• 제목/요약/키워드: Electronic Evidence

검색결과 460건 처리시간 0.025초

재난 후 근골격계 통증에 침치료의 유효성: 체계적 문헌고찰 (Effectiveness of Acupuncture in the Treatment of Post-Disaster Musculoskeletal Pain: A Systematic Review)

  • 김가현;최성원;홍혜원;윤주영;김용준;김정현
    • 한방재활의학과학회지
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    • 제33권3호
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    • pp.135-148
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    • 2023
  • Objectives To investigate the effectiveness of acupuncture in the treatment of post-disaster musculoskeletal pain by reviewing relevant clinical studies. Methods A systematic search was conducted across 10 electronic databases to identify relevant clinical studies on acupuncture treatment for post-disaster musculoskeletal pain until May 2023. The methodological quality was evaluated using the Cochrane Risk of Bias 2 and Risk of Bias Assessment tool for non-randomized studies tools. Results Six articles were analyzed, including two randomized controlled trials (RCTs), two before-after studies, one qualitative research, and one case series. Overall, acupuncture therapy showed some improvement in pain scale among musculoskeletal pain survivors. However, no significant improvement was observed in the Short-Form McGill Pain Questionnaire (SF-MPQ-2). Subgroup analysis of participants who completed at least four acupuncture sessions revealed a significant effect on the SFMPQ-2. Additionally, a significant improvement in 36-Item Short Form Survey (SF36P) was observed after 6 months of treatment, but the 2-month treatment period did not show statistically significant effects on SF-36P improvement. The evaluation of the methodological quality of the RCTs identified some concerns of bias. Conclusions The results suggest that acupuncture is effective in alleviating post-disaster musculoskeletal pain. However, considering the limited number of selected studies and the inclusion of subjective evaluation measures, caution should be exercised in interpreting the results. Further large-scale follow-up studies are needed to determine the optimal frequency and duration of acupuncture treatment. Well-designed controlled trials should be conducted to provide more robust evidence regarding the effectiveness of acupuncture for post-disaster musculoskeletal pain.

Diagnosing Hepatocellular Carcinoma Using Sonazoid Contrast-Enhanced Ultrasonography: 2023 Guidelines From the Korean Society of Radiology and the Korean Society of Abdominal Radiology

  • Woo Kyoung Jeong;Hyo-Jin Kang;Sang Hyun Choi;Mi-Suk Park;Mi Hye Yu;Bohyun Kim;Myung-Won You;Sanghyeok Lim;Young Seo Cho;Min Woo Lee;Jeong Ah Hwang;Jae Young Lee;Jung Hoon Kim;Ijin Joo;Jae Seok Bae;So Yeon Kim;Yong Eun Chung;Dong Hwan Kim;Jeong Min Lee
    • Korean Journal of Radiology
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    • 제24권6호
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    • pp.482-497
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    • 2023
  • Sonazoid, a second-generation ultrasound contrast agent, was introduced for the diagnosis of hepatic nodules. To clarify the issues with Sonazoid contrast-enhanced ultrasonography for the diagnosis of hepatocellular carcinoma (HCC), the Korean Society of Radiology and Korean Society of Abdominal Radiology collaborated on the guidelines. The guidelines are de novo, evidence-based, and selected using an electronic voting system for consensus. These include imaging protocols, diagnostic criteria for HCC, diagnostic value for lesions that are inconclusive on other imaging results, differentiation from non-HCC malignancies, surveillance of HCC, and treatment response after locoregional and systemic treatment for HCC.

부인암 및 유방암의 입원 중 한양방 협진 분석 및 고찰 (An Analysis of Korean-Western Medicine Integrative Care for Patients on Hospitalized with Gynecologic and Breast Cancer)

