• 제목/요약/키워드: English Conversation Learning

검색결과 28건 처리시간 0.02초

Why A Multimedia Approach to English Education\ulcorner

  • Keem, Sung-uk
    • 대한음성학회:학술대회논문집
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    • 대한음성학회 1997년도 7월 학술대회지
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    • pp.176-178
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    • 1997
  • To make a long story short I made up my mind to experiment with a multimedia approach to my classroom presentations two years ago because my ways of giving instructions bored the pants off me as well as my students. My favorite ways used to be sometimes referred to as classical or traditional ones, heavily dependent on the three elements: teacher's mouth, books, and chalk. Some call it the 'MBC method'. To top it off, I tried audio-visuals such as tape recorders, cassette players, VTR, pictures, and you name it, that could help improve my teaching method. And yet I have been unhappy about the results by a trial and error approach. I was determined to look for a better way that would ensure my satisfaction in the first place. What really turned me on was a multimedia CD ROM title, ELLIS (English Language Learning Instructional Systems) developed by Dr. Frank Otto. This is an integrated system of learning English based on advanced computer technology. Inspired by the utility and potential of such a multimedia system for regular classroom or lab instructions, I designed a simple but practical multimedia language learning laboratory in 1994 for the first time in Korea(perhaps for the first time in the world). It was high time that the conventional type of language laboratory(audio-passive) at Hahnnam be replaced because of wear and tear. Prior to this development, in 1991, I put a first CALL(Computer Assisted Language Learning) laboratory equipped with 35 personal computers(286), where students were encouraged to practise English typing, word processing and study English grammar, English vocabulary, and English composition. The first multimedia language learning laboratory was composed of 1) a multimedia personal computer(486DX2 then, now 586), 2) VGA multipliers that enable simultaneous viewing of the screen at control of the instructor, 3) an amplifIer, 4) loud speakers, 5)student monitors, 6) student tables to seat three students(a monitor for two students is more realistic, though), 7) student chairs, 8) an instructor table, and 9) cables. It was augmented later with an Internet hookup. The beauty of this type of multimedia language learning laboratory is the economy of furnishing and maintaining it. There is no need of darkening the facilities, which is a must when an LCD/beam projector is preferred in the laboratory. It is headset free, which proved to make students exasperated when worn more than- twenty minutes. In the previous semester I taught three different subjects: Freshman English Lab, English Phonetics, and Listening Comprehension Intermediate. I used CD ROM titles like ELLIS, Master Pronunciation, English Tripple Play Plus, English Arcade, Living Books, Q-Steps, English Discoveries, Compton's Encyclopedia. On the other hand, I managed to put all teaching materials into PowerPoint, where letters, photo, graphic, animation, audio, and video files are orderly stored in terms of slides. It takes time for me to prepare my teaching materials via PowerPoint, but it is a wonderful tool for the sake of presentations. And it is worth trying as long as I can entertain my students in such a way. Once everything is put into the computer, I feel relaxed and a bit excited watching my students enjoy my presentations. It appears to be great fun for students because they have never experienced this type of instruction. This is how I freed myself from having to manipulate a cassette tape player, VTR, and write on the board. The student monitors in front of them seem to help them concentrate on what they see, combined with what they hear. All I have to do is to simply click a mouse to give presentations and explanations, when necessary. I use a remote mouse, which prevents me from sitting at the instructor table. Instead, I can walk around in the room and enjoy freer interactions with students. Using this instrument, I can also have my students participate in the presentation. In particular, I invite my students to manipulate the computer using the remote mouse from the student's seat not from the instructor's seat. Every student appears to be fascinated with my multimedia approach to English teaching because of its unique nature as a new teaching tool as we face the 21st century. They all agree that the multimedia way is an interesting and fascinating way of learning to satisfy their needs. Above all, it helps lighten their drudgery in the classroom. They feel other subjects taught by other teachers should be treated in the same fashion. A multimedia approach to education is impossible without the advent of hi-tech computers, of which multi functions are integrated into a unified system, i.e., a personal computer. If you have computer-phobia, make quick friends with it; the sooner, the better. It can be a wonderful assistant to you. It is the Internet that I pay close attention to in conjunction with the multimedia approach to English education. Via e-mail system, I encourage my students to write to me in English. I encourage them to enjoy chatting with people all over the world. I also encourage them to visit the sites where they offer study courses in English conversation, vocabulary, idiomatic expressions, reading, and writing. I help them search any subject they want to via World Wide Web. Some day in the near future it will be the hub of learning for everybody. It will eventually free students from books, teachers, libraries, classrooms, and boredom. I will keep exploring better ways to give satisfying instructions to my students who deserve my entertainment.

