• Title/Summary/Keyword: Engine Modeling

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Study on Co-Simulation Method of Dynamics and Guidance Algorithms for Strap-Down Image Tracker Using Unity3D (Unity3D를 이용한 스트랩 다운 영상 추적기의 동역학 및 유도 법칙 알고리즘의 상호-시뮬레이션 방법에 관한 연구)

  • Marin, Mikael;Kim, Taeho;Bang, Hyochoong;Cho, Hanjin;Cho, Youngki;Choi, Yonghoon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.46 no.11
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    • pp.911-920
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    • 2018
  • In this study, we performed a study to track the angle between the guided weapon and the target by using the strap-down image seeker, and constructed a test bed that can simulate it visually. This paper describes a method to maintain high-performance feature distribution in the implementation of sparse feature tracking algorithm such as Lucas Kanade's optical flow algorithm for target tracking using image information. We have extended the feature tracking problem to the concept of feature management. To realize this, we constructed visual environment using Unity3D engine and developed image processing simulation using OpenCV. For the co-simulation, dynamic system modeling was performed with Matlab Simulink, the visual environment using Unity3D was constructed, and computer vision work using OpenCV was performed.

The User Experience Design of Virtual and Augmented Reality for Environmental and Ecological Information - Focusing on the Conservatory of Seoul Botanic Park - (환경생태정보 전달을 위한 가상·증강현실 사용자 경험디자인 연구 - 서울식물원 온실을 중심으로 -)

  • Zoh, Kyung Jin;Lee, Yumi;Song, Youngkeun;Jeong, Wookju
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.25 no.2
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    • pp.69-84
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    • 2022
  • The purpose of this research is to examine the user experience design that effectively exhibits botanical information through a virtual habitat built with 3D modeling and scanning data for the conservatory at Seoul Botanic Park. Seoul Botanic Park's conservatory contains environmental and ecological information on the wide spectrum of diverse plants under twelve cities all over the world. However, the exhibition method, which focuses on maps and information boards, has limitations in delivering diverse plant and habitat information to visitors. Virtual and augmented reality can be used as an effective tool for educating and experiencing the contents of various plant species as it can convey the ecological and environmental conditions of the habitat and local culture at diverse levels. This study experimented with constructing virtual habitats using the Unreal Engine and effectively communicating various botanical information through the interaction. With the introduction of a virtual habitat, we intend to enhance the user experience of park visitors and ultimately explore the possibility of using virtual and augmented reality to convey multi-layered environmental and ecological information of landscape.

Energy Performance and Cost Assessment for Implementing GroundSource Heat Pump System in Military Building (군사시설 내 지열 히트펌프 시스템 적용에 따른 에너지 성능과 비용 절감 효과 평가)

  • Byonghu Sohn;Kyung Joo Cho;Dong Woo Cho
    • Journal of the Korean Society for Geothermal and Hydrothermal Energy
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    • v.18 no.4
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    • pp.45-57
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    • 2022
  • The Ministry of National Defense of the Republic of Korea is showing a lot of interest in net zero-energy buildings (NZEBs) to reduce energy consumption of military facilities and to promote green growth policy in military sector. The application of building passive technologies and renewable energies is essential to achieving NZEBs. This paper analyzed energy performance and energy cost on the conventional heating and cooling system (baseline scenario) and three different alternative scenarios (ALT 1, ALT 2 and ALT 3) applied in a hypothetical military building. A building modeling and simulation software (DesignBuilder V6.1) with EnergyPlus calculation engine was used to calculate the energy consumption for each scenario. Overall, when the GSHPs are applied to both space airconditioning and domestic hot water (DHW) production, Alt-2 and Alt-3, the amount of energy consumption for target building can be greatly reduced. In addition, when the building envelope performance is increased like Alt-3, the energy consumption can be further reduced. The annual energy cost analysis showed that the baseline was approximately 161 million KRW, while Alt-3 was approximately 33 million KRW. Therefore, it was analyzed that the initial construction cost increase could be recovered within about 6.7 years for ALT 3. The results of this study can help decision-makers to determine the optimal strategy for implementing GSHP systems in military buildings through energy performance and initial construction cost assessment.

A study on intelligent services using 3D modeling (3차원 모델링을 적용한 지능형 서비스에 관한 연구)

  • Eunji Kim;Lee ByongKwon
    • Journal of Digital Policy
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    • v.2 no.2
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    • pp.1-6
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    • 2023
  • This thesis was developed so that users can access tourism services more easily by utilizing Unity based on the metaverse. The core function and environment of the program were created using Unity, a game production tool, to create a virtual space. In the virtual space, it is implemented so that the tourist service can be used from various angles and positions through NPCs to which control and camera viewpoints are applied. This project is a content that allows you to visit tourist attractions in a virtual world without going to the site by using virtual reality technology. The background and goal of the project is to make it into a game form using a UI frame and fuse it into a simple game form to add fun elements to enable virtual reality tourist experience applying game for tourist attraction publicity.