  • 박정민;고은빈;윤효원;이진무;이창훈;장준복;황덕상
    • 대한한방부인과학회지
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    • 제37권3호
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    • pp.33-48
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    • 2024
  • Objectives: The purpose of this study is to analyze the effect of Korean-Western medicine integrative care for patients on hospitalized with gynecologic and breast cancer. Methods: The records were searched for integrative medical treatment the Department of Obstetrics and Gynecology in a Korean medical hospital between January 1st, 2021 and April 30, 2024, based on the Electronic Medical Record system (EMR). The records were reviewed and analyzed based on the patient's characteristics, the chief symptom, Korean medical treatment which patients received, and follow-up observation Results: 61 cases were screened, the patient's age is the highest in their 50s with 16 cases (26.23%). The average hospitalization period for patients with integrative care is 7.64 days. Among the patients with integrative care, 60 patients (98.36%) underwent surgery. Gastro-intestinal symptoms (nausea/vomiting, constipation /diarrhea etc.) showed the largest proportion in total symptoms (40.72%). After Korean-medicine integrative treatment, 62.30% of patients improved their symptoms, and 19.67% of cases were not improved because follow-up was not performed. Acupuncture is the most frequently performed Korean-medicine treatment (90.16%), followed by moxibustion (55.74%) and herbal medicine (37.70%). Among the herbal medicines, Gamisipjeon-tang and Geonchil-dan were the two most used herbal medicines. Conclusions: Included cases showed that treatments used in Korean medicine hospitals for integrative care with gynecologic and breast cancer are safe and effective based on several evidence. In the future, further high-quality large-scale study is needed to prove effectiveness of Korean-Western integrative care for patients with gynecologic and breast cancer.

Pd층의 두께 변화에 따른 [Co/Pd] 다층박막의 연엑스선 방사광 분광 연구 (Soft X-ray Synchrotron-Radiation Spectroscopy Study of [Co/Pd] Multilayers as a Function of the Pd Sublayer Thickness)

  • 김대현;이은숙;김현우;성승호;강정수;양승모;박해수;홍진표
    • 한국자기학회지
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    • 제26권4호
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    • pp.124-128
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    • 2016
  • 이 연구에서는 연 X선 광흡수 분광법(soft X-ray absorption spectroscopy: XAS)과 연 X선 자기 원편광 이색성(soft X-ray magnetic circular dichroism: XMCD)을 이용하여 수직자기이방성을 보이는 [$Co(2{\AA})/Pd(x{\AA})$] 형의 다층박막의 전자구조를 연구하였다(x = $1{\AA}$, $3{\AA}$, $5{\AA}$, $7{\AA}$, $9{\AA}$). Co 2p XAS와 XMCD 스펙트럼은 Pd 층의 두께 변화에 상관없이 서로 매우 유사하였으며, 또한 Co 금속의 Co 2p XAS와 XMCD 스펙트럼과도 매우 유사함이 관찰되었는데, 이러한 결과는 [$Co(2{\AA})/Pd(x{\AA})$] 다층박막에서 Co 이온들이 금속 결합을 하고 있다는 사실을 보여 준다. Co 2p XMCD 스펙트럼을 분석하여 두께에 따른 궤도 자기모멘트(orbital magnetic moment)와 스핀 자기모멘트(spin magnetic moment) 의 크기를 결정하였다. 이 결과에 의하면 Pd 층의 두께(x)가 $1{\AA}$에서 $3{\AA}$으로 증가할 때, 궤도 자기모멘트가 가장 크게 증가하였으며, $x{\geq}3{\AA}$ 이상의 영역에서는 별 다른 변화가 없었다. 이러한 결과는 [$Co(2{\AA})/Pd(x{\AA})$] 다층박막의 계면에서의 스핀-궤도 상호작용이 수직자기 이방성에 매우 중요한 역할을 한다는 사실을 나타낸다.

데크놀로지 미학으로서의 사진 (The Photography as Technological Aesthetics)