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한국어 말하기 능력 향상을 위한 과정극(process drama) 활용에 대한 고찰 -'세종한국어 회화 중급' 교재의 과제 단원 개발을 중심으로- (A Study on the Use of Process Drama to Improve Korean Speaking Ability: Focusing on a Unit Design of Sejong Intermediate Korean Conversation Coursebook)

  • 이정희;박혜옥
    • 한국어교육
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    • 제29권1호
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    • pp.199-222
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    • 2018
  • This study attempts to apply process drama in teaching Korean speaking. For that goal, the first part of the study introduces the main features of process drama exploring the possible use of teaching Korean speaking, and the second part presents a concrete example of developing a unit of the Sejong intermediate Korean conversation coursebook which was designed using a process drama method. Process drama is a process-oriented drama activity which progresses only with the teacher and students' spontaneous participation. With its unique meaning-oriented interaction paradigm, it has been suggested as an effective way of teaching and learning a foreign language. Since it emphasizes students' spontaneity, cooperation, and authentic communication, it commonly provides plenty of opportunities for students to interact in a meaningful context. Despite its effectiveness in teaching speaking, it has rarely been used in KFL contexts. Considering the limited opportunities to practice speaking in KFL classrooms, using a communication-rich activity such as process drama would be an optimal solution. This study, therefore, examines possible application of process drama in teaching Korean speaking, and introduces sample speaking materials designed for KFL intermediate learners.

백채널 토큰 uh, um(uhm), and, hm 이 제2외국어 학습에서 미치는 순기능의 연구 (Investigating the Function of Backchannel Tokens, uh, um(uhm), and and hm as a Positive Influence in Second Language Learning)

  • 강성관;형조셉전
    • 한국콘텐츠학회논문지
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    • 제17권1호
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    • pp.25-38
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    • 2017
  • 본 연구는 비 원어민 화자의 영어발화시 나타나는 백채널 토큰 uh, um(uhm), and and hm 의 현상과 기능에 대하여 분석하고 가능성 있는 학습 전략의 현상으로 제안하였다. 특히 기존의 한국인 영어 학습자의 백채널 토큰 연구에 대한 결과들을 고찰하고 본 연구에서 얻은 결과들과 비교 분석하였다. 선행 연구의 결과들을 토대로 전통적인 담화 분석 기법을 응용하여 채집된 자료를 분석한 결과 모국어 발화에서 나타나는 토픽 마커 '은'(-un), 과 '는'(-nun) 이 초급과 중급 수준 영어 화자의 발화에서도 전이되어 나타났고 제2외국어에서 백채널 토큰 은 오직 명사 앞에서만 나타나는 것으로 분석되었으며 모국어로 회귀하여 번역될 때에도 '은'(-un), 과 '는'(-nun)이 나타났다. 마지막으로 한국인 영어 학습자들을 위하여 백채널 토큰 분석 결과를 토대로 가능한 학습 전략을 논의하였다. 궁극적으로 백채널 토큰에 대한 향후 연구가 더 진행되어 백채널 토큰 현상이 영어 학습자에게 방해 요인이 아닌 영어 능력 향상 과정에서 나타나는 긍정적인 요인으로 이해되어지기를 제안한다.

