• Title/Summary/Keyword: Emotional contents

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A Study on the Children's Hospital Waiting Room Environmental Graphic Design to Ease Phobic Psychology (심리적 공포 완화를 위한 아동병원 대기공간의 환경 그래픽 디자인 연구)

  • Yin, Xiang-Hua;Zhang, Chao;Yoo, Woo-Jong
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.401-412
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    • 2022
  • Children will present phobic psychology in the special environment in hospital. Therefore, children's psychological emotions should be taken into account in the construction of the hospital environment. After that, the three stages and seven emotional factors which stimulate children's emotions will be summarized and applied to the graphic performance in children's hospitals, so as to alleviate children's fear. Plus, through the analysis of domestic and foreign cases, the graphic representation types of children's hospitals are divided into modern design, illustration design, three-dimensional design, interactive design, and these emotional factors are integrated into the graphic representation for evaluation. Here comes the evaluation results: there are little or no emotional factors in modern design; there are less emotional factors in illustration design and three-dimensional design due to less feelings and experiences. However, the results show that children feel much better from all aspects because there are more emotional factors with the help of interactive design. Based on the above evaluation results, here comes the graphic design guidelines for children's hospital waiting room.

A Study on the Analysis of Influx Factors in Urban Parks Using Data Mining - Focus on Yangjae Citizens' Forest Park - (데이터 마이닝을 활용한 도시공원 유입 요인 분석 연구 - 양재시민의 숲 공원을 대상으로 -)

  • Park Sang Hun
    • Journal of the Korean Regional Science Association
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    • v.39 no.3
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    • pp.35-48
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    • 2023
  • This study analyzed the inflow factors of Yangjae Citizen's Forest Park using social big data generated online. To this end, the applicability of the emotional information analysis method is to be confirmed as a method of analyzing the perception of the city park and confirming the difference in the characteristics and use of the park. The analysis is based on big data, and as the core of the study is keyword network analysis, the methodology of the 'emotional information analysis method' patented by the author was applied. As a result of the analysis, among the influx factors of Yangjae Citizens' Forest recognized by citizens, the most positive emotional factor was derived as a factor related to 'park contents', and the negative emotional factor was derived as a factor related to 'park management'. These research results suggest that more in-depth program development and operation are needed to discover 'park contents' when implementing urban park revitalization support projects in the future

Features musical studies in Korea pop music for gloomy emotional expression (어두운 감성 표현을 위한 한국 대중가요의 음악적 특징연구)

  • Eunji, Park;Lee, Seny
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.93-94
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    • 2014
  • 본 논문은 음악과 감성에 대한 논문이며 다양한 인간의 감성 중 어두운 감성에 대한 연구이다. 이에 따른 가사에 대한 감성표현과 음악적 요소를 활용한 감성표현의 효과적인 방법에 대해 연구하였으며, 어두운 감성을 표현하기 위하여 다양한 요소들이 발견되었다.

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Understanding Customer Values by Analyzing the Contents of Online Hotel Reviews (온라인 호텔이용후기의 질적 내용분석에 의한 고객가치 연구)

  • Lee, Jung-Hun
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.533-546
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    • 2013
  • This study analyzed the contents of online hotel reviews of Benikea hotels. The results were as follows: First, the outstanding customer value were functional value, emotional value, price/value for money and epistemic value, conditional value are next. Social value was not found. Functional value was provoked by the functions of hotel room, room amenities, room view, room cleaness, restaurant service, and hotel staff friendliness as human services. Emotional value was the emotional response to the qualities of hotel's functions. Price/value for money was a perceived value of hotel user by the comparison of what to invest with what to receive. From the results, it can be proposed that hotel should maintain the basic qualities of core functions of hotel.

Development of real-time reactive emotion image contents player system to induce the user's emotion (사용자의 감성을 유도하는 실시간 반응형 감성 이미지 콘텐츠 플레이어 시스템 개발)

  • Lee, Haena;Kim, Dong Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.1
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    • pp.155-161
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    • 2014
  • This study presents the real-time emotion image contents player to induce the user's emotion efficiently. The emotion image contents player was designed to efficiently induce by giving a change in the color, brightness, saturation of image contents corresponded to the user's emotion. In the emotion recognition module, physiological signal of pulse, skin temperature, skin resistance which based on autonomic nervous system were used. The emotion recognition part used physiological signal of pulse, skin temperature, skin resistance based on autonomic nervous system. The image as emotional contents was used with the 9 kinds emotion area classified in international affective picture system(IAPS). As experimental results, the use's emotion that match the image's emotion with the emotion image contents player was derived 10% more accurately. The emotion contents player is expected to increase emotional feeling between users's emotion and contents emotion duo to the real-time emotion reflection.

