• Title/Summary/Keyword: Embodiment

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Development of Multivariate Analysis System by Using SAS/AF and SCL

  • Han, Sang-Tae;Kang, Hyuncheol;Lee, Seong-Keon;Jang, Myung-Seok;Lee, Duck-Ki;Ryu, Dong-Kyun
    • Communications for Statistical Applications and Methods
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    • v.8 no.2
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    • pp.507-514
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    • 2001
  • In recent years, the development and the embodiment of information analysis system has been sprightly carried out in several fields of study. In this study, as and extension of these studies, we develop a system for multivariate analysis which might be widely used in social and natural sciences. This multivariate analysis system is developed by using multivariate analysis procedures in SAS/STAT software. Also, the system supply users with he environment of GUI(Graphical User Interface), which is constructed with AF(application frame) and SCL(screen control language) of SAS software, in order to help users to use the system with easy.

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Metatechnology: Correspondence of the Arts, Sciences, Technology and Humans

  • Joongsun Yoon;In Hwang;Sungho Chang
    • International Journal of Precision Engineering and Manufacturing
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    • v.1 no.1
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    • pp.71-78
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    • 2000
  • Current Western-dominated paradigms of technology are based on a reductionstic view, i.e., machines evolve to an intelligent but isolated object form by serially integrating precise subtechnology, humans and the environment through K rperlichkeit(corporeality or philosophy of Mom), is explored. Parallelism based on holism and embodiment, and relative interactions based on correspondence and interrelationships, are the key ideas in the proposed paradigm. An interactive system, called the Emotional intelligence Interface and Performance System(EIPS), is proposed and implemented to explore the proposed interactive technology paradigm. Also, recent collaborations by ASTA(Arts, Sciences & Technology in Asia), an interdisciplinary project team of artists and engineers, are introduced to demonstrate these explorations.

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Prospect on the Application of GNSS for Railway System (철도시스템에 GNSS 적용전망)

  • Jeong, Rag-Gyo;Shin, Kyoung-Ho;Yoon, Young-Ki;Hwang, Jong-Gyu
    • Proceedings of the KIEE Conference
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    • 2007.10c
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    • pp.235-237
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    • 2007
  • This paper inspected about the application of transportation and the character of GPS&Galileo using the basis of GNSS. In the paper, searched the present condition of study which applied foreign GNSS in the railway and drew the applicable field which is corresponded with the railway environment. It also described about the embodiment and prospection of system and presented the direction of study on the basis of it.

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A Study on figuration of invisible force in Contemporary Architecture-space (현대 건축공간에서 나타나는 비(非)가시적 힘의 형상화에 관한 연구)

  • Lee, Hyoung-Geun;Kim, Kai-Chun
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.275-280
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    • 2007
  • The modern society of the 21century is becoming a discussion as spaces appearing as ambiguous boundaries caused by complexed cultural phenomenon. As for the spacial factors we recognize, which appears as phenomenon in which is emphasizing the existing system of cognizance and thinking through drawing inviable parts of the effort within escaping the limits of gravity. This Merleau-Ponty and Gilles Deleuze refines it as theories called "Perception" and "Sense", and through the 'visible and invisible' of Merleau-Ponty and the 'Nonsense and paradox' of Gilles Deleuze, this study object is forming these inviable representations into space. Using the similarities of these two theories as a tool, we will analyze the examples of space with drawing the force that forms invisibility into embodiment, building a possibility of improvement in future spaces.

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Cyber studying Systems Design and embodiment to web database base (웹 데이터베이스 기반으로 사이버 학습시스템설계 및 구현)

  • 나성원;신상민;이순애;조용환
    • The Journal of the Korea Contents Association
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    • v.2 no.1
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    • pp.1-6
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    • 2002
  • It is rising to Web service from the rapid supply of the computer, from the basis of Internet, and virtual learning which is the best use of Web is very important teaching instrument. This study was design and embody of the cyber teaming system that teaching of the specific character in mathematical fed and improving to learn-depression-student through driven out sever & client in Web, and the student direct take part in teaming through the Web data base system environment and using multimedia than abstract conception.

