• 제목/요약/키워드: Emotion Design

검색결과 1,360건 처리시간 0.024초

공동 주택 리모델링 다차원모듈 설계 기법에 관한 연구 - 단위세대 다차원모듈 구성을 위한 감성정보 체계화를 중심으로 - (A Study on the Method for Multi-dimensional Module Plan of Apartment Houses for Remodeling - Based on the systematization of Emotion-Information for Multi-Dimensional Module Composition of the Unit household)

  • 이찬용;권성순
    • 한국디지털건축인테리어학회논문집
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    • 제5권1호
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    • pp.1-8
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    • 2005
  • The major goal of this study is drawing design plan factors considering residents' life cycle and life style when remodeling design is needed. By drawing such design factors, the study will propose an alternative remodeling design plan. Such design method was defined as Multi-Dimensional module design method. And constructing data-system based on Multi-Dimensional module was secondary goal in this study. The details are as follows: Based on analysis of Residents' demand for remodeling and features of emotion-design applied to remodeling, the system which is suitable for application in remodeling design method was conducted. Based on the type of construction materials, the level value was set up according to emotion-factor application. Also, by conducting coding operation according to the distinction of construction materials, this study seeks the unit drawing method of information for constructing emotion-information system.

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소비자(消費者) 감성(感性)에 기초(基礎)한 패션소재(素材) 디자인프로세스 모형(模型)의 제안(提案) (A Suggestion of an Emotion Model on Textile Design based on Consumer Emotion)

  • 조현승;이주현
    • 패션비즈니스
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    • 제7권1호
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    • pp.14-26
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    • 2003
  • This research aimed 1) to analyze the relationship between consumer's emotional needs and elements of textile design in the 1st survey 2) to investigate textile design process presently conducted in the industry in the 2nd survey, and 3) to suggest a desirable direction to improve the textile design process based on a comparison of the results obtained from the two surveys. A description system and an emotion model on textile design were redeveloped as research devices in this study. In the 1st survey, total 600 respondents were sampled and asked to report their emotional response on 50 representative types of textile design, on a emotion measurement scale. The data set obtained from the 1st survey were statistically analyzed. In the 2nd survey, a depth interview was applied to qualitatively analyze the textile design process presently conducted in the industry. The results from the two surveys were compared.

인터넷 쇼핑 사이트의 이미지 분석과 소비감성과의 관계 - 티셔츠 웹 페이지를 중심으로 - (Relation between the Image Analysis of Internet Fashion Shopping Site and Consumption Emotion - Focused on T-shirts Web Pages -)

  • 김은정;이경희
    • 한국의류학회지
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    • 제31권8호
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    • pp.1273-1285
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    • 2007
  • The purpose of this study is to understand consumer emotion about T-shirts web pages and to provide the basis for effective design plan of them. 72 T-shirts web pages through 62 sites have been chosen as stimulus pictures, and the valuation tools are composed of 21 pairs of image adjective and 3 questions for valuation of consumption emotion. Data has been collected on subjects of 480 men and women at the age of $16{\sim}27$ who live in Busan. The image factors are Aestheticism, Activeness, Stability, Intimacy. The types of T-shirts web pages are classified into four groups. The image according to the type of T-shirts web pages has showed meaningful differences in all factors, and the differences of image factors according to design elements have been meaningfully presented. In the relation between consumption emotion and image of T-shirts web pages, Impulse needs, Buying needs, Recommendation needs are related to Aestheticism factor and Stability factor. The consumption emotion according to the type of T-shirts web pages is appeared high in the type 2(Refine image) and 3(Vivid image). The valuation of consumption emotion according design elements has presented meaningful differences all design elements except menu.

서비스 로봇을 위한 리액티브 감정 생성 모델 (Design of Reactive Emotion Process for the Service Robot)

  • 김형록;김영민;박종찬;박경숙;강태운;권동수
    • 로봇학회논문지
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    • 제2권2호
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    • pp.119-128
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    • 2007
  • Emotion interaction between human and robot is an important element for natural interaction especially for service robot. We propose a hybrid emotion generation architecture and detailed design of reactive process in the architecture based on insight about human emotion system. Reactive emotion generation is to increase task performance and believability of the service robot. Experiment result shows that it seems possible for the reactive process to function for those purposes, and reciprocal interaction between different layers is important for proper functioning of robot's emotion generation system.

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Neuroaesthetics: A Concise Review of the Evidence Aimed at Aesthetically Sensible Design

  • Choi, Yun Jung;Yoon, So-Yeon
    • 감성과학
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    • 제17권2호
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    • pp.45-54
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    • 2014
  • In recent years, advancing technology and growing interest in neuromarketing and neurobranding have led to foundational research that facilitates a better understanding of consumers' affective responses and unconscious information processing. However, the areas of aesthetics and design have remained largely unaffected by such advances and implications. The purpose of this study is to present a systematic review of the neuroscientific evidence aimed at sensible design for design and marketing researchers interested in exploring neuroaesthetics, an interdisciplinary area by nature. Sciencedirect, EBSCO, and the Google Scholar database were searched in February 2014 to select and review previous studies of aesthetics involving neuroscience. Twenty-eight studies were reviewed and divided into two categories: reward system and emotion. In addition to discussions on previous approaches, future research directions focusing on the process of aesthetic judgments (e.g., design elements, marketing stimuli) are proposed.

HUMAN DESIGN TECHNOLOGY AND KANSEI DESIGN KEYWORDS

  • Yamaoka, Toshiki;Matunobe, Takuo;Doi, Atsushi
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.282-288
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    • 2000
  • This paper describes the basic concept and processes underlying human design technology, and outlines Kansei design base on this logical approach.

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유비쿼터스 환경 특성에 의한 디지털 의류 디자인에 관한 연구 (A Study on Digital Clothing Design by Characteristics of Ubiquitous Environment)

  • 김지언
    • 복식
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    • 제57권3호
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    • pp.23-36
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    • 2007
  • It is important that ubiquitous technology changes paradigm of thought, not simple definition in the 21st digital era. Characteristics of ubiquitous computing are pervasive, disappearing, invisible, calm through environment. As IT Technology develops, designers, computer scientists, chemists, performance artists cooperate in order to find out the best way to make desirable digital clothing in the future, with the merit of each part. Digital clothing defines clothes of new generation equipped computer, digital installations. Digital clothing design demands intercept of electromagnetic waves, light-weight and esthetic appearance, for it is attached high-technology equipment near body. The purpose of this study is to analyze design features of digital clothing according to ubiquitous characteristics. The methods of this study are documentary research of previous study and case study. In the theoretical study, ubiquitous characteristics are function-intensive by convergence, interactivity, embedded mobility and human & emotion-oriented attributes. Based on ubiquitous characteristics, digital clothing design classified function-intensive design by convergence, design for Interactivity and multi-sensible & emotion-oriented design, because embedded mobility is a basic element of ubiquitous environment. The early days digital clothing design is function-intensive design, and have esthetic appearances and design for interactivity increasingly. Recently digital clothing design is expressed multi-sensible and emotion-oriented design.