  • 진동선
    • 조형예술학연구
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    • 제11권
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    • pp.221-249
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    • 2007
  • 오늘날 사진은 새로운 테크놀로지 형태인 디지털 이미지 프로세싱 앞에 심각한 정체성 위기와 존재론적 딜레마에 봉착했다. 사진은 그동안 우리에게 세상을 새롭게 바라보는 방법을 제공하고, 또 우리 스스로 주변을 돌아볼 수 있는 자각을 주었으며, 나아가 삶의 리얼리티의 본질을 재인식시키는데 크게 기여했다. 그런 사진의 기능이 오늘날 무력화되고 있다. 디지털 테크놀로지의 출현으로 사진은 더 이상 사실의 기록, 결백의 증거, 그리고 리얼리티의 거울로서 간주되지 않는다. 오히려 유희의 도구 혹은 우리가 사는 세계의 환영과 기쁨을 창조하는 수단으로 간주된다. 그러나, 디지털 테크놀로지의 출현은 이제 비로소 사진의 존재론적 당위성과 정체성의 문제를 냉정히 돌아보게 한다. 본 논고는 전자시뮬레이션 시대 새로운 이미지 생산의 첨병으로 등장한 디지털 이미지의 존재론적 측면을 규명하는데 있다. 이를 위해 인류의 첫 번째 프로그램 미학으로 말해지는 사진과 첨단테크놀로지 미학으로 말해지는 디지털 이미지와의 관계를 기계미학적 관점에서 살펴보려 한다. 특히 올드미디어(사진)와 뉴미디어(디지털) 사이에 갈등 구조를 자본주의 역사관과 물질적 관점에서 살펴보려 한다. 본 논고는 이를 위해 우선 사진의 정체성 위기와 존재론적 위협이 어디로부터 발현된 것인지를 살피고, 또 지금까지 생산된 매체 미학적 담론들이 어떤 비평적 쟁점 속에 놓였는지를 살피고자 한다. 특히 사진이 강점으로 여긴 존재론적 인덱스와 생성론적 텍스트에 주목하여 사진 재현의 기반인 사실적 기록, 명료한 증거, 그리고 기술적 정교성이 어떤 기계미학의 층위에 있는지를 디지털 이미지를 대척에 두고 분석하고자 한다. 그리하여 최근 일고 있는 사진의 죽음, 사진의 종말에 관한 담론들이 심각한 오류가 있음을 지적하고자 한다. 올드 테크놀로지로서 사진이 당면한 위기, 즉 현재 사진이 안고 있는 존재론적 위기(컴퓨터화 된 디지털 이미지 출현) 그리고 인식론적 위기(윤리, 지식, 가치관 등 급격한 문화 변동)는 매체미학의 본질상 당연한 위기임을 정당화하고자 한다. 본 논문은 이 같은 주장을 위하여 역사적으로 사진술이 어떤 생성과 소멸의 과정을 거쳤으며, 또 어떻게 지금의 디지털 이미지에 이르게 되었는지 테크놀로지 미학 안에서 자동생성주의로서 색인 이미지, 디지털 코드로서 수치 이미지의 생성, 기원, 본질 그리고 정체성을 규명하고자 한다. 특히 본 논고는 논지의 정당성을 위해 다양한 매체미학자들의 주의주장 및 이론적 쟁점을 분석하고자 한다. 또 분석틀을 통해서 테크놀로지 미학의 근간인 기계, 기술성을 바탕으로 한 사진의 생성적 측면과 문화 안에서 변형된 프로그램에 의해 창조되는 디지털 이미지의 변형적 측면의 본질을 파악하고자 한다. 이렇게 사진과 디지털 이미지의 양자의 비교를 통해서 테크놀로지 미학 안에서 올드 미디어(사진)와 뉴 미디어(디지털 이미지)의 자리바꿈은 정당한 것이라는 사실과, 이런 역설적인 구조야말로 기계, 기술을 바탕으로 삼는 테크놀로지 매체의 숙명성이라는 사실을 강조함으로써 논문의 정당성을 강화하고자 한다. 마지막으로 본 논고는 하나의 얼굴, 하나의 정체성으로 자리할 수 없다는 사실을 역사로서 확증하고, 또 사진에서 부동의 존재론과 인식론의 모습은 애초부터 불가능하다는 사실을 지적함으로써 오늘날 제기되고 있는 '사진의 죽음,' '사진의 종말'은 쟁점의 정당성에도 불구하고 매체미학의 역사를 간과하는 오도된 비평이라는 사실을 결론으로 도출하고자 한다.

