• 제목/요약/키워드: Emotion Making

검색결과 247건 처리시간 0.022초

A Multimodal Emotion Recognition Using the Facial Image and Speech Signal

  • Go, Hyoun-Joo;Kim, Yong-Tae;Chun, Myung-Geun
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제5권1호
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    • pp.1-6
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    • 2005
  • In this paper, we propose an emotion recognition method using the facial images and speech signals. Six basic emotions including happiness, sadness, anger, surprise, fear and dislike are investigated. Facia] expression recognition is performed by using the multi-resolution analysis based on the discrete wavelet. Here, we obtain the feature vectors through the ICA(Independent Component Analysis). On the other hand, the emotion recognition from the speech signal method has a structure of performing the recognition algorithm independently for each wavelet subband and the final recognition is obtained from the multi-decision making scheme. After merging the facial and speech emotion recognition results, we obtained better performance than previous ones.

자폐 스펙트럼 장애의 다중감각 통합과 정서인식: 행동연구와 인지 신경 과학 연구에 대한 개관 (Emotion Perception and Multisensory Integration in Autism Spectrum Disorder: A Review of Behavioral and Cognitive Neuroscience Studies)

  • 조희정;김소연
    • 감성과학
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    • 제21권4호
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    • pp.77-90
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    • 2018
  • 자폐 스펙트럼 장애를 가진 대상(이하 ASD)의 정서 인식 능력에 대한 행동 연구의 결과는 혼재되어 있고, 대부분 단일 감각 양식의 정서 인식 능력에 대한 검증에 치중되어 있다. 따라서 ASD가 실제로 정서 인식 결함을 가지고 있는지에 대한 통합적 이해는 아직 이루어지지 않은 실정이다. 따라서 본 연구는 다중 감각 양식 정서 자극에 대한 따른 ASD 환자의 정서 인식 능력에 초점을 맞추고, ASD의 정서 인식 능력에 대한 혼재된 결과를 설명하기 위하여 최신 행동연구와 인지신경과학 연구들을 개관하였다. 그 결과, 정서 인식 과제에서 행동적 결함을 보이지 않았던 ASD 일지라도, 뇌 영상 결과에서는 정서 정보 통합 기능에서 결함이 발견되었다. 따라서 본 개관 연구에서는, 최근에 제안된 ASD의 다중 감각 양식에 따른 정서 인식 능력의 결함, ASD의 정서 정보 통합 기능 결함, 그리고 실생활에서 정서 인식의 어려움에 대한 가능성과 선행 연구들의 제한점에 대해 논의하였다. 또한, ASD가 정서 정보를 통합하는 과정에서 활용하는 보상 기제를 살펴보고, ASD의 정서 기능 결함과 관련된 치료적 접근 방향과 후속 연구에 대해 제언하였다.

The Effect of Brand Evidence on Positive Emotion, Negative Emotion, and Attitude in Restaurant Industry

  • KIM, Eun-Jung
    • 한국프랜차이즈경영연구
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    • 제12권1호
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    • pp.45-55
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    • 2021
  • Purpose: How to build the positive emotion of customer is very important, because it affects the positive attitude. Brand evidence has a significant impact on consumer behavior in terms of reinforcing consumers' perception of food service companies and differentiating them from competing brands. Thus, this study examines the effect of brand evidence on emotion (positive emotion and negative emotion), and attitude in restaurant industry. Research design, data, and methodology: This study examines the structural relationship among brand evidence, emotion, and attitude. Brand evidence divide into three sub-dimensions such as physical evidence, core service, and employee service. In order to test the purposes of this study, research model and hypotheses were developed. The questionnaire items were modified and used according to the content of this study based on previous studies. All constructs were measured by multiple items tested and developed in the previous research. The data were collected from 439 restaurant users from Seoul area were analyzed using SPSS 22.0 and SmartPLS 3.0 program. A total of 460 questionnaires were distributed and a survey was conducted for 4 weeks, and a total of 439 were used for analysis, excluding non-response data and 21 unusable response data among the collected questionnaires. Frequency analysis was conducted to identify the general characteristics of the survey subjects. To measure the reliability and validity of the measurement tools, confirmatory factor analysis was conducted. Structural model analysis was conducted to verify the research model. Result: The findings demonstrate that physical evidence, core service, employee service had positive effects on positive emotion. And core service and employee service had negative effects on negative emotion while physical evidence did not have. Also, positive emotion had positive effect on attitude and negative emotion had negative effect on attitude. Conclusions: The findings of this study provide guidelines on how to enhance competitiveness in restaurant industry through understanding brand evidence's effects on raising perceived consumer's emotion and attitude. Therefore, food service companies should establish a marketing strategy that can stimulate positive emotions through brand evidence, which is all factors related to service brands that influence consumers' evaluation of service products and purchase decision-making process.

