• Title/Summary/Keyword: Education Platform

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Development of guideline for reporting CAse REport for Sasang medicine (CARES) (사상의학 임상증례 보고를 위한 가이드라인 개발연구)

  • Lee, Seul;Kim, So-Hyoung;Han, Sang-Yun;Lee, Yongjae;Lee, Jeongyun;Bae, Nayoung;Chae, Han
    • Journal of Sasang Constitutional Medicine
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    • v.30 no.3
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    • pp.74-94
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    • 2018
  • Introduction The case report provides pivotal basis for clinical research and education, however systematically organized guideline for reporting case report was not properly applied and it tackled the development of traditional medicine in Korea. The purpose of this study was to implement guideline for reporting CAse REport(CARE guideline) incorporating unique characteristics of Sasang medicine with the help of examples and explanations. Methods and Results The guideline for reporting CAse REport for Sasang medicine(CARES guideline) including diagnosis of traditional medicine and treatment with acupuncture and medical herbs was suggested, and practical examples explaining details of each CARES items were provided. Discussion and Conclusion This study would provide foundation for consensus-based and common CARE guideline for traditional Korean medicine. And, the CARES guideline would provide clinical platform for developing refined Sasang type differentiation technique using reported biopsychosocial and clinical type-specific features and realistic cases for Problem Based Learning courses as evidence-based education.

Method Research For Contents Express Ratio Of Display To Improve Learning Effect Of Smart Phone education media contents (스마트폰 교육미디어콘텐츠의 학습효과 향상용 콘텐츠 표출 비율 제고 방안에 관한 연구)

  • Lee, Jaewoo;Cha, Jaesang;Choi, Seongjhin;Lee, Seonhee
    • Journal of Satellite, Information and Communications
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    • v.9 no.2
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    • pp.91-95
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    • 2014
  • We could use a social networking service such as data communication, personalized service through smart devices as Tablet computers and smart phones. Because of these characteristics, suitable lectures are provided to mobile device. especially, in Korea Cyber University already had built a lot of infrastructures. But, many mobile devices are used in a small display environment. it could effect on reduce Students' efficiency from taking courses. Therefore, we need effectively in a small display content layout for overcome these problems. In this paper, proposed the platform for Improve learning effect in smartphone education. It studied based on golden section and golden spiral theory. and also, we developed layout for content development using vector method illustration program.

Biomechanical Analysis of Injury Factor According to the Change of Direction After Single-leg Landing

  • Kim, Jong-Bin;Park, Sang-Kyoon
    • Korean Journal of Applied Biomechanics
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    • v.26 no.4
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    • pp.433-441
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    • 2016
  • Objective: The purpose of this study was to understand the injury mechanism and to provide quantitative data to use in prevention or posture correction training by conducting kinematic and kinetic analyses of risk factors of lower extremity joint injury depending on the change of direction at different angles after a landing motion. Method: This study included 11 men in their twenties (age: $24.6{\pm}1.7years$, height: $176.6{\pm}4.4cm$, weight: $71.3{\pm}8.0kg$) who were right-leg dominant. By using seven infrared cameras (Oqus 300, Qualisys, Sweden), one force platform (AMTI, USA), and an accelerometer (Noraxon, USA), single-leg drop landing was performed at a height of 30 cm. The joint range of motion (ROM) of the lower extremity, peak joint moment, peak joint power, peak vertical ground reaction force (GRF), and peak vertical acceleration were measured. For statistical analysis, one-way repeated-measures analysis of variance was conducted at a significance level of ${\alpha}$ <.05. Results: Ankle and knee joint ROM in the sagittal plane significantly differed, respectively (F = 3.145, p = .024; F = 14.183, p = .000), depending on the change of direction. However, no significant differences were observed in the ROM of ankle and knee joint in the transverse plane. Significant differences in peak joint moment were also observed but no statistically significant differences were found in negative joint power between the conditions. Peak vertical GRF was high in landing (LAD) and after landing, left $45^{\circ}$ cutting (LLC), with a significant difference (F = 9.363, p = .000). The peak vertical acceleration was relatively high in LAD and LLC compared with other conditions, but the difference was not significant. Conclusion: We conclude that moving in the left direction may expose athletes to greater injury risk in terms of joint kinetics than moving in the right direction. However, further investigation of joint injury mechanisms in sports would be required to confirm these findings.

