• Title/Summary/Keyword: Educational Broadcasting

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A Study on Implementation of Network and System of the Remote Control IPTV applicable to Educational Environment (교육환경에 적용 가능한 IPTV의 네트워크 및 시스템 구현에 대한 연구)

  • Ji, Han-Kyul;Yang, Byung-Chul;Shin, Hyun-Taek;Ko, Kwang-Hyuk;Shin, Ye-Ho;Hyun, Deuk-Chang;Lee, Deok-Jin
    • Proceedings of the KIEE Conference
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    • 2009.07a
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    • pp.1944_1945
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    • 2009
  • In this research, the bidirectional-communication-media-system which is not able to implement by using the existing coaxial cable was manufactured and the method applicable to Educational Environment was proposed. Also, it is implemented that we can use various media contents through narrow bandwidth by network-linking. The unified broadcasting system applicable to Educational Environment based on IPTV was implemented in the last.

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Effectiveness of Blended Learning Method on Digital Logic Circuit

  • Lim, Se-Young;Lim, Dong-Kyun;Lee, Ji-Eun
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.34-37
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    • 2015
  • An ideal teaching-learning method, such as the blended learning method, is to motivate interests in education and to allow active class participation of students. Students exposed to this method are hypothesized to be dedicated in learning and their school life. A research was conducted on $11^{th}$ graders in Daejeon city high school specialized in industry; the blended learning method was applied to a course, digital logic circuit and the effects on the students' learning were monitored. The result shows that compared with a common leaning method, the blended learning method is very effective in terms of increasing educational interest, class participation, the level of concentration in class and academic achievement of students. Also, it shows positive feedbacks from the students on the educational videos and the usage of the contents. Conclusively, the blended learning method effectively increases academic achievements through improved educational motivation and active class participation which positively affect the overall satisfaction of participants.

A Study on the Development of Student Evaluation Standards for Unplugged Computing

  • Jun, Woochun
    • International journal of advanced smart convergence
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    • v.11 no.4
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    • pp.149-154
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    • 2022
  • With the development of information and communication technology, information literacy and utilization are emerging as basic skills necessary for modern people. Accordingly, information education is becoming a basic literacy education for a nation. Unplugged computing is in the spotlight as a major educational method of information education. The main advantage of unplugged computing is that it is easy to convey basic theories or principles of computer science to students through play activities without the help of special information devices such as computers and tablet PCs. However, studies on student evaluation on unplugged computing have been very insufficient. In this study, students' evaluation standards are developed to maximize the educational effect of unplugged computing. The evaluation standards consist of four areas: participation, interest, satisfaction, and understanding of concepts. The results of this study can be used as a basic study for student evaluation of unplugged computing in the future.

Best Practices on Educational Service Platform with AI Approach

  • Hong, Je Seong;Park, Bo Kyung;Kwak, Jeil;Kim, R. Young Chul;Son, Hyun Seung
    • International journal of advanced smart convergence
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    • v.8 no.4
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    • pp.40-46
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    • 2019
  • The current education is becoming more extensive with the application of various teaching methods. This is a problem that is so distributed that it is difficult for users to find the data and it takes a long time to find the information they need. Currently, various educational services, materials, and instruments are developed and scattered. Therefore, it is important to raise students' awareness of aptitude and career path with customized education tailored to students. Conventional education platforms have very difficult to choose the right materials for students because of the spread of educational programs and institution materials. To solve this, we propose a customized recommendation approach to recommend customized educational service materials and institution for students to teachers, which helps teachers conveniently choose materials suitable for their respective environments. On this new platform, the CNN algorithm provides recommended content for classes and students. For real service on the educational service platform, we implement this system for Jeil edus business. Through this mechanism, we expect to improve the quality of education by helping to select the right service.

Experience Way of Artificial Intelligence PLAY Educational Model for Elementary School Students

  • Lee, Kibbm;Moon, Seok-Jae
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.232-237
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    • 2020
  • Given the recent pace of development and expansion of Artificial Intelligence (AI) technology, the influence and ripple effects of AI technology on the whole of our lives will be very large and spread rapidly. The National Artificial Intelligence R&D Strategy, published in 2019, emphasizes the importance of artificial intelligence education for K-12 students. It also mentions STEM education, AI convergence curriculum, and budget for supporting the development of teaching materials and tools. However, it is necessary to create a new type of curriculum at a time when artificial intelligence curriculum has never existed before. With many attempts and discussions going very fast in all countries on almost the same starting line. Also, there is no suitable professor for K-12 students, and it is difficult to make K-12 students understand the concept of AI. In particular, it is difficult to teach elementary school students through professional programming in AI education. It is also difficult to learn tools that can teach AI concepts. In this paper, we propose an educational model for elementary school students to improve their understanding of AI through play or experience. This an experiential education model that combineds exploratory learning and discovery learning using multi-intelligence and the PLAY teaching-learning model to undertand the importance of data training or data required for AI education. This educational model is designed to learn how a computer that knows only binary numbers through UA recognizes images. Through code.org, students were trained to learn AI robots and configured to understand data bias like play. In addition, by learning images directly on a computer through TeachableMachine, a tool capable of supervised learning, to understand the concept of dataset, learning process, and accuracy, and proposed the process of AI inference.