초등학교 공간의 감성화 구성요소별 선호도 분석 (Analysis on the Preference for each Emotional Component in Elementary School Space)

  • 심화정;이용환
    • 대한건축학회논문집:계획계
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    • 제34권3호
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    • pp.3-10
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    • 2018
  • The purpose of this study is to suggest the direction and recognition for applying to component of Emotion of the elementary school space with characteristics of child development. For the accomplishment of the study is to deduce types of emotional component and characteristics of child development based on literature and advanced research related to 'Child development and behavior', 'The elementary school space', and concept of 'children' and 'emotion'. In addition, The level of recognition of teachers and students about creation plan of school space by types of emotion component and preference and relationships of students on emotion component of elementary school space is investigated. The space environment has great influence in childhood going through big changes in physical, cognitive, emotional and social ways, Providing space environment built with emotion component such as 'affordance', 'diversity', 'territoriality', and 'relationships' considering characteristics of child development is most important of all, In particular, when building indoor space in elementary schools where students going through various development stages live, providing friendly environments for emotion of children put top priority on students in the decision-making process and guaranteed the participation of students is expected.

동적 내러티브 구조에 대한 사용자 감정모델링 : 영화와 게임을 중심으로 (User's Emotion Modeling on Dynamic Narrative Structure : towards of Film and Game)

  • 김미진;김재호
    • 한국콘텐츠학회논문지
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    • 제12권1호
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    • pp.103-111
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    • 2012
  • 본 논문은 엔터테인먼트 콘텐츠의 제작단계 초기에 성공과 실패를 예측할 수 있는 시스템을 만들기 위한 기초 연구 중 하나로써, 엔터테인먼트 콘텐츠의 동적 내러티브에 대한 사용자의 감정을 모델링하고자 한다. 이를 위해 1) 내러티브구조와 인지감정모델에 대한 이론적 연구를 바탕으로 사용자의 감정모델을 제안하며, 2) 제안된 모델의 3가지(desire, expectation, emotion type)감정 파라미터를 추출하기 위한 감정유형 및 강도함수를 설정한다. 3) 동적 내러티브의 각 스토리이벤트 단계에서 사용자의 감정을 측정하기 위해 영화, 게임사용자의 인지행동과 내용을 정립한다. 기존 인문학적 측면의 개념적, 분석적 연구는 매체에 대한 비평과 사용자태도에 대한 예측을 목적으로 하고 있으며 그 결과들을 서술적으로 묘사하고 있다. 이에 반해, 본 논문은 동적 내러티브에 대한 사용자의 감정모델링 방법을 제안하고 있어 엔터테인먼트 콘텐츠의 감성적 평가방법의 구체적인 정보로 활용 될 수 있다.

Evaluation of emotion-based messages designed to motivate Hispanic and Asian parents of early adolescents to engage in calcium-rich food and beverage parenting practices

  • Banna, Jinan Corinne;Reicks, Marla;Gunther, Carolyn;Richards, Rickelle;Bruhn, Christine;Cluskey, Mary;Wong, Siew Sun;Misner, Scottie;Hongu, Nobuko;Johnston, N Paul
    • Nutrition Research and Practice
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    • 제10권4호
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    • pp.456-463
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    • 2016
  • BACKGROUND/OBJECTIVES: Setting healthful beverage expectations, making calcium-rich foods and beverages (CRF/B) available, and role modeling are parenting practices promoting calcium intake among early adolescents. This study aimed to evaluate emotion-based messages designed to motivate parents of early adolescents to perform these practices. SUBJECTS/METHODS: Emotion-based messages were developed for each parenting practice and tested in 35 parents from 5 states. Findings were used to modify messages and develop a survey administered via Amazon MechanicalTurk to a convenience sample of Asian (n = 166) and Hispanic (n = 184) parents of children 10-13 years. Main outcome measures were message comprehension, motivation, relevance, acceptability, and novelty. Engagement in the parenting practices was also assessed. RESULTS: Message comprehension was acceptable for the majority of parents. Most also agreed that messages were motivational (setting healthful beverage expectations (69.0%), making CRF/B available (67.4%), and role modeling (80.0%)), relevant and acceptable. About 30-50% indicated they had not seen the information before. Many parents indicated they were already engaging in the practices (> 70%). No racial/ethnic differences were observed for responses to messages or engaging in parenting practices. CONCLUSIONS: Results indicate that emotion-based messages designed to motivate parents to engage in parenting practices that promote calcium intake among early adolescents were motivating, relevant, and acceptable.