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국제항공화물운송에 관한 운송증서의 요건 및 효력 (The Requirement and Effect of the Document of Carriage in Respect of the International Carriage of Cargo by Air)

  • 이강빈
    • 항공우주정책ㆍ법학회지
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    • 제23권2호
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    • pp.67-92
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    • 2008
  • 본 연구의 목적은 몬트리올협약 및 IATA 항공화물운송약관상의 관련규정과 국내 및 외국의 법원판례를 중심으로 국제항공화물운송에 관한 운송증서인 항공화물운송장과 화물수령증의 작성 교부 요건 효력에 관하여 고찰하는데 있다. 몬트리올협약 제4조에 의하면, 항공화물의 운송에 관하여 항공화물운송장을 교부하여야 한다. 한편 이행될 운송에 관한 기록을 보존하는 다른 수단으로 항공화물운송장의 교부를 대체할 수 있으며, 이러한 다른 수단이 사용되는 경우, 운송인은 송하인의 요청에 따라 송하인에게 적송품을 증명하는 화물수령증을 교부하여야 한다. 몬트리올협약 제7조에 의하면, 항공화물운송장은 송하인에 의하여 원본 3통이 작성된다. 제1원본에는 "운송인용"이라고 기재하고 송하인이 서명한다. 제2원본에는 "수하인용"이라고 기재하고 송하인 및 운송인이 서명한다. 제3원본에는 운송인이 서명하고 화물을 인수받은 후 송하인에게 그것을 인도한다. 만약 송하인의 청구에 따라 운송인이 항공화물운송장을 작성하였을 경우, 반증이 없는 한 운송인은 송하인을 대신하여 그렇게 한 것으로 간주한다. 몬트리올협약 제5조에 의하면, 항공화물운송장 또는 화물수령증에는 (1) 출발지 및 도착지의 표시, (2) 출발지 및 도착지가 단일 당사국 영역내에 있거나 약정기항지가 다른 국가의 영역내에 있을 경우 최소한 한곳의 기항지의 표시, (3) 적송품의 중량의 표시 등을 기재하여야 한다. 몬트리올협약 제10조에 의하면, 송하인은 본인 또는 그의 대리인이 제공한 기재사항의 불비, 부정확 또는 불완전으로 인하여 운송인 또는 운송인이 책임을 부담하는 타인이 입은 모든 손해에 대하여 운송인에게 보상한다. 몬트리올협약 제9조에 의하면, 동 협약 제4조 내지 제8조의 운송증서에 관한 요건을 준수하지 아니하는 경우 운송계약의 존재 또는 효력에 영향을 미치지 아니하며, 책임제한에 관한 규정을 포함한 이 협약의 규정들이 적용된다. 항공화물운송장은 유가증권이나 유통증권이 아니다. 몬트리올협약 제11조에 의하면, 항공화물운송장 또는 화물수령증은 계약의 체결, 화물의 인수 및 운송의 조건에 관한 추정적 증거가 된다. 몬트리올협약 제12조에 의하면, 운송인은 항공화물운송장 또는 화물수령증의 제시를 요구하지 아니하고 화물의 처분에 관한 송하인의 지시를 따른 경우, 이로 인하여 항공화물운송장 또는 화물수령증의 정당한 소지인에게 발생된 손해에 대하여 책임을 진다. 우리 대법원 판례에 의하면, 운송인으로서 운송주선인은 보세창고업자가 항공화물 운송장상의 통지처(실수입자)에게 화물을 불법인도한데 대해 책임을 지지 아니하는바, 그 이유는 운송주선인이 보세창고를 지정하지 아니하였으며, 보세창고업자에 대한 고용자의 입장에 있지 않았기 때문이다. 결론적으로, 우리나라 관세청은 항공화물서류의 전자화 사업인 e-Freight를 오는 2012년완결을 목표로 적극 추진해 나갈 계획이다 따라서 향후 항공화물운송에서 전자 운송서류의 사용이 활발해 질 것이므로 운송인 및 운송주선인은 전자 운송서류의 작성요건 및 법적 효력에 세심한 관심을 가져야 할 것이다.

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쇼핑 가치 추구 성향에 따른 쇼핑 목표와 공유 의도 차이에 관한 연구 - 전자제품 구매고객을 중심으로 (Shopping Value, Shopping Goal and WOM - Focused on Electronic-goods Buyers)

