• Title/Summary/Keyword: Engineering Creativity

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Solving for Missing Link of Exhaust Tube at the Household Gas Boiler USING TRIZ (TRIZ를 활용한 가정용 가스보일러 배기통의 연결부 이탈문제해결)

  • Leem, Sa-Hwan;Huh, Yang-Jeong
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.6
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    • pp.461-465
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    • 2007
  • There have been 3E problems of energy, economy and environment since the earth has its history. Especially, the energy and environment problems have been getting serious after the modem industry revolution. Therefore, the demand of gas as an eco-friendly energy source is getting increased. With the demand of gas, the installation and use of gas boiler is also increased, so human life injury by the waste gas(CO) of boiler goes on increasing every year. It is the content about a life of the exhaust tube which is used at Gas boiler in this paper. We explain also the course to apply the 6SC(6 Step Creativity)of practical TRIZ and evaluate the resolution.

The Way to Make Student Project Activity Successful

  • Hanabusa, Takao;Konishi, Masaki;Kiriyama, Satoshi
    • Journal of Engineering Education Research
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    • v.17 no.5
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    • pp.23-27
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    • 2014
  • Student independent project activity is beneficial for enhancing many kinds of abilities, e.g., team working, collaboration, communication, presentation, creativity, leadership, and so on. More than ten project teams actively perform every year in the Center for Innovation and Creativity Development of The University of Tokushima. The project management workshop was planned in order to make project activity successful. In this workshop, the team members studied the importance of holding a common objective among them and of making a clear plan for achieving the activity. They practiced brainstorming method and KJ method and experienced a PDCA cycle. The team activity will be fruitful on the basis of the project management method.

Study on Monitoring and Controling Device of Farm Produce Growing Environment (농작물 생육환경제어 모니터링 장치에 관한 연구)

  • Lee, Hyun Chang;Jin, Chan Yong;Kim, Do Kwan;Lijiapei, Lijiapei;Shin, Seong Yoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.271-272
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    • 2016
  • Owing to the development of information communication technology(ICT), there are many changes taking place in the agriculture sector. As an example, an effective agricultural activities with ICT have brought an increase in agricultural production. On the other hand, these technology investment activities are very costly. Until recently, the technology development has been made in agricultural technology development perspective. This view, however, has been changed to production increase in accordance with the crop growth conditions. In this paper, we propose a device which can maintain an optimal crop growing environment. It is economic by utilizing the existing facility of farmhouse and can reduce the cost of crop growth environment improvement.

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Understanding on the Principle of Image Compression Algorithm Using on the DCT (discrete cosine transform) (이산여현변환을 이용한 이미지 압축 알고리즘 원리에 관한 연구)

  • Nam, Soo-tai;Kim, Do-goan;Jin, Chan-yong;Shin, Seong-yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.107-110
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    • 2018
  • Image compression is the application of Data compression on digital images. The (DCT) discrete cosine transform is a technique for converting a time domain to a frequency domain. It is widely used in image compression. First, the image is divided into 8x8 pixel blocks. Apply the DCT to each block while processing from top to bottom from left to right. Each block is compressed through quantization. The space of the compressed block array constituting the image is greatly reduced. Reconstruct the image through the IDCT. The purpose of this research is to understand compression/decompression of images using the DCT method.

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The Influence of Dominant Design Factors on Intention to Use Smartphone Continuously (지배적 디자인 속성이 스마트폰 지속사용의도에 미치는 영향)

  • Nam, Soo-tai;Kim, Do-goan;Jin, Chan-yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.111-113
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    • 2018
  • 우리나라 스마트폰 이용자는 경제활동 대부분이 사용하고 있으며 초기 형성단계를 지나 포화상태에 도달한 것으로 전문가들은 내다보고 있다. 본 연구는 지배적 디자인 속성이 스마트폰 사용자의 지속사용의도에 미치는 영향을 알아보고자 하였다. 예측변수로는 확장 기술수용모델에서 제시된 인지된 유용성, 인지된 사용 용이성을 선택하였고 지배적 디자인 속성, 인지된 가치를 매개 조절변수, 종속변수는 지속사용의도를 선택하여 개념모델을 완성하였다. 연구대상은 중국 시안과학기술대학교 대학생 및 대학원생을 대상으로 160명이며 설문을 통해 기초 데이터를 수집하였다. 인구통계학적인 분석은 IBM SPSS Statistics 19로 하였고 AMOS (analysis of moment structures)를 사용하여 확인적 요인분석과 변수 간의 인과관계에 대한 경로분석을 실시하였다. 분석결과를 바탕으로 실무적 및 학문적 시사점을 논의하고자 한다.

