• Title/Summary/Keyword: Environment Map

Search Result 1,999, Processing Time 0.03 seconds

ArcView와 Avenue$^{TM}$ Language를 활용한 수문지질도 도식 표현 기법 개발

  • 김규범;조민조;이장룡
    • Proceedings of the Korean Society of Soil and Groundwater Environment Conference
    • /
    • 2000.11a
    • /
    • pp.31-35
    • /
    • 2000
  • We investigate the groundwater distribution and chemical characteristics for 3 or 5 districts every year and make the hydrogeologic map on a scale of 1:50,000. We draw the hydrogeologic digital map based on "The Handbook for the Drawing and Management of Hydrogeologic Map" which was published by MOCT and KOWACO in 1998. But, the Stiff diagram and well's notation are difficult to be presented in the digital map using the commercial Arcview GIS tools. So we develop the script file with Avenue language to represent them in Arcview GIS tool. At first, we design the database for the chemical analysis result of groundwater and well identification, and make the program code with Avenue language to display them on the digital map. And next we test the usefulness of the program code. As a result, we find that the script file is very useful for drawing the symbols and diagrams in hydrogeologic digital map using ArcView GIS.

  • PDF

Development of Measurement Indicators and Effective Analysis for Utilizing Effects of Biotop Map (도시생태현황도의 활용효과 측정지표 개발 및 효과분석)

  • Lee, Eun-Yeob;Kang, Myung-Su;Jeon, Seong-U;Byun, Jong-Bong
    • Journal of Environmental Science International
    • /
    • v.20 no.10
    • /
    • pp.1213-1220
    • /
    • 2011
  • This study aims at choosing indicators to measure the effect of utilizing biotop map, and analyzing its effect by an indicator from the perspective of performer. The Primary performance indicators are made through specialist survey using SMART. As a result, three indicators are chosen: "Discussion of the period of an environmental effects evaluation(reduced effect)", "Plan and execution of environment and ecology plan in an urban development site", "Minimizing ecological damage in an urban development." The result in each indicator is as follows. The indicator of discussion of the period of an environmental effects evaluation(reduced effect), the average reduction rate in statistically meaningful level reduced 6.08% and 11.64% respectively in 2004-2005. In this period, environment information system was established and the reduction effect is shown in this period by reinforcing environment effect estimation using biotop map. As to the indicator of utilizing biotop map in an urban development site, the Seongnam P site case shows that biotop map was used when they set up an development plan. In case of minimizing ecological damage in an urban development, the Gwangjingu G-dong case shows that it was used to appoint preservation sit, and mediate development restrict area. Accordingly, the biotop map utilizing effect is confirmed through core performance indicators and verification of the indicators using SMART. The further research is encouraged to find evaluate indicators and verify the effect quantitatively to increase the use of biotop map.

Multi-scale 3D Panor ama Content Augmented System using Depth-map

  • Kim, Cheeyong;Kim, Eung-Kon;Kim, Jong-Chan
    • Journal of Korea Multimedia Society
    • /
    • v.17 no.6
    • /
    • pp.733-740
    • /
    • 2014
  • With the development and spread of 3D display, users can easily experience an augmented reality with 3D features. Therefore, the demand for content of an augmented reality is exponentially growing in various fields. A traditional augmented reality environment was generally created by CG(Computer Graphics) modelling production tools. However, this method takes too much time and efforts to create an augmented environment. To create an augmented environment similar to the real world, everything in the real world should be measured, gone through modeling, and located in an augmented environment. But the time and efforts spent in the creation don't produce the same environment as the real world, making it hard for users to feel the sense of reality. In this study, multi-scale 3D panorama content augmented system is suggested by using a depth-map. By finding matching features from images to add 3D features to an augmented environment, a depth-map is derived and embodied as panorama, producing high-quality augmented content system with a sense of reality. With this study, limits of 2D panorama technologies will be overcome and a sense of reality and immersion will be provided to users with a natural navigation.

Model of Game Environment Design for Adanced Game Background Graphic and Map Design (게임 배경그래픽과 배경맵 설계를 위한 게임 환경디자인 모델 연구)

  • Joo, Jung-Kyu
    • Journal of Korea Game Society
    • /
    • v.4 no.3
    • /
    • pp.77-84
    • /
    • 2004
  • Game environment, game map and background graphic design is very important elements and factors that support fun, look & feel, immersion and player's acting fields. In this paper we defined elements of game background environment. And then make an investigation and refer to sundry records and books, we described elements of periodic environments, historic environments, natural environments, artificial environments, cultural environments, virtual environments, weather environments. Especially, the study suggests the model of game environment desgin to apply game map and game background graphic design.

  • PDF

Reliable Navigation of a Mobile Robot in Cluttered Environment by Combining Evidential Theory and Fuzzy Controller (추론 이론과 퍼지 컨트롤러 결합에 의한 이동 로봇의 자유로운 주변 환경 인식)

  • 김영철;조성배;오상록
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2001.05a
    • /
    • pp.136-139
    • /
    • 2001
  • This paper develops a sensor based navigation method that utilizes fuzzy logic and the Dempster-Shafer evidence theory for mobile robot in uncertain environment. The proposed navigator consists of two behaviors: obstacle avoidance and goal seeking. To navigate reliably in the environment, we make a map building process before the robot finds a goal position and create a robust fuzzy controller. In this paper, the map is constructed on a two-dimensional occupancy grid. The sensor readings are fused into the map using D-S inference rule. Whenever the robot moves, it catches new information about the environment and replaces the old map with new one. With that process the robot can go wandering and finding the goal position. The usefulness of the proposed method is verified by a series of simulations. This paper deals with the fuzzy modeling for the complex and uncertain nonlinear systems, in which conventional and mathematical models may fail to give satisfactory results. Finally, we provide numerical examples to evaluate the feasibility and generality of the proposed method in this paper.

