• Title/Summary/Keyword: Eon Studio

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Development of a Interior Design System using Virtual Reality (가상현실을 이용한 실내 인테리어 시스템 개발)

  • Shin, Woo Cheol;Jang, Su Gyeong;Song, Bum Kyoo;Kwon, Ryung Mi;Song, Eun Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.551-552
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    • 2014
  • 건물 및 주택의 가구배치나, 인테리어 디자인 등을 신규로 구성하거나 재배치하는 것은 고비용의 작업일 뿐만 아니라, 사용자가 정확히 판단하기 어렵다. 가상현실 시스템을 적용하면 공간적, 물리적 제약에 의해 현실 세계에서는 직접 경험하지 못하는 상황을 간접 체험할 수 있어 재배치에 대한 비용 및 시행착오의 오류를 줄일 수 있다. 따라서 본 논문에서는 EON Studio를 이용하여 건물 내부의 인테리어를 바꿔가며 디스플레이 할 수 있는 실내 인테리어 시스템 프로토타입을 제시하고자 한다. 현실 건물 내부와 가구를 EON Studio를 통해 구축한 후 회전 및 이동을 통해 재배치 도록 하였다. 구현된 시스템을 통해 제안된 인터페이스가 공간 배치 응용 분야에서 유용성 이 있음을 확인하였다.

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A Development of Amusement park Game using Virtual Reality (가상현실을 이용한 놀이공원 게임 개발)

  • Lee, Jeong Min;Park, So Ri;Yoon, Dong Won;Lee, Jong Moo;Kim, Sung Soo;Suh, Dong hee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.555-556
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    • 2014
  • ICT 기술이 발전하면서 놀이동산 같은 체험이 필요한 것들까지도 디지털화 하는 것이 가능하게 되었다. 최근에는 가상현실 기술을 이용하여 컴퓨터 시뮬레이션으로 창출된 3차원 가상공간에서 사용자의 오감 경험을 확장하고 공유함으로서, 기존의 놀이동산 게임에서 느낄 수 없는 3차원 현실세계와 유사한 경험을 추구할 수 있게 되었다. 따라서 본 논문에서는 가상현실을 이용하여 유저와 상호작용하고, 사용자에게 현실과 유사한 즐거움을 줄 수 있는 놀이동산 테마파크 게임을 개발하였다. 본 연구의 놀이동산 테마파크 게임은 Eon Studio 개발툴과 JavaScript를 이용하여 구현되었으며, Eon I-CUBE안에서 1인칭 주인공 시점으로 게임을 진행하도록 하였다. 또한 유저가 선택한 스토리 중심으로 놀이동산 테마파크를 구현하였다.

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A Development of Fear Experience Simulation Game using Virtual and Augmented Reality (가상현실을 이용한 공포 체험 시뮬레이션 게임 개발)

  • Jin, Ho-bin;Park, Chung-sun;Lee, Ha-rim;Kang, Min Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.547-548
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    • 2014
  • ICT 기술발전으로 웨어러블 디바이스(wearable device)와 증강현실(augmented reality: AR) 및 가상현실(virtual reality: VR)등은 차세대 게임 산업에 새로운 재미와 가치를 부여할 기술로 주목받고 있다. 특히 가상현실 기술은 몰입(immersion)이라는 경험적 속성을 가지고 있어, 컴퓨터 시뮬레이션으로 창출된 3차원 가상공간으로 사용자의 오감 경험을 확장하고 공유함으로서 공간적, 물리적 제약에 의해 현실 세계에서는 직접 경험하지 못하는 상황을 간접 체험할 수 있도록 한다. 따라서 본 논문에서는 가상증강현실을 이용하여 유저와 상호작용하고, 사용자에게 현실적인 공포감을 줄 수 있도록 하는 오감 체험 공포 시뮬레이션을 개발하였다. 이 체험 시뮬레이션 게임은 Eon Studio 개발툴과 JavaScript를 이용하여 구현되었으며, Eon I-CUBE안에서 1인칭 주인공 시점으로 게임을 진행하도록 하였다.