Implementation of Simulation System for Performance Analysis of CDN based on Mobile P2P (모바일 P2P 기반의 CDN의 성능 평가를 위한 시뮬레이션 시스템 구축)

  • Kim, Yu-Doo;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.411-413
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    • 2010
  • Now, smart phone markets are grows quickly. So it is needed research of CDN(Contents Delivery Network) technology for contents transmission in mobile networks. Especially the services of smart phone are focused on open platform model. So P2P(Peer to Peer) protocols will be used for mobile network because it is a distributed network architecture composed of participants that make a portion of their resources directly available to other network participants, without the need for a central server. Current research of P2P protocols for mobile network are not activated. The reason is appropriate in the mobile P2P network simulation environment, since it is not provided. So, in this paper we design a mobile P2P simulation system for CDN based on mobile P2P.

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Ability to Maintain Dynamic Posturography in Gymnastic, Free style skier, and Figure skater (여자 체조, 피겨 및 프리스타일 선수의 동적자세 유지능력의 비교)

  • Jeong, Cheol;Park, Woo-Young
    • Journal of the Korean Applied Science and Technology
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    • v.35 no.4
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    • pp.1472-1479
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    • 2018
  • The purpose of this study was to investigate the ability to maintain dynamic posturography(EquiTest) in gymnastic, freestyle skier, and figure skater. A total of 32 subjects(22 athletic woman and 10 collegiate woman) were participated in this study. Computerized dynamic posturography(EquiTest) was adopted to test sensory organization and motor control. EquiTest facilitated the quantification of the role of somatosensory, visual and vestibular systems in the maintenance of postural balance and was also pertinent to measure the reaction time to the stimulus to change center of gravity on force platform. As a result were as follow. There was not difference among with exercise group. But there was a significantly difference with between groups. It was suggested that the acrobatic and physical activity developed the function of visual system and the role of the combination of visual and vestibular system in maintaining postural balance to surrounding stimulus, and presented shorter reaction time in automatic postural response.

Implementation of an Arduino-Compatible Board using ATmega128 (ATmega128 기반 아두이노 호환 보드 구현)

  • Heo, Gyeongyong;Jung, MunHwang;Ryu, Daewoo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.10
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    • pp.1441-1447
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    • 2021
  • Arduino is one of the commonly used microcontroller platforms, and widely used not only in education but also in industrial fields because it enables rapid development and has excellent expandability. However, since there are only a few microcontrollers officially used by Arduino, attempts have been made to use various microcontrollers in the Arduino environment. As part of the Arduino expansion, in this paper, we implemented 128duino, ATmega128-based Arduino-compatible board, and its operation was verified. ATmega128 is one of the microcontrollers commonly used for educational purpose, so it was chosen for Arduino expansion. Since 128duino has advantages in terms of hardware configuration and price by implementing serial and ISP style upload with one USB connection, it is expected to be used in various environments including Internet of Things as well as in education.

Information-Based Urban Regeneration for Smart Education Community (스마트 교육 커뮤니티 정보기반 도시재생)

  • Kimm, Woo-Young;Seo, Boong-Kyo
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.12
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    • pp.13-20
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    • 2018
  • This research is to analyze the public cases of information facilities in terms of central circulations in multi level volumes such as atrium or court which provide visual intervention between different spaces and physical connections such as bridges. Hunt Library design balances the understood pre-existing needs with the University's emerging needs to create a forward-thinking learning environment. While clearly a contemporary structure within a traditional context of the NCSU campus, the Hunt Library provides a positive platform for influencing its surroundings. Both technical and programmatic innovations are celebrated as part of the learning experience and provide a versatile and stimulating environment for students. Public library as open spaces connecting to an interactive social domain over communities can provide variety of learning environments, or technology based labs. There are many cases of the public information spaces with dynamic networks where participants can play their roles in physical space as well as in the intellectual stimulation. In the research, new public projects provide typologies of information spaces with user oriented media. The research is to address a creative transition between the reading space and the experimental links of the integration of state-of-the-art technology is highly visible in the building's design. The user-friendly browsing system that replaces the traditional browsing with the virtual shelves classified and archived by their form, is to reduce the storage space of the public library and it is to allow more space for collaborative learning. In addition to the intelligent robot of information storages, innovative features is the large-scale visualization space that supports team experiments to carry out collaborative online works and therefore the public library's various programs is to provide visitors with more efficient participatory environment.

