• Title/Summary/Keyword: Ergonomic Product Design

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Analysis of Technical Pattern and Product Characteristics of Global Outdoor Sportswear (해외 아웃도어 스포츠웨어의 테크니컬 패턴과 제품 특성 분석)

  • Yoon, Mi Kyung;Roh, Eui Kyung
    • Journal of Fashion Business
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    • v.25 no.3
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    • pp.108-125
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    • 2021
  • The purpose of this study is to analyze the technical pattern and product characteristics of outdoor sportswear marketed in Northern Europe and North America. Based on the results of this study, we wanted to provide practical data on the characteristics of products with high functionality and fashionability for developing outdoor sportswear. Therefore, in this study, technical pattern, textiles, details, sewing, compatibility with wearable devices, and certification of 33 marketed outdoor sportswear were analyzed. After analyzing various technical patterns, the bent arm pattern using two-piece panel and a raised arm pattern connecting the side seam with the inner seam of the sleeve appeared on the top. Additionally, the patterns of bent legs with darts in the knee, cutting the posterior, and inserting the gusset in the crotch were mainly seen in the bottoms. By analyzing product characteristics, ergonomic pattern design for easy activity and functional materials was used for climate adaptation in extreme outdoor wear. On the other hand, for outdoor wear meant for trekking or hiking, details, such as portability and easy storage, were considered. Eco-friendly materials were used while ensuring light weight and comfort. Furthermore, for convenience of life, safety, and health, wearable devices were integrated into the outdoor sportswear. Eco-friendly green certification of outdoor products was obtained for the labor environment and production process, and relevant information was provided to consumers.

A study of the Infantry Backpack System for Portability and Mobility Performance (보병용 배낭의 휴대 및 이동 성능에 관한 연구)

  • Chung, SungHak
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.3
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    • pp.155-161
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    • 2014
  • The objective of this study is to weight analysis portable backpack system of infantry weapon systems for ergonomic design in manual materials handling tasks. For the product design, we analyzed the ergonomic guidelines and status of similar weapon systems by comparing the efficient operation performance provide for the basic data. Result of this study, the relationship between portability and mobility presented for schematic. In the short distance of the short biomechanical criterion, 1-2 hours in the middle of moving psychophysical criterion, 4 hour or more long-distance criterion applied for the physiological criterion for easy of trade-offs that need to be considered. This study suggests for 4 research items for infantry backpack system in manual materials handling tasks. Throughout the result of anthropometric populations, the 5%tile body weight for -0.91kg but 95%tile in 34.17kg considered to be margin for free, easy and efficient operation for the weight margin between portability and mobility in manual materials handling tasks.

Development Software to Select Boundary Manikins for Product Evaluation: Applied to an Automobile Case (사용성 평가 전용 인체모델 선정 소프트웨어 개발 및 자동차 적용사례)

  • Lim, Young-Jae;Park, Sung-Joon;Park, Woo-Jin;Park, Jun-Soo;Jung, Eui-S.;Lim, Ik-Sung
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.6
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    • pp.831-841
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    • 2010
  • Usability evaluation of physical products involves characterizing complex physical interactions between humans and products. Human models known as manikins have been widely utilized as usability evaluation tools for automobile interior package design. When combined with computer-aided design software programs, such manikins can be used to simulate driving postures and evaluate driver-interior fits early in the design process, and therefore, may greatly facilitate achieving high-quality design in a cost-efficient manner. The purpose of this study was to define a set of manikins for designing automobile interior packages for the South Korean male population. These manikins were conceptualized as "boundary" manikins, which represent individuals lacking in certain physical capacities or having usability-related issues (e.g., an individual with the 5th percentile forward reach capability, an individual with the 95th percentile shoulder width). Such boundary manikins can serve as an efficient tool for determining if an automobile interior design accommodates the majority of the population. The boundary manikins were selected from the large sample of Korean males whose anthropometric dimensions were described in the recent Size Korea anthropometric database. For each male in the database, his comfortable driving posture was represented using a kinematic body linkage model and various physical capacity measured and usability-related characteristics relevant to driver accommodation were evaluated. For each such measure, a boundary manikin was selected among the Korean males. The manikins defined in this study are expected to serve as tools for ergonomic design of automobile interior packages. The manikin selection method developed in this study was implemented as a generic software program useful for various product design applications.

