• Title/Summary/Keyword: English study

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A Study on BMI Regarding Life Style Related with Health of Middle School Students (중학생들의 건강 관련 생활습관에 따른 BMI 연구)

  • Lee, Chang-Hee;Ha, Hun-Yong;Kim, Hee-Taek;Kim, Nam-Song
    • The Journal of Korean Medicine Ophthalmology and Otolaryngology and Dermatology
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    • v.25 no.1
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    • pp.84-103
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    • 2012
  • Objectives : The middle school students'life style were studied with focus on Body Mass Index(BMI). Information was collected during 1st June 2009 to 10th July from 397 students(both male and female) by the subjective survey centered on personal characteristic, understanding about health in general, everyday activities, eating habits, preference in food, understanding about diet and obesity, and thoughts about fitness and diet. Methods : Students were selected from six classes by convenience sampling, then the final analysis was performed on 397 self-administered questionnaires, excepting 5 questionnaires, which have insincere answers. The data collection was carried out by SPSS(V.14.0 English Version), and the data was verified by $x^2$-test, ANOVA, multiple regression analysis. Results and Conclusion : The survey subjects were in the following distribution of body weights - underweight: 63.6%, normal weight: 29.5% and 6.9% were overweight. There was significantly different between BMI and mothers' occupation and satisfaction with school life(p<0.05). As for the analysis(multiple regression analysis) on understanding about health, the factors that affect BMI are self recognition of figure and efforts to reduce weight. In terms of efforts for one's own health, 78.2% of under weight and 82.3% of normal weight were taking active initiatives. But 85.2% of the overweight students were not giving any efforts. As for the free time activities, more than half answered, 'playing with computers'(48.4 - 66.7%, 1.57 hours on average). As for TV, on average, 2.03 hours were spent in overall. And it turned out that the overweight students spent more time watching TV by 46.49 minutes(0.77 hours) on average(p<0.05). 7.4 hours was the average sleeping time. As for the eating habit,'quantity of meal, snack, meal between meals, fat reduction, and supplementary food'were shown to be related to the BMI(p<0.05). The instant food, meat and sweet food were shown to be also related to the BMI. In terms of knowledge about overweight and diet, only 8 students(2% of the total) answered all 10 questions correct. On average, 7-8 questions were correctly answered(53.9 %). When the scores were analyzed against the BMI by classifying the scores to high, middle and low categories, it showed a relationship by different weight group(p<0.02), and the overweight students had higher score by 0.82 compared to the underweight students. When thoughts and attitude on fitness and diet were analyzed in relationship to the BMI, the result was only - "I try to eat fruits more often"(fruits)(p<0.00).

Design and Implementation of STEAM Game Contents for infant Learning Education using Gyroscope Sensor

  • Song, Mi-Young
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.1
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    • pp.93-99
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    • 2020
  • With the development of digital technology and the increasing demand for learning how to improve one's ability to solve problems through play and participation interactions, a variety of edutainment game contents are being developed. The edutainment game contents developed until recently have received a large number of contents for intelligence development and transfer of knowledge such as Korean and English mathematics for children and children. Recently, there have been various researches on the necessity and effect of STEAM education that foster convergent science and technology talents with comprehensive thinking ability and scientific inquiry spirit through the fusion education method among the subjects including science, technology, engineering, mathematics, And there is a growing need for the development of a parish suitable for STEAM education. However, there is a lack of STEAM educational content development that incorporates the technology of creative convergence talent training to develop talented people who can think and solve problems by crossing various academic boundaries. Therefore, this study develops game contents for early childhood education by combining STEAM education which foster convergent science and technology talents with comprehensive thinking ability and scientific inquiry spirit. And we designed and implemented STEAM game contents for infant learning education which can induce the interest of children and have fun by using gyroscope sensor of smartphone.

