• 제목/요약/키워드: Education Platform

검색결과 789건 처리시간 0.024초

자기조절학습을 지원하는 모바일 연동 학습관리시스템 개발연구 (Development of a Mobile Platform to Support Self-Regulated Learning)

  • 정애경
    • 컴퓨터교육학회논문지
    • /
    • 제12권4호
    • /
    • pp.23-34
    • /
    • 2009
  • 본 연구의 목적은 대학생의 자기조절학습을 지원하는 모바일 연동 학습관리시스템을 설계 개발하고 그 효과성을 검증하는 데 있다. 본 연구를 위한 자기조절학습을 지원하는 모바일 연동 학습관리시스템은 15주에 걸쳐 체제적 접근의 개발 절차를 따라 개발되었다. 개발된 학습관리시스템의 효과를 규명하기 위해 D대학 1학년 학생 136명을 8주 동안 연구집단과 비교집단으로 나누어 모바일 연동 학습관리시스템 적용 수업에 참여하게 하고 사전과 사후의 학업성취도와 자기조절학습능력의 차이가 있는 지를 검증하기 위해 공분산 분석(Analysis of Covariance)을 실시하였다. 연구결과, 자기조절학습을 지원하는 모바일 연동 학습관리시스템이 학습자의 학업성취도와 자기조절학습능력을 향상시키는 데 효과적이었음을 확인할 수 있다.

  • PDF

자연에너지 활용을 위한 지하철 승강장 열환경에 관한 연구 (Study on the Subway Platform Thermal Environment for using Natural Energy)

  • 김회률;김동규;금종수;정용현;박성출
    • 수산해양교육연구
    • /
    • 제21권2호
    • /
    • pp.269-277
    • /
    • 2009
  • Ventilation equipment performs a central role to maintain comfort subway environment. So ventilation equipment of Busan subway line No.1 is required to improve thermal environment. In this study, conditions of thermal environment are presented to improve ventilation equipment at existing subway station platforms by measuring thermal environment of platforms operated ventilation equipment at 14 stations of Busan subway line No.1. AWS of data in comparison with the neighbouring platforms and thermal environment analysis. Thermal environment status of subway platform analysis results are as follows. 1)Daytime platform temperature was higher than outdoor temperature, but night time platform temperature was lower than outdoor temperature. 2)Train wind had effect on improving thermal comfort in platform. 3)When outdoor temperature is below $24^{\circ}C$, inlet air is able to lower than platform temperature. 4)Considering existing ventilation system, night purge systems is useful to improving platform thermal environment.

A Mixed-Method Approach to Explore the Motivations and Constraints of Kiosks Consumers

  • Taehyee Um;Hyunji Kim;Jumi RHee;Namho Chung
    • Asia pacific journal of information systems
    • /
    • 제32권1호
    • /
    • pp.92-124
    • /
    • 2022
  • Providing services using kiosks is actively carried out between suppliers and consumers. These service processes have recently begun to play a dominant role in transactions. However, previous self-service technology (SST) studies or kiosks have not fully reflected the changing environment surrounding these different technologies. To cover the updated business environments, we combined qualitative and quantitative research methods. Through qualitative research and a review of previous studies, the variables emphasized as motivations and constraints for kiosks use and those that can be newly illuminated were selected for this study. We then applied the variables to the research model to assess their influence. In terms of the motivations for using kiosks, the results suggest that perceived usefulness and compatibility as service quality, forced use, and perceived service providers' efficiency as provider polices, absorptive capacity, and habit as an individual characteristic and social influence as a subjective norm have a significant effect on the attitude toward kiosks. In terms of constraints, difficult to use and need for interaction predicts the attitude toward kiosks. Attitude toward kiosks, perceived behavioral control, and social influence are directly related to the intention to use kiosks. Lastly, intention to use kiosks plays a significant role as an antecedent of revisit intention. Using these empirical results, we propose both academic and practical implications for future kiosks use.