Assessment of Working Posture Using RULA and REBA in Small Plants with Agricultural Products (소규모 작업장 작업자들의 인간공학적 평가 및 정량적 부하 평가 -한과작업장을 중심으로-)

  • Koo, Hye Ran;Kim, Hyo Cher;Shin, Yong Seok;Lee, Kyung Suk
    • Journal of Agricultural Extension & Community Development
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    • v.19 no.4
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    • pp.1021-1039
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    • 2012
  • Based on the ergonomic evaluation of workers in the domestic traditional Korean sweet manufacturer, one of the small scale agricultural product manufacturers, the purpose of this study is on estimating the specific works and muscles that have possibility of musculoskeletal disorder through an EMG experiment for quantitative evaluation. The method followed in an order: works that have musculoskeletal disorder risk were extracted through ergonomic assessment tools, RULA and REBA, and then EMG experiment on the postures was carried out with six healthy adult male patients. As an ergonomic evaluation result, work posture during the drying process had the greatest musculoskeletal disorder risk, and EMG activity in the cleansing work posture scored the highest among the drying, cleansing, and coating work postures. In particular in the drying work, relatively high EMG activities were shown in the two muscles in the lower body: biceps femoris muscle, and gastrocnemius, than any other muscles. Therefore, during the traditional Korean sweet workplace design in future, the workplace requires a posture that deeply bow wrist for a long time should be avoided.

Selection of the human factors design variables of in-vehicle navigation system (자동차 항법장치의 HMI 설계변수 선정에 관한 연구)

  • Cha, Doo-Won;Park, Peom;Lee, Seung-Whan;Kim, Byung-Woo
    • Proceedings of the ESK Conference
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    • 1996.10a
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    • pp.185-190
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    • 1996
  • Navigation system is regarded as the interface border line between the Intelligent Transportation Systems (ITS) and the driver as the prospective information provider of the ATIS (Advanced Traveler Information System). Following theory, if the navigation system appropriately designed and utilized, that can maximize the transport efficiency, contribute to improvements of the environments and road safety. To accomplish these dinds of objectives of the navigation system use, human factors plays an important roles specially focused on the driver's safety, performance and system usability. Because the effectiveness of the system depends on the acceptance of the system, and the extent to which the system conforms to driver physical and cognitive limitations and capabilities. Therefore, the ergonomic design vaniables must be seriously selected and reflected in early design step for more effective and appreciate product design. As the first step of this aim, this study selected and categorized the human factors design variables of the navigation system.

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A Study on the Application of 3D Virtual Human in the prior stage of Design Works - With the emphasis on the determining design layout of a forklift truck (디자인 초기단계에서의 3차원 가상인간(Virtual Human) 활용에 관한 연구 - 지게차 레이아웃 결정 단계를 중심으로)

  • 김관명
    • Archives of design research
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    • v.12 no.4
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    • pp.294-303
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    • 1999
  • With the breakthrough development of computing environment, the design phases have been changed a lot nowadays. In the case of prior phases of transportation design such as cars and forklift-trucks design, designers have depended on surveys and 2D line drawings for fixing a product layout and extracting ergonomic data. In this method, designers don't meet only the problem of reliability of measuring data but also, the problems of unknown situation of operators' fatigue and comfort in work situation. In these methods, it has much less creditability to have a 2D human model to check the real world motion due to the limitation of the 3 Dimension. Even though with a 2D human model, perfect layout is determined, it is still difficult to measure about comfort and fatigue for a user because it measuring an analysing method is static. The development of computer hardware and software have not only changed the flow in the social-wide range but also immerged design into Virtual Environment. In conventional design method, visualization and data transferring have been the main issues but, in virtual environment, determining of design layout and analysing ergonomic data with sophisticated feeling about comfort and fatigue are possible by using 3D virtual human. In this study, the general characteristics of virtual environment was discussed and the possibility of digital process of design was treated. For these studies, layout design for forklift-trucks was tested. Eventually, the merits of each design phase applied virtual environment are discussed.