  • 박경원;박주영
    • 마케팅과학연구
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    • 제19권2호
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    • pp.68-79
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    • 2009
  • The interplay between hedonic and utilitarian attributes has assumed special significance in recent years; it has been proposed that consumption offerings should be viewed as experiences that stimulate both cognitions and feelings rather than as mere products or services. This research builds on previous work on hedonic versus utilitarian benefits, regulatory focus theory, customer satisfaction to address two question: (1) Is the shopping goal at the point of purchase different from the shopping value? and (2) Is the customer loyalty after the use different from the shopping value and shopping goal? We surveyed 345 peoples those who have bought the electronic-goods within 6 months. This research dealt with the shopping value which is consisted of 2 types, hedonic and utilitarian. Those who pursue the hedonic shopping value may prefer the pleasure of purchasing experience to the product itself. They tend to prefer atmosphere, arousal of the shopping experience. Consistent with previous research, we use the term "hedonic" to refer to their aesthetic, experiential and enjoyment-related value. On the contrary, Those who pursue the utilitarian shopping value may prefer the reasonable buying. It may be more functional. Consistent with previous research, we use the term "utilitarian" to refer to the functional, instrumental, and practical value of consumption offerings. Holbrook(1999) notes that consumer value is an experience that results from the consumption of such benefits. In the context of cell phones for example, the phone's battery life and sound volume are utilitarian benefits, whereas aesthetic appeal from its shape and color are hedonic benefits. Likewise, in the case of a car, fuel economics and safety are utilitarian benefits whereas the sunroof and the luxurious interior are hedonic benefits. The shopping goals are consisted of the promotion focus goal and the prevention focus goal, based on the self-regulatory focus theory. The promotion focus is characterized into focusing ideal self because they are oriented to wishes and vision. The promotion focused individuals are tend to be more risk taking. They are more sensitive to hope and achievement. On the contrary, the prevention focused individuals are characterized into focusing the responsibilities because they are oriented to safety. The prevention focused individuals are tend to be more risk avoiding. We wanted to test the relation among the shopping value, shopping goal and customer loyalty. Customers show the positive or negative feelings comparing with the expectation level which customers have at the point of the purchase. If the result were bigger than the expectation, customers may feel positive feeling such as delight or satisfaction and they would want to share their feelings with other people. And they want to buy those products again in the future time. There is converging evidence that the types of goals consumers expect to be fulfilled by the utilitarian dimension of a product are different from those they seek from the hedonic dimension (Chernev 2004). Specifically, whereas consumers expect the fulfillment of product prevention goals on the utilitarian dimension, they expect the fulfillment of promotion goals on the hedonic dimension (Chernev 2004; Chitturi, Raghunathan, and Majahan 2007; Higgins 1997, 2001) According to the regulatory focus theory, prevention goals are those that ought to be met. Fulfillment of prevention goals in the context of product consumption eliminates or significantly reduces the probability of a painful experience, thus making consumers experience emotions that result from fulfillment of prevention goals such as confidence and securities. On the contrary, fulfillment of promotion goals are those that a person aspires to meet, such as "looking cool" or "being sophisticated." Fulfillment of promotion goals in the context of product consumption significantly increases the probability of a pleasurable experience, thus enabling consumers to experience emotions that result from the fulfillment of promotion goals. The proposed conceptual framework captures that the relationships among hedonic versus utilitarian shopping values and promotion versus prevention shopping goals respectively. An analysis of the consequence of the fulfillment and frustration of utilitarian and hedonic value is theoretically worthwhile. It is also substantively relevant because it helps predict post-consumption behavior such as the promotion versus prevention shopping goals orientation. Because our