자기 조직 신경망에 의한 인지/감성 유형의 시계열 직관 예측과의 상관성 조사 (Investigation of Correlation Between Cognition/Emotion Styles and Judgmental Time-Series Forecasting Using a Self-Organizing Neural Network)

  • 유현중;박흥국;조태경;박종일
    • 전자공학회논문지CI
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    • 제42권3호
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    • pp.29-38
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    • 2005
  • 직관력은 의사결정시 자주 의존되나, 효과적인 의사결정지원 시스템의 개발 목적으로는 거의 고려되고 있지 않다. 본 연구는 의사결정자의 인지특성 및 감성특성과 시계열 직관 예측 간의 상관성을 자기조직 인공신경망에 의해 확인하고 비교함으로써, 시계열 직관 예측에 영향을 주는 의사결정자의 인지적 특성과 감성적 특성을 도출하고 궁극적으로는 효과적인 의사결정 환경을 조성하는데 공헌하고자 한다. 이 실험에 사용하는 인공신경망은 자기감독적응 알고리듬을 이용하는데, 이의 특징은 학습 기간 중 자기조직 층의 뉴런 클러스터 간에 정보를 교류함으로써 본질적으로 입력 벡터간의 상관성을 이용할 수 있다는 것이다. 실험결과, 인지 특성과 감성 특성이 모두 시계열 예측과 상관성이 있는 것으로 나타났으며, 또한 인지 특성이 감성 특성보다 상관성이 높은 것으로 나타났다. 유형별로는, 개념적 인지유형이 분석적 또는 행동적 인지유형보다, 불쾌-이완 감성유형이 쾌활-각성 감성유형보다 시계열 직관 예측의 상관성이 높은 것으로 관찰되었다.

Multimodal Parametric Fusion for Emotion Recognition

  • Kim, Jonghwa
    • International journal of advanced smart convergence
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    • 제9권1호
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    • pp.193-201
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    • 2020
  • The main objective of this study is to investigate the impact of additional modalities on the performance of emotion recognition using speech, facial expression and physiological measurements. In order to compare different approaches, we designed a feature-based recognition system as a benchmark which carries out linear supervised classification followed by the leave-one-out cross-validation. For the classification of four emotions, it turned out that bimodal fusion in our experiment improves recognition accuracy of unimodal approach, while the performance of trimodal fusion varies strongly depending on the individual. Furthermore, we experienced extremely high disparity between single class recognition rates, while we could not observe a best performing single modality in our experiment. Based on these observations, we developed a novel fusion method, called parametric decision fusion (PDF), which lies in building emotion-specific classifiers and exploits advantage of a parametrized decision process. By using the PDF scheme we achieved 16% improvement in accuracy of subject-dependent recognition and 10% for subject-independent recognition compared to the best unimodal results.

기억회상과 지식추론에 따른 감정 상태 변화의 추이 (The Changing Trace of Emotional state by Memory retrieval and Knowledge Reasoning process)

  • 심정연
    • 전자공학회논문지
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    • 제50권4호
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    • pp.83-88
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    • 2013
  • 최근 들어 뇌과학적인 연구가 활발해짐에 따라 두뇌기능을 공학적으로 응용하려는 연구가 많아지고 있다. 두뇌 기능 중 기억과 감정을 담당하는 부분을 살펴보면 기억을 담당하는 해마체와 감정중추인 편도체가 긴밀히 협조하고 있는 것을 알 수 있다. 실제적으로 지식은 감정에 영향을 미치고 감정은 지식에 영향을 미친다. 인간의 모든 판단과 결정에 있어서 감정요소는 배제할 수 없는 아주 중요한 영향을 미친다. 보다 정교한 지능 시스템을 구축하려면 감정이 결합된 지식베이스를 설계하여야 한다. 따라서 본 논문에서는 해마체와 편도체의 공조 시스템에 착안하여 지식과 감정이 결합된 지식감정 결합 시스템을 설계하고 기억회상과 추론 과정에서 변화하는 감정 상태의 추이를 감지하는 메커니즘을 제안하고자 한다.

소셜커머스 환경에서 소비자들의 충동구매에 관한 연구: 플로우와 감정의 역할 (A Study on Customers' Impulsive Buying in Social Commerce Environment: The Role of Flow and Emotion)

  • 이보경;김병수
    • 한국정보시스템학회지:정보시스템연구
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    • 제21권3호
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    • pp.117-136
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    • 2012
  • Given to the prevalence of social commerce such as Groupon, Ticketmonster, and Coupang, it has become critical to understand customer purchasing behavior in social commerce environments. When consumers make purchasing decisions in social commerce, they often act impulsively. This is because social commerce is a deal-of-the-day website that features discounted gift certificates usable at local companies. However, the vast majority of social commerce research has viewed consumer decision-making as a rational process. This study develops a theoretical framework to investigate key drivers of customer's impulsive purchasing in social commerce. This study identifies flow, positive emotion, negative emotion, social commerce attractiveness, and discounted price as the key antecedents of impulsive purchasing. Data collected from 164 users who had prior purchasing experiences with social commerce were empirically tested against the research model using partial least squares analysis. The analysis results indicate that flow plays an important role in facilitating customers' impulsive purchasing in social commerce environments. Moreover, the findings show the exact roles of positive emotion, negative emotion, social commerce attractiveness, and discounted price on consumer's impulsive purchasing.