• 제목/요약/키워드: Electronic Cinema

검색결과 5건 처리시간 0.017초

SHD Digital Cinema Distribution over a Fast Long-Distance Network

  • Takahiro Yamaguchi;Daisuke Shirai;Mitsuru Nomura;Kazuhiro Shirakawa;Tatsuya Fujii;Tetsuro Fujii;Kim, io-Oguchi
    • 방송공학회논문지
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    • 제9권2호
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    • pp.119-130
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    • 2004
  • We have developed a prototype super-high-definition (SHD) digital cinema distribution system that can store, transmit, and display eight-million-pixel motion pictures that have the image quality of a 35-mm film movie. The system contains a movie server, a real-time decoder, and an SHB projector. Using a Gigabit Ethernet link and TCP/IP, the server transmits JPEG2000 compressed motion picture data streams to the decoder at transmission speeds as high as 300 Mbps. The received data streams are decompressed by the decoder, and then projected onto a screen via the projector. By using an enlarged TCP window, multiple TCP streams, and a shaping function to control the data transmission quantity, we achieved real-time streaming of SHD movie data at about 300 Mbps between Chicago and Los Angeles, a distance of more than 3000 km. We also improved the decoder performance to show movies with Image qualities of 450 Mbps or higher. Since UDP is more suitable than TCP for fast long-distance streaming, we have developed an SHD digital cinema UDP relay system, in which UDP is used for transmission over a fast long-distance network. By using four pairs of server-side-proxy and decoder-side-proxy, 450-Mbps movie data streams could be transmitted.

영상의 휘도 분포를 이용한 LDR 영상의 실시간 HDR 변환 하드웨어 구현 (Real-Time LDR to HDR Conversion Hardware Implementation using Luminance Distribution)

  • 이승민;강봉순
    • 전기전자학회논문지
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    • 제22권4호
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    • pp.901-906
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    • 2018
  • 영상을 출력하는 디스플레이 기술의 발달로 인하여 영상의 해상도와 품질이 나날이 증가하고 있다. 이러한 디스플레이 기술의 발달에 맞추어, 기존의 영상들을 더 높은 해상도와 품질로 변환하여 디스플레이 할 수 있는 기술에 대한 연구가 활발하게 이루어지고 있다. 이러한 연구 결과는 이미지 신호 처리 장치에 포함되기 때문에 하드웨어 구현이 필수적으로 요구된다. 본 논문에서는, 영상의 휘도 분포를 이용한 LDR(Low Dynamic Range) 영상의 실시간 HDR(High Dynamic Range) 변환 하드웨어 구현을 제안한다. 제안하는 방법은 휘도 분포의 히스토그램을 이용하여 영상의 특징을 추출하고, 이를 바탕으로 하여 휘도와 색상을 확장한다. 또한, 제안한 알고리즘을 하드웨어 IP(Intellectual Property)로 설계하여 그 성능을 검증하였을 때, 최대 동작 주파수 265.46MHz로 4K DCI(Digital Cinema Image) 영상에 대하여 30fps로 동작하여 4K 표준에 대응할 수 있음을 확인하였다.

인공지능 기반형 빅데이터 정보시스템에 관한 연구 -영화제작자와 천만 영화 사례분석 중심으로- (A Study on Big Data Information System based on Artificial Intelligence -Filmmaker and Focusing on Movie case analysis of 10 million Viewers-)

  • 이상윤;윤홍주
    • 한국전자통신학회논문지
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    • 제14권2호
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    • pp.377-388
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    • 2019
  • 본고에서 제안된 시스템은 제4차 산업혁명의 인공지능 시대에 맞춰 작동하는 빅데이터 시스템으로 제안되었다. 제안된 시스템은 정부의 새로운 지능형 빅데이터 정보시스템 개발 측면에서 하나의 좋은 예가 될 수 있다. 예를 들면 기존 영화관입장권통합전산망의 연계 혹은 그 기능 그대로 부처의 시스템으로 도입될 수도 있다. 제안된 시스템은 이를 위해 유저의 프로파일을 영화제작자 등의 사업자에게 전송하는데 여기에는 비교데이터로서 제공된다. 곧 유저별 특성데이터로 정보가 전송되며 이른바 '새로운 재해석'내용까지 포함한 실제 유저가 느끼는 영화품평을 통해 제작자는 개봉된 영화의 작품성, 흥행성, 손익분기점의 3가지 요소의 성공가능성을 실시간으로 가늠할 수 있다.

