• Title/Summary/Keyword: Emotion-logic system

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Fuzzy Emotion Model for Affective Computing Agents (감성 에이전트를 위한 퍼지 정서 모델)

  • Yoon, Hyun Joong;Chung, Seong Youb
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.37 no.4
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    • pp.1-11
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    • 2014
  • This paper addresses the emotion computing model for software affective agents. In this paper, emotion is represented in valence-arousal-dominance dimensions instead of discrete categorical representation approach. Firstly, a novel emotion model architecture for affective agents is proposed based on Scherer's componential theories of human emotion, which is one of the well-known emotion models in psychological area. Then a fuzzy logic is applied to determine emotional statuses in the emotion model architecture, i.e., the first valence and arousal, the second valence and arousal, and dominance. The proposed methods are implemented and tested by applying them in a virtual training system for children's neurobehavioral disorders.

Hand Gesture Recognition Using an Infrared Proximity Sensor Array

  • Batchuluun, Ganbayar;Odgerel, Bayanmunkh;Lee, Chang Hoon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.15 no.3
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    • pp.186-191
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    • 2015
  • Hand gesture is the most common tool used to interact with and control various electronic devices. In this paper, we propose a novel hand gesture recognition method using fuzzy logic based classification with a new type of sensor array. In some cases, feature patterns of hand gesture signals cannot be uniquely distinguished and recognized when people perform the same gesture in different ways. Moreover, differences in the hand shape and skeletal articulation of the arm influence to the process. Manifold features were extracted, and efficient features, which make gestures distinguishable, were selected. However, there exist similar feature patterns across different hand gestures, and fuzzy logic is applied to classify them. Fuzzy rules are defined based on the many feature patterns of the input signal. An adaptive neural fuzzy inference system was used to generate fuzzy rules automatically for classifying hand gestures using low number of feature patterns as input. In addition, emotion expression was conducted after the hand gesture recognition for resultant human-robot interaction. Our proposed method was tested with many hand gesture datasets and validated with different evaluation metrics. Experimental results show that our method detects more hand gestures as compared to the other existing methods with robust hand gesture recognition and corresponding emotion expressions, in real time.

SYMMER: A Systematic Approach to Multiple Musical Emotion Recognition

  • Lee, Jae-Sung;Jo, Jin-Hyuk;Lee, Jae-Joon;Kim, Dae-Won
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.11 no.2
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    • pp.124-128
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    • 2011
  • Music emotion recognition is currently one of the most attractive research areas in music information retrieval. In order to use emotion as clues when searching for a particular music, several music based emotion recognizing systems are fundamentally utilized. In order to maximize user satisfaction, the recognition accuracy is very important. In this paper, we develop a new music emotion recognition system, which employs a multilabel feature selector and multilabel classifier. The performance of the proposed system is demonstrated using novel musical emotion data.

Estimation of Stress Status Using Biosignal and Fuzzy theory (생체신호와 퍼지이론을 이용한 스트레스 평가에 관한 연구)

  • 신재우;윤영로;박세진
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1998.04a
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    • pp.171-175
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    • 1998
  • This work presents an estimation for stress status using biosignal and fuzzy theory. Stress is estimated by 'coin-build' experiment with two type, relax and stress status. The estimator uses five biosignals, fuzzy logic to combine these signals and physiological knowledge. The system was tested in 10 records of healthy indivisuals and acheived a template of a stress progress. This work presents an estimation for stress status using biosignal and fuzzy theory. Stress is estimated by 'coin-build' experiment with two type, relax and stress status. The estimator uses five biosignals, fuzzy logic to combine these signals and physiological knowledge. The system was tested in 10 records of healthy indivisuals and acheived a template of a stress progress.

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The emotional evaluation of color pattern based on information fusion (정보융합 기법을 이용한 칼라 패턴의 감성 평가)

  • 김성환;엄경배;이준환
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2000.11a
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    • pp.23-27
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    • 2000
  • In this paper, we propose an emotional evaluation model based on information fusion. This model can transform the physical features of a color pattern to the emotional features. Our proposed model consists of the fuzzy logic system and neural network model. The evaluation values produced by them were fused. The model shows comparable performances to the neural network and fuzzy logic system for the approximation of the nonlinear transforms. We believe the evaluated results of a color pattern can be used to the emotion-based color image retrievals.

