• 제목/요약/키워드: Emotional Evaluation Method

검색결과 161건 처리시간 0.027초

마감재를 통한 공간감성 표현에 관한 연구 - 감성어휘 평가와 요인분석을 통해 - (A Study on Expression of Space Emotion by Finishing Materials - According to Evaluation of Emotional Vocabulary and Factor Analysis -)

  • 서지은;박의정
    • 한국실내디자인학회논문집
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    • 제21권1호
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    • pp.177-185
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    • 2012
  • The purpose of this study is to use as the basic data for design method in commercial space. So, we analyzed whether any emotion was induced by finishing materials in the commercial space. And we was to suggest expression methods of finish materials to induce in the emotional space. The results of this study are as follows : First, we could know that the emotional design is needed to enhance satisfaction of consumers. The role of finishing material is very important in emotional expression in the commercial space. Second, we extracted the adjectives vocabulary(14 pairs) to evaluate the space emotion. we could educe the four kinds of space emotion by Factor Analysis. In addition, we could arrange the emotional words to represent each space type(Decoration : 5 pairs, Expand : 4 pairs, Limitation : 3 pairs, Hierarchy : 2 pairs). Third, to use finishing materials and wall is very effective to induce the emotion in the emotional space. To use the color is good among the elements of finishing materials. Fourth, We could find that the center of the types of emotional space was induced with the boundary and the decoration. If we use contrasting colors and accent colors in the commercial space, we can induce the center and the boundary together. And if we use colorful or unusual patterns, we can induce the center and the decoration together. Fifth, To induce the expand, we should finish with one color in space. And To induce the center, we should finish with one type of the color or pattern and then we should partially use the contrast color and special pattern. the case of boundary, it is good method to part emphasize by color, texture and materials. And we can induce the decoration with materials and patterns.

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AHP를 이용한 모바일퍼즐게임의 게임성 평가에 관한 연구 (A Study on the Quality Evaluation of Mobile Puzzle Game using AHP)

  • 이한호;정인후;이종욱;이민섭;노기영
    • 한국게임학회 논문지
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    • 제16권1호
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    • pp.43-50
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    • 2016
  • 본 연구의 목적은 특정 게임성 향상을 목표로 제작된 모바일 퍼즐게임을 기존 상용 게임들과 비교해 해당 게임성이 어느 정도의 경쟁력을 가지고 있는지에 대한 평가를 시도하는 것이다. 상용화에 앞서 모바일게임이 목표로 하고 있는 게임성에 대한 평가가 이루어진다면 이후에 진행되는 마케팅, 서비스와 같은 사업절차들이 보다 효율적으로 시행될 수 있을 것이다. 평가 대상 게임은 match 3 방식의 모바일 퍼즐게임이며 캔디크러쉬사가와 포코팡을 비교대상 게임으로 설정하여 비교분석하였다. 평가를 위해 선정한 게임성 평가지표는 몰입감, 도전감, 지속적사용의도이며 각 평가지표에 대한 중요도를 AHP를 통해 산출하였다. 이후 세 가지 게임을 쌍대비교방식으로 평가하고 평가지표의 중요도를 적용하는 방식으로 종합적 게임성에 대한 비교평가를 시도하였다.

필기 감성에 관련한 마찰메커니즘 분석 (Analysis of Friction Mechanisms Associated with Write Feeling)

  • 박진확;김민섭;이영제
    • Tribology and Lubricants
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    • 제32권6호
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    • pp.207-211
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    • 2016
  • To interpret the perception that originates from tactile sensibility during people touch and recognize the object surfaces, this study focuses on the development of a friction model that can describe the interaction of a stylus pen sliding over the counter surfaces. In addition, the study includes several other experimental factors such as the pressure, temperature, and topology of surface, which can have an effect on the emotional user experience concerning various surfaces; this research aims to suggest a method to quantitatively evaluate the relation between these experimental parameters and emotional user experience. Accordingly, the objective of research comprises the friction characteristic technology for measurement of fine tribological behavior and a standard to quantify the emotional feedback. Existing panels or input devices that provide interaction feedback about user actions simply operate with a single frequency vibration or sound response. On the contrary, this research investigates various interaction characteristics including friction force, frequency, and surface topology synthetically. Using the developed model, which can explain the relation between the friction parameters and emotional user experience, developers can design their product in order to provide the user with expected emotional sensibility. Consequently, it can contribute to reduce the development cost about sensitivity model.