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Analysis of Wearing Propensities, Wearing Comfort, Mobility of Movement, and 3D Shape for Advanced Baseball Leg Guards Design (야구 다리보호대 디자인을 위한 착용실태 및 착용감, 운동기능성, 3D 형태분석)

  • Lee, Hyojeong;Eom, Ran-I;Lee, Yejin
    • Journal of the Korean Society of Clothing and Textiles
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    • v.39 no.1
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    • pp.63-76
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    • 2015
  • This study conducted a survey to gauge the buying and wearing propensities of wearers of leg guards made for baseball catchers, as well as product characteristics of preferred leg guards. Data from the survey were analyzed to obtain basic data for the development of an advanced leg guard design. Degree of compression, horizontal distance, cross section view and outline 3D sketch were also analyzed from the 3D data of leg guards; in addition, mobility and kinematic analysis were conducted through a wearing test. The survey indicated that imported products dominate the current retail market because they are appreciated by customers in terms of fit, price, brand, and protection. Representative complaints of products were discomfort, pressure, and the heavy-weight of the leg guards in general attributed to overall structure and 3D shape. When the pressure was lower on the front area of knee, it feels better to wear and the average knee angular velocity during the up and down motion increased, which suggests a better design from a kinematic point of view. The knee is the primary part of the body responsible for any movement of the lower limbs; consequently, the degree of compression and support stability of the leg guards near the knee area are important factors to evaluate the performance of leg guards. The results of our study indicate significant opportunities for improvement in product design and the development of baseball leg guards along with an ergonomic design that considers the mobility of the knee, skin deformations is necessary to improve performance. The process followed in this study will be applicable to studies on other personal protective equipment for sports.

Design Preference Evaluation of Product for children based on Q-Method - Focused on Tableware for Chinese Children - (Q방법론에 의한 유아용 제품 디자인 선호도 연구 -중국 유아용 식기를 중심으로-)

  • Ling, Tang;Byun, Jaehyung
    • Smart Media Journal
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    • v.11 no.7
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    • pp.39-51
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    • 2022
  • Tableware is among the important necessities of daily life, and children's tableware is especially valued by the society. Under such social background, a study centered at users of children's tableware was conducted from four aspects, including health & safety, sensory experience, behavior guide, and emotional cognition. Children's tableware products were evaluated using the Q method to understand users' cognition of children's tableware products. The interviewees' views about children's tableware design in China can be divided into four types,and put forward different psychological needs for these four types, In the interviews, some interviewees suggested that the ergonomic and regional cultural differences shall all be considered during children's tableware design. Therefore, this study evaluates the design preferences of Chinese children tableware and validates the results of the paper based on the results.

Usability Evaluation and Company Supporting of Senior-friendly Products (고령친화제품 사용성평가 및 기업지원)

  • Jung, Kwang-Tae;Chun, Keyoung-Jin;Won, Byeong-Hee
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.2
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    • pp.157-164
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    • 2010
  • In these days, the frequency in use of senior friendly products including walker, mattress preventing bedsore, etc. is going up by an increase in the elderly population. In the case of the elderly, bad ergonomic design causes some problems in the aspects of usability and safety. In fact, lots of accidents came from using senior friendly products. In this paper, older adults' usability when using senior friendly products was studied through industry-university collaboration. Usability evaluation program was developed to support companies that develop or manufacture a senior-friendly product. Walker and mattress preventing bedsore were evaluated in aspect of its usability and the result were provided to the company.

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Development of Door Trim Assembly System base on Digital Manufacturing Technology (디지털 제조기술 지원 도어트림 조립시스템 개발)

  • Park, Hong-Seok;Mun, Si-Hwan;Park, Sang-Kil;Choi, Hong-Won;Shin, Sang-Jong;Cha, Suk-Keun
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.4
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    • pp.242-253
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    • 2009
  • Nowadays, manufacturing industry has been making its effort not only for productivity elevation but also for cost reduction in order to survive in the global market which is more and more challenging. In this paper, the method for planning of digital manufacturing system is proposed and door trim assembly system is determined as the subject of our research. First of all, the process sequence is generated based on the product analysis. And, the static and dynamic relationships between system components are represented using IDEF0 and UML model. The working time is estimated through the regression analysis based on MODAPTS method. According to the system configuration strategy, initial concept system layout is implemented 3D virtual environment. The problems caused by bad working motions are detected and modified through the ergonomic analysis using RULA method. According to proposed procedure, digital door trim assembly system is implemented in DLEMIA.