• 제목/요약/키워드: Embodiment

검색결과 438건 처리시간 0.024초

Development of Multivariate Analysis System by Using SAS/AF and SCL

  • Han, Sang-Tae;Kang, Hyuncheol;Lee, Seong-Keon;Jang, Myung-Seok;Lee, Duck-Ki;Ryu, Dong-Kyun
    • Communications for Statistical Applications and Methods
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    • 제8권2호
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    • pp.507-514
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    • 2001
  • In recent years, the development and the embodiment of information analysis system has been sprightly carried out in several fields of study. In this study, as and extension of these studies, we develop a system for multivariate analysis which might be widely used in social and natural sciences. This multivariate analysis system is developed by using multivariate analysis procedures in SAS/STAT software. Also, the system supply users with he environment of GUI(Graphical User Interface), which is constructed with AF(application frame) and SCL(screen control language) of SAS software, in order to help users to use the system with easy.

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Metatechnology: Correspondence of the Arts, Sciences, Technology and Humans

  • Joongsun Yoon;In Hwang;Sungho Chang
    • International Journal of Precision Engineering and Manufacturing
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    • 제1권1호
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    • pp.71-78
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    • 2000
  • Current Western-dominated paradigms of technology are based on a reductionstic view, i.e., machines evolve to an intelligent but isolated object form by serially integrating precise subtechnology, humans and the environment through K rperlichkeit(corporeality or philosophy of Mom), is explored. Parallelism based on holism and embodiment, and relative interactions based on correspondence and interrelationships, are the key ideas in the proposed paradigm. An interactive system, called the Emotional intelligence Interface and Performance System(EIPS), is proposed and implemented to explore the proposed interactive technology paradigm. Also, recent collaborations by ASTA(Arts, Sciences & Technology in Asia), an interdisciplinary project team of artists and engineers, are introduced to demonstrate these explorations.

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철도시스템에 GNSS 적용전망 (Prospect on the Application of GNSS for Railway System)

  • 정락교;신경호;윤용기;황종규
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 추계학술대회 논문집 전기기기 및 에너지변환시스템부문
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    • pp.235-237
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    • 2007
  • This paper inspected about the application of transportation and the character of GPS&Galileo using the basis of GNSS. In the paper, searched the present condition of study which applied foreign GNSS in the railway and drew the applicable field which is corresponded with the railway environment. It also described about the embodiment and prospection of system and presented the direction of study on the basis of it.

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현대 건축공간에서 나타나는 비(非)가시적 힘의 형상화에 관한 연구 (A Study on figuration of invisible force in Contemporary Architecture-space)

  • 이형근;김개천
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 춘계학술대회 논문집
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    • pp.275-280
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    • 2007
  • The modern society of the 21century is becoming a discussion as spaces appearing as ambiguous boundaries caused by complexed cultural phenomenon. As for the spacial factors we recognize, which appears as phenomenon in which is emphasizing the existing system of cognizance and thinking through drawing inviable parts of the effort within escaping the limits of gravity. This Merleau-Ponty and Gilles Deleuze refines it as theories called "Perception" and "Sense", and through the 'visible and invisible' of Merleau-Ponty and the 'Nonsense and paradox' of Gilles Deleuze, this study object is forming these inviable representations into space. Using the similarities of these two theories as a tool, we will analyze the examples of space with drawing the force that forms invisibility into embodiment, building a possibility of improvement in future spaces.

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웹 데이터베이스 기반으로 사이버 학습시스템설계 및 구현 (Cyber studying Systems Design and embodiment to web database base)

  • 나성원;신상민;이순애;조용환
    • 한국콘텐츠학회논문지
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    • 제2권1호
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    • pp.1-6
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    • 2002
  • 컴퓨터의 급속한 보급과 인터넷을 기반으로 웹 서비스가 날로 향상되고 있으며, 웹을 활용한 사이버학습은 웹의 등장과 함께 인터넷의 가장 중요한 교수도구로 자리잡고 일다. 본 연구에서는 수리영역의 특성 학습과 웹에서 구축된 서버와 클라이언트 환경을 통하여 학습 부진아의 학업 성취도를 높이기 위하여 사이버 학습 시스템을 설계 및 구현하였으며, 학습자가 웹 데이터베이스 시스템 환경과 멀티미디어를 활용하여 추상적인 개념보다 직접 참여하는 학습이 되도록 하였다.

