• Title/Summary/Keyword: Engagement Control System

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Gun-oriented Engagement Simulation System (함포교전 시뮬레이션 시스템)

  • Lee, Dong-Hoon;Kim, Cheol-Ho;Kim, Tae-Su
    • Journal of the Korea Institute of Military Science and Technology
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    • v.10 no.1
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    • pp.78-85
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    • 2007
  • A gun is still one of the major weapons of a combat ship. To assess the ship's fire control capability which is influenced by tracking system, fire control algorithm, gun, the ship itself, target behavior, environment and engagement situation, simulation system for gun-oriented engagement for surface ship is needed. This paper proposes the process for designing and implementing a gun-oriented engagement simulation system using DEVS(Discrete Event Simulation Specification), which is a formalism based on the set theory. It consists of the following activities : 1) analyzing the characteristics of a gun-oriented engagement, 2) constructing the deterministic model of the combat ship of study with DEVS, 3) modeling properties of each entity showing as stochastic errors. With this process, the gun-oriented engagement simulation system is developed and applied for the combat system under development.

User Intervention for Controllable Engagement Simulation System (교전급 시뮬레이션 시스템의 통제를 위한 사용자 개입)

  • Ham, Won K.;Chung, Yongho;Park, Sang C.
    • Journal of Korean Institute of Industrial Engineers
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    • v.39 no.6
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    • pp.473-479
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    • 2013
  • This paper introduces user intervention to control simulation states during the execution of a simulation for military engagements. In an engagement simulation, it covers both a discrete event system and a continuous state system. Thus a system for the engagement simulation can have numerous simulation states, because there are lots of factors to decide states of an engagement that are derived during an execution of the simulation (e. g. detection probability, moving speed, moving path, and so on). It means both a result and progression of simulations are important outputs. Configuration of an engagement simulation scenario and expectation of simulation states, though, is hindered by the number of generate-able states. In order to solve the obstacle, the engagement simulation system should be controllable by user intervention during a simulation execution. This paper is to define objects of user intervention, and to design control processes of defined objects.

Development of Control Algorithms Considering the Effect of a Control Sampling Period on the Total Amount of Switching for a Switched System (컨트롤 샘플링 주기가 스위칭 시스템의 결합-분리 횟수에 미치는 영향을 고려한 제어 알고리듬 개발)

  • Joung, Jin-Wook;Chung, Lan
    • Journal of the Earthquake Engineering Society of Korea
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    • v.13 no.4
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    • pp.67-76
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    • 2009
  • Recently, the active interaction control (AIC) system was proposed as a semi-active control system. The AIC system consists of a primary structure and an auxiliary structure. The objective of the AIC system is to control the response of the primary structure through engagement and disengagement between the primary and auxiliary structures. Previous switching control algorithms have been shown to be effective in reducing the response of the primary structure. However, they have the main drawback of requiring an excessive engagement-disengagement frequency and high interaction force. In this paper, the regions in which the switching is activated and the regions in which the switching is deactivated are described separately, to effectively determine the engagement or the disengagement. The general relationship between the switching regions and the deactivated switching regions selected according to the engagement-disengagement conditions is described within the newly-developed comprehensive switching framework. The proposed engagement-disengagement conditions are designed within a comprehensive switching framework, to reduce engagement-disengagement frequency and interaction force. Furthermore, the effect of a control sampling period on the AIC system is explained in terms of the engagement-disengagement frequency. The effectiveness of the proposed algorithms and the effect of the control sampling period are considered for a single degree of freedom model under free vibration. It is observed that increasing the duration of stay by using a large control sampling period prevents the AIC system from activating the possible chance of switching. The proposed algorithms are shown to be effective, both in restricting ineffective switching and in reducing interaction force.