미디어 분야의 기술 주체 특성 연구 -한국특허 출원인 유형 분석- (A Study on the Characteristics of Technology Subjects in the Media Field - Analysis of Types of Korean Patent Applicants -)

  • 정연주
    • 한국전자통신학회논문지
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    • 제18권5호
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    • pp.911-918
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    • 2023
  • 본 논문은 미디어 영상과 밀접한 관련이 있는 영상과 음향기기 제조 기술을 분석하고, 출원인을 기업, 연구소, 대학, 개인, 공공으로 구분하여 기술통계 분석, 집단지성 분석, 개방형 혁신분석을 수행하였다. 연구소 및 대학에서 기술을 통한 혁신적인 아이디어의 발현이 필요하며, 대학에서 미디어 분야의 기술을 확대하기 위한 노력이 필요한 시점이다. 실제 출원된 특허의 내용을 살펴보면 기업이나 개인이 출원한 특허는 미디어 기술과 관련된 것이 많았고, 대학이나 연구소에서 출원한 특허는 미디어 콘텐츠와 관련된 것이 많았다. 이는 미디어 기술과 콘텐츠는 불가분의 관계에 있으며 하드웨어 기술 특허의 광범위하고 심도있는 개발이 필요하며 소프트웨어 콘텐츠가 더욱 다양하고 창의적인 역할을 할 수 있는 원동력이 되어야 함을 의미한다.

Wearable Computers

  • Cho, Gil-Soo;Barfield, Woodrow;Baird, Kevin
    • 섬유기술과 산업
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    • 제2권4호
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    • pp.490-508
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    • 1998
  • One of the latest fields of research in the area of output devices is tactual display devices [13,31]. These tactual or haptic devices allow the user to receive haptic feedback output from a variety of sources. This allows the user to actually feel virtual objects and manipulate them by touch. This is an emerging technology and will be instrumental in enhancing the realism of wearable augmented environments for certain applications. Tactual displays have previously been used for scientific visualization in virtual environments by chemists and engineers to improve perception and understanding of force fields and of world models populated with the impenetrable. In addition to tactual displays, the use of wearable audio displays that allow sound to be spatialized are being developed. With wearable computers, designers will soon be able to pair spatialized sound to virtual representations of objects when appropriate to make the wearable computer experience even more realistic to the user. Furthermore, as the number and complexity of wearable computing applications continues to grow, there will be increasing needs for systems that are faster, lighter, and have higher resolution displays. Better networking technology will also need to be developed to allow all users of wearable computers to have high bandwidth connections for real time information gathering and collaboration. In addition to the technology advances that make users need to wear computers in everyday life, there is also the desire to have users want to wear their computers. In order to do this, wearable computing needs to be unobtrusive and socially acceptable. By making wearables smaller and lighter, or actually embedding them in clothing, users can conceal them easily and wear them comfortably. The military is currently working on the development of the Personal Information Carrier (PIC) or digital dog tag. The PIC is a small electronic storage device containing medical information about the wearer. While old military dog tags contained only 5 lines of information, the digital tags may contain volumes of multi-media information including medical history, X-rays, and cardiograms. Using hand held devices in the field, medics would be able to call this information up in real time for better treatment. A fully functional transmittable device is still years off, but this technology once developed in the military, could be adapted tp civilian users and provide ant information, medical or otherwise, in a portable, not obstructive, and fashionable way. Another future device that could increase safety and well being of its users is the nose on-a-chip developed by the Oak Ridge National Lab in Tennessee. This tiny digital silicon chip about the size of a dime, is capable of 'smelling' natural gas leaks in stoves, heaters, and other appliances. It can also detect dangerous levels of carbon monoxide. This device can also be configured to notify the fire department when a leak is detected. This nose chip should be commercially available within 2 years, and is inexpensive, requires low power, and is very sensitive. Along with gas detection capabilities, this device may someday also be configured to detect smoke and other harmful gases. By embedding this chip into workers uniforms, name tags, etc., this could be a lifesaving computational accessory. In addition to the future safety technology soon to be available as accessories are devices that are for entertainment and security. The LCI computer group is developing a Smartpen, that electronically verifies a user's signature. With the increase in credit card use and the rise in forgeries, is the need for commercial industries to constantly verify signatures. This Smartpen writes like a normal pen but uses sensors to detect the motion of the pen as the user signs their name to authenticate the signature. This computational accessory should be available in 1999, and would bring increased peace of mind to consumers and vendors alike. In the entertainment domain, Panasonic is creating the first portable hand-held DVD player. This device weight less than 3 pounds and has a screen about 6' across. The color LCD has the same 16:9 aspect ratio of a cinema screen and supports a high resolution of 280,000 pixels and stereo sound. The player can play standard DVD movies and has a hour battery life for mobile use. To summarize, in this paper we presented concepts related to the design and use of wearable computers with extensions to smart spaces. For some time, researchers in telerobotics have used computer graphics to enhance remote scenes. Recent advances in augmented reality displays make it possible to enhance the user's local environment with 'information'. As shown in this paper, there are many application areas for this technology such as medicine, manufacturing, training, and recreation. Wearable computers allow a much closer association of information with the user. By embedding sensors in the wearable to allow it to see what the user sees, hear what the user hears, sense the user's physical state, and analyze what the user is typing, an intelligent agent may be able to analyze what the user is doing and try to predict the resources he will need next or in the near future. Using this information, the agent may download files, reserve communications bandwidth, post reminders, or automatically send updates to colleagues to help facilitate the user's daily interactions. This intelligent wearable computer would be able to act as a personal assistant, who is always around, knows the user's personal preferences and tastes, and tries to streamline interactions with the rest of the world.

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