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Production of Contents Embodiment for Cyber Underwater Using Environment Fish Schooling Behavior Simulator

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Chee-Yong;Kim, Eung-Kon
    • 한국멀티미디어학회논문지
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    • 제10권6호
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    • pp.770-778
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    • 2007
  • Fish schooling or group moving in cyber underwater is a part of beautiful and familiar ecosystem. It is not so easy to present the behavior of fish crowd naturally as a computer animation. Thanks to development of computer graphics in entertainment industry, the numbers of digital films and animations is increased and the scenes of numerous crowd are shown to us. Though there are many studies on the techniques to process the behavior of crowd effectively and the developments of crowd behavioral systems, there is not enough study on the development for an efficient crowd behavioral simulator. In this' paper, we smartly present the types offish behavior in cyber underwater and make up for the weak points of time and cost. We develop the fish schooling behavior simulator for the contents of cyber underwater, automating fish behavioral types realistically and efficiently.

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SDMP(Software Defined Media Platform)기반 홈 네트워킹 용 셋탑 박스 구현의 실제 (The Home Networking Service Embodiment based on Software Defined Media Platform)

  • 문준호;조성호;김종권
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2005년도 한국컴퓨터종합학술대회 논문집 Vol.32 No.1 (A)
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    • pp.604-606
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    • 2005
  • 셋탑 박스 (Settop Box)는 다양한 가전 간의 통신을 통해 디지털 멀티미디어 서비스를 구현하는데 있어 중요한 홈 네트워킹 기술 요소 중 하나이다. 셋탑 박스의 구현을 위하여 다양한 플렛폼에서 개발이 진행되는 가운데 본 논문에서는 SDMP(Software Defined Media Platform)에 기반하여 멀티미디어를 제작하고 스트리밍 서비스를 할 수 있는 홈 네트워킹 용 셋탑 박스를 구현하였다. 본 논문에서는 다양한 인터페이스를 갖는 가전 기기를 지원할 수 있는 엑스스케일 보드 (Xscale board)를 제작하고 임베디드 리눅스 (Embedded Linux)를 포팀하여 실시간으로 인코딩된 멀티미디어를 스트리밍할 수 있는 서비스 구현의 예를 제시하였다.

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OOPL을 이용한 정보 검색 최적화 시스템에 관한 연구 (A Study on Information Search Optimization System Using OOPL)

  • 김용호;오근탁;이윤배
    • 한국정보통신학회논문지
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    • 제8권5호
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    • pp.1028-1034
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    • 2004
  • 최근 멀티미디어 기반의 WWW(World Wide Web) 서비스를 중심으로 하는 인터넷의 사용이 일반화되면서 전 세계의 컴퓨터망에 존재하는 수많은 정보들을 취득할 수 있게 되었다. 인터넷의 사용이 일반화되고 있는 현대의 사회에서는 정확한 정보를 신속하게 취득하는 것이 중요한 문제로 대두되고 있다. 본 논문에서는 OOPL(Object-Oriented Programming Language)인 JAVA를 이용하여 검색엔진을 설계하고 최적화된 URL을 추출하여 이용자에게 제공함으로써 더욱 정확한 정보를 획득할 수 있음을 보였다. 또한 기존의 국내 제작 검색엔진들과 비교하여 제안한 시스템에서는 배드 링크율이 개선됨을 보였다.

An Overall Product Design Process Using Robust Design and Analytic Hierarchy Process (AHP)

  • Nguyen, Nhu-Van;Azamatov, Adulaziz;Tran, Si Bui Quang;Choi, Seok-Min;Lee, Jae-Woo;Byun, Yung-Hwan
    • 시스템엔지니어링학술지
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    • 제3권2호
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    • pp.39-48
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    • 2007
  • In this study, an overall product design process will be presented by using the Analytic Hierarchy Process(AHP) and robust design. From the conceptual design stage, the logical methods are used to select the appropriate concepts satisfying the customer requirements and the other conditions. The next phase is the embodiment design phase in which the deterministic and robust design approach are used to obtain the improvement in product design. Typically, this approach is applied for developing the simple bookshelf design. The results show the efficient approach which can be supported to develop the new product.

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윈도우리스 액티브엑스 컨테이너의 구현 (Embodiment of Windowless ActiveX Container)

  • 김아현;최상일;김영수;오금곤;김영동
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 2004년도 전력전자학술대회 논문집(2)
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    • pp.846-850
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    • 2004
  • The aim of this research is to bring fish-file that we have worked to place we want worked in flsh and to design Active container that removed window frame in web like general movie player. It being low price, Anyone using, we intend to design container which removed window frame by processing background of function.

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