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Pattern Recognition Methods for Emotion Recognition with speech signal

  • Park Chang-Hyun;Sim Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.6 no.2
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    • pp.150-154
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    • 2006
  • In this paper, we apply several pattern recognition algorithms to emotion recognition system with speech signal and compare the results. Firstly, we need emotional speech databases. Also, speech features for emotion recognition are determined on the database analysis step. Secondly, recognition algorithms are applied to these speech features. The algorithms we try are artificial neural network, Bayesian learning, Principal Component Analysis, LBG algorithm. Thereafter, the performance gap of these methods is presented on the experiment result section.

Development of Interactive Feature Selection Algorithm(IFS) for Emotion Recognition

  • Yang, Hyun-Chang;Kim, Ho-Duck;Park, Chang-Hyun;Sim, Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.6 no.4
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    • pp.282-287
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    • 2006
  • This paper presents an original feature selection method for Emotion Recognition which includes many original elements. Feature selection has some merits regarding pattern recognition performance. Thus, we developed a method called thee 'Interactive Feature Selection' and the results (selected features) of the IFS were applied to an emotion recognition system (ERS), which was also implemented in this research. The innovative feature selection method was based on a Reinforcement Learning Algorithm and since it required responses from human users, it was denoted an 'Interactive Feature Selection'. By performing an IFS, we were able to obtain three top features and apply them to the ERS. Comparing those results from a random selection and Sequential Forward Selection (SFS) and Genetic Algorithm Feature Selection (GAFS), we verified that the top three features were better than the randomly selected feature set.

Emotion Recognition Method for Driver Services

  • Kim, Ho-Duck;Sim, Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.7 no.4
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    • pp.256-261
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    • 2007
  • Electroencephalographic(EEG) is used to record activities of human brain in the area of psychology for many years. As technology developed, neural basis of functional areas of emotion processing is revealed gradually. So we measure fundamental areas of human brain that controls emotion of human by using EEG. Hands gestures such as shaking and head gesture such as nodding are often used as human body languages for communication with each other, and their recognition is important that it is a useful communication medium between human and computers. Research methods about gesture recognition are used of computer vision. Many researchers study Emotion Recognition method which uses one of EEG signals and Gestures in the existing research. In this paper, we use together EEG signals and Gestures for Emotion Recognition of human. And we select the driver emotion as a specific target. The experimental result shows that using of both EEG signals and gestures gets high recognition rates better than using EEG signals or gestures. Both EEG signals and gestures use Interactive Feature Selection(IFS) for the feature selection whose method is based on the reinforcement learning.

Human-Friendly Intelligent Hue Control System for Display Unit (디스플레이 장치의 인간 친화적인 지능형 색체 조절 시스템)

  • Seo, Jae-Yong;Kim, Jong-Won;Cho, Hyun-Chan
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.1
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    • pp.13-18
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    • 2007
  • Human's sight holds the most extents for recognizing information among other senses. If we make much better visualized environment for human, it will become more beneficial in person's emotion or body. Human is using a lot of display units in modern society. Basic hues ate Red, Green and Blue. Using these three colors, we can change hue sense and degree of brightness of display unit. If we control hue of unit to be suitable according to individual environment, we can feel comfortable or reduce stress. In this paper, we present Human-Friendly Intelligent Hue Control System(HFIHCS) that control hue of display unit using fuzzified factors related to human's emotion and environment. The effectiveness of the proposed system is demonstrated by questionnaire.

A n:n Negotiation Model in the Deal based on Emotional Agent (감성적 에이전트 기반의 n:n 상거래 협상 모델)

  • 원일용;고성범
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2000.11a
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    • pp.169-177
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    • 2000
  • In general, the size of index set of the emotion-based control is smaller than that of the logic-based control. And thus, by using the concept of emotion we can control the behavior's patterns of multiple persons more softly from the global viewpoint. The principle just mentioned, we think, can be applied on fille general purpose system. In this paper we presented a n : n negotiation model in the deal based on emotional agent. Through the emotional layers of the agents we tried to show that the flexible control of the negotiation process is possible especially in case of dynamic environment.

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