The Design and Implementation of an Elevator 3D Model Simulator Framework based on Unreal Engine (언리얼엔진 기반 승강기 3D모델 시뮬레이터 프레임워크 설계 및 구현)

  • Woon-Yong Kim
    • Convergence Security Journal
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    • v.23 no.2
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    • pp.67-74
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    • 2023
  • An elevator is a mechanical and electronic device composed of about 20,000 various parts, and is systematically operated with a close relationship with each other. By intuitively understanding this complex elevator structure and efficiently recognizing the operating model, it will be possible to increase the understanding of the elevator system and the efficiency of maintenance. The existing elevator management system is a process of collecting and understanding information based on data generated from elevators, and has a structure that lacks efficiency in expressing and managing real-world information during elevator maintenance. Therefore, this paper proposes a simulator framework that can operate efficiently based on the actual elevator model. By constructing the recognition of specific objects through a 3D-based service model and visualizing the operation process, it will be possible to enhance the understanding of the structure and operation required for elevator operation. To this end, the core components of the elevator system are identified, the relationship between them and the operating method are visualized, and a simulator is implemented. Based on this, it will be possible to provide a realistic information management and operating environment in virtual space and real platform.

Climate change impact on seawater intrusion in the coastal region of Benin

  • Agossou, Amos;Yang, Jeong-Seok
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.157-157
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    • 2022
  • Recent decades have seen all over the world increasing drought in some regions and increasing flood in others. Climate change has been alarming in many regions resulting in degradation and diminution of available freshwater. The effect of global warming and overpopulation associated with increasing irrigated farming and valuable agricultural lands could be particularly disastrous for coastal areas like the one of Benin. The coastal region of Benin is under a heavy demographic pressure and was in the last decades the object of important urban developments. The present study aims to roughly study the general effect of climate change (Sea Level Rise: SLR) and groundwater pumping on Seawater intrusion (SWI) in Benin's coastal region. To reach the main goal of our study, the region aquifer system was built in numerical model using SEAWAT engine from Visual MODFLOW. The model is built and calibrated from 2016 to 2020 in SEAWAT, and using WinPEST the model parameters were optimized for a better performance. The optimized parameters are used for seawater intrusion intensity evaluation in the coastal region of Benin The simulation of the hydraulic head in the calibration period, showed groundwater head drawdown across the area with an average of 1.92m which is observed on the field by groundwater level depletion in hand dug wells mainly in the south of the study area. SWI area increased with a difference of 2.59km2 between the start and end time of the modeling period. By considering SLR due to global warming, the model was stimulated to predict SWI area in 2050. IPCC scenario IS92a simulated SLR in the coastal region of Benin and the average rise is estimated at 20cm by 2050. Using the average rise, the model is run for SWI area estimation in 2050. SWI area in 2050 increased by an average of 10.34% (21.04 km2); this is expected to keep increasing as population grows and SLR.

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Study on Management of Water Pipes in Buildings using Augmented Reality (증강현실을 이용한 건물의 수도관 관리 방안 연구)

  • Sang-Hyun Park
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1229-1238
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    • 2023
  • Digital twin is a technology that creates a virtual space that replicates the real world and manages the real world efficiently by integrating the real and virtual spaces. The digital twin concept for water facilities is to effectively manage water pipes in the real world by implementing them in a virtual space and augmenting them to the interior space of the building. In the proposed method, the Unity 3D game engine is used to implement the application of digital twin technology in the interior of a building. The AR Foundation toolkit based on ARCore is used as the augmented reality technology for our Digital Twin implementation. In digital twin applications, it is essential to match the real and virtual worlds. In the proposed method, 2D image markers are used to match the real and virtual worlds. The Unity shader program is also applied to make the augmented objects visually realistic. The implementation results show that the proposed method is simple but accurate in placing water pipes in real space, and visually effective in representing water pipes on the wall.