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A Study on the Application of 3D Digital Technology for Fashion Design (3D 디지털 기술을 활용한 패션 디자인 개발에 관한 연구)

  • Kim, Ji-Eon
    • Journal of the Korean Society of Costume
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    • v.57 no.2 s.111
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    • pp.45-58
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    • 2007
  • This study shows that clothes are made just the same as the real thing in the virtual space through 3D digital technology. This study is significant to expand the area of fashion design in the virtual space. This study analyzes the practical use of the third dimension computer graphics in the aspect of fashion, and it is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. "Temporary bridge" is a rainbow bridge which connects nature, man and technology, and also the past, present, and future. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing rotor and texture used on 3D simulation. The conclusion are as follows : First fashion design process, which consists of design conceptualization, design definition, and computer design process, composed of body modeling, clothing modeling, texture mapping, rendering by lighting and camera establishing are compared. Second, fashion design process is applied to digital technology. Third, the method of body modeling is both that of direct modeling in 3D Studio Max and that of importing DXF file from poser. And the method of direct clothing modeling in 3D Studio Max are two methods, polygon modeling and nurbs modeling. Polygon modeling is more satisfied than nurbs modeling in the aspect of expression to clothing and round face. Forth, this study applies textures and colors transformed by photoshop on manufactured 3D Clothes. According to this result, fashion designers are able to confirm a customer or client in their design minds viewing 3D simulation by various textures. colors and angles. It is able to advance digital fashion show in the future.

Integrating 2D GIS and 3D model (2D GIS와 3D 모델의 연동에 관한 연구)

  • Park In-Hye;Kim Hye-Young;Jun Chul-Min;Park Ho-Nam
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2006.04a
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    • pp.333-337
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    • 2006
  • As IT-based technologies develop, 3D GIS applications that digitally model real environment are being increased. Although the terms related with 3D CIS are used increasingly, research efforts and applications are mostly limited to only 2D GIS or 3D modeling respectively. The reasons are viewed that there have been less research findings or software tools about integration of 2D GIS and 3B models. Thus, this study presents a method to integrate 2D GIS and 3D models by using database as the means for linkage. To illustrate the process, we developed a prototype application using C# language. Within an interface we showed how to integrate different libraries - EON Studio and MapObjects. We expect that the integration techniques we suggest here can be applied to such areas as disaster prevention, transportation and natural resources management.

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Implementation of Diesel Engine Training Simulation based on Virtual Reality (e-Training 사례 : 가상현실 기반의 디젤엔진훈련 시뮬레이션 개발)

  • Song, Eun-Jee;Seo, Dong-Hee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.567-568
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    • 2015
  • 인터넷이 활성화 되면서 웹기반 교육으로 e-Training이 발전되었다. e-Training은 업무에 필요한 수행능력을 습득 향상 시키기 위하여 정보통신 기술, 장비, 환경을 활용하여 실시하는 교육훈련이다. e-Training에 포함되는 기술에는 시뮬레이션, 3D 가상현실, 증강현실 등이 있다. 본 연구에서는 가상현실 기반의 디젤엔진훈련 시뮬레이션을 개발하였다. 제안한 시스템은 3차원 디스플레이 시스템을 통해 몰입감과 상호작용 교육훈련방식을 도입하여 3D입체형 화면안의 시야가 실제 현실과 같은 몰입의 효과가 있으며 엔진부품의 이름과 기능 등을 게임화를 통해 교육 훈련하는 시스템으로써 시뮬레이션을 통해 필요한 문제풀이를 재미있게 할 수 있어 학습능률에 효과가 있다.

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A Development of Extreme Escape Game using Virtual Reality (가상현실을 이용한 도망치기 게임 개발)

  • Kang, Myung Whan;Lee, Jai Kun;Lee, Han Gul;Kim, Han;Kang, Min Shik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.557-558
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    • 2014
  • ICT 기술발전으로 웨어러블 디바이스(wearable device)와 증강현실(augmented reality: AR) 및 가상현실(virtual reality: VR)등은 차세대 게임 산업에 새로운 재미와 가치를 부여할 기술로 주목받고 있다. 특히 가상현실 기술은 컴퓨터 시뮬레이션으로 창출된 3차원 가상공간으로 사용자가 현실 세계에서는 직접 경험하지 못하는 상황을 간접 체험할 수 있어 실재감과 몰입감을 경험하게 한다. 게임에서의 몰입과 실재감은 게임이용과 만족도에 큰 영향을 미치는 것으로 연구되고 있다. 따라서 본 논문에서는 가상현실을 이용하여 유저와 상호작용하고, 사용자에게 현실과 유사한 긴장감을 줄 수 있는 극한 도망 게임을 개발하였다.