영화영어를 통한 영화리터러시 교육방안 (A Model for Teaching Film Literacy through Movie English)

  • 서지영
    • 한국콘텐츠학회논문지
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    • 제21권6호
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    • pp.779-790
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    • 2021
  • 영화리터러시는 영화를 구성하고 있는 요소에 대한 이해와 영화 내용에 대한 이해, 그리고 비판적이고 창의적인 사고과정을 통해 새롭게 창작을 하는 과정을 포함한다. 영화리터러시를 글쓰기, 과학, 사회, 지리 등 교과에 적용하거나 인문학적인 소양 기르기, 비판적 사고 능력함양 등에 활용되고 있으나, 영화에서 대사가 차지하고 있는 큰 비중을 고려해보면, 영화 속 영어 대사를 이용한 리터러시 교육이 의외로 적다는 것을 알 수 있다. 영화 영어는 실제적이고 진정성 있는 자료로 우리나라와 같은 EFL 환경에서는 영어 학습 교재로 매우 적합하다. 그러나 영화를 이용한 교수학습 방법은 영화 내용과 장르별로 달라지기 때문에, 교사가 수업을 구성하고 준비하는 데 어려움을 겪는다. 본 논문에서는, 영화를 이용한 영어교실에 공통으로 적용해볼 수 있는 수업 활동을 분석, 문화, 창의 영역으로 나누어 총 6가지를 제안하였고, 이를 대학교 교양 영어 수업에서 405명을 대상으로 실시한 후 설문 조사를 통해 선호도를 알아보기 위해 빈도분석을 하였다. 그 결과 학생들이 가장 선호한 활동은 문화, 분석, 창의 순으로 나타났으며 영어 수업을 벗어나는 창의적 활동이나 교수자가 일방적으로 제공하는 추가 자료는 학습자에게 부담을 줄 수 있다는 사실을 인지하고 지도해야 한다.

음성 인식 테크놀로지 기반의 외국어 말하기 훈련 시스템 개발 (Development of a Foreign Language Speaking Training System Based on Speech Recognition Technology)

  • 구덕회
    • 정보교육학회논문지
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    • 제23권5호
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    • pp.491-497
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    • 2019
  • 글로벌 사회로 발전함에 따라 외국어를 능숙하게 말하고 싶어하는 사람들이 많아지고 있다. 능숙하게 말하기 위해서는 말하는 훈련을 충분히 가져야 하는데 이때 대화 상대방을 필요로 한다. 최근에는 음성 인식 정보 기술의 발달로 인하여 대화 상대방의 인간이 없어도 외국어 말하기 훈련을 수행하는 시스템 개발이 가능할 것으로 기대되고 있다. 이에 본 연구에서는 외국어 말하기 훈련 교육을 위한 테스트베드 시스템을 개발하고 초등학교 수업에 적용하였다. 초등학생에게 영어 대화 상황을 제시하고 말하기 훈련을 실시하도록 하였다. 그 후, 시스템에 대한 만족도와 지속적인 활용 가능성을 조사하였다. 본 연구에서 개발한 시스템을 이용하면 외국어 말하기 학습 훈련에 도움이 된다는 점을 확인하였다.

사용자와 실시간으로 감성적 소통이 가능한 한국어 챗봇 시스템 개발 (Development of a Korean chatbot system that enables emotional communication with users in real time)