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Production of Contents Embodiment for Cyber Underwater Using Environment Fish Schooling Behavior Simulator

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Chee-Yong;Kim, Eung-Kon
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.770-778
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    • 2007
  • Fish schooling or group moving in cyber underwater is a part of beautiful and familiar ecosystem. It is not so easy to present the behavior of fish crowd naturally as a computer animation. Thanks to development of computer graphics in entertainment industry, the numbers of digital films and animations is increased and the scenes of numerous crowd are shown to us. Though there are many studies on the techniques to process the behavior of crowd effectively and the developments of crowd behavioral systems, there is not enough study on the development for an efficient crowd behavioral simulator. In this' paper, we smartly present the types offish behavior in cyber underwater and make up for the weak points of time and cost. We develop the fish schooling behavior simulator for the contents of cyber underwater, automating fish behavioral types realistically and efficiently.

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The Home Networking Service Embodiment based on Software Defined Media Platform (SDMP(Software Defined Media Platform)기반 홈 네트워킹 용 셋탑 박스 구현의 실제)

  • Moon Juneho;Cho Seongho;Kim Chong-kwon
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.604-606
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    • 2005
  • 셋탑 박스 (Settop Box)는 다양한 가전 간의 통신을 통해 디지털 멀티미디어 서비스를 구현하는데 있어 중요한 홈 네트워킹 기술 요소 중 하나이다. 셋탑 박스의 구현을 위하여 다양한 플렛폼에서 개발이 진행되는 가운데 본 논문에서는 SDMP(Software Defined Media Platform)에 기반하여 멀티미디어를 제작하고 스트리밍 서비스를 할 수 있는 홈 네트워킹 용 셋탑 박스를 구현하였다. 본 논문에서는 다양한 인터페이스를 갖는 가전 기기를 지원할 수 있는 엑스스케일 보드 (Xscale board)를 제작하고 임베디드 리눅스 (Embedded Linux)를 포팀하여 실시간으로 인코딩된 멀티미디어를 스트리밍할 수 있는 서비스 구현의 예를 제시하였다.

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A Study on Information Search Optimization System Using OOPL (OOPL을 이용한 정보 검색 최적화 시스템에 관한 연구)

  • 김용호;오근탁;이윤배
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.5
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    • pp.1028-1034
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    • 2004
  • As use of internet generalized laying stress on WWW(World Wide Web) service of multimedia based recently, we could acquire many informations that exist to all over the world's computer network. It is risen to important problem that use of internet acquires correct information rapidly on modem society which is generalized. This paper designed internet search engine and understand structure of that drawing URL which is optimized, and secure embodiment technology using OOPL(Object-Oriented Programming Language). Also, compare with existent domestic manufacture search engines and system that propose showed that the bad link rate is improved in this paper.

An Overall Product Design Process Using Robust Design and Analytic Hierarchy Process (AHP)

  • Nguyen, Nhu-Van;Azamatov, Adulaziz;Tran, Si Bui Quang;Choi, Seok-Min;Lee, Jae-Woo;Byun, Yung-Hwan
    • Journal of the Korean Society of Systems Engineering
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    • v.3 no.2
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    • pp.39-48
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    • 2007
  • In this study, an overall product design process will be presented by using the Analytic Hierarchy Process(AHP) and robust design. From the conceptual design stage, the logical methods are used to select the appropriate concepts satisfying the customer requirements and the other conditions. The next phase is the embodiment design phase in which the deterministic and robust design approach are used to obtain the improvement in product design. Typically, this approach is applied for developing the simple bookshelf design. The results show the efficient approach which can be supported to develop the new product.

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Embodiment of Windowless ActiveX Container (윈도우리스 액티브엑스 컨테이너의 구현)

  • Kim A-Hyun;Choi Sang-il;Kim Young-Su;Oh Kum-Gon;Kim Young-Dong
    • Proceedings of the KIPE Conference
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    • 2004.07b
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    • pp.846-850
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    • 2004
  • The aim of this research is to bring fish-file that we have worked to place we want worked in flsh and to design Active container that removed window frame in web like general movie player. It being low price, Anyone using, we intend to design container which removed window frame by processing background of function.

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