• Title/Summary/Keyword: Enhancement of Data Reusability

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Performance Improvement of the Sensor Registry System based on Sensor Metadata Reusability and Scoping (센서 메타데이터 영역화 및 재사용성 기반 센서 레지스트리 시스템 성능 향상 방법)

  • Jeong, Dongwon
    • The Journal of Korean Association of Computer Education
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    • v.15 no.6
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    • pp.75-82
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    • 2012
  • The sensor registry system has been proposed to interpret and process semantics of sensor data independently of heterogeneous sensor networks. However, the existing sensor registry system provides the static processing method. In other words, the existing system reduces the overall performance because it executes unnecessary operations and does not consider data scope to be used. To resolve the problem of the existing sensor registry system, this paper proposes a performance enhancement model based on sensor metadata reusability and scoping. The proposed model in this paper provides a function that can decide a proper scope of sensor metadata from the sensor registry system. The proposed model improves the overall performance by providing reusability of sensor metadata. This paper also shows the advantages of the proposed model through the comparative performance evaluation.

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Framework and Tools for Rapid M&S Component Development and Reusability (M&S 컴포넌트의 신속 개발과 재사용을 위한 프레임워크 및 도구 개발)

  • Lee, Yong Heon;Cho, Kyu Tae;Lee, Seung Young;Hwang, Keun Chul;Kim, Sae Hwan
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.29-38
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    • 2013
  • Modeling and simulation technology is being used in various fields. Especially in the field of military, Simulation-Based Acquisition (SBA) is recognized as a essential policy. To effectively carry out SBA, modeling and simulation techniques should be applied in the whole life-cycle for the weapon system development, and the framework and tools which can help the rapid component development and reusability are needed. In this research, we use the simulation framework based on modeling formalism for enhancement of reusability and a GUI-based modeling environment for rapid M&S component development. The Proposed framework can act as plug-in components on the basis of XML-based object model, so that the flexible design is possible for the change of the model and simulation structure. In addition, our methods are effective to implement the functions for supporting simulation such as the model data logging and communication with external systems. In this paper, we describe an architecture and functions for the framework and tools.

Strategies and Challenges in Digitizing Archaeological Data (고고 디지털 아카이브 구축의 과제와 전략)

  • KIM Bumcheol
    • Korean Journal of Heritage: History & Science
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    • v.56 no.1
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    • pp.6-19
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    • 2023
  • As data management and intelligence capability become proxy indicators of national power, the risk provoked by high depending on digital technology ironically increases. The quicker the changes come to be, the more important digitizing existing data and management of digital data are. The management of archaeological data could not be exceptional. It has to be performed in a more comprehensive, systematic and rapid manner. In order to perform the task, the nature of archaeological data contained in the digital archive should be properly recognized in advance: the primary data are generated by excavation as a process destroying their sources, the data are enormous in type and quantity, including long-term and various human experience, and the natural extinction of primary data in handwritten form is likely to be more crucial than in any other discipline. These characteristics of archaeological data unimaginably devastated the possibility of recovering archives, when we face a digital dark age. Considering both recent trend and the nature of archaeological data mentioned above, we can derive strategies for building a sustainable archaeological digital archive. As an archaeology-major consumer of the digital data, I propose four strategic considerations: ① establishing a system of digital data literacy; ② enhancing evaluation and capability of data reuse; ③ building an international data sharing system; ④ developing it into the platform for digital archaeology.

A Study on Agent based Simulation System Architecture for the Engagement of Ground Weapon Systems (지상무기체계 교전 모의를 위한 에이전트 기반 시뮬레이션 시스템 아키텍처 설계 연구)

  • Hwam, Won K.;Chung, Yongho;Na, Jaeho;Park, Sang C.
    • Journal of the Korea Society for Simulation
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    • v.21 no.4
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    • pp.81-90
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    • 2012
  • Presented in this paper is a study for construction of a simulation system for the engagement of ground weapon systems. This paper proposes architecture for the simulation system based on agent simulation design methodology. Every entity of the proposed architecture is developed by assembling modularized agent components, and it enhances the reusability and composability of the entity. Consequently, time, costs, and efforts that are required to develop a new simulation system is able to be reduced by the enhancement. In the case of ground engagement simulation, it is very important to reflect environmental effects. Synthetic battlefield of the proposed architecture has environmental data of the battlefield and interacts with entities in the simulation system. The proposed architecture based simulation system can build swiftly various simulation models by the objectives and derive reasonable results from behaviors of entities that include environmental effects. This paper contains the construction of an example system based on the proposed architecture to verify the advantages of the architecture.