  • 백성대;이민호
    • 센서학회지
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    • 제30권6호
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    • pp.429-435
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    • 2021
  • In this study, the creation of emotional dialogue was investigated within the process of developing a robot's natural language understanding and emotional dialogue processing. Unlike an English-based dataset, which is the mainstay of natural language processing, the Korean-based dataset has several shortcomings. Therefore, in a situation where the Korean language base is insufficient, the Korean dataset should be dealt with in detail, and in particular, the unique characteristics of the language should be considered. Hence, the first step is to base this study on a specific Korean dataset consisting of conversations on emotional topics. Subsequently, a model was built that learns to extract the continuous dialogue features from a pre-trained language model to generate sentences while maintaining the context of the dialogue. To validate the model, a chatbot system was implemented and meaningful results were obtained by collecting the external subjects and conducting experiments. As a result, the proposed model was influenced by the dataset in which the conversation topic was consultation, to facilitate free and emotional communication with users as if they were consulting with a chatbot. The results were analyzed to identify and explain the advantages and disadvantages of the current model. Finally, as a necessary element to reach the aforementioned ultimate research goal, a discussion is presented on the areas for future studies.

제 2 언어 학습자의 의사소통 전략: 자료융합 분석 (L2 Learners' Communication Strategies: A Data Convergence Analysis)

  • 강수자
    • 한국융합학회논문지
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    • 제6권6호
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    • pp.263-270
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    • 2015
  • 제2언어 학습자들은 의사소통전략을 사용하여 그들이 구두 의사소통에서 직면하게 되는 문제들에 대처한다. 이 전략들이 의사소통과 언어학습에서 주요한 역할을 하기 때문에 제2언어 연구에서 의사소통을 용이하게 하는 전략을 찾아내는 것이 중요하다. 그러나 어떻게 전략을 확인하는가, 특히 연구 자료로 대화 자료, 회상인터뷰 자료, 또는 두 가지의 융합된 자료를 사용하는 것에 대해 논란이 있다. 이 연구에서는 융합자료 분석을 통해 제2언어 학습자들이 사용하는 의사소통전략을 발견해 내고자 하였다. 이 질적 사례연구를 위해 한국인 제2언어 학습자들의 대화 자료와 전략사용을 회고하는 인터뷰 자료가 수집되었다. 이 수집된 자료들의 융합분석을 통해 한국인 제2언어 학습자들이 사용하는 정의대치 전략, 메시지변환 전략, 시간얻기 전략, 이해전략 등의 다양한 의사소통전략들이 확인되었다. 이 연구는 제2언어 의사소통시의 문제점을 해결하는 데 의사소통전략들이 효율적임을 보여주며, 의사소통 연구에 융합자료 분석이 유용하다는 것을 시사해준다.

실업계고등학교와 일반계고등학교의 연계 교육과정 모형 개발과 운영 (The Development and Operation of A Connected Curriculum Model between Vocational High School and General High School)

  • 우상호;김진수
    • 대한공업교육학회지
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    • 제30권2호
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    • pp.45-59
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    • 2005
  • The purpose of this study is to develop and operate a curriculum which is able to connect a vocational high school to a general high school. That curriculum makes it possible to meet the necessity of accepting the learning rights for the students of a small scale school located in a rural community. And also, it is able to broaden the implementation of the elective-centered curriculum in the $7^{th}$ curriculum. So, We developed a connected curriculum model which fulfills to the utmost the requirement of a few students who want to go to a collage after finishing vocational high school and who want to get a job after finishing general high school in a electing their subjects and then operated it with student's moving to the connected schools on a Saturday. In this study, we got the results as follows: First, we prepared the curriculum environments which can accept the learning-demands of students in a small scale school located in a rural community. To do so, we publicized the curriculum of a vocational high school connected to that of a general high school, made questions, and organized the committee of students, parents and teachers and so on. Second, we organized and implemented the connected curriculum so that a small number of students could learn the subjects they demands. So, a small number of the vocational high school students could have learned the 'Math I' and 'English Conversation' which were not allowed in their school. And also, a small number of the general high school students who hope to have an occupation after graduation could have learned 'Web Design' subject. Third, we examined the problems and presented the solving methods according to organizing and implementing the connected curriculum. So we could have served as an aid on building up the foundation of the generation of the elective-centered curriculum.