Development of 1:1 customized Smartphone Education Application for the Elderly using Generative AI (생성형 AI를 활용한 1:1 맞춤형 노인 스마트폰 교육 어플리케이션 개발)

  • Min-Young Chu;Yeon-Woo Park;Seung-Hyeon Noh;Soo-Jin Heo;Won-Whoi Huh
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.4
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    • pp.15-20
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    • 2024
  • Local governments are conducting smartphone usage training for the elderly to bridge the information gap caused by a super-aged society. However, the one-to-many educational approach has limitations, and the elderly face difficulties due to insufficient learning effectiveness. This study proposes an educational service that can be used in offline training settings, considering an environment where the elderly can repeatedly learn to address these issues. This service utilizes generative AI to identify the parts that users find challenging and provides personalized problems for individualized practice. Integrating this app with existing local government training programs is expected to significantly enhance the efficiency of smartphone education in terms of personalized 1:1 training, time management, and the appropriateness of educational content.

The Research on the actual condition and Improvement Measure about Elementary School Equipments of Playground (초등학교 학교운동장 관련시설에 관한 실태조사 연구)

  • Yoon, Yong-Gi;Kim, Jae-Hyung
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.11 no.2
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    • pp.51-60
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    • 2012
  • This research aims to take a close look at the following topics; the ground elevation of playground, equipments of playground, and equipments around playground, and to propose the improvement measure for favorable educational environment. In consideration of the needs mentioned, the following improvement measure for playground can be suggested. First, the elevation of playground should be changed. According to Environment psychology, current playground elevation should be lowered 2 stair-long height from a classroom site. This kind of elevation change can remove unnecessary stairs, and reduces inconvenience incurred by stairs and edges, which results in considerable educational finance saving. Second, the incidental equipment within a playground needs to be improved. This fact is found out at the surveyed schools; school gathering is held at classrooms (through broadcasting) or a multi-purpose auditorium in place of a playground. The results of this study make us conclude that the most important issue to be considered in the processes of selection and investigation for school playground elevation, incidental equipments and others.

Effects of Nursing Skills Educational Programs Using Multimedia

  • Choi, Keum-Bong
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.163-170
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    • 2022
  • Nursing students who play a role as future nursing professions are provided with education through various teaching and learning methods in order to develop necessary competencies. The purpose of this study is to confirm the effect of nursing practice education using multimedia. A quasi experimental study with a nonequivalent control group pretest-posttest design was used, and the participants of the study were students from two nursing colleges, who received an educational intervention using multimedia as the experimental group and those without education were selected as the control group. Data collection was conducted immediately before and after educational intervention, and data analysis was performed using the SPSS 21.0 program by x2-test, Fisher's exact probability, and t-test. As a result of the study, the experimental group was statistically significant in self-efficacy (t=3.402, p=0.015), resilience (t=2.047, p=0.045) and performance confidence (t=2.128, p=0.018) compared to the control group. Through these results, we could confirm that multi-media practical education is effective educational method for enhancing nursing students' self-efficacy, resilience, and performance confidence. Therefore, in order to establish a systematization of the nursing profession, it is essential and should be continued for nursing students to use structured multimedia and core fundamental nursing skills.

Organizing Korean International Broadcasting's Programming Strategy and Channel Positioning map (한국 해외홍보방송의 편성전략과 채널 포지셔닝 설정)

  • Yoon, Hong Keun
    • The Journal of the Korea Contents Association
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    • v.13 no.4
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    • pp.97-103
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    • 2013
  • The research is centered towards analyzing the differentiation of the characteristics and organization of programming strategy and channel positioning by selecting Korean International Public Relations Broadcasting Stations Arirang TV and KBS World. According to the results, Arirang TV positions Korean culture content-implied educational programs as their strategy while KBS World places the main programs of KBS1, 2TV with many entertainment programs such as dramas and entertainment shows. Arirang TV's programming strategy is well-fulfilling the purpose of promoting Korea's culture contents by organizing their programming with documentaries, tourist information, and daily living information. On the other hand, KBS World works as the agent of the spread of the Korean Wave by filling their program with dramas and K-pop programs such as . Due to the difference in programming strategy of these two broadcasting stations, Arirang TV has positioned itself as a diplomatic channel to spread Korean culture and KBS World a channel representing the Korean Wave. However, there are problems of inefficiency due to recurrent investments because of the fact that both broadcasting stations' programming strategy is to promote Korean culture and spread the Korean Wave by aiming similar targets such as foreigners or overseas Koreans.

Effects of the Characteristics of Children's TV Programs Desired by Parents on the Necessity of Public Broadcasting System (부모가 바라는 어린이 프로그램의 특성이 공영방송 필요성에 미치는 영향)

  • Choi, Mideum
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.207-217
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    • 2021
  • This study identified what children's TV program model should KBS offer to the realization of the value of children audience. Results demonstrated that educational and norm, content diversity & children's interest, cultural diversity, and program accessibility were derived as the characteristics of children's programs pursued by parents bringing up children. This study further expects the efforts of KBS to provide children's programs that people want may serve as a key mechanism for enhancing awareness of the need for public broadcasting and contributing to the realization of normalizing TV license fees.