가상현실 콘텐츠 제작 플랫폼을 활용한 메이커 교육이 창의적 문제해결력 및 학습몰입에 미치는 영향 (The Effect of Maker Education Program Utilizing Virtual Reality Creation Platform on Creative Problem Solving Ability and Learning Flow)

  • 이민우;김성식
    • 컴퓨터교육학회논문지
    • /
    • 제23권2호
    • /
    • pp.65-72
    • /
    • 2020
  • 본 연구의 목적은 가상현실 콘텐츠 제작 플랫폼을 활용한 메이커 교육이 초등학생의 창의적 문제해결력 및 학습몰입에 미치는 영향을 검증하고자 한 것이다. 이를 위하여 초등학생이 다루기 쉽고, 공유가 쉬운 가상현실 콘텐츠 제작 플랫폼을 선정하고, 메이커 교육 교수·학습 모형 중 TMSI 모형의 단계별 활동을 가상현실 콘텐츠 제작 교육과 관련지어 재구성한 교육 프로그램에 적용하여 그 효과성을 분석하였다. 이를 바탕으로 본 연구에서 가상현실 콘텐츠 제작 플랫폼을 활용한 메이커 교육이 초등학생의 창의적 문제해결력 및 학습몰입 향상에 긍정적인 영향을 미치는 것을 확인하였다.

Implementation of Metaverse Based Realistic Education Platform

  • Sukyong, Jung;HyungSoo, Park;HwanSoo, Kang;Jinhyung, Cho;Larry S, Kim
    • 한국컴퓨터정보학회논문지
    • /
    • 제28권2호
    • /
    • pp.77-87
    • /
    • 2023
  • 현재 코비드19로 인해 다양한 분야에서 비대면을 통한 활동들이 진행되면서 교육 분야에서도 비대면 교육이 필요한 실정이다. 본 논문에서는 최신 실감 3D 기술 및 XR 인터랙티브 기술을 접목한 메타버스 기반 실감 교육용 플랫폼을 개발 활용하여 학생들의 최신 기술에 대한 이해도를 높이고 교육 역량을 강화하려고 한다. 이를 위해 교육 측면에서의 메타버스에 대한 주요 기술을 이해하고 메타버스를 활용한 콘텐츠 개발 사례들과 교육용 메타버스 활용 사례들을 조사하며 본 연구에서 개발하려고 하는 실감 교육용 플랫폼과 비교 평가한다. 향후, 비대면 교육이 중요한 비중을 차지할 것으로 보이며 교수자가 메타버스라는 가상세계에서 MZ세대에게 강의를 진행할 때 본 논문에서 개발된 메타버스 기반 실감 교육형 플랫폼을 통해 보다 효과적인 학습이 이루어질 것으로 기대한다.

4차 산업혁명시대 부동산 산업을 위한 교육플랫폼 연구: Smart Space EduPlatform 제안 (Education Platform for Real Estate Industry on the Fourth Industrial Revolution : Proposing the Smart Space EduPlatform)

  • 이진경
    • 정보화정책
    • /
    • 제26권1호
    • /
    • pp.46-61
    • /
    • 2019
  • 4차 산업 혁명은 산업도 교육도 대변혁을 예고하고 있다. 본 연구는 부동산 산업을 위한 교육플랫폼 제안연구로써 부동산의 최유효활용을 위해 Smart Space를 구현하는 인재교육을 목적으로 부동산 산업 인재들이 갖추어야 할 기본 RETech(Real Estate Technology)을 학습할 수 있는 SSEP(Smart Space EduPlatform)을 제안하였다. 우선, SSEP의 생태계는 지속가능성이 확보될 수 있는 기부시스템, 콘텐츠 제작도구 및 학습참여도구 등 다양한 기술적 기능, 학습자 교수자 조력자 형태의 자유로운 학습행위체계로 움직인다. 다음으로 SSEP의 서비스는 학습범주 즉, 계획 및 설계, 의사결정, 관리, 경제, 건설, 설비 6개 범주 하에 17개 중요한 RETech 강의학습 서비스와 PBL(Project-Based Learning)기반의 교육과정서비스를 제공한다. 강의서비스는 동영상 학습 콘텐츠, 부가학습자료, 학습관리 서비스가 제공되고 교육과정서비스는 교수자 워크숍, 학습자 모집 및 등록 관리, 교육과정운영 서비스들이 제공된다.

