• 제목/요약/키워드: Emotion-logic system

검색결과 23건 처리시간 0.023초

감성 에이전트를 위한 퍼지 정서 모델 (Fuzzy Emotion Model for Affective Computing Agents)

  • 윤현중;정성엽
    • 산업경영시스템학회지
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    • 제37권4호
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    • pp.1-11
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    • 2014
  • This paper addresses the emotion computing model for software affective agents. In this paper, emotion is represented in valence-arousal-dominance dimensions instead of discrete categorical representation approach. Firstly, a novel emotion model architecture for affective agents is proposed based on Scherer's componential theories of human emotion, which is one of the well-known emotion models in psychological area. Then a fuzzy logic is applied to determine emotional statuses in the emotion model architecture, i.e., the first valence and arousal, the second valence and arousal, and dominance. The proposed methods are implemented and tested by applying them in a virtual training system for children's neurobehavioral disorders.

Hand Gesture Recognition Using an Infrared Proximity Sensor Array

  • Batchuluun, Ganbayar;Odgerel, Bayanmunkh;Lee, Chang Hoon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제15권3호
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    • pp.186-191
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    • 2015
  • Hand gesture is the most common tool used to interact with and control various electronic devices. In this paper, we propose a novel hand gesture recognition method using fuzzy logic based classification with a new type of sensor array. In some cases, feature patterns of hand gesture signals cannot be uniquely distinguished and recognized when people perform the same gesture in different ways. Moreover, differences in the hand shape and skeletal articulation of the arm influence to the process. Manifold features were extracted, and efficient features, which make gestures distinguishable, were selected. However, there exist similar feature patterns across different hand gestures, and fuzzy logic is applied to classify them. Fuzzy rules are defined based on the many feature patterns of the input signal. An adaptive neural fuzzy inference system was used to generate fuzzy rules automatically for classifying hand gestures using low number of feature patterns as input. In addition, emotion expression was conducted after the hand gesture recognition for resultant human-robot interaction. Our proposed method was tested with many hand gesture datasets and validated with different evaluation metrics. Experimental results show that our method detects more hand gestures as compared to the other existing methods with robust hand gesture recognition and corresponding emotion expressions, in real time.

SYMMER: A Systematic Approach to Multiple Musical Emotion Recognition

  • Lee, Jae-Sung;Jo, Jin-Hyuk;Lee, Jae-Joon;Kim, Dae-Won
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제11권2호
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    • pp.124-128
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    • 2011
  • Music emotion recognition is currently one of the most attractive research areas in music information retrieval. In order to use emotion as clues when searching for a particular music, several music based emotion recognizing systems are fundamentally utilized. In order to maximize user satisfaction, the recognition accuracy is very important. In this paper, we develop a new music emotion recognition system, which employs a multilabel feature selector and multilabel classifier. The performance of the proposed system is demonstrated using novel musical emotion data.

생체신호와 퍼지이론을 이용한 스트레스 평가에 관한 연구 (Estimation of Stress Status Using Biosignal and Fuzzy theory)

  • 신재우;윤영로;박세진
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 1998년도 춘계학술발표 논문집
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    • pp.171-175
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    • 1998
  • This work presents an estimation for stress status using biosignal and fuzzy theory. Stress is estimated by 'coin-build' experiment with two type, relax and stress status. The estimator uses five biosignals, fuzzy logic to combine these signals and physiological knowledge. The system was tested in 10 records of healthy indivisuals and acheived a template of a stress progress. This work presents an estimation for stress status using biosignal and fuzzy theory. Stress is estimated by 'coin-build' experiment with two type, relax and stress status. The estimator uses five biosignals, fuzzy logic to combine these signals and physiological knowledge. The system was tested in 10 records of healthy indivisuals and acheived a template of a stress progress.

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정보융합 기법을 이용한 칼라 패턴의 감성 평가 (The emotional evaluation of color pattern based on information fusion)

  • 김성환;엄경배;이준환
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2000년도 추계학술대회 학술발표 논문집
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    • pp.23-27
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    • 2000
  • In this paper, we propose an emotional evaluation model based on information fusion. This model can transform the physical features of a color pattern to the emotional features. Our proposed model consists of the fuzzy logic system and neural network model. The evaluation values produced by them were fused. The model shows comparable performances to the neural network and fuzzy logic system for the approximation of the nonlinear transforms. We believe the evaluated results of a color pattern can be used to the emotion-based color image retrievals.