primary goal is to understand how the post consumption feelings influence the variable customer loyalty: word of mouth (Jacoby and Chestnut 1978). This research result is that the utilitarian shopping value gives the positive influence to both of the promotion and prevention goal. However the influence to the prevention goal is stronger. On the contrary, hedonic shopping value gives influence to the promotion focus goal only. Additionally, both of the promotion and prevention goal show the positive relation with customer loyalty. However, the positive relation with promotion goal and customer loyalty is much stronger. The promotion focus goal gives the influence to the customer loyalty. On the contrary, the prevention focus goal relates at the low level of relation with customer loyalty than that of the promotion goal. It could be explained that it is apt to get framed the compliment of people into 'gain-non gain' situation. As the result, for those who have the promotion focus are motivated to deliver their own feeling to other people eagerly. Conversely the prevention focused individual are more sensitive to the 'loss-non loss' situation. The research result is consistent with pre-existent researches. There is a conceptual parallel between necessities-needs-utilitarian benefits and luxuries-wants-hedonic benefits (Chernev 2004; Chitturi, Raghunathan and Majaha 2007; Higginns 1997; Kivetz and Simonson 2002b). In addition, Maslow's hierarchy of needs and the precedence principle contends luxuries-wants-hedonic benefits higher than necessities-needs-utilitarian benefits. Chitturi, Raghunathan and Majaha (2007) show that consumers are focused more on the utilitarian benefits than on the hedonic benefits of a product until their minimum expectation of fulfilling prevention goals are met. Furthermore, a utilitarian benefit is a promise of a certain level of functionality by the manufacturer or the retailer. When the promise is not fulfilled, customers blame the retailer and/or the manufacturer. When negative feelings are attributable to an entity, customers feel angry. However in the case of hedonic benefit, the customer, not the manufacturer, determines at the time of purchase whether the product is stylish and attractive. Under such circumstances, customers are more likely to blame themselves than the manufacturer if their friends do not find the product stylish and attractive. Therefore, not meeting minimum utilitarian expectations of functionality generates a much more intense negative feelings, such as anger than a less intense feeling such as disappointment or dissatisfactions. The additional multi group analysis of this research shows the same result. Those who are unsatisfactory customers who have the prevention focused goal shows higher relation with WOM, comparing with satisfactory customers. The research findings in this article could have significant implication for the personal selling fields to increase the effectiveness and the efficiency of the sales such that they can develop the sales presentation strategy for the customers. For those who are the hedonic customers may be apt to show more interest to the promotion goal. Therefore it may work to strengthen the design, style or new technology of the products to the hedonic customers. On the contrary for the utilitarian customers, it may work to strengthen the price competitiveness. On the basis of the result from our studies, we demonstrated a correspondence among hedonic versus utilitarian and promotion versus prevention goal, WOM. Similarly, we also found evidence of the moderator effects of satisfaction after use, between the prevention goal and WOM. Even though the prevention goal has the low level of relation to WOM, those who are not satisfied show higher relation to WOM. The relation between the prevention goal and WOM is significantly different according to the satisfaction versus unsatisfaction. In addition, improving the promotion emotions of cheerfulness and excitement and the prevention emotion of confidence and security will further improve customer loyalty. A related potential further research could be to examine whether hedonic versus utilitarian, promotion versus prevention goals improve customer loyalty for services as well. Under the budget and time constraints, designers and managers are often compelling to choose among various attributes. If there is no budget or time constraints, perhaps the best solution is to maximize both hedonic and utilitarian dimension of benefits. However, they have to make trad-off process between various attributes. For the designers and managers have to keep in mind that without hedonic benefit satisfaction of the product it may hard to lead the customers to the customer loyalty.

