이션의 루프 테스트를 통하여 디자인, 구조, 안전성, 재질, 내구성 등을 검증함으로써 본 연구의 디자인 개발 프로세스가 의미 있는 결과임을 알 수 있었다. 본 연구는 4차 산업혁명 시대에서 3D 모델 데이터를 바탕으로 한 자동화 공정 시스템의 적용, 가상 물리 기반 시스템의 중요한 요소로 사용될 수 있으며 추가적인 연구를 위한 자료로써 활용 될 수 있을 것이다.

사무용 의자에서 등판의 회전축 위치가 틸트시 인체에 미치는 영향 (The Effects of Different Backrest Pivot Positions on the Human Body During Reclining of the Office Chair)

  • 정경렬;형준호;최준호;김사엽;홍규석
    • 대한기계학회논문집A
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    • 제34권2호
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    • pp.167-174
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    • 2010
  • 본 논문에서는 사무용 의자의 틸트 동작시 요추지지 기능과 등의 미끄럼을 평가함으로써 등판 회전중심의 최적 위치를 연구하였다. 이를 위해 인체와 의자로 이루어진 수학적 모델을 이용하여 틸트 동작 시뮬레이션을 수행하였다. 착석된 인체 모델의 측면 상에서 고관절 중심을 포함한 42개의 위치에 등판 회전축 위치를 설정하고 각각 시뮬레이션을 수행하였다. 또한 등판의 회전중심이 고관절에 위치한 의자 시작품과 좌판하부에 위치한 기존의 의자에 대해 동작분석 실험도 함께 수행하였다. 시뮬레이션 결과 등판의 회전중심이 고관절 중심에 가까이 위치할수록 틸트시 요추각도 변화량과 등의 미끄럼거리는 작아졌다. 한편 실험결과 착석자의 등과 등판사이의 이격변위와 미끄럼변위는 등판의 회전중심이 고관절 위치에 설계된 시작품에서 더 작게 측정되었다. 시뮬레이션과 실험결과로부터 등판의 회전중심이 인체의 고관절 위치에 가깝게 설계되면 틸트시 착석자의 요추를 효과적으로 지지해 줄 수 있음을 알 수 있었고 이때 착석자는 보다 편안하고 건강한 착석자세를 유지할 수 있다. 이 결과는 사무용 의자에서 등판 회전축 위치의 인간공학적 설계를 위한 가이드라인을 제공한다.