Emotional Term Thesaurus for the Design Characteristics of Games (게임성 정의를 위한 형용사 시소리스)

  • Hyun, Hye-Jung
    • The Journal of the Korea Contents Association
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    • v.8 no.3
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    • pp.138-145
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    • 2008
  • The development of human-friendly game technologies understanding and responding to human emotion is a very crucial element in designing games. Out of emotion derived from games, this study attempted to define characteristics of games as a meaning representing the degree of reaching the targeted emotion. When examining most of researches regarding emotion, it has been noted that they tried to extract the most representative emotion through the systematization of emotional vocabulary and evaluate it by the association with the design elements in question. However, this definition would be beneficial only to understanding the direction of game entity and it could not express the emotion of concrete and objective players. Therefore, this study attempted to analyze the sense correlation of adjectives so as for emotional expressions to be represented accurately corresponding to players' intention, by using adjective thesaurus for the systematic understanding of such game entity.

Emotional Communication of Minority through Video Typography (Focus on Emotional Communication in Korean Movie) (영상 타이포그라피를 통한 소수자의 감성 커뮤니케이션 연구 (한국영화에서의 감성전달을 중심으로))

  • Kwon, Sang-Oh;Huh, Won-Whoi
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.356-366
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    • 2008
  • In the past, design used to be known as graphic design for printing medium. However, these days, through video media or multimedia, it has expanded to convey information thanks to the innovative development of the computer, which is digital civilization. Now design, through elaborate plans and projects, is acknowledged as creative work for communications appealing to emotion comprehensively and to transmit information effectively. This thesis presented a new methodology of mess communication using various elements such as video typography. Furthermore, reflecting feedback from hearing-unpaired people, theological background well grounded and the way to proceed in the future were also addressed.

CREATING JOYFUL DIGESTS BY EXPLOITING SMILE/LAUGHTER FACIAL EXPRESSIONS PRESENT IN VIDEO

  • Kowalik, Uwe;Hidaka, Kota;Irie, Go;Kojima, Akira
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.267-272
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    • 2009
  • Video digests provide an effective way of confirming a video content rapidly due to their very compact form. By watching a digest, users can easily check whether a specific content is worth seeing in full. The impression created by the digest greatly influences the user's choice in selecting video contents. We propose a novel method of automatic digest creation that evokes a joyful impression through the created digest by exploiting smile/laughter facial expressions as emotional cues of joy from video. We assume that a digest presenting smiling/laughing faces appeals to the user since he/she is assured that the smile/laughter expression is caused by joyful events inside the video. For detecting smile/laughter faces we have developed a neural network based method for classifying facial expressions. Video segmentation is performed by automatic shot detection. For creating joyful digests, appropriate shots are automatically selected by shot ranking based on the smile/laughter detection result. We report the results of user trials conducted for assessing the visual impression with automatically created 'joyful' digests produced by our system. The results show that users tend to prefer emotional digests containing laughter faces. This result suggests that the attractiveness of automatically created video digests can be improved by extracting emotional cues of the contents through automatic facial expression analysis as proposed in this paper.

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The Influence of Social Support Perceived through SNS on Teachers' Adult Attachment and Occupational Satisfaction (SNS를 통해 지각된 사회적 지지가 교사의 성인애착과 직무만족도에 미치는 영향)

  • Baek, Yu-Mi
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.466-475
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    • 2015
  • This study examined the influence of social support perceived through SNS on teachers' adult attachment and occupational satisfaction. In order to do so, survey was conducted on teachers and a total of 103 sets of responses were used for final analysis. As a result of the study on social support perceived through SNS, with regards to adult attachment, it was shown that emotional support, informational support, and instrumental support have influence on attachment anxiety. With regards to attachment avoidance, emotional support was shown to have statistically effective influence. In addition, with regards to influence of social support perceived through SNS on occupational satisfaction, it was shown that emotional support and informational support have effective influence on occupational satisfaction. In conclusion and discussion, the implications and limitations of this study were suggested.

Relation Between Emotional Self-Support and The Level of Subjective Health Recognition of Participators (자활사업 참여자의 주관적 건강인식 수준과 정서적 자활 관계)

  • Kim, EunJa
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.476-488
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    • 2017
  • The object of this study was to survey the relationship between emotional self-support and the level of subjective health recognition of participators in the self support program. The health condition which is recognized subjectively by participators could affect the participation motive and the attitude to the program, and could be connected to the achievement of self-support. Therefore I tried to survey the implications and the relationship between emotional self-support and the level of subjective health recognition in terms of progress for the economic self-support. The objectives were self-support program participators in Wonju, and 127 questionaries were collected. The results of this study were as followings; First, there was the positive relationship between emotional self-support and the level of subjective health recognition. Second, the participation period in the self-support program affected emotional self-support and the level of subjective health recognition negatively, and the affects of the ages were meaningless. The suggestion of this study is that the level of emotional self-support and subjective health recognition could be developed if the emotional and psychological program is developed which makes the conditional pensioners perceive the living attitude and the thoughts to the works positively.