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http://dx.doi.org/10.15683/kosdi.2020.12.31.813

A Study on the Development of High Sensitivity Collision Simulation with Digital Twin  

Ki, Jae-Sug (Department of Sports ICT Convergence Sangmyung University)
Hwang, Kyo-Chan (Department of Sports ICT Convergence Sangmyung University)
Choi, Ju-Ho (Future Innovation Convergence Technology Research Institute Sangmyung University)
Publication Information
Journal of the Society of Disaster Information / v.16, no.4, 2020 , pp. 813-823 More about this Journal
Abstract
Purpose: In order to maximize the stability and productivity of the work through simulation prior to high-risk facilities and high-cost work such as dismantling the facilities inside the reactor, we intend to use digital twin technology that can be closely controlled by simulating the specifications of the actual control equipment. Motion control errors, which can be caused by the time gap between precision control equipment and simulation in applying digital twin technology, can cause hazards such as collisions between hazardous facilities and control equipment. In order to eliminate and control these situations, prior research is needed. Method: Unity 3D is currently the most popular engine used to develop simulations. However, there are control errors that can be caused by time correction within Unity 3D engines. The error is expected in many environments and may vary depending on the development environment, such as system specifications. To demonstrate this, we develop crash simulations using Unity 3D engines, which conduct collision experiments under various conditions, organize and analyze the resulting results, and derive tolerances for precision control equipment based on them. Result: In experiments with collision experiment simulation, the time correction in 1/1000 seconds of an engine internal function call results in a unit-hour distance error in the movement control of the collision objects and the distance error is proportional to the velocity of the collision. Conclusion: Remote decomposition simulators using digital twin technology are considered to require limitations of the speed of movement according to the required precision of the precision control devices in the hardware and software environment and manual control. In addition, the size of modeling data such as system development environment, hardware specifications and simulations imitated control equipment and facilities must also be taken into account, available and acceptable errors of operational control equipment and the speed required of work.
Keywords
Simulation; Collision Check; Digital Twin; Collision Experiment; Virtual Environment;
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Times Cited By KSCI : 4  (Citation Analysis)
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