  • PDF

Three-dimensional Map Construction of Indoor Environment Based on RGB-D SLAM Scheme

  • Huang, He;Weng, FuZhou;Hu, Bo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.37 no.2
    • /
    • pp.45-53
    • /
    • 2019
  • RGB-D SLAM (Simultaneous Localization and Mapping) refers to the technology of using deep camera as a visual sensor for SLAM. In view of the disadvantages of high cost and indefinite scale in the construction of maps for laser sensors and traditional single and binocular cameras, a method for creating three-dimensional map of indoor environment with deep environment data combined with RGB-D SLAM scheme is studied. The method uses a mobile robot system equipped with a consumer-grade RGB-D sensor (Kinect) to acquire depth data, and then creates indoor three-dimensional point cloud maps in real time through key technologies such as positioning point generation, closed-loop detection, and map construction. The actual field experiment results show that the average error of the point cloud map created by the algorithm is 0.0045m, which ensures the stability of the construction using deep data and can accurately create real-time three-dimensional maps of indoor unknown environment.

Transmission of Map Data of Location-Based Services in Mobile Environment

  • Han, Eun-Young;Choi, Hae-Ock
    • Proceedings of the KSRS Conference
    • /
    • 2003.11a
    • /
    • pp.676-678
    • /
    • 2003
  • Recently, in according as rapid improvement of telecommunication markets and wireless internet technology, Location- Based Services (LBS) have been discussed as new 'Killer' application. The purpose of LBS is to determine location of user through mobile handset and to offer location information service to end-user. This paper has suggested an efficient transmission scheme of maps data as one of the important content services relating to data transmission of LBS in mobile environment. The basic system consists of three parts : (1) GIS (Geographic Information System) Server for storing, processing and handling map data, (2) Middleware Server for transmitting of map data by request of client, and (3) Client for requesting map data to Server and displaying them on handset. Also, in order to transmit map data, we are to expand WKB (Well Known Binary) in conformance to Simple Feature Specification of OGC (Open GIS Consortium), and increase efficiency of data transmission by developing trans mission data format to be able to transmit lightweight data and considering data compression technology.

  • PDF

Localization of Mobile Robot Using Active Omni-directional Ranging System (능동 전방향 거리 측정 시스템을 이용한 이동로봇의 위치 추정)

  • Ryu, Ji-Hyung;Kim, Jin-Won;Yi, Soo-Yeong
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.14 no.5
    • /
    • pp.483-488
    • /
    • 2008
  • An active omni-directional raging system using an omni-directional vision with structured light has many advantages compared to the conventional ranging systems: robustness against external illumination noise because of the laser structured light and computational efficiency because of one shot image containing $360^{\circ}$ environment information from the omni-directional vision. The omni-directional range data represents a local distance map at a certain position in the workspace. In this paper, we propose a matching algorithm for the local distance map with the given global map database, thereby to localize a mobile robot in the global workspace. Since the global map database consists of line segments representing edges of environment object in general, the matching algorithm is based on relative position and orientation of line segments in the local map and the global map. The effectiveness of the proposed omni-directional ranging system and the matching are verified through experiments.

A Function Approximation Method for Q-learning of Reinforcement Learning (강화학습의 Q-learning을 위한 함수근사 방법)

  • 이영아;정태충
    • Journal of KIISE:Software and Applications
    • /
    • v.31 no.11
    • /
    • pp.1431-1438
    • /
    • 2004
  • Reinforcement learning learns policies for accomplishing a task's goal by experience through interaction between agent and environment. Q-learning, basis algorithm of reinforcement learning, has the problem of curse of dimensionality and slow learning speed in the incipient stage of learning. In order to solve the problems of Q-learning, new function approximation methods suitable for reinforcement learning should be studied. In this paper, to improve these problems, we suggest Fuzzy Q-Map algorithm that is based on online fuzzy clustering. Fuzzy Q-Map is a function approximation method suitable to reinforcement learning that can do on-line teaming and express uncertainty of environment. We made an experiment on the mountain car problem with fuzzy Q-Map, and its results show that learning speed is accelerated in the incipient stage of learning.

Topological Modeling using Sonar Grid Map (초음파 격자 지도를 이용한 위상학적 지도 작성 기법 개발)

  • Choi, Jin-Woo;Choi, Min-Yong;Chung, Wan-Kyun
    • The Journal of Korea Robotics Society
    • /
    • v.6 no.2
    • /
    • pp.189-196
    • /
    • 2011
  • This paper presents a method of topological modeling using only low-cost sonar sensors. The proposed method constructs a topological model by extracting sub-regions from the local grid map. The extracted sub-regions are considered as nodes in the topological model, and the corresponding edges are generated according to the connectivity between two sub-regions. A grid confidence for each occupied grid is evaluated to obtain reliable regions in the local grid map by filtering out noisy data. Moreover, a convexity measure is used to extract sub-regions automatically. Through these processes, the topological model is constructed without predefining the number of sub-regions in advance and the proposed method guarantees the convexity of extracted sub-regions. Unlike previous topological modeling methods which are appropriate to the corridor-like environment, the proposed method can give a reliable topological modeling in a home environment even under the noisy sonar data. The performance of the proposed method is verified by experimental results in a real home environment.