• 제목/요약/키워드: Enjoy

검색결과 1,319건 처리시간 0.026초

Recommendation Method for Social Service in Ubiquitous Environment

  • Kim, Sung Rim;Kwon, Joon Hee
    • 디지털산업정보학회논문지
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    • 제7권2호
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    • pp.19-27
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    • 2011
  • Recent development of information technologies produces a lot of community services. Social Network Service is one of the community services on the world wide webs. In the Social Network Service, a user can register other users as friends and enjoy communication through a virtual message. Previous researches show a few social service methods using manually generated tagging. However, the manual social tagging is not widely used in many social network services. Moreover, they do not consider ubiquitous computing environment. We propose a recommendation method for social service using contexts in ubiquitous environment. Our method scores documents based on context tags and social network services. Our social scoring model is computed by both a tagging score of a document and a tagging score of a document that was tagged by a user's friends.

헤어스타일에 있어 Yellow 이미지와 활용(活用) (Yellow Image and Application on Hair Style)

  • 송희라
    • 패션비즈니스
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    • 제8권2호
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    • pp.141-153
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    • 2004
  • The various colors are used in our whole life as much as the modern society is called "the age of colors". The colors in the hair style express the individual taste, personality and the psychological condition, and play an important role as a visual language. The western people, who has thought that the blonde hair is a symbol of beautiful woman from the ancient times, has tried to get the blonde hair continuously even though they had not the technique of hair dyeing. On the other hand, the korean people whose hair color is usually dark brown or black, enjoy a various hair color due to the development of dyeing and decoloration technique. In this study, I deal with the yellow hair style, the most prevalent color which is an important means of communication in the our times.

Age and Gender in Reddit Commenting and Success

  • Finlay, S. Craig
    • Journal of Information Science Theory and Practice
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    • 제2권3호
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    • pp.18-28
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    • 2014
  • Reddit is a large user generated content (USG) website in which users form common interest groups and submit links to external content or text posts of user-created content. The web site operates on a voting system whereby registered users can assign positive or negative ratings to both submitted content and comments made to submitted content. While Reddit is a pseudonymous site, with users creating usernames but providing no biographical data, an informal survey posted to a large shared interest community yielded 734 responses including age and gender of users. This provided a large amount of contextual biographical data with which to analyse user profiles at the first level of Computer Mediated Discourse Analysis (CMDA), articulated by Susan Herring. The results indicate that older Reddit users both formulate more complex writing and enjoy more success when rated by other users. Gender data was incomplete and as such only tentative results could be proposed in that regard.

3차원 사이버공간에 표현된 청소년의 공간의식 (Adolescents' Spatial Perception in the 3-Dimension Cyberspace)

  • 박경옥;김효영
    • 한국주거학회논문집
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    • 제17권2호
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    • pp.97-106
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    • 2006
  • The purpose of this study is to provide basic data for the planning of adolescents preferred space, and fur the purpose of the study analyzed the spaces made by them in the web site where 3-dimension space manipulating is possible and captured their consciousness of space. The study was to interview 60 adolescents in the web-site by video chatting and observation by video ethnography. The results are as follows. 1) Three-dimension space is where adolescents express their present preference for spaces of residence, leisure and outer activities, and where they reveal their desire to be realized in the future. 2) Adolescents foster friendship in the cyberspace, where they meet friends and enjoy talking and share their desire for space creation which is hardly come true in reality. 3) It is possible to grasp their latent preference of space, and actualization of the cyber preference would give them more satisfaction.

색채 이미지와 디자인을 활용한 여자고등학생교복 개발에 관한 연구 - 대구.경북지역 여고생 교복을 중심으로 - (A Study on the Development of a Girls' High School Uniform Using Color Image and Design -Focusing on Daegu.Kyungbuk Area -)

  • 민경혜
    • 대한가정학회지
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    • 제41권4호
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    • pp.127-142
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    • 2003
  • A school uniform leads students to good behavior and have them enjoy desirable school life. We analyse the students' view through questionnaire. We asked 544 students questions about the degree of satisfaction on color, design and style of their uniforms. By analyzing the result of the questionnaire, we found the style of the uniform that students preferred. In this study, we suggest some useful information which is necessary to develop new uniform based on utility and creative aesthetic sense. The questionnaire using this research grounded on the questionnaire of the previous study and the subject selected the random samples out of girls' high school student in Deagu·Kyungbuk Area. The result analysis was peformed by SPSS, one of the statistical analysis method.