The effectiveness of group combined intervention using animal-assisted therapy and integrated elderly play therapy

  • Kil, Taeyoung;Kim, Hak-man;Kim, Minkyu
    • Journal of Animal Science and Technology
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    • 제61권6호
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    • pp.371-378
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    • 2019
  • The purpose of this study was to investigate the effects of group combined intervention that combined animal-assisted therapy and integrated elderly play therapy on the depression, self-esteem, and emotional expression of geriatric patients residing in nursing homes. This was achieved by providing cognitive, physical, and emotional activities and social interaction at the same time. The group combined intervention method was applied to twelve elderly patients (six in the control group, six in the experimental group) aged 65 or older who live in a nursing home for the elderly in C province, from May 3, 2019 to June 21, 2019, for a total of 8 times (once a week, 50 minutes at a time). The quantitative evaluation was analyzed through SPSS 21.0 for comparison before and after the program was implemented, using the Korean version of the depression and the self-esteem scale. The qualitative evaluation compared emotional expression pre-test and post-test. The major results of the study were as follows: First, the group combined intervention was effective in reducing depression levels of the experimental group among the elderly patients. Second, it was effective in improving the self-esteem of the experimental group among the elderly patients. Third, it showed a significant difference in the emotional expression of the experimental group among the elderly patients. Therefore, it was found that group combined intervention reduces depression and improves self-esteem and emotional expression of the elderly. Based on these results, it is hoped that this study will be a cornerstone in the development of concrete programs for the benefit of elderly patients living in facilities.

Topic Extraction and Classification Method Based on Comment Sets

  • Tan, Xiaodong
    • Journal of Information Processing Systems
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    • 제16권2호
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    • pp.329-342
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    • 2020
  • In recent years, emotional text classification is one of the essential research contents in the field of natural language processing. It has been widely used in the sentiment analysis of commodities like hotels, and other commentary corpus. This paper proposes an improved W-LDA (weighted latent Dirichlet allocation) topic model to improve the shortcomings of traditional LDA topic models. In the process of the topic of word sampling and its word distribution expectation calculation of the Gibbs of the W-LDA topic model. An average weighted value is adopted to avoid topic-related words from being submerged by high-frequency words, to improve the distinction of the topic. It further integrates the highest classification of the algorithm of support vector machine based on the extracted high-quality document-topic distribution and topic-word vectors. Finally, an efficient integration method is constructed for the analysis and extraction of emotional words, topic distribution calculations, and sentiment classification. Through tests on real teaching evaluation data and test set of public comment set, the results show that the method proposed in the paper has distinct advantages compared with other two typical algorithms in terms of subject differentiation, classification precision, and F1-measure.

A Novel Method to Evaluate the Emotional Image Quality with CIECAM02

  • Chong, Jong-Ho;Lee, Seung-Bae;Park, Hye-Ryoung;Kim, Sang-Ho;Bae, Jae-Woo;Kim, Hye-Dong;Kim, Hun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2008년도 International Meeting on Information Display
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    • pp.47-50
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    • 2008
  • We propose a new method evaluating the image quality of display devices using the CIECAM02 that is the recently developed CIE color appearance model and provides an extension of the previously recommended CIE color spaces. We develop the evaluation method that quantifies the color reproduction capability, emotional gray scale (gradation), and visual perception contrast (perceptual contrast range) based on the gamut in this model.

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시각적 연속성을 통한 가로공간에서의 감성 연구 - 전통가로와 근대가로의 비교를 중심으로 - (A Study on Emotions in the Street Space through Visual Sequence - Focusing on Comparision of Traditional Streets and Modern Streets -)

  • 이정문;오영근
    • 한국실내디자인학회논문집
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    • 제21권5호
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    • pp.181-188
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    • 2012
  • Body movements of humans have emotions and these movements have meanings of 'Living Spirits' and 'Emotions'. Also emotions of humans indicate all body movements which are made within the environment. This study aims at providing new potentials to emotional design research methods not only by understanding the characteristics of visual perception according to body movements and but by investigating correlations between sequence which arise by the visual perception and emotions through experiments. As for the scope and method of this study, the emotional space designs were analyzed through the emotional theory study, SD method was used to evaluate emotions and the movements in the modern village and traditional village with similar elements were compared and analyzed for the empirical study. As a result, first it was confirmed waling hours in the traditional village took more than the modern village and it is thought movements of humans are affected by the visual environments. Second, it was confirmed values of the emotional evaluation were higher in the traditional village than the modern village. Third, according to a result of the correlation analysis between space sequence and emotions, it was closed with negative emotions such as 'Closed', and 'Complicated' from positive emotional words such as 'Natural'. 'Open', 'Curious', etc. as spaces are experienced more through movements in the modern village. On the contrary, the emotional intensity of the positive words such as 'In Harmony', 'Beautiful' and 'Warn' through movements in the traditional village increased as spaces were experienced more. As a result of this study, it was confirmed the time, space and emotions have correlations each other.