A Proposal of Educational 3D Modelling Software Development Type Via User Experience Analysis of Open Source 3D Modelling Software (무료공개 3D모델링 소프트웨어 사용자 경험 분석을 통한 교육용 3D모델링 소프트웨어 개발유형 제안)

  • Lee, Guk-Hee;Cho, Jaekyung
    • Science of Emotion and Sensibility
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    • v.20 no.2
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    • pp.87-102
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    • 2017
  • With increasing interest in 3D printing, the interest in the 3D modelling training that should precede the 3D printing is increasing. However, the existing 3D modelling software is developed mostly by foreign brands. Thus, the interfaces are all in English. 3D modelling software training for Korean novices who are not familiar with these terms has constraints. This study aims to explore what to consider when developing a Korean model for 3D modelling educational software for 3D printing in the face of such reality. For this goal, after having novices with no experience in 3D modeling to perform a house building task using either 12D Design or Tinker CAD, we conducted a survey. It was found in the result that more users favored Tinker CAD over 123D Design, and the errors involved while working with the Tinker CAD were less than those with the 123D Design, and the ratio of people who completed the task with the Tinker CAD was higher than that with the 123D Design. In general discussion, an introductory level educational 3D modeling software development is proposed which utilize characteristics of Tinker CAD (easy modelling is possible by three-dimensional figures) and web-based method. Also, a beginner/intermediate level educational 3D modeling software development is proposed which utilize characteristics of 123D Design (with finer measurement manipulations and figure alignment) and Windows-based method.

A Study on the Graphic Design Education at Konstfack in Sweden (스웨덴 국립 디자인 대학의 시각 디자인 교육)

  • 강현주
    • Archives of design research
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    • v.13
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    • pp.165-172
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    • 1996
  • The National College of Art. Craft and Design of Sweden founded in 1811 is one of the oldest schools in the world and has taken very important role in the development of Scandinavian design This college usually called "Konstfack" in Sweden was transformed under the influence of Bauhaus into a modern design institute and the experiment:li curriculum and its unique teaching system was completed in the middle of 70' s The phrase "Insight och Flit" in the emblem of this school shows the Konslfack spirit which stresses the creative insight and endless diligence Korea is much different from Sweden in cultural aspects as well as in political and economic ones. In the later half of 19th century Sweden was one of the undeveloped countries in Europe and she just entered the Industrial Hevolution. Swedish culture at the time was also the barbarian one in comparison with English and Frech cultures. Even she had the difficulty in founding her own cultural identity So the Swedish intellectuals in early 20th century tried to find out "What is Swedish\ulcorner" and as the result they produced the Swedish Modern Movement style in 1950's. In this process Konstfack as well as the Swedish Society of Crafts and Design and the Svensk Form. the design magazine. has played the leading role. To look over the history and educational system of this school will be helpful for our design education. will be helpful for our design education.

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Barriers to University Librarians' Research Utilization (대학도서관 사서의 연구활용 장애)

  • Lee, Eun-Chul;Kim, Kap-Seon
    • Journal of the Korean Society for Library and Information Science
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    • v.38 no.1
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    • pp.77-91
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    • 2004
  • The present study surveyed university librarians' perceptions of barriers to research utilization using the Barrier Scales. The results shows that in mean Barriers Scale scores, characteristics of the organization had the highest, and then followed by the communication, the research and the librarian. The most important factor was perceived to be organizational support relating to insufficient time to implement new ideas, inadequate facilities, and lack of authority to make changes and in the communication relating to lack of clarity of research implications for practice, lack to demonstrate research's relevance to practice, and lack of readability of research. Also, incomprehensible English research reports and statistical analyses were perceived as major barriers. The comparison with those of nursing was discussed. In order to settle the barriers identified, librarians should be educated to have 'research literacy' and organazational merit and reward systems were reinforced for research utilization. Also, it needs to explore librarians' specific experiences of barriers in utilizing process in practice. In further research, by integrating both the result of the quantitative and qualitative research, it needs to develop and to assess a standard measurement for librarians' barriers of research utilization in national and international context.

Investigating Trends of Gifted Education in Domestic and Foreign Countries through Social Network Analysis from 2010 to 2015 (2010~2015년 사회네트워크분석(SNA) 방법 활용 국내외 영재교육 연구동향 분석)