GIS를 이용한 가상 관광시스템 구축방안 (- Construction Method of a Cyber Tourism System using Geographic Information System -)

  • 김용범;서장훈
    • 대한안전경영과학회지
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    • 제5권2호
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    • pp.187-197
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    • 2003
  • In 21st century, According to development of Information Technology, It is clear that the importance of tourism information is extended increasingly. For this reason, It should be needed to realize a general system which make it possible to enjoy cyber tourism based on knowledge information system to recover a local potential growth power, catch a jumping chance again, and hold a new competitive power. But to discuss a tourism information system, the matters of hard ware, software and information mediating system should be reviewed generally, this research is likely to provide a cyber tourism information system through internet as a way of cyber tours through multimedia technology and stereoscopic image technique using GIS (Geographic Information System) centering on the networking system of tourism information. Constructing $\ulcorner$cyber touristy city$\lrcorner$ on internet, foster a new industry, to go balanced with a present tourism industry and experience a virtual reality, various theme tours create high profit to shrunken tourism industry.

Console Wrapper를 활용한 C언어 학습도구 개발 (Development of a C-Language Learning Tool using Console Wrapper)

  • 황규덕;최숙영
    • 디지털융복합연구
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    • 제7권3호
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    • pp.113-122
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    • 2009
  • The majority of programming education in the learning place attaches importance more to grammar, memorization of the imperative sentence and explanation of the program language itself than the specific way to use the target language. In addition, it is mainly used to teach theoretical knowledge based on the text. Consequently, current programming education has not interested learners in the programming learning and has not improved their ability in programming problems of the real world. We therefore developed a learning tool of C-language, which is based on the Console Wrapper. The purpose of proposing the learning tool was to make the programming education break from the typical theoretical learning and to let learners be interested in the programming education. By using the dynamic screen instead of the static console screen, the learners could enjoy learning the program. As a result of this study, we could know that the programming education using our learning tool is more effective than the typical C language programming education.

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Biocompatible Nanoparticles with Well-defined Surface Chemistry for Smart Drug Delivery

  • Min, Dal-Hee
    • 한국진공학회:학술대회논문집
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    • 한국진공학회 2013년도 제44회 동계 정기학술대회 초록집
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    • pp.107-107
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    • 2013
  • Many nanomaterials are being harnessed as critical components in various systems for biomedical applications including diagnosis, imaging, and drug delivery. Those systems necessitate biocompatibility and low toxcity within effective dose range while achieving enough efficacy. Even though many nanomaterials enjoy successful demonstrations in bioapplications, lack of biocompatibility and high cytotoxicity often become hurdles for practical bioapplications. On the other hand, it is important to achieve enough efficiency based on chemically well-defined systems with efforts to understand mechanism at molecular level. Here, we developvarious biocompatible nanomaterials based on simple procedure using dextran as both reducing agent and surface coating. Dextran is one of the popular biocompatible polymers that have been used for drug delivery and biosensors. Dextran coated nanomaterials showed excellent colloidal stability, flexible surface chemistry for conjugation of bioactive molecules and low cytotoxicity with successful demonstrations in various bioapplications.

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정수기 화재발생 사례를 통한 재현실험 (Mechanism analysis through Water fire case)

  • 이정일
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2011년도 추계학술대회
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    • pp.593-618
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    • 2011
  • Development of the economy and the growing income of people interested in the leisure and health has been focused. Past the town common wells and groundwater around the water, but health is a priority these days to solve the drinking water directly from tap water, but most people work from home, through the water purifier has been resolved. Depending on seasonal changes and personal taste of coffee, if you can enjoy a snack and water purifier is a restaurant, lounge, public areas and focusing on the rapid spread of the fire, water purifier as compared to the total number of fires increased by 0.03% per year trend on, but the washrooms fire and fire-related research data and case studies with analysis of the exact cause lack of proper preventive measures are insufficient reality. In this study, focusing on electrical energy using a water cooler to understand the structure and principles of fire, the fire revealed the mechanism is vulnerable to the consideration of factors, the exact cause of the fire investigation and the Assistant, manufacturing defects, and to contribute to fire prevention review should.

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신세대 기혼여성의 여가시설선호 및 여가활동참여가 생활만족에 미치는 영향 (The Effects of Leisure Facilities Preference and Leisure Participation on the Life Satisfaction of New-generation Married Women)

  • 이정우;이윤미
    • 가족자원경영과 정책
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    • 제3권2호
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    • pp.1-16
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    • 1999
  • The purpose of this empirical study is to examine the effect of leisure facilities preferences and leisure activities of new-generation married women on their life satisfaction. The samples was composed of 195 married women under 35 years. old, selected by age and local distribution. The major findings of this study re as follows. The new-generation wives preferred culture.intellectual arts facilities to sport facilities to sport facilities and participated in home-oriented activities. The more new-generation married women participated in active leisure, the higher level they showed in life satisfaction. There is no significant affect of leisure facilities preference on life satisfaction. The finding of this study provide implications regarding the policies on leisure facilities and leisure education programs to enhance the quality of life of the new-generation wives, such as establishing community leisure facilities which can help the mother as well as young children enjoy their leisure activities with less expense, and managing continuing education programs in which the new-generation wives easily participate with their families.

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