Development of the Distributed Real-time Simulation System Based on HLA and DEVS (DEVS형식론을 적응한 HLA기반의 분산 실시간 시뮬레이션 시스템 개발)

  • Kim, Ho-Jeong;Lee, Jae-Hyun;Cho, Kil-Seok
    • Journal of the Korea Institute of Military Science and Technology
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    • v.9 no.3
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    • pp.25-32
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    • 2006
  • Weapon systems composed of several subsystems execute various engagement missions in distributed combat environments in cooperation with a large number of subordinate/adjacent weapon systems as well as higher echelons through tactical data links. Such distributed weapon systems require distributed real-time simulation test beds to integrate and test their operational software, analyze their performance and effects of cooperated engagement, and validate their requirement specifications. These demands present significant challenges in terms of real-time constraints, time synchronization, complexity and development cost of an engagement simulation test bed, thus necessitate the use of high-performance distributed real-time simulation architectures, and modeling and simulation techniques. In this paper, in order to meet these demands, we presented a distributed real-time simulation system based on High Level Architecture(HLA) and Discrete Event System Specification(DEVS). We validated its performance by using it as a test bed for developing the Engagement Control System(ECS) of a surface-to-air missile system. The proposed technique can be employed to design a prototype or model of engagement-level distributed real-time simulation systems.

Reliability Analysis of The Mission-Critical Engagement Control Computer Using Active Sparing Redundancy (ASR 기법을 적용한 임무지향 교전통제 컴퓨터의 신뢰도 분석)

  • Shin, Jin-Beom;Kim, Sang-Ha
    • The KIPS Transactions:PartA
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    • v.15A no.6
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    • pp.309-316
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    • 2008
  • The mission-critical engagement control computer for air defense has to maintain its operation without any fault for a long mission time. The mission performed by large-scale and complex embedded software is extremely critical in terms of dependability and safety of computer system, and it is very important that engagement control computer has high reliability. The engagement control computer was implemented using four processors. The distributed computer composed of four processors quarantees the dependability and safety, and ASR fault-tolerant technique applied to each processor guarantees the reliability. In this paper, the mechanism and performance of ASR fault-tolerant technique are analysed. And MTBF, reliability, availability, and cost-effectiveness for ASR, DMR and TMR techniques applied to the engagement control computer are analysed. The mission-critical engagement control computer using software-based ASR fault-tolerant technique provides high reliability and fast recovery time at a low cost. The mission reliability of the engagement control computer using ASR technique in 4 processors board is almost same the reliability of the computer using TMR technique in 6 processors board. ASR technique is most suitable to the mission-critical engagement control computer.

Development of the Engagement Control Software Architecture Based on UML 2.0 Model (UML 2.0 모델 기반의 교전통제 소프트웨어 아키텍처 개발)

  • Yoo, Myong-Hwan;Bae, Jung-Il;Shin, Jin-Hwa;Cho, Kil-Seok
    • Journal of the Korea Institute of Military Science and Technology
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    • v.10 no.4
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    • pp.20-29
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    • 2007
  • The engagement control software embedded in the weapon control computer of the fire control center for air defense missile system is large-scale real-time software. The use of typical software development methodologies is not appropriate to develop such large-scale embedded software in terms of reusability, reliability, and productivity for the reason that it is significantly complicated, and highly dependent on hardware platforms and developers. In this paper, a model-based software architecture using components based on UML 2.0 for the engagement control software is presented in order to solve these problems. This software architecture is verified using the black-box test, the scenario-based test, and the Ethernet packet monitoring test methods. The results demonstrate that the developed software architecture can be employed to enhance reusability, maintainability, and productivity of large-scale embedded software.

An Analysis Study about Relationship between Ballistic Coefficient and Accuracy of Predicted Intercept Point of Super-High Speed Targets (초고속 표적의 탄도계수와 예상요격지점 정확도의 상관관계 분석 연구)

  • Lee, Dong-Gwan;Cho, Kil-Seok;Shin, Jin-Hwa;Kim, Ji-Eun
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.2
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    • pp.265-274
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    • 2014
  • A recent air defense missile system(ADMS) is required to have a capability to intercept super-high speed targets such as tactical ballistic missiles(TBMs) by performing engagement control efficiently. The air defense missile system should be ready to engage the TBMs as soon as the ADMS detects TBMs because falling velocity of TBM is very high and remaining time interval to engage TBM is very short. As a result, the ADMS has to predict the trajectories of TBMs accurately with estimated states of dynamics to generate predicted intercept point(PIP). In addition, it is needed to engage TBMs accurately via transmitting the obtained PIP data to the corresponding intercept missiles. In this paper, an analysis about the relationship between ballistic coefficient and PIP accuracy which is depending on geodetic height of the first detection of TBM is included and an issue about effective engagement control for the TBM is considered.