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A Study on the Application of 3D Digital Technology to Producing Cyber Fashion Gallery (3D 디지털 기술을 활용한 패션 갤러리 제작에 관한 연구)

  • Kim, Ji-Eon
    • The Research Journal of the Costume Culture
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    • v.15 no.3 s.68
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    • pp.446-460
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    • 2007
  • This study shows that digital technology is adapted practical method in fashion design process and virtual simulation and cyber fashion gallery based on virtual reality are researched. This study is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing color and texture used on 3D simulation. The results of this study are as follows: 1. This study produced Cyber Fashion Gallery in virtual space to the form of CD Rom title and web title by Macromedia Director 8.5, Macromedia Flash, Sound Forge. And it is enlarged the field of expression in aspect of Fashion Exhibition, beyond restriction of time and space. 2. Clothes modelling tools is able to easily adapt to various textiles and patterns in 3D dynamic virtual mannequin before making clothes. Digital technology is able to express image changed color and texture, especially new material, multi-finishing material and brilliant material and so on. So this study is able to develop tools for study of fashion coordination. 3. Cyber Fashion Gallery consists of gallery, story, painting, symbolism, example, image, quit. This study is enlarged the range of clothing expression by digital technology and open to possibility customized-manufacture.

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A study on Applicability through Comparison of Weather Data based on Micro-climate with existing Weather Data for Building Performative Design (건물 성능디자인을 위한 미기후 기반 기상데이터의 기존 기상데이터와 비교를 통한 활용 가능성 연구)

  • Kim, Eon-Yong;Jun, Han-Jong
    • KIEAE Journal
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    • v.11 no.6
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    • pp.101-108
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    • 2011
  • The weather data has important role for performative building design. If the data location is close to building site, the result of performative design can be accurate. The data which have used nowadays in Korea are from U.S. Department of Energy (DOE) and Korea Solar Energy Society (KSES) but they cover only several locations in Korea which are 4 in DOE and 11 in KSES and there are opinions which it could be served building design efficiently even if the data are not enough. However the weather data for micro-climate are exist which are Green Building Studio Virtual Weather Station (GBS VWS) and Meteonorm weather data. Each weather data has different generation methods which are TMY2, TRY, MM5, and extrapolation. In this research, the weather date for climate are compared with DOE and KSES to check correlation. The result shows the value of correlation in Dry Bulb Temp. and Dew Point Temp. is around 0.9 so they have high correlation in both but in Wind Speed case the correlation(around 0.2) is not exist. In overall result, the data has correlation with DOE and KSES as the value of correlation 0.648 of GBS VW and 0.656 of Meteonorm. Even if the correlation value is not high enough, the patterns of difference in each weather element are similar in scatter plot.

A Case of IT Confusion Education: Simulation for Furniture Placement based on Virtual Reality (IT융합교육 사례: 가상현실에 기반한 가구배치 시뮬레이션)

  • Song, Eun-Jee
    • Journal of Practical Engineering Education
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    • v.7 no.1
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    • pp.25-30
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    • 2015
  • Virtual reality is a combination of various studies, such as programming, simulation, and computer graphics. This type of new cultural paradigm requires novel concept of contents development and information exchange. This research uses 3D virtual reality technology in new equipment called I-Bench Mobile which let user to interact with the equipment for completing furniture disposition task. The simulation is manufactured in 3D with application of physics, and the ultimate goal of it is to increase customers' satisfaction by allowing them to enjoy snap shot function for arranging furniture at exact desired place. This research requires not only coding techniques but also educating process in both engineering and art, such as computer science, media art design, and visual communication; therefore, the development of software by facilitating Virtual/Augmented Reality technology in this research is a good example of fusion IT technique education.