• Title/Summary/Keyword: Engagement Control System

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The Functional Relationship of C2 System Enhancement and Combat Effectiveness Using Schutzer's C2 Theory and Measures of Effectiveness (Schutzer의 C2 효과측정 모델을 이용한 지휘통제체계 강화와 전투효과의 함수적 상관관계)

  • Lee, Jae-Yeong;Shin, Chul
    • Journal of Korean Institute of Industrial Engineers
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    • v.30 no.1
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    • pp.65-75
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    • 2004
  • The enhancement of C2(Command and Control) system will increase effectiveness of individual force power in combat engagement. Especially, available time of a given engaging force and information accuracy are the most influencing factors to increment of combat effectiveness after enhancement of C2 system. In this paper, by using Schutzer's C2 Theory and Measures of Effectiveness, we developed several analytical functions representing the relationships between C2 system enhancement and two most critical variables, available time and information accuracy. As a result of functional analysis, we showed C2 system enhancement and combat effectiveness have positive and non-linear relationship. The higher level of C2 system be required, the better combat effectiveness of force power can be obtained. Additionally, we proposed a proposition that the combat effectiveness of C2 system is more sensitive to available time than to information accuracy, which might be very important issue for further research in this field.

A study on the three-dimensional display of onboard training for Naval Combat System. (함정 전투체계 모의훈련 시나리오 3차원 전시방안 연구)

  • Lee, SuHoon;Ahn, JinSu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.62-65
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    • 2022
  • NCS(Naval Combat System) is a system that maximizes the combat effectiveness for the naval ships by providing track detection, tracking, thereat analysis, engagement, hit assessment and many other capabilities using ship integrated heterogeneous sensor and weapon systems. In order to achieve the purpose of the NCS, every crew is require to be proficient in the operation of NCS. In accordance with the goal, NCS provides a onboard training function, and the crew conducts system operation proficiency and teamwork training on the ship. Training instructors for control training should have a high standard of training environment control and monitoring capabilities, which need to be studied. This paper studies a 3D display method for visualizing the training situation of training instructors.

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The LVC Linkage for the Interoperability of the Battle Lab (Battle Lab에서의 상호운용성을 위한 LVC 연동방안)

  • Yun, Keun-Ho;Shim, Shin-Woo;Lee, Dong-Joon
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.81-88
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    • 2012
  • In the M&S filed, The Battle Lab is available for acquisition, design, development tool, validation test, and training in the weapon system of development process. Recently, the Battle Lab in the military of Korea is still in an early stage, in spite of importance of battle lab construction. In the environment of network centric warfare, a practical use of the M&S which is connecting live, virtual and constructive model can be applied to all field of System Engineering process. It is necessary thar the Battle Lab is not restricted by time and space, and is possible for the technical implementation. In this paper, to guarantee the interoperability of live and virtual simulation, virtual simulators connect live simulators by using the tactical data link. To guarantee the interoperability of virtual and constructive simulation, both virtual simulators and constructive simulators use the RTI which is the standard tool of M&S. We propose the System that constructed the Air Defence Battle Lab. In case of the approach of target tracks, The Air Defence Battle Lab is the system for the engagement based on a command of an upper system in the engagement weapon system. Constructive simulators which are target track, missile, radar, and launcher simulator connect virtual simulators which are MCRC, battalion, and fire control center simulators using the RPR-FOM 1.0 that is a kind of RTI FOM. The interoperability of virtual simulators and live simulators can be guaranteed by the connection of the tactical data links which are Link-11B and ATDL-1.

Modeling and Analysis of Cooperative Engagements with Manned-Unmanned Ground Combat Systems (무인 지상 전투 체계의 협동 교전 모델링 및 분석)

  • Han, Sang Woo;Pyun, Jai Jeong
    • Journal of the Korea Society for Simulation
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    • v.29 no.2
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    • pp.105-117
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    • 2020
  • Analysis of combat effectiveness is required to consider the concept of tactical cooperative engagement between manned-unmanned weapon systems, in order to predict the required operational capabilities of future weapon systems that meets the concept of 'effect-based synchronized operations.' However, analytical methods such as mathematical and statistical models make it difficult to analyze the effects of complex systems under nonlinear warfare. In this paper, we propose a combat simulation model that can simulate the concept of cooperative engagement between manned-unmanned combat entities based on wireless communications. First, we model unmanned combat entities, e.g., unmanned ground vehicles and drones, and manned combat entities, e.g., combatants and artillery, considering the capabilities required by the future ground system. We also simulate tactical behavior in which all entities perform their mission while sharing battlefield situation information through wireless communications. Finally we explore the feasibility of the proposed model by analyzing combat effectiveness such as target acquisition rate, remote control success rate, reconnaissance lead time, survival rate, and enemy's loss rate under a small-unit armor reconnaissance scenario. The proposed model is expected to be used in war-game combat experiments as well as analysis of the effects of manned-unmanned ground weapons.

Development of concentration measurement system in online education based on OpenCV (온라인 교육을 위한 OpenCV 기반 집중도 측정 시스템 개발)

  • Yim, Dae-Geun;Koh, Kyu Han;Jo, Jaechoon
    • Journal of Convergence for Information Technology
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    • v.10 no.11
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    • pp.195-201
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    • 2020
  • There have been many developments and innovations in the educational environments in line with the rapidly evolving information age. E-Learning is a representative example of this rapid evolution. However, E-Learning is challenging to maintain students' concentration because of the low engagement level and limited interactions between instructors and students. Additionally, instructors have limitations in identifying learners' concentration. This paper proposes a system that can measure E-learning users' concentration levels by detecting the users' eyelid movement and the top of the head. The system recognizes the eyelid and the top of the head and measures the learners' concentration level. Detection of the eyelid and the top of the head triggers an event to assess the learners' concentration level based on the users' response. After this process, the system provides a normalized concentration score to the instructor. Experiments with experimental groups and control groups were conducted to verify and validate the system, and the concentration score showed more than 90% accuracy.