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감성조명 환경 설계를 위한 감성평가 연구 : LED조명을 적용한 사무 공간을 중심으로 (Affective Evaluation for Human-centered Lighting Environment Design : Focused on Office Spaces using LED lighting)

  • 김종걸;고재규
    • 조명전기설비학회논문지
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    • 제29권10호
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    • pp.25-33
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    • 2015
  • LED lightings combined with IT technology can provide variable illumination environments that can be controlled by users according to their emotional need and preferences. This is one of the most beneficial functions compared with conventional lightings offering only fixed color and brightness. There is however lack of analysis data for creating practical lighting solutions satisfying user preferences in a wide range of applications from residential to commercial places. To materialize the technical advantages of user-controllable LED lightings, more observation data are required in various situations. Therefore, dissimilar emotional needs are determined in the present study for compartmental office spaces (staff lounge room, meeting room and desk job place) through subjective experiments by 45 observers. The optimum lighting conditions (CCT and illuminance) are finally obtained using Response Surface Method and relevant prediction functions are also deduced. The final outcome can be applied for making user-preferred office illumination products.

생체신호 기반 사용자의 긍정적인 감정에 영향을 미치는 실내디자인 특성에 관한 문헌고찰 (A Systematic Review of the Attributes of Interior Design Affecting User's Positive Emotions Measured via Bio-Signals)

  • 김시은;하미경
    • 대한건축학회논문집:계획계
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    • 제36권5호
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    • pp.83-91
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    • 2020
  • Environmental conditions are known to impact human health and behavior, emotions such as pleasure, anxiety, and depression, and reduce stress. Interior design that elevates emotional comfort and satisfaction can help improve mental health and well-being. This study is a systematic review that analyzed previous empirical studies that explored the effect of interior design elements on the user's emotional response which is quantitatively evaluated by bio-signal and qualitatively evaluated through self-reported questionnaire surveys. This paper aims to derive the attributes of interior design and biometric indicators that affect the user's positive emotion through the synthesis of previous studies and to confirm the feasibility of measuring bio-signals as an objective evaluation tool for architectural design and as a quantitative research method. As a result of the review, the biometric data from EEG, fMRI, ECG, EMG, GSR, and eye-tracking were used to measure the participants' emotional responses, which were manifested as positive or negative depending on certain attributes of interior design such as the form, color, lighting, material and furniture. The attributes of interior design related to the positive emotional response were the curved shape, high ceiling, openness of space, and subdued tone colors. Standard lighting conditions and wooden spaces were related to stress reduction in terms of comfort and relaxation. The free arrangement of furniture was related to the user's positive emotions. On the other hand, consistent experimental protocols could not be found, and although the sample sizes of the studies were small, the studies have demonstrated the feasibility of the emotional response measurement by using the biometric data. Therefore this method can be a useful objective tool in the measurement of human-centric data in architectural design, and to develop the evidence-based design to induce positive emotions and minimize stress.

공연에 대한 고객감동 평가를 위한 감성데이터 활용 방안 (A Technical Planning for Emotion Evaluation of Art Performance using the Human Emotional Data)

  • 문효정;고희경;박영호
    • 디지털콘텐츠학회 논문지
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    • 제18권1호
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    • pp.87-91
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    • 2017
  • 최근, 스포츠, 디자인, 감성 과학 등의 분야 등에서 IoT 웨어러블 디바이스를 활용하는 여러 가지 연구들이 매우 활발하게 진행되고 있다. 시계, 스마트밴드, 안경 등 IoT 웨어러블 디바이스로부터 얻어지는 혈압, 심전도, 피부온도, 피부전도도 등과 같은 인간 생체 데이터는 의미있는 미래 응용들에 적용될 수 있다. 이러한 생체데이터는 인간의 감성변화와 물리적 상태등의 개인의 상태 정보를 얻을 수 있으며, 개인의 감성과 물리적 상태는 고객들의 가치있는 소비와 유관하게 연결되어 있기 때문에 이러한 방법은 현재 시점에서 그 중요성이 더해가고 있다. 그러므로, 개인적인 정보는 고객의 감성을 다루는 문화 산업의 마케팅에 효과적으로 활용될 수 있다. 본 연구에서는 예술과 기술 사이의 융합 연구의 전체적인 구조를 활용하기 위한 구현 스텝들을 보인다. 이러한 예술과 과학의 융합을 통해, 뮤지컬 산업의 창작과 마케팅의 효율화를 증대하고자 한다.