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Pattern Recognition Methods for Emotion Recognition with speech signal

  • Park Chang-Hyun;Sim Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제6권2호
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    • pp.150-154
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    • 2006
  • In this paper, we apply several pattern recognition algorithms to emotion recognition system with speech signal and compare the results. Firstly, we need emotional speech databases. Also, speech features for emotion recognition are determined on the database analysis step. Secondly, recognition algorithms are applied to these speech features. The algorithms we try are artificial neural network, Bayesian learning, Principal Component Analysis, LBG algorithm. Thereafter, the performance gap of these methods is presented on the experiment result section.

Development of Interactive Feature Selection Algorithm(IFS) for Emotion Recognition

  • Yang, Hyun-Chang;Kim, Ho-Duck;Park, Chang-Hyun;Sim, Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제6권4호
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    • pp.282-287
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    • 2006
  • This paper presents an original feature selection method for Emotion Recognition which includes many original elements. Feature selection has some merits regarding pattern recognition performance. Thus, we developed a method called thee 'Interactive Feature Selection' and the results (selected features) of the IFS were applied to an emotion recognition system (ERS), which was also implemented in this research. The innovative feature selection method was based on a Reinforcement Learning Algorithm and since it required responses from human users, it was denoted an 'Interactive Feature Selection'. By performing an IFS, we were able to obtain three top features and apply them to the ERS. Comparing those results from a random selection and Sequential Forward Selection (SFS) and Genetic Algorithm Feature Selection (GAFS), we verified that the top three features were better than the randomly selected feature set.

Emotion Recognition Method for Driver Services

  • Kim, Ho-Duck;Sim, Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제7권4호
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    • pp.256-261
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    • 2007
  • Electroencephalographic(EEG) is used to record activities of human brain in the area of psychology for many years. As technology developed, neural basis of functional areas of emotion processing is revealed gradually. So we measure fundamental areas of human brain that controls emotion of human by using EEG. Hands gestures such as shaking and head gesture such as nodding are often used as human body languages for communication with each other, and their recognition is important that it is a useful communication medium between human and computers. Research methods about gesture recognition are used of computer vision. Many researchers study Emotion Recognition method which uses one of EEG signals and Gestures in the existing research. In this paper, we use together EEG signals and Gestures for Emotion Recognition of human. And we select the driver emotion as a specific target. The experimental result shows that using of both EEG signals and gestures gets high recognition rates better than using EEG signals or gestures. Both EEG signals and gestures use Interactive Feature Selection(IFS) for the feature selection whose method is based on the reinforcement learning.

디스플레이 장치의 인간 친화적인 지능형 색체 조절 시스템 (Human-Friendly Intelligent Hue Control System for Display Unit)

  • 서재용;김종원;조현찬
    • 한국지능시스템학회논문지
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    • 제17권1호
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    • pp.13-18
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    • 2007
  • 인간의 시각은 다른 감각에 비해 인지 범위가 가장 넓다. 만약 인간에게 더 나은 시각 환경을 조성해 준다면 이를 받아들이는 사람의 감정이나 신체에 더 유익한 일이 될 것이다. 현대 사회에서 인간은 많은 디스플레이 장치를 이용하고 있다. 디스플레이 장치의 기본 색은 Red, Green, Blue이고, 이 3가지 색을 이용하여 디스플레이 장치의 색체나 밝기 정도를 변경할 수 있다. 만약 개인의 환경에 적합하도록 색체를 조절한다면 우리는 스트레스를 줄이거나 편안한 느낌을 가질 것이다. 본 논문에서는 인간의 감정과 환경에 관련된 퍼지화 요소들을 이용하여 디스플레이 장치의 색체를 조절할 수 있는 인간친화적인 지능형 색체 조절 시스템을 제안한다. 제안한 시스템의 효율성은 설문조사를 이용하여 검증하였다.

감성적 에이전트 기반의 n:n 상거래 협상 모델 (A n:n Negotiation Model in the Deal based on Emotional Agent)

  • 원일용;고성범
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2000년도 추계정기학술대회:지능형기술과 CRM
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    • pp.169-177
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    • 2000
  • In general, the size of index set of the emotion-based control is smaller than that of the logic-based control. And thus, by using the concept of emotion we can control the behavior's patterns of multiple persons more softly from the global viewpoint. The principle just mentioned, we think, can be applied on fille general purpose system. In this paper we presented a n : n negotiation model in the deal based on emotional agent. Through the emotional layers of the agents we tried to show that the flexible control of the negotiation process is possible especially in case of dynamic environment.

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