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VIDEO GAME CULTURE AND INTERACTIVITY -An exploration of digital interactive media through a metaphorical approach to video game culture-

  • 우탁
    • 한국게임학회지
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    • 제6권1호
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    • pp.70-72
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    • 2009
  • This research is focused on defining interaction within the context of digital media and creating a multi cultural definition of interactivity. The concept of multi digital culture and a definition of interaction in digital media have often been overlooked by other researchers and this has caused the emergence of many different notions on this issue. As a result of these varied notions of the concept, public confusion has arisen regarding interactivity. The main purpose of this research is to find a suitable multi definition of interaction through examining local digital culture. In order to analogise multi digital culture, the video game culture is employed as a metaphor to interpret local digital culture. The reason for this is that a specific national culture can be easily identified within the video game culture. Four countries, South Korea, Japan, the U.S. and the UK have been chosen for comparison purposes. Case study, questionnaire and publicly accessible video game related data, such as, video game charts, are used for formalising and analysing unique local digital culture. The Heyri POP UP IMAGE Festival, S. Korea, was also used as a pilot study, with some of the above research methods being employed to analyse South Korean digital culture. In relation to western cases, interview and questionnaire were primarily used. The data from the case countries was carefully compared and analysed and then it became the basis of a theory of multi definition of interaction in digital media. The case study employed the cultural metaphor for this research and in addition video game culture related questionnaires and interviews with experts of interactive art genre, regarding new notions of digital interaction were utilised. The survey was conducted simultaneously in the four different cultural case nations of this research. Twenty respondents from each case nation participated in the survey, in order to investigate firstly, the existence of 'local digital culture' and secondly, the trends and phenomena of 'digital culture' in these four different 'local digital cultural areas'. In terms of interviews with experts of the interactive art genre, these were focused on obtaining their understanding of contemporary digital culture in their research. Using gathered data from the observation of local digital culture, the basic theory of interaction and the terminology of interaction are reformed. Localised definitions of interaction on digital media, control based interaction and communication based interaction are presented, in order to identify a 'locality' in terms of various contemporary digital cultures. As a result of analysing digital culture, new definitions of 'multi definition of digital interaction' were formulated. As mentioned above, 'control' and 'communication' based interaction were initiated, based on 'user to media' relationships. Based on the degree of physical interaction, 'liminal' and 'transitive' interactions were initiated. Less physical digital interaction is named 'liminal' interaction and more physical digital interaction is named' transitive' interaction. These new definitions of interaction were applied to the real world examples of uses of digital interaction, such as, digital interactive installation artworks and video games. The newly defined meaning of digital interaction can be applied to analysing digital interactive installation artworks and possibly indicate their future development and the prospects of future electronic games. Three leading digital interactive artists were selected for this analysis and their works were studied in terms of the implementation of 'multi definition of digital interaction'. Throughout these processes, the meaning of 'communication' in digital interactive media was emphasised. Many of the selected artists' digital installations were focused on 'communication' or 'interaction between each user through digital media', rather than the concept of 'control' in digital interaction, otherwise termed, 'communication with digital media'. In their artworks, interaction between each audience was digitally engaged within the physical interactive environment which was created by the digital media. Both the audience's action and all the reaction throughout the interaction between the audiences, triggered the digital media' s reaction. This audience-audience-media interaction is the key to understanding the concept of 'communication' in physical digital media and it is the main interactive concept upon which the selected digital interactive installation artists for this research and many other artists from similar fields, are concentrating their efforts. In the case of the video game, a similar trend was noticed to that of digital interactive installations. Based on this research's 'multi definition of digital interaction', the video game has evolved from the early stage of being conventional game, which was focused on control based interaction, to the on-line game which was focused on communication based interaction, to physical interactive games, such as, Nintendo Wii, which are focused on more physical interaction and finally, the ubiquitous interactive game, which is mainly concentrated on the concept of 'communication' in physical digital interaction. It is possible that this evolution of the video game concept of interaction is comparable to the progress of digital interactive artworks. This view is based on the fact that both genres show evidence that they are developing in the direction of the concept of 'communication', in terms of physical digital interaction. The important emphasis of this research's results is 'locality' and 'communication' in physical digital interaction. The existence of different digital culture trends, which were assessed by the 'multi definition of digital interaction', can explain the concept of 'locality' in digital interaction. This meaning of 'locality' may assist in understanding contemporary digital culture and can reduce possible misunderstanding as regards 'local' digital culture. In the application of the concept of digital interaction to the field of either artworks or video games, it is possible to form the opinion that an innovative concept of physical digital interaction is 'communication' within this context. This concept and its applications can improve the potential of both digital interactive culture and technology.

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Heparanase mRNA and Protein Expression Correlates with Clinicopathologic Features of Gastric Cancer Patients: a Meta-analysis

