• Title/Summary/Keyword: Education Platform

Search Result 806, Processing Time 0.027 seconds

Implementation of a Platform for the Big Scientific Data Transfers (대용량 과학데이터 전송을 위한 플랫폼 구현)

  • Lee, Min-Sun;Yoo, Kwan-Jong
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.13 no.4
    • /
    • pp.881-886
    • /
    • 2018
  • Over the last several decades, the advances in computer engineering technology have led a new paradigm of data-intensive research in the field of scientific applications. A collaborative work environment for storing, sharing and analyzing data is required for researchers of geographical distance. The Korean government supports the Research & Education network(KREONET) and the Global Science experimental Data hub Center(GSDC) to strengthen the nation's competitiveness. The KREONET has upgraded its backbone to 100Gbps to accommodate demand to transfer data fast among the global major experimental sites. This paper introduces the test result between high performance nodes reserved for big data transfer.

Design and Development of m-Learning Service Based on 3G Cellular Phones

  • Chung, Kwang-Sik;Lee, Jeong-Eun
    • Journal of Information Processing Systems
    • /
    • v.8 no.3
    • /
    • pp.521-538
    • /
    • 2012
  • As the knowledge society matures, not only distant, but also off-line universities are trying to provide learners with on-line educational contents. Particularly, high effectiveness of mobile devices for e-Learning has been demonstrated by the university sector, which uses distant learning that is based on blended learning. In this paper, we analyzed previous m-Learning scenarios and future technology prospects. Based on the proposed m-Learning scenario, we designed cellular phone-based educational contents and service structure, implemented m-Learning system, and analyzed m-Learning service satisfaction. The design principles of the m-Learning service are 1) to provide learners with m-Learning environment with both cellular phones and desktop computers; 2) to serve announcements, discussion boards, Q&A boards, course materials, and exercises on cellular phones and desktop computers; and 3) to serve learning activities like the reviewing of full lectures, discussions, and writing term papers using desktop computers and cellular phones. The m-Learning service was developed on a cellular phone that supports H.264 codex in 3G communication technology. Some of the functions of the m-Learning design principles are implemented in a 3G cellular phone. The contents of lectures are provided in the forms of video, text, audio, and video with text. One-way educational contents are complemented by exercises (quizzes).

hpvPDB: An Online Proteome Reserve for Human Papillomavirus

  • Kumar, Satish;Jena, Lingaraja;Daf, Sangeeta;Mohod, Kanchan;Goyal, Peyush;Varma, Ashok K.
    • Genomics & Informatics
    • /
    • v.11 no.4
    • /
    • pp.289-291
    • /
    • 2013
  • Human papillomavirus (HPV) infection is the leading cause of cancer mortality among women worldwide. The molecular understanding of HPV proteins has significant connotation for understanding their intrusion in the host and designing novel protein vaccines and anti-viral agents, etc. Genomic, proteomic, structural, and disease-related information on HPV is available on the web; yet, with trivial annotations and more so, it is not well customized for data analysis, host-pathogen interaction, strain-disease association, drug designing, and sequence analysis, etc. We attempted to design an online reserve with comprehensive information on HPV for the end users desiring the same. The Human Papillomavirus Proteome Database (hpvPDB) domiciles proteomic and genomic information on 150 HPV strains sequenced to date. Simultaneous easy expandability and retrieval of the strain-specific data, with a provision for sequence analysis and exploration potential of predicted structures, and easy access for curation and annotation through a range of search options at one platform are a few of its important features. Affluent information in this reserve could be of help for researchers involved in structural virology, cancer research, drug discovery, and vaccine design.

Edutainment contents using Touch-Face (Touch-Face 기반 에듀테인먼트 콘텐츠)

  • Song, Dae-Hyeon;Park, Jae-Woan;Lee, Chil-Woo
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2008.05a
    • /
    • pp.363-366
    • /
    • 2008
  • In this paper, I describe about edutainment contents to infant. We can call following PANSORI that user can experience national classical music that is our country tradition music using imagination musical instrument instead of actuality musical instrument, and is one at national classical music. Also manufacturing operationalized Touch-Face that is intelligence style interface platform that can play that tradition pattern and basis use style hand that is a tool the immediate perception enemy use and touch display directly as unaccustomed infant and children are easy and convenient to base. Because of these reason, educational contents can become help to study efficiently because there is in preschool education more on Touch-Face base.

  • PDF

Implementation of MQTT protocol based internet maker kit (MQTT 프로토콜 기반의 사물인터넷 메이커 키트 구현)

  • Kwon, Dong-hyeon;Lim, Ji-yong;Heo, Sung-uk;Oh, Am-suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.10a
    • /
    • pp.736-739
    • /
    • 2017
  • Recently, makers who do not have huge production equipments and who actually make products that they thought by utilizing digital production tools are emerging as new trends. As these makers shared how to make products, the 'maker movement', an open source manufacturing movement, spread. In the case of the domestic market, the maker movement is being activated through the government's policy support. However, compared to developed countries, there is not enough awareness and environment of maker culture, and only open platform hardware and software are used without specialized education / development equipment or kit for maker. Therefore, in this paper, we implement a MQTT protocol based Internet object maker kit for real service interworking rather than simple data connection through hardware connection.