Analysis on the Satisfaction of the Cyber Graduate Student: Focusing on J University Case (원격대학원생 학습만족도 분석: J대학 사례를 중심으로)

  • LEE, Jungyull
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.515-522
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    • 2021
  • In this study, 186 remote graduate students from J University were surveyed and interviewed in-depth to see if their satisfaction varies depending on their gender, semester, and major, and the results were as follows. First, the gender satisfaction of remote graduate students was shown to be statistical significance differences between men and women in professors, offline activities, and class evaluations, all of which showed that men were significantly higher than women. Second, the satisfaction level of each semester of remote graduate students was shown to be significantly different in curriculum, LMS, lecture content quality, and offline activities, and tended to increase as the school year went up. Third, the satisfaction level of remote graduate students by major was found to have significant differences in other factors except LMS and class contents, with the highest educational administration. The results of this study are expected to be used as basic data to improve elements absolutely necessary for student-centered education, such as curriculum of remote graduate schools, establishment of learning platform (LMS), and development and production of lecture contents.

Augmented Reality-based Billiards Training System (AR을 이용한 당구 학습 시스템)

  • Kang, Seung-Woo;Choi, Kang-Sun
    • Journal of Practical Engineering Education
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    • v.12 no.2
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    • pp.309-319
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    • 2020
  • Billiards is a fun and popular sport, but both route planning and cueing prevent beginners from becoming skillful. A beginner in billiards requires constant concentration and training to reach the right level, but without the right motivating factor, it is easy to lose interests. This study aims to induce interest in billiards and accelerate learning by utilizing billiard path prediction and visualization on a highly immersive augmented reality platform that combines a stereo camera and a VR headset. For implementation, the placement of billiard balls is recognized through the OpenCV image processing program, and physics simulation, path search, and visualization are performed in Unity Engine. As a result, accurate path prediction can be achieved. This made it possible for beginners to reduce the psychological burden of planning the path, focus only on accurate cueing, and gradually increase their billiard proficiency by getting used to the path suggested by the algorithm for a long time. We confirm that the proposed AR billiards is remarkably effective as a learning assistant tool.

A Cross-Sectional Analysis of Breast Reconstruction with Fat Grafting Content on TikTok

  • Gupta, Rohun;John, Jithin;Gupta, Monik;Haq, Misha;Peshel, Emanuela;Boudiab, Elizabeth;Shaheen, Kenneth;Chaiyasate, Kongkrit
    • Archives of Plastic Surgery
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    • v.49 no.5
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    • pp.614-616
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    • 2022
  • As of November 2021, TikTok has one billion monthly active users and is recognized as the most engaging social media platform. TikTok has seen a surge in users and content creators, ranging from athletes to medical professionals. In the past year, content creators have utilized the app to advocate for social reforms, education, and other uses that were not previously considered. Breast cancer is the most commonly diagnosed cancer in women, with an expected 281,550 new cases of invasive breast cancer in 2021. As more individuals with breast cancer choose to undergo resection, the demand for autologous fat grafting in breast reconstruction has increased due to the natural look and feel of breast tissue. The purpose of this article is to analyze content related to breast reconstruction with fat grafting found on TikTok and recommend methods to improve patient education, care, and outcomes. We searched TikTok on November 1, 2021, for videos using the phrase "breast reconstruction with fat grafting." The top 200 videos retrieved from the TikTok search algorithm were analyzed, and all commentaries, duplicates, and nonrelevant videos were removed. Video characteristics were collected, and two independent reviewers generated a DISCERN score A total of 131 videos were included in the study. They were found to have a combined 1,871,980 likes, 41,113 comments, and 58,662 shares. The videos had an average DISCERN score of 2.16. Content creators had an overall low DISCERN score in items involving the use of references, disclosure of risks for not obtaining treatment, and support for shared decision-making. When stratified, the DISCERN score was higher for videos created by physicians (DISCERN average 2.48) than for videos created by nonphysicians (DISCERN average 1.99; p < 0.001).