• Title/Summary/Keyword: Environment creation

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Learning High Mathematics on MathCad Base

  • Aripov M. M.;Tashpulatov F. A.
    • Research in Mathematical Education
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    • v.9 no.3 s.23
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    • pp.269-273
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    • 2005
  • Nowadays application of modem achievements of information technologies in science, engineering and education is usual phenomenon. Application of these technologies allows easily creating new methods of learning of mathematics. More of new methods of creation of multimedia electronic manuals on high mathematics are founded to application of multimedia and communication opportunities of the computer. But application only multimedia and communication opportunities of the computer at creation of multimedia electronic manuals on high mathematics is insufficient to elimination of 'gap' between training and studying high mathematics. So, we offer a new way of the decision of this problem: creation of a multimedia electronic manual on high mathematics with built-in a mathematical environment MathCad in the national language.

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An Investigation on Standards Creation of Brake friction Materials for Railway Vehicles (철도차량용 제동마찰재 표준규격 제정에 관한 연구)

  • Kwon, Sung-Tae;Kim, Jeong-Guk;Seo, Jung-Won;Kwon, Tae-Soon
    • Proceedings of the KSR Conference
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    • 2009.05a
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    • pp.1132-1138
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    • 2009
  • Brake friction materials in railway applications are one of critical elements for acceleration and/or deceleration of vehicle, stop at designated position, and stability of vehicle operation. In this investigation, a comprehensive overview on international standards on brake friction materials, including UIC, JI, and AAR, was conducted to understand the current standards creation trend and collect the related information on brake friction materials with different applications. Moreover, the detailed conditions such as testing conditions and environment, testing items, and materials, were carefully reviewed and compared by each standard. The preliminary results will be used for the creation of Korean railway standards (KRS) on brake shoe materials.

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A study on Innovation Methods for the Content Industry in the post-COVID-19 Era

  • Lee, Gun-Woong;Bang, Mee-Young
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.142-151
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    • 2021
  • The content industry was greatly affected by the pandemic that hit the world in 2020. The release and production of major Hollywood films were postponed. Performances, festivals, and mega-events such as tourism and the Olympic Games were also canceled or postponed. The innovation of the content industry became inevitable in line with these rapid environmental changes, and the industry had to undergo internal changes according to these external environmental changes. Representative examples are talent fostering and job creation for young people. This study conducts both SWOT analysis and PEST analysis on the South Korean content industry, thereby analyzing cases of talent fostering and job creation suitable for the new environment.

The Perception of Urban Residents on Creation and Management of Community Gardens

  • Jeong, Na Ra;Kim, Kwang Jin;Yun, Hyung Gewon;Han, Seung Won;You, Soojin
    • Journal of People, Plants, and Environment
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    • v.22 no.5
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    • pp.411-424
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    • 2019
  • This study analyzed the factors affecting urban residents' expectations and participation in community gardens to present basic data of guidelines for community garden management. Urban citizens valued the necessity of community gardens overall, especially residents with outdoor gardens. The experience of private gardens was important in perceiving the need for community gardens, which are public spaces. The creation of community gardens had high expectations for social aspects such as improving quality of life, health promotion, and community revitalization. In particular, residents living in individual housing have high expectations for revitalization of the community, and community gardens can be a mediator for forming and maintaining local communities. Through this, the citizens' perception on the role and function of the garden as a community space could be examined. Expectations for quality of life, health promotion, and community revitalization are factors affecting the necessity of community garden. Participation was high in the creation and management of the community garden, and the necessity of community gardens, expectation for community revitalization, and expectation for environmental purification are factors that affect participation in the management of community gardens. The amount of donations that the residents are willing to pay for community garden management was KRW 75,222 /year on average. Overall, residents with higher need for community gardens and higher social expectation showed higher participation. Urban citizens have high expectations for community gardens, and they perceive the importance of social aspects more than personal aspects such as community revitalization and quality of life. As a strategy for increasing community involvement, it is necessary to set up the processes, determine participants' composition and roles, and establish a system to promote participation. Considering welfare aspects such as community revitalization and improvement of residents' quality of life, motivation and administrative support for participation in the creation and management of community gardens will serve as important factors.

Efficient offering Service Creation Experience Environment for Open Service (개방형 서비스 생성 체험 환경 제공 방법)

  • Chung, Seung-Hwa;Kim, Sang-Ki
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.43-46
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    • 2005
  • 오늘날의 개발자들은 서비스를 생성함에 있어서 몇번의 클릭만으로도 간단하게 서비스를 개발할 수 있는 환경을 갖추었다. 이는 서비스를 개발하는 환경이 사용자가 최소한의 지식만을 가지고 개발 할 수 있도록 자동화 되어가고 있기 때문이다. 개방형 서비스에 있어서도 기존의 Parlay 를 단순화한 Parlay X 가 탄생하였고, 더 나아가 Parlay X 의 API 들을 개발자들이 쉽게 사용할 수 있게 해주는 SCE(Service Creation Environment)툴이 개발되게 되었다. 개발자를 위한 환경의 변화에 발 맞추어, SCE 의 범위는 더욱 넓어 졌다. 기존의 기능을 쉽게 사용할 수 있게 해주는 좁은 의미의 SCE 에서 서비스 생성 도구들을 사용자가 잘 이해하고 사용할 수 있도록 하는 방법도 중요한 이슈가 된 것이다. 본 논문에서는 통신망 응용 서비스에 대한 전문적인 지식이 없는 서비스 생성 도구 사용자가 개방형 서비스를 생성함에 있어서 어떠한 순서와 방법을 적용하면 효과적으로 서비스 생성을 체험할 수 있는지를 제안한다.