  • Li, Hai-Long;Gu, Jing;Wu, Jian-Jun;Ma, Chun-Lin;Yang, Ya-Li;Wang, Hu-Ping;Wang, Jing;Wang, Yong;Chen, Che;Wu, Hong-Yan
    • Asian Pacific Journal of Cancer Prevention
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    • 제16권18호
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    • pp.8653-8658
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    • 2016
  • Background: Heparanase is believed to be involved in gastric carcinogenesis. However, the clinicopathologic features of gastric cancer with high heparanase expression remain unclear. Aim : The purpose of this study was to comprehensively and quantitatively summarize available evidence for the use of heparanase mRNA and protein expression to evaluate the clinicopathological associations in gastric cancer in Asian patients by meta-analysis. Materials and Methods: Relevant articles listed in MEDLINE, CNKI and the Cochrane Library databases up to MARCH 2015 were searched by use of several keywords in electronic databases. A meta-analysis was performed to clarify the impact of heparanase mRNA and protein on clinicopathological parameters in gastric cancer. Combined ORs with 95%CIs were calculated by Revman 5.0, and publication bias testing was performed by stata12.0. Results: A total of 27 studies which included 3,891 gastric cancer patients were combined in the final analysis. When stratifying the studies by the pathological variables of heparanase mRNA expression, the depth of invasion (633 patients) (OR=4.96; 95% CI=2.38-1.37; P<0.0001), lymph node metastasis (639 patients) (OR=6.22; 95%CI=2.70-14.34, P<0.0001), and lymph node metastasis (383 patients) (OR=6.85; 95% CI=2.04-23.04; P=0.002) were all significant. When stratifying the studies by the pathological variables of heparanase protein expression, this was the case for depth of invasion (1250 patients) (OR=2.76; 95% CI=1.52-5.03; P=0.0009), lymph node metastasis (1178 patients) (OR=4.79 ; 95% CI=3.37-6.80, P<0.00001), tumor size (727 patients) (OR=2.06 ; 95% CI=1.31-3.23; P=0.002) (OR=2.61; 95% CI=2.09-3.27; P=0.000), and TNM stage (1233 patients) (OR=6.85; 95% CI=2.04-23.04; P=0.002). Egger's tests suggested publication bias for depth of invasion, lymph node metastasis, lymph node metastasis and tumor size of heparanase mRNA and protein expression. Conclusions: This meta-analysis suggests that higher heparanase expression in gastric cancer is associated with clinicopathologic features of depth of invasion, lymph node metastasis and TNM stage at mRNA and protein levels, and of tumor size only at the protein level. Egger's tests suggested publication bias for these clinicopathologic features of heparanase mRNA and protein expression, and which may be caused by shortage of relevant studies. As a result, although abundant reports showed heparanase may be associated with clinicopathologic features in gastric cancer, this meta-analysis indicates that more strict studies were needed to evaluate its clinicopathologic significance.

초소형 전기 장치에 의한 전기 자극이 치아 이동과 주위 조직 개조에 미치는 효과에 관한 연구 (A study on the effects of Electrical stimulation by the miniature Electric device on the tooth movement and tissue remodeling)

  • 박순정;이영준;박영국
    • 대한치과교정학회지
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    • 제33권4호
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    • pp.279-291
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    • 2003
  • 낮은 강도의 전류는 골세포의 활성화 대사를 증가시키는 것으로 알려져 왔다. 이 연구는 초소형 전기 장치에 의한 전기 자극이 교정적 치아 이동에 미치는 영향을 규명하기 위하여, 체중 3kg내외의 고양이 6마리를 대상으로 가철성 교정장치와 NiTi coil spring(75gm)을 사용하여 상악 견치를 이동시켰다. 실험군측 견치에는 교정력과 간헐적인 $20{\mu}A$의 전기 자극을 가하였고, 대조군측에는 같은 크기의 교정력만을 가한 후 4주 동안의 치아 이동량을 측정하여 비교하였으며, 치아를 중심으로 조직을 절취하여 탈회하고 조직 처리 후 광학 현미경으로 치주조직의 변화를 비교하여 다음과 같은 결론을 얻었다. 1. 28일간의 실험 기간 동안 실험측의 치아 이동량은 대조군에 비하여 현저히 증가하여, 4주후에 실험측의 치아는 대조군에 비하여 37% 증가된 이동량을 기록하였다. 2. 전기 자극을 받은 치아의 치근 견인측에서 대조군에 비하여 조직학적으로 증가된 골형성 양상이 관찰되었다. 3. 28일간의 전기 자극과 교정력으로 실험측 치아의 압박측에서 대조군에 비하여 증가된 골 흡수 양상이 관찰되었다. 4. 실험군 견치 치근 주위 조직에서는 전반적으로 더 많은 수의 조골 및 파골 세포들과 모세 혈관, 골양 조직들이 관찰됨으로써 증가된 조직 세포 활성을 반영하였다. 5. 1일 5시간 동안의 간헐적 전류 자극은 치아 이동량을 증가시키고 조직 개조를 활성화시키는 효과가 있었다. 이상의 결과는 외부에서 가한 낮은 강도의 간헐적 전기 자극으로 교정적 치아 이동량이 많아지고 치주 조직의 개조 활성이 증가됨을 보이므로 초소형 전기 장치에 의한 자극은 치아 이동과 주위 조직 개조를 촉진시킬 가능성이 있을 것으로 평가되었다.