• 제목/요약/키워드: Emotional Stimulus

검색결과 123건 처리시간 0.02초

정서자극이 사상인(四象人)의 뇌파 변화에 미치는 영향 (The Changes of Electroencephalography According to Emotional Stimulus in Sasangin)

  • 이상기;김영원;신동윤;임미경;이자형;송정모;김락형
    • 사상체질의학회지
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    • 제19권2호
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    • pp.113-126
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    • 2007
  • 1. Objectives The objective of this study was to measure the differences of EEG changes accoring to emotional stimulus in Sasangin. 2. Methods 44 healthy volunteers(Soyangin 10, Soeumin 14, Taeumin 20) were participated. Sasang Constitution was diagnosed by Sasang specialist. Volunteers watched horror movie as the emotional stimulus. We recorded EEG data during pre-stimulus rest(120sec), during-stimulus(197sec), rest-stimulus(120sec). Power spectral analysis was done and relitive power and ${\alpha}/{\beta}$ ratio were compared among each groups. 3. Results (1) The mean of relative ${\alpha}$ of Taeumin was significantly decreased according to stimulus compared with Soyagnin. (2) Relative ${\alpha}$ of Soeumin was significantly decreased in T3 area according to stimulus compared with Taeumin. (3) Relative ${\beta}$ of Taeumin group was significantly increased in Fp2 area according to stimulus compared with Soeumin. 4) Relative $high-{\beta}$ of Soyangin group was significantly decreased in F3 by the post-stimulus rest compared with Soeumin. (5) ${\alpha}/{\beta}$ ratio of Soeumin was significantly increased according to stimulus compared with other groups. 4. Conclusions Soyangin showed sensitive changes according to the emotional simulus compared with Soeumin and Taeumin. Above results suggest that the emotional characteristics of Sasangin can be measured by objective methods as by EEG.

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정서유발 자극에 따른 사상인(四象人)의 심박변이도 변화 연구 (Changes of HRV according to Emotional Stimulus in Sasang Constitutional Groups)

  • 이경로;신동윤;김영원;이자형;송정모;김락형
    • 동의신경정신과학회지
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    • 제18권2호
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    • pp.25-34
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    • 2007
  • Objective : This study was done to investigate the differences of HRV(Heart Rate Variability) change as the response to the emotional stimulus in each Sasang constitutions. Method : We investigated 44 healthy volunteers consisted of 10 Soyangin, 14 Soeumin and 20 Taeumin. After diagnosing the Sasang constitution by specialist of Sasang medicine, we measured the baseline emotional state(100 sec) before the stimulus, the changing emotional state(100 sec) while fearful film was being played. And we rechecked the emotional state(100 sec) while taking a rest. At last, volunteers checked the questionnaire for emotional response. We analysed ECG data with HRV-time domain and frequency domain analysis. Results : (1) There were no significant difference in Mean-RR , SDNN between each groups. (2) LF of Taeumin group significantly increased by the emotional stimulation compared with other groups. (3) There was no significant difference in TP, HF, normalized LF, normalized HF, but the variation of each period in Taeumin group was bigger than those of other groups. (4) Soeumin group reported that they felt significant disgust-emotion in the questionnaire compared with other groups. Conclusion : Taeumin group showed significant emotional changes on HRV by fear stimulus film.

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할인점 의류제품의 구매의도와 충동구매에 관한 연구 (A study on the Buying Intention and Impulse Buying of Discount Store Apparel)

  • 정영주;장은영;이선재
    • 복식
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    • 제52권1호
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    • pp.37-52
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    • 2002
  • The purpose of this study was to investigate influential factors on the buying intention and the impulse buying of discount store apparel. Data were collected by randomly surveys and the subject was married women. SPSS PC+8.0 was used to analyze the data. The factors to influence on the buying intention of discount store apparel were perceived money value, store image, brand familarity, differentiated needs, perceived risk, perceived quality, voluntary performance. It was found that perceived money value affected buying intension and that perceived quality affected the satisfaction after buying. The factors to influence on impulse buying of discount store apparel were environmental stimulus, useful stimulus, emotional stimulus, situational stimulus of consumer. The relationship between factors of impulse buying and influenced factors of buying intention was that store image affected useful stimulus and differentiated needs affected emotional stimulus.

선형 동적 시스템 기반의 감정 엔진 모델 (Emotional Engine Model based on Linear Dynamic Systems)

  • 안호석;최진영
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.213-215
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    • 2007
  • This paper introduces an emotional behavior decision model for intelligent service robots. An emotional model should make different behavior decisions according to the purpose of the robots. We propose an emotional behavior decision model which can change the character of emotional model and make different behavior decisions although the situation and environment remain the same. We defined each emotional element such as reactive dynamics, internal dynamics, emotional dynamics, and behavior dynamics by state dynamic equations. The proposed system model is a linear system. If you want to add one external stimulus or behavior, you need to add just one dimensional vector to the matrix of external stimulus or behavior dynamics. The case of removing is same. The change of reactive dynamics, internal dynamics, emotional dynamics, and behavior dynamics also follows the same procedure. We implemented the proposed emotional behavior decision model and verified its performance.