갑질 사례와 플랫폼 횡포 사례의 비교 분석 (A Comparison analysis of Gapjil and Platform Tyranny Cases)

  • 강병영
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제29권1호
    • /
    • pp.225-240
    • /
    • 2020
  • Purpose The purpose of this study is to identify features of Gapjil and platform tyranny through South Korea's Gapjil and platform tyranny cases and to suggest countermeasures to both kinds of cases and follow-up study subjects. Methodology/approach We examined South Korea's Gapjil and platform tyranny cases by using Big Data analytics. Then we made a close examination of the two typical cases, through which we compared features and countermeasures of Gapjil and those of platform tyranny. Findings Gapjil mostly occurred at conventional companies and franchise companies, between major and minor companies, or due to lack of owner's qualifications. The features of platform tyranny were excessively monopolistic structure of platform business, inadequate legal sanctions, and features of ICT companies. Establishment of legal bases for sanctions and education for platform participants were suggested as countermeasures.

임베디드 보드 기반의 교육용 차동 구동 로봇 플랫폼 개발 (Development of Embedded Board-based Differential Driving Robot Platform for Education)

  • 최현주;이동현
    • 대한임베디드공학회논문지
    • /
    • 제17권2호
    • /
    • pp.123-128
    • /
    • 2022
  • This paper proposes a mobile robot platform for education that can experiment with various autonomous driving algorithms such as obstacle avoidance and path planning. The platform consists of a robot module and a remote controller module, both of which are based on the Arduino Nano 33 IoT embedded board. The robot module is designed as a differential drive type using two encoder motors, and the speed of the motor is controlled using PID control. In the case of the remote controller module, a command to control the robot platform is received with a 2-axis joystick input, and an elliptical grid mapping technique is used to convert the joystick input into a linear and angular velocity command of the robot. WiFi and Zigbee are used for communication between the robot module and the remote controller module. The proposed robot platform was tested by measuring and comparing the linear velocity and angular velocity of the actual robot according to the linear velocity and angular velocity commands of the robot generated by the input of the joystick.

전자무역 플랫폼의 이용현황 분석과 서비스 고도화 방안 (A Study on the Service Improvement through the Analysis of Current Status of e-Trade Platform Usage)

  • 이상진
    • 통상정보연구
    • /
    • 제11권3호
    • /
    • pp.47-71
    • /
    • 2009
  • In order to implement e-trade infrastructure through the radical innovation of trade process, e-trade platform which is called 'uTradehub' has been developed for three years. After pilot operation of this platform in 2007, the formal service of e-trade such as logistics, customs and foreign exchanges had been provided in 2008. However, the usage of e-Trade platform is not the level of users' satisfaction because trade-related communities have not actively participated into e-trade platform and several functions with users requirements are necessary to develop additionally. In this regard, there are strong demands to suggest some strategies for application and usage proliferation of e-trade platform. Therefore, this paper would like to evaluate the current status of e-trade platform service and usage by the theoretical consideration of preceding researches and practical analysis of statistical data. Then, it will explore several service improvement ideas in terms of system supplementation and integration, electronic documents standardization, radical change of using fee, global connection, user oriented education and advertisement.

  • PDF

Power Electronics Open-Source Educational Platform

  • Pozo-Ruz, Ana;Aguilera, F. David Trujillo;Moron, M. Jose;Rivas, Ernesto
    • Journal of Power Electronics
    • /
    • 제12권5호
    • /
    • pp.842-850
    • /
    • 2012
  • Learning Power Electronics is essential in both electrical and electronic engineering fields and the introductory courses are similar in many universities. Taking this premise into account, an educational computer-aided platform for power electronics will be presented in this paper. This educational platform includes an e-book, a set of power electronics animations, Java simulations, as well as several hands-on training sessions. The main advantages of this platform are twofold. First, all necessary teaching tools are combined on a single platform. And secondly, access to this platform is available free of charge and with no complicated registration requirements. In addition to traditional teaching techniques, the use of this platform has demonstrated an increase in student participation and has consistently improved their academic performance. Data consist of surveys, which guarantee both reliability and validity through psychometric techniques.