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Implementation of Background Scene in the Virtual Reality Ship Simulator (가상현실 선박 시뮬레이터의 배경 구현)

  • 임정빈
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.6 no.1
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    • pp.11-22
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    • 2000
  • The paper describes creation methods of background scenes to implement realistic virtual environments in the VRSS (Virtual Reality Ship Simulator). VRSS is next-generation system constructed with virtual tools in a virtual space. Thus, it could have many benefits compared to conventional ship simulators composed with heavy bridge mock-up system and wide visual presentations. In this work, we developed effective 3D object modeling techniques, and constructed virtual harbor scene by using 3D-Webmaster authoring tool. The virtual harbor was built with object-oriented 3D objects modeled to interact with user's action. With the immersion-type VR system, we created virtual harbor environments in a virtual space, and discussed on the naturalness of the scene with test results of SDMPA (Semantic Differential Method for Psychophysical Assessment) by 10 subjects. As the results of subject assessment, all of the participants could felt natural-like harbor. Therefore, we found that the proposed creation methods and procedures of background scene are enabling to fit to the full mission VRSS construction.

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A Study on Knowledge Sharing in Distributed Environment

  • Lee, Hong-Girl;Lee, Cheol-Yeong
    • Journal of Navigation and Port Research
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    • v.27 no.6
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    • pp.683-691
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    • 2003
  • This exploratory study aims to investigate issues that, according to the Nonaka's theoretical model, are believed to hold significant ramifications on the effectiveness of creating and sharing organizational knowledge among distributed workers. These include changes in accessibility of knowledge with different levels of implicity, and the choice of communication media as a knowledge management channel. Related data were gathered from distributed-workers in Japan through interviews and a survey questionnaire. Data analysis revealed changes in the dynamics of internal and external interactivity, in the accessibility of necessary knowledge, and in the reliance on electronic media for knowledge exchange. The findings' implications are discussed from the perspective of knowledge creation ana sharing, and further suggestions have been made for the direction of future research efforts.

Designing Metaverse Space for Sound and Vision : The Benefits of Co-creation Frameworks for Multiuser Communication Environment (음향과 시각을 위한 메타버스 공간디자인 연구 : 다자간 의사소통 환경을 공동창작 개념틀로 사용할 때의 편이성)

  • Kwon, Hee-Jung
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1095-1100
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    • 2009
  • The interests and studies on co-creation activity in metaverse space, or MMO communication applications, increase sharply. The study performed the experiments on the participatory virtual space design that has dedicated to the common goal of creativity, and provides the environments to enhance ideas, technologies, and artistic artifacts sharing and communication. The participants were recruited from a community of artists and musicians. They have been actively participated the design process as photographers, painters, media artists, sound artists, and collectors. During the period, we have preceded 5 consecutive experiments, which were led by 5 independent artists, tested the value of co-creation spaces.

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Creation and Maintenance of Woodland in the Revegetation Technology - History of Environmental Woodland and its Importance in Japan - (녹화분야(綠化分野)로부터 본 수림(樹林)의 조성(造成)과 보전(保全) - 일본(日本)에 있어서 환경림(環境林)의 역사(歷史)와 그 필요성(必要性) -)

  • Shibata, Shozo
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.1 no.1
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    • pp.119-132
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    • 1998
  • In recent Japan, the demand for woodland creation on revegetation sites is increasing. In the forests and woodlands, we can find many functions of environmental conservation, in addition of biomaterial production, and all of these existences with such functions are defined as environmental woodlands. Many woodlands has been created from old times for the purpose of forest conservation and flood control, and most of these technology are handed down to present time. After Edo era (from the beginning of Meiji era, 1867), some valuable examples of woodlands were created, like Meiji shrine woodland in Tokyo. After the World War II, a lot of technology for woodland revegetation, such as ecological tree planting, have been developed. At present, many revegetation sites are aiming at woodland creation, like on man-made slope, etc.. In the great change of social structure, revegetation technology is also required to keep in close relationships to the restoration of devastated existing forests and woodlands, and to provide many technology for the restoration of secondary woodland, preservation of soil, mitigation, reclamation, etc.. Now in Japan, the improvement of environment including all the member of biosphere is demanded on a large scale. Therefore, revegetation technology should also try to make an activity taking a broad view of the restoration of natural vegetation in addition to the traditional and new woodland creation.

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Identifying the Types of Activities of Payment Contract for Ecosystem Services (생태계서비스지불제계약의 활동 유형 발굴)

  • Shim, Y.J.;Sung, J.W.;Lee, K.C.;Hong, J.P.;Jung, G.J.;Kim, H.S.;Cho, G.Y.;Eo, Y.J.;Park, H.J.;Joo, W.Y.
    • Journal of Practical Agriculture & Fisheries Research
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    • v.23 no.1
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    • pp.13-26
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    • 2021
  • This study was conducted to identify various types of activities of payment contract for ecosystem services. As supporting services, 12 types of activities were derived: fallow, eco-friendly crop cultivation, shelter creation management, etc. As regulating services, 5 types of activities were derived: stream environment purification, creation and management of riparian vegetation, creation and management of forests for responding to climate change, etc. As cultural services, five types of activities were derived: creation and management of landscape forests, creation and management of ecological trails, managing ecosystem conservation, etc.