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지능형 서비스 로봇을 위한 선형 동적 시스템 기반의 감정 기반 행동 결정 모델 (Emotional Behavior Decision Model Based on Linear Dynamic System for Intelligent Service Robots)

  • 안호석;최진영
    • 제어로봇시스템학회논문지
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    • 제13권8호
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    • pp.760-768
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    • 2007
  • This paper introduces an emotional behavior decision model based on linear system for intelligent service robots. An emotional model should make different behavior decisions according to the purpose of the robots. We propose an emotional behavior decision model which can change the character of intelligent service robots and make different behavior decisions although the situation and environment remain the same. We defined each emotional element such as reactive dynamics, internal dynamics, emotional dynamics, and behavior dynamics by state dynamic equations. The proposed system model is a linear dynamic system. If you want to add one external stimulus or behavior, you need to add just one dimensional vector to the matrix of external stimulus or behavior dynamics. The case of removing is same. The change of reactive dynamics, internal dynamics, emotional dynamics, and behavior dynamics also follows the same procedure. We implemented a cyber robot and an emotional head robot using 3D character for verifying the performance of the proposed emotional behavior decision model.

감정적 경험에 의존하는 정서 기억 메커니즘 (Emotional Memory Mechanism Depending on Emotional Experience)

  • 여지혜;함준석;고일주
    • 디지털산업정보학회논문지
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    • 제5권4호
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    • pp.169-177
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    • 2009
  • In come cases, people differently respond on the same joke or thoughtless behavior - sometimes like it and laugh, another time feel annoyed or angry. This fact is explained that experiences which we had in the past are remembered by emotional memory, so they cause different responses. When people face similar situation or feel similar emotion, they evoke the emotion experienced in the past and the emotional memory affects current emotion. This paper suggested the mechanism of the emotional memory using SOM through the similarity between the emotional memory and SOM learning algorithm. It was assumed that the mechanism of the emotional memory has also the characteristics of association memory, long-term memory and short-term memory in its process of remembering emotional experience, which are known as the characteristics of the process of remembering factual experience. And then these characteristics were applied. The mechanism of the emotional memory designed like this was applied to toy hammer game and I measured the change in the power of toy hammer caused by differently responding on the same stimulus. The mechanism of the emotional memory suggest in above is expected to apply to the fields of game, robot engineering, because the mechanism can express various emotions on the same stimulus.

인지 과제 및 긍정적 정서 유발에 대한 주요 우울장애 환자의 심장 박동 변이(Heart Rate Variability, 이하 HRV) 양상 (Heart Rate Variability of Patients with Major Depressive Disorder under Cognitive and Emotional Stimulus)

  • 이창수;김대석;정명기;김원;우종민
    • 대한불안의학회지
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    • 제3권1호
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    • pp.26-31
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    • 2007
  • Object : This study was designed to assess the change of heart rate variability (HRV) during stimulation test among the patients with major depressive disorder. Methods : 15 patients with major depressive disorder (MDD) and 15 normal controls were enrolled in this study. We sequentially measured HRV at baseline, during cognitive stimuli and emotional stimuli. Results : There are significant differences between the two groups in HRV index, TINN on baseline state and under cognitive stimulus. Conclusion : Stimulation protocol using HRV can be useful in estimating autonomic nervous function.

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뇌파와 감성평가 기반의 스크린 상 특정 디스플레이 위치 선호도 평가에 관한 기초연구 (A Preliminary Study on the Preference Assessment on Individuals with Specific Display Location in Screen based on Electroencephalogram and Emotional Assessment)

  • 왕창원;민세동
    • 전기학회논문지
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    • 제63권7호
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    • pp.968-975
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    • 2014
  • This paper proposed a evaluation method for individual's subjective preferred location using EEG and emotional assessment. Visual stimulus were sequentially presented a total six points(the top and the bottom of the left, the top and the bottom of the center and the top and the bottom of the right on the screen). EEG were measured from twenty subjects according to each six points. At the same time, we were executed evaluation of subjects preferred location from emotional assessment. Alpha and beta wave were measured in Fp1, Fp2, F7 and F8 location, followed by ten to twenty electrode system. Correlations and variations of alpha and beta wave from each channel were calculated and analyzed. Because of the number of subjects population under 30, we used Speareman test for a correlation analysis between alpha and beta wave. Also, emotional assessments which compose of visual sense harmony, visual sense stability, stability of position and the visibility were performed and were analyzed by average and frequency. After visual stimulus, emotional assessments were performed. From the variance analysis of EEG, beta wave from F7 was appeared statistically significant as significance probability of 0.006. Also, between alpha wave and beta wave appeared a negative correlation(r=-0.190). From the post-hoc test of F7 beta wave, location 1, 5 and 6 appeared to difference statistically significant. Emotional assessment result according to six positions showed 0.00 significance probability. Thus, location and emotional assessment appeared to influence on each other. From the average and frequency analysis of emotional assessment, location 2 showed obtained of best emotional assessment score and appeared lower beta wave than other locations. Finally, most subjects showed a preference for location 2. Through obtained results in this paper, will be helpful to about human emotional assessment and EEG research.