A Study on the Analysis of Combat Effectiveness of the Army C2A System (육군 방공자동화체계 전투효과 분석에 관한 연구)

  • Choi Woo-Chan;Lee Jea-Young
    • Journal of the military operations research society of Korea
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    • v.30 no.2
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    • pp.63-80
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    • 2004
  • This paper develops a methodology which can be used to quantify the combat effectiveness of the army C2A system by modifying C2 theory and using Air Defense Engagement Simulation. In this paper, by using Schutzer's C2 theory and Measures of Effectiveness, we modified the MOE formula he designed. Because the combat effectiveness by enhancement of C2(Command and Control) system will increase combat power of individual asset independently. In addition, we developed simulation analysis of air defense scenario by using Air Defense Engagement Simulation. The results show that modified the MOE formula is proper as compared with Air Defense Engagement Simulation method. The combat effectiveness can be obtained as a result of improved probability of detection and information accuracy through real-time information sharing and coordination by C2A system.

Impact of MOPs on Effectiveness for M-to-M Engagement with the Counter Long Range Artillery Intercept System (다대다 교전 효과도에 있어서 각 요소 성능의 영향력 연구 - 장사정포 요격체계 시뮬레이션)

  • Yook, Jung Kwan;Hwang, Su Jin;Kim, Tae Gu
    • Journal of the Korea Society for Simulation
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    • v.29 no.3
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    • pp.57-72
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    • 2020
  • To respond to the threat of Long range artillery of North Korea, it is necessary to establish the Korean counter long range artillery intercept system(CLRAIS). The purpose of this study is to study the operational concept of the CLRAIS against the threat of long range artillery of North Korea, and to develop the operational effectiveness process of the CLRAIS. First, we set up the operating concept of the CLRAIS and established the concept of an effectiveness in a many-to-many engagement situation and a process to derive it. Based on this, a tool was developed to analyze the actual effectiveness. In order to find out the factors influencing the effectiveness in many-to-many engagement situations, simulation experiments were performed by combining various variables such as detection assets, engagement control, and launchpad performance. As a result, it was found that in addition to the missile performance, the performance of the detection assets and the engagement control center had a significant impact on the intercept rate and the defense success rate. These findings can be used to understand important indicators in terms of effectiveness in many-to-many engagement situations in the future development of weapon system, and to determine the development direction and target value of each element necessary for the level of defense success rate to be achieved.

An Integrated Control Problem of Secondary Sourcing and Inventory in A Supply Chain (공급체인에 있어서 이차원천과 재고의 통합적 통제에 관한 연구)

  • Kim, Sung-Chul
    • Journal of the Korean Operations Research and Management Science Society
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    • v.32 no.1
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    • pp.93-104
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    • 2007
  • We consider a supply chain where products are shipped to warehouse from manufacturing system to customers. Products are supplied from either in-house regular manufacturing or the secondary source such as subcontractor. The inventory in warehouse is controlled by base-stock policy, that is, whenever a demand arrives from customer, an order is released to the manufacturing system. Unsatisfied demand is backlogged. The manufacturing system is modeled as M/M/s+1/c queueing system, and the orders exceeding the given limit care blocked and lost. The steady state distribution of the outstanding orders and the throughput of the manufacturing system are functions of the level of engagement In the secondary source. There is a profit obtained from throughput and cost not only due to the engagement of the secondary source in the manufacturing system but also inventory positions. We want to maximize the total production profit minus the total cost of the production system by simultaneously determining the optimal level of engagement of the secondary source and the optimal base-stock level of the inventory. We develop two algorithms : one without guarantee of the optimal solution but with the small number of computations, the other optimal but with more computations.