A Study on the Development of High Sensitivity Collision Simulation with Digital Twin (디지털 트윈을 적용한 고감도 충돌 시뮬레이션 개발을 위한 연구)

  • Ki, Jae-Sug;Hwang, Kyo-Chan;Choi, Ju-Ho
    • Journal of the Society of Disaster Information
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    • v.16 no.4
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    • pp.813-823
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    • 2020
  • Purpose: In order to maximize the stability and productivity of the work through simulation prior to high-risk facilities and high-cost work such as dismantling the facilities inside the reactor, we intend to use digital twin technology that can be closely controlled by simulating the specifications of the actual control equipment. Motion control errors, which can be caused by the time gap between precision control equipment and simulation in applying digital twin technology, can cause hazards such as collisions between hazardous facilities and control equipment. In order to eliminate and control these situations, prior research is needed. Method: Unity 3D is currently the most popular engine used to develop simulations. However, there are control errors that can be caused by time correction within Unity 3D engines. The error is expected in many environments and may vary depending on the development environment, such as system specifications. To demonstrate this, we develop crash simulations using Unity 3D engines, which conduct collision experiments under various conditions, organize and analyze the resulting results, and derive tolerances for precision control equipment based on them. Result: In experiments with collision experiment simulation, the time correction in 1/1000 seconds of an engine internal function call results in a unit-hour distance error in the movement control of the collision objects and the distance error is proportional to the velocity of the collision. Conclusion: Remote decomposition simulators using digital twin technology are considered to require limitations of the speed of movement according to the required precision of the precision control devices in the hardware and software environment and manual control. In addition, the size of modeling data such as system development environment, hardware specifications and simulations imitated control equipment and facilities must also be taken into account, available and acceptable errors of operational control equipment and the speed required of work.

Vegetation classification based on remote sensing data for river management (하천 관리를 위한 원격탐사 자료 기반 식생 분류 기법)

  • Lee, Chanjoo;Rogers, Christine;Geerling, Gertjan;Pennin, Ellis
    • Proceedings of the Korea Water Resources Association Conference
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    • 2021.06a
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    • pp.6-7
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    • 2021
  • Vegetation development in rivers is one of the important issues not only in academic fields such as geomorphology, ecology, hydraulics, etc., but also in river management practices. The problem of river vegetation is directly connected to the harmony of conflicting values of flood management and ecosystem conservation. In Korea, since the 2000s, the issue of river vegetation and land formation has been continuously raised under various conditions, such as the regulating rivers downstream of the dams, the small eutrophicated tributary rivers, and the floodplain sites for the four major river projects. In this background, this study proposes a method for classifying the distribution of vegetation in rivers based on remote sensing data, and presents the results of applying this to the Naeseong Stream. The Naeseong Stream is a representative example of the river landscape that has changed due to vegetation development from 2014 to the latest. The remote sensing data used in the study are images of Sentinel 1 and 2 satellites, which is operated by the European Aerospace Administration (ESA), and provided by Google Earth Engine. For the ground truth, manually classified dataset on the surface of the Naeseong Stream in 2016 were used, where the area is divided into eight types including water, sand and herbaceous and woody vegetation. The classification method used a random forest classification technique, one of the machine learning algorithms. 1,000 samples were extracted from 10 pre-selected polygon regions, each half of them were used as training and verification data. The accuracy based on the verification data was found to be 82~85%. The model established through training was also applied to images from 2016 to 2020, and the process of changes in vegetation zones according to the year was presented. The technical limitations and improvement measures of this paper were considered. By providing quantitative information of the vegetation distribution, this technique is expected to be useful in practical management of vegetation such as thinning and rejuvenation of river vegetation as well as technical fields such as flood level calculation and flow-vegetation coupled modeling in rivers.

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Smart Ship Container With M2M Technology (M2M 기술을 이용한 스마트 선박 컨테이너)

  • Sharma, Ronesh;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.3
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    • pp.278-287
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    • 2013
  • Modern information technologies continue to provide industries with new and improved methods. With the rapid development of Machine to Machine (M2M) communication, a smart container supply chain management is formed based on high performance sensors, computer vision, Global Positioning System (GPS) satellites, and Globle System for Mobile (GSM) communication. Existing supply chain management has limitation to real time container tracking. This paper focuses on the studies and implementation of real time container chain management with the development of the container identification system and automatic alert system for interrupts and for normal periodical alerts. The concept and methods of smart container modeling are introduced together with the structure explained prior to the implementation of smart container tracking alert system. Firstly, the paper introduces the container code identification and recognition algorithm implemented in visual studio 2010 with Opencv (computer vision library) and Tesseract (OCR engine) for real time operation. Secondly it discusses the current automatic alert system provided for real time container tracking and the limitations of those systems. Finally the paper summarizes the challenges and the possibilities for the future work for real time container tracking solutions with the ubiquitous mobile and satellite network together with the high performance sensors and computer vision. All of those components combine to provide an excellent delivery of supply chain management with outstanding operation and security.