  • PDF

Development of Web based 3D Figure Learning Program Using JAVA 3D (JAVA 3D를 이용한 웹 기반 입체도형 학습 프로그램의 개발)

  • Kim, Jong-Min;Ju, Young-Jin
    • Journal for History of Mathematics
    • /
    • v.21 no.1
    • /
    • pp.121-138
    • /
    • 2008
  • In this study, we designed and developed Web-based 3D figure learning program which can create and control the 3D figures effectively in cyberspace. To develop this learning program, we used the JAVA 3D because JAVA 3D can express 3D figures effectively in cyberspace and is platform independent. This program is very helpful for learners to understand the concept of 3D space and the formulation of space concept effectively. Also it motivates learners to understand 3D figures study and enables Self-Directed-Learning.

  • PDF

A Study on Socio-cultural Functions of Game-Making Events (게임개발대회의 사회문화적 기능에 대한 연구)

  • Ma, Eunjeong;Choi, Sung-Youn
    • Journal of Korea Game Society
    • /
    • v.19 no.5
    • /
    • pp.77-90
    • /
    • 2019
  • This paper discusses the shaping of game culture and the socio-cultural functions of game-making events based on co-production ideation by meta-analysis. Research has shown that the experience in this event helps to reshape the perception of the game culture, which eventually will lead to the extended meanings of game culture. It can also be seen that the game-making event serves as an educational platform for building the next generation competencies.

Implementation of Educational UAV with Automatic Navigation Flight

  • Park, Myeong-Chul;Hur, Hwa-ra
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.8
    • /
    • pp.29-35
    • /
    • 2019
  • This paper proposes a UAV equipped with an automatic control system for educational purposes such as navigation flight or autonomous flight. The proposed UAV is capable of automatic navigation flight and it is possible to control more precisely and delicately than existing UAV which is directly controlled. And it has the advantage that it is possible to fly in a place out of sight. In addition, the user may arbitrarily change the route or route information to use it as an educational purpose for achieving the special purpose. It also allows you to check flight status by shooting a video during flight. For this purpose, it is designed to check the image in real time using 5.8GHz video transmitter and receiver. The flight information is recorded separately and used as data to judge the normal flight after the flight. The result of the paper can be flighted along the coordinates specified using GPS information. Since it can receive real-time video, it is expected to be used for various education purposes such as reconnaissance of polluted area, achievement of special purpose, and so on.

New Trends and Strategies For the Integration of Information and Communication Technologies in Educational Activities

  • Vasіutina, Tеtіana;Cherednyk, Lidiia;Klymenko, Oksana;Sokur, Olena;Shevchuk, Anatolii;Zatserkivna, Maryna
    • International Journal of Computer Science & Network Security
    • /
    • v.21 no.9
    • /
    • pp.169-172
    • /
    • 2021
  • The article discusses the results of a quantitative analysis of open educational resources in the field of information technology. Study is based on a study of the content of ten platforms that provide access to open resources (OPs). To achieve this goal, we used the following methods: theoretical analysis and generalization of Internet sources to determine the popularity of educational platforms and resources on them; quantitative data analysis to determine the relative proportion of IT courses in various parameters: the relative weight of courses in the IT field in general and on each platform in particular, the language of instruction, the quantitative content by thematic areas. The following platforms providing access to open educational resources were subjected to quantitative analysis: Coursera, Edx, Udemy, MIT OpenCourseWare, OpenLearn, Intuit, Prometheus, UoPeople, Open Learning Initiative, Maidan Open University.

An Evaluative Analysis of 'U-KNOU Campus' System and its Mobile Platform

  • Seol, Jinah
    • Journal of Internet Computing and Services
    • /
    • v.20 no.5
    • /
    • pp.79-86
    • /
    • 2019
  • This paper is an overview of key elements of Korea National Open University's smart mobile learning system, and an attempt to evaluate its main services relative to the FRAME model and the Mobile Learning Development Model for distance learning in higher education. KNOU improved its system architecture to one based on xMOOC e-learning content delivery while also upgrading its PC-based online/mobile learning services to facilitate an easier and more convenient access to lectures and for better interactivity. From the users' viewpoint, the upgraded 'U-KNOU Campus' allows for a more integrated search capability coupled with better course recommendations and a customized notification service. Using the new system, the students can access not only the school- and peer-issued messages via online bulletin boards but also share information and pose questions to others including to the school faculty/officials and system administrators. Additionally, a new mobile payment method has been incorporated into the system so that the students can select and pay for additional courses from anywhere. In spite of these advances, the issue of device usability and content development remain; specifically U-KNOU Campus needs to improve its instructor-learner and learner-to-learner interactivity and mobile evaluation interface.