A Computation Method for Time of Flight in the Anti-Aircraft Gun Fire Control System (대공화기 탄자비행시간 계산 기법)

  • Kim, Jaehun;Kim, Euiwhan;Yu, Sukjin;Kim, Sungho
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.11
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    • pp.361-368
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    • 2015
  • In AAGFCS the effective range is regarded as a range for the bullet's speed exceeding the speed of sound to damage the stationary target. Hence the real engagement range might be extended over the effective range for the approaching target since bullet's relative speed to the target increases depending on the approaching speed. However previous TOF equations have good computation accuracy within the effective range only, and they can not be used above that range due to their bad accuracy. We propose an accurate TOF computation method which can be used both within and above the effective range in real time. Some simulation results are shown to demonstrate usefulness of our algorithm for the 30mm projectile.

User Experience Study on First Aid Training Using Virtual Reality

  • Narmeen Alhyari;Shaidah Jusoh
    • International Journal of Computer Science & Network Security
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    • v.24 no.8
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    • pp.21-31
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    • 2024
  • This study investigates the user experience (UX) of first aid training using virtual reality (VR) technology. As VR continues to be adopted for educational and training purposes, it is important to understand how learners perceive and engage with this medium for developing critical skills, such as first aid. In this study, we developed a VR application called "VR First Aid" that includes training modules on three emergency scenarios: heatstroke, shock, and seizure. The application has both tutorial and hands-on training components. We conducted a UX study by administering a questionnaire to participants. The UX of learning through the VR application was then compared to using a traditional e-book format. Results indicate that participants perceived stronger internal behavior control with the e-book but reported better confirmation, engagement, enjoyment, and intention to use when training with the VR system. Gender differences were also explored, revealing that female participants expressed greater interest in learning through the VR platform compared to male participants. These findings provide insights into the strengths and limitations of VR-based first aid training compared to traditional methods. Implications for the design and deployment of VR training systems are discussed, with a focus on optimizing the learner experience and learning outcomes.

Approximate Dynamic Programming Based Interceptor Fire Control and Effectiveness Analysis for M-To-M Engagement (근사적 동적계획을 활용한 요격통제 및 동시교전 효과분석)

  • Lee, Changseok;Kim, Ju-Hyun;Choi, Bong Wan;Kim, Kyeongtaek
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.50 no.4
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    • pp.287-295
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    • 2022
  • As low altitude long-range artillery threat has been strengthened, the development of anti-artillery interception system to protect assets against its attacks will be kicked off. We view the defense of long-range artillery attacks as a typical dynamic weapon target assignment (DWTA) problem. DWTA is a sequential decision process in which decision making under future uncertain attacks affects the subsequent decision processes and its results. These are typical characteristics of Markov decision process (MDP) model. We formulate the problem as a MDP model to examine the assignment policy for the defender. The proximity of the capital of South Korea to North Korea border limits the computation time for its solution to a few second. Within the allowed time interval, it is impossible to compute the exact optimal solution. We apply approximate dynamic programming (ADP) approach to check if ADP approach solve the MDP model within processing time limit. We employ Shoot-Shoot-Look policy as a baseline strategy and compare it with ADP approach for three scenarios. Simulation results show that ADP approach provide better solution than the baseline strategy.

Multi-sensor Intelligent Robot (멀티센서 스마트 로보트)

  • Jang, Jong-Hwan;Kim, Yong-Ho
    • The Journal of Natural Sciences
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    • v.5 no.1
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    • pp.87-93
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    • 1992
  • A robotically assisted field material handling system designed for loading and unloading of a planar pallet with a forklift in unstructured field environment is presented. The system uses combined acoustic/visual sensing data to define the position/orientation of the pallet and to determine the specific locations of the two slots of the pallet, so that the forklift can move close to the slot and engage it for transport. In order to reduce the complexity of the material handling operation, we have developed a method based on the integration of 2-D range data of Poraloid ultrasonic sensor along with 2-D visual data of an optical camera. Data obtained from the two separate sources complements each other and is used in an efficient algorithm to control this robotically assisted field material handling system . Range data obtained from two linear scannings is used to determine the pan and tilt angles of a pallet using least mean square method. Then 2-D visual data is used to determine the swing angle and engagement location of a pallet by using edge detection and Hough transform techniques. The limitations of the pan and tilt orientation to be determined arc discussed. The system developed is evaluated through the hardware and software implementation. The experimental results are presented.

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A Converting Method to Simulate DEVS Models on AddSIM (컴포넌트기반 체계모의환경(AddSIM)에서 실행하기 위한 DEVS 모델 변환 방법)

  • Kim, Dohyung;Oh, Hyunshik;Park, Juhye;Park, Samjoon
    • KIISE Transactions on Computing Practices
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    • v.21 no.7
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    • pp.488-493
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    • 2015
  • An AddSIM(Adaptive distributed and parallel Simulation environment for Interoperable and reusable Models) is an integrated engagement simulation environment with high-resolution weapon system models for estimation and analysis of their performance and effectiveness. AddSIM can simultaneously handle the continuous dynamical system models based on continuous time, and command, control(C2) and network system models based on a discrete event. To accommodate legacies based on DEVS(Discrete Event System Specification) modeling, DEVS legacies must first be converted into AddSIM models. This paper describes how to implement DEVS models on AddSIM. In this study a method of mapping from hierarchical DEVS models to AddSIM players was developed: The hierarchical DEVS model should be flattened into a one layered model and four DEVS functions of the model, external transition, internal transition, output and time advance, should be mapped into functions of the AddSIM player.