무료함, 통증, 그리고 놀람 정서 간 자율신경계 반응의 차이 (Difference of Autonomic Nervous System Responses among Boredom, Pain, and Surprise)

  • 장은혜;음영지;박병준;김상협;손진훈
    • 감성과학
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    • 제14권4호
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    • pp.503-512
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    • 2011
  • 최근 HCI 분야에서 정서 인식은 정서 지능을 구현하기 위한 핵심적인 단계 중의 하나이다. 생체신호를 이용하여 정서 인식을 시도하는 연구들이 시도되고 있으나, 기본 정서 이외의 다른 정서에 대한 연구는 거의 이루어지지 않았다. 본 연구의 목적은 무료함, 통증, 그리고 놀람의 세 가지 정서 간 자율신경계 반응의 차이를 확인하는 것이다. 실험자는 217명의 실험참여자(남 96명)들을 대상으로 시/청각 자극을 조합하여 무료함과 놀람 정서를 유발하였고, 혈압기를 이용하여 통증 정서를 유발하였다. 정서 자극이 제시되는 동안 피부전기활동, 피부온도, 심전도와 광혈량도를 측정하였고, 실험참여자들이 경험한 정서 범주와 강도를 정서평가척도 상에 평정하게 하였다. 정서 자극에 대한 평가 결과, 사용된 정서 자극은 평균 92.5%의 적합성과 5.43의 효과성을 보였는데, 이는 각 정서 자극이 해당 정서를 효과적으로 유발한 것을 의미한다. 자율신경계 측정 결과, 피부전기활동, 피부온도, 심박률, 심박률의 저주파수 성분과 평균 혈류량은 안정 상태와 정서 상태 간의 유의한 차이를 보였다. 또한 각 정서에 의해 유발된 자율신경계 반응은 정서 간에도 유의한 차이가 있는 것으로 나타났다. 이러한 결과는 정서이론의 확장과 자율신경계 반응 측정 지표를 활용하여 정서를 인식하는 알고리즘 및 인간 정서를 변별하는 컴퓨터 시스템 개발에 응용 가능할 것이다.

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레스토랑 실내의 색채와 배경 음악의 조화가 고객의 감정적 반응 및 행동 의도에 미치는 영향 (The effect of restaurant in-store color and music congruency on customer's emotional responses and behavioral intentions)

  • 조미나
    • 감성과학
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    • 제14권1호
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    • pp.27-38
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    • 2011
  • 본 연구는 레스토랑의 실내 색채와 배경 음악 및 레스토랑 분위기의 일치성이 고객의 감정적 반응 및 행동의도에 미치는 영향을 알아보고자 하였다. 서울 및 경인 지역 20~30대 400명을 대상으로 웹 서베이를 실시하였다. 색채와 음악의 앙상블 효과를 확인하기 위해 3D studio MAX를 활용하여 high-stimulus(exciting) 자극물과 low-stimulus(calm) 자극물을 제작하여 3D 가상현실 레스토랑 시뮬레이션 자극물로 활용하였다. 통계 분석은 SPSS/WIN 18.0을 사용하였고, 신뢰도 분석, 요인 분석, 회귀 분석 등을 실시하였다. 요인 분석 결과 감정적 반응은 긍정적 감정, 부정적 감정의 2개 요인으로 분석되었다. 만족도와 충성도는 1개 요인으로 분석되었다. 크론바하 알파값이 조사 도구의 신뢰도 분석을 위해 사용되었으며, 0.7 이상을 나타내어 적합하게 나타났다. 색채와 음악이 레스토랑 분위기와 어울리는 정도는 긍정적, 부정적 감정에 유의한 영향을 미쳤다. 긍정적 감정과 부정적 감정은 만족도에 유의한 영향을 보였으며, 만족도는 충성도에 유의한 영향을 나타내었다. 배경음악의 어울림이 실내 색채의 어울림보다 긍정적 감정에 더 큰 영향을 미쳤으며, 실내 색채의 어울림이 배경음악의 어울림보다 부정적 감정에 더 큰 영향을 미치는 것으로 나타났다. 본 연구 결과는 레스토랑 분위기와 색채, 음악의 조화에 대한 연구의 기초 자료로 활용될 수 있을 것으로 기대된다.

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