  • Yoon, Jin A;Kim, Su Jin;Seo, Hae Ae
    • Journal of Gifted/Talented Education
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    • v.26 no.2
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    • pp.347-363
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    • 2016
  • The purpose of this study was to analyze the trends in domestic and international gifted education in the last six years (2010-2015) by utilizing social network analysis methods. For papers of gifted education in Korea, two KCI (Korea Citation Index) rated journals, the 'Gifted/Talented Education' (The Korean Society for the Gifted) and 'Gifted and Talented Education' (The Korean Society for the Gifted and Talented Education) were selected and 457 pieces published in two journals were collected. The papers of 347 published in SSCI rated journals, 'The Gifted Child Quarterly,' 'Journal for the Education of the Gifted,' and 'High Ability Studies' were selected. English keywords were extracted from 457 papers from Korean journals and 347 papers from foreign journals and the Social Network Analysis (SNA) way was utilized for keyword frequency and central network analyses. It was appeared that the trends of paper keywords from domestic and foreign countries showed common keywords, 'academically gifted', 'science gifted', and 'gifted' as center keyword frequency, and keywords, 'achievement', 'identification', 'intelligence' appeared as the most frequent ones. For domestic papers, keywords, 'creativity', 'gifted education', and 'gifted education teacher' were the highest frequent keywords while keywords, 'foreign countries', and 'student attitudes' were most frequent ones for the foreign countries. For the analysis of papers from five journals as one group, it was found that keywords, 'identification', 'intelligence', and 'achievement' were the most important common ones and keywords, 'cognitive', 'motivation', and 'self-concept' were appeared as important keywords. The trend of gifted education in Korea seems to be different from ones of foreign countries, domestic papers of gifted education rarely included keywords of 'foreign examples', 'student attitudes', and 'gender differences.' Consequently, the trend of gifted education in Korea called for various research perspectives.

The amendment tendency analysis of the Korean Infectious Disease Prevention Act and a recommendation for the next amendment (전염병관리 관련법령의 변화 추이분석 및 향후 개정방향에 관한 연구)

  • Whang, Chang-Yong;Ohrr, Hee-Choul;Lee, Duk-Hyoung;Park, Ki-Dong;Lee, Jong-Koo
    • Journal of Preventive Medicine and Public Health
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    • v.31 no.3 s.62
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    • pp.540-563
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    • 1998
  • This Study has been carried out to make a recommendation for the next amendment of the Infectious Disease Prevention Act with a specific focus on the kind of notifyable disease. Korean, Japanese, German, U.S, English and French acts on infectious diseases prevention were reviewed, compared with and analized in regards of numbers and kinds of notifyable infectious diseases and their tendency of amendments. An criteria was designed to assess the level of validity of diseases to be designated in the act. Four items, the fatality (greater than 10% or not), the possibility to make a big epidemic, the availability of efficient vaccination and the usefulness of isolation, are used in the assessment. This index is applied to the diseases in Korean and other countries' Infectious Disease Prevention Acts. Results are as follows: 1. The Korean Infectious Disease Preventon Act has a unique way of classifying the notifyable infectious disease, that is, the first, the second and the third class. But the author cannot find the basis of classification. No other countries reviewed have the similar classification. 2. The ten diseases, cholera, plague, yellow fever, diphtheria, typhoid fever, poliomyelitis, rabies, tetanus, malaria, and meningococcal meningitis are designated as the notifyable diseases not only in Korea but also in Japan, Germany, United States, England and france. 3. Thirty seven diseases including small pox, Lassa fever, anthrax, influenza, German measles, Legionellosis, infection with E. coli O157:H7, Q-fever, brucellosis, Lyme disease are designated as legal disease at least one of the above mentioned countries. 4. The Korea has been coped with the change of the infectious disease occurrence for last fifty years in amendment of the Infectious Disease Prevention Act. 5. Japan has a special infectious surveillance system composed of 3,880 clinics throughout the whole country. 6. Germany has classified infectious diseases in five categories which are based on seriousness of disease. Any confirmed death, cases and suspected cases in class I should be reported within 24 hours. But only confirmed death and cases in class II, but not suspected cases, are reportable in Germarny. 7. Plague, bacillary dysentery, pertussis, mumps, Japanese encephaltis and Korean hemorrhagic fevers are diseases with high credits validity index among Korean legal disease. 8. German measles, anthrax, E. coli O157 : H7 infection, Lassa fever, Q-fever, brucellosis are high in validity index among those which are not designated in Korea but designated in other countries. In conclusion, the Korean Infectious Disease Prevention Act has well been coped with the changes of infectious disease occurrence for last fifty years, but the classification basis and the validity of diseases to be designated as legal diseases is worth reevaluating.