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A Comparison Analysis among Structural Equation Modeling (AMOS, LISREL and PLS) using the Same Data (동일 데이터를 이용한 구조방정식(AMOS, LISREL and PLS) 툴 간의 비교분석)

  • Nam, Soo-tai;Kim, Do-goan;Jin, Chan-yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.131-134
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    • 2018
  • Structural equation modeling is pointing to statistical procedures that simultaneously perform path analysis and confirmatory factor analysis. Today, this statistical procedure is an essential tool for researchers in the social sciences. There are as (AMOS, LISREL and PLS) representative tools that can perform structural equation modeling analysis. AMOS provides a convenient graphical user interface for beginners to use. PLS has the advantage of not having a constraint on normal distribution as well as a graphical user interface. Therefore, we compared and analyzed the three most commonly used tools in social sciences. This study suggests practical and theoretical implications based on the results.

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Exploring the Types of AI Platforms for Creative Activities and How to Use Them (창작활동을 위한 인공지능 플랫폼의 종류와 활용방안 탐색)

  • Park, Ju-Yeon;Ahn, Su-Jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.361-364
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    • 2022
  • This study was carried out for the purpose of Exploring the types of AI platforms for creative activities and how to use them. In order to learn AI in the fields of art creation and music creation, which are representative areas of creative activity, types of AI platforms that can experience AI and perform simple programming were investigated. In addition, the utilization plan was presented so that each AI platform can be used to express students' ideas abundantly and to enhance their creativity. Through this, it is meaningful to suggest that the AI platform can be used as a teaching aid to enhance students' expressive power and creativity in creative activities.

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Action Realization of Modular Robot Using Memory and Playback of Motion (동작기억 및 재생 기능을 이용한 모듈라 로봇의 다양한 동작 구현)

  • Ahn, Ki-Sam;Kim, Ji-Hwan;Lee, Bo-Hee
    • Journal of Convergence for Information Technology
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    • v.7 no.6
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    • pp.181-186
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    • 2017
  • In recent years, robots have been actively used for children's creativity learning and play, but most robots have a stereotyped form and have a high dependency on the program, making it difficult to learn creativity and play. In order to compensate for these drawbacks, We have created a robot that can easily and reliably combine each other. The robot can memorize the desired operation and execute the memorized operation by using one button. Also, in case multiple modules are combined, pressing the button once on any module makes it possible to easily adjust the operation of all the combined modules. In order to verify the actual operation, two, three, and five modules are combined to demonstrate the usefulness of the proposed structure and algorithm by implementing a gobbling motion and a walking robot. It is required to study intelligent modular robots that can control over the Internet by supplementing the wireless connection method.

A Study on the Teaching-Learning Methods for Improvement of Creativity on Information Science Applying Project-based Learning (정보과학 창의성 향상을 위한 프로젝트 기반 교수-학습 방법에 대한 연구)

  • Kim, Hosook;Kim, Hyoungseok
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.529-540
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    • 2014
  • We propose an efficient information science teaching-learning method to improve information-scientific creativity of mathematically and scientifically gifted students. The students are able to improve their creative problem solving and team-work abilities through team project work to resolve a variety of application problem in real world. In the pursuit of this purpose, we designed a new two-stage information science learning method consisted of the standard stage and the application stage, and a new systemic project process. Moreover, we applied small-scale cooperation learning strategies and a multi-dimensional assessment system. The analysis on our proposed model shows that there is a remarkable achievement of educational objectives on cognitive capability, social and affective ability of information science creativity.