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The Reinterpretation of Good Design - The Comparison between Rams and Norman (굿디자인(Good Design)의 재해석 - 람스(Rams)와 노만(Norman)의 굿디자인 비교를 중심으로)

  • 김동하
    • Archives of design research
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    • v.16 no.4
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    • pp.413-422
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    • 2003
  • In the early 20th century, the efforts for design standards for industry and the new aesthetic of Functionalism began from the Deutcher Werkbund, an English German Association of Craftsmen. In the similar vein, the Bauhaus, founded in 1919 at Weimar, provided the definition of Good Design, as a contemporary concept, that combines art with technology. From 1950 to 1955, the modern usage of the term 'Good Design' was derived from a series of exhibitions and consumer education programs conducted by the MOMA(Museum of Modern Art, New York). The mission was to bring modern design to the attention of the general public. From the second half of the 20th century, many specialists in different areas, such as designers, manufacturers, enterprises, and scholars, began to give various definitions of 'Good Design'. That's why it could be interpreted and applied to unique and various methods by them. Meanwhile, Rams and Norman argued that the Good Design has to be not only considered within function, aesthetic, technology, etc, but also interpreted from both the physical and psychological point of views. Accordingly, this study tried to find out the historical investigation and the definition of Good Design in detail, and to figure out that the user-centered design from both physical and psychological approaches is eventually synonymous to 'Good Design'.

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Effect of syllable complexity on the visual span of Korean Hangul reading and its relation to reading abilities (한글 글자 유형이 시각 폭과 읽기 능력에 미치는 영향)

  • Choi, Youngon;Kim, Tae Hoon
    • Korean Journal of Cognitive Science
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    • v.27 no.2
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    • pp.325-353
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    • 2016
  • The visual span refers to the number of letters that can be accurately recognized without moving one's eyes. The size of the visual span is affected by sensory factors such as perimetric complexity, crowding, and mislocation of letters. Korean Hangul utilizes rather unique alphabetic-syllabary writing system, quite different from English and Chinese writing systems. Due to this combinatorial nature of the script, the visual span for Hangul characters can also be affected by the letter type (e.g., CV vs CVCC). The present study examined the effect of syllable complexity on the visual span for Hangul by comparing letter recognition accuracy across four letter type conditions (C only, CV, CVC, and CVCC). We also aimed to determine the meaningful letter type(s) that is associated with differences in reading abilities in Korean. Using a trigram presentation method, we found that overall recognition accuracy declined as syllable complexity increased. However, the visual span for CVC type was greater than that for CV type, suggesting that the effect is not necessarily linear, and that there might be other factors affecting the visual span for these types of letters. C and CV type showed fairly strong positive correlations with reading comprehension, suggesting that these might be the meaningful units for measuring visual span in relating to reading abilities.

Evaluation of Vision-Specific Quality of Life between Spectacles and Contact Lens Wearers (안경과 콘택트렌즈착용자의 삶의 질 평가)

  • Kang, Sue Ah;Kim, Jung Hee
    • Journal of Korean Ophthalmic Optics Society
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    • v.12 no.3
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    • pp.111-115
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    • 2007
  • Purpose: The aim of this study was to assess vision-related quality of life and modes of refractive error correction. We administered NEI-VFQ (National Eye Institute Visual Function Questionnaire) to 137 subjects in two modes of refractive error correction: spectacles and contact lens wearers. The NEL-VFQ was developed to assess vision-related quality of life with respect to 1) visual symptoms 2) social function as well as difficulty with tasks and symptoms 3) economic issues and health concerns 4) psychological well-being. The NEL-VFQ was translated from English into Korean. Methods: All data were analyzed using SAS 8.0. Student's T-test was conducted to determine significant differences in each of the subscale (${\alpha}=0.05$). Result: The Peripheral Vision subscale score ($mean{\pm}SD$) was $52.2{\pm}32.7$ for the spectacle wearers, $88.6{\pm}18.1$ for contact lens wearers; the spectacle wearers' Peripheral Vision score was significantly lower than contact lens wearers (p=0.0001). There were also significant differences between two groups detected in Color Vision (p=0.001), General Vision (p=0.01) and Health Perception (p=0.01). Conclusion: Contact lens wearers and spectacle wearers were mostly high vision-related quality of life except General Vision and Health Perception. Especially, contact lens wearers were higher vision-related quality of life than spectacle wearers. Further studies on developing of good quality of contact lens will be needed to improve quality of life in ametropia.

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