• 제목/요약/키워드: Educatee

검색결과 14건 처리시간 0.027초

창의성 신장을 위한 놀이 개발 -알고리즘 요소를 중심으로- (Development of Games for the Advance of the Creativity -Based on Algorithm Elements-)

  • 김정아;김종훈
    • 한국콘텐츠학회논문지
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    • 제9권7호
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    • pp.390-401
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    • 2009
  • 컴퓨터는 단순 활용을 위한 도구이기보다는 복잡한 계산을 해 줄 수 있는 도구이기 때문에 다양한 방법으로 정보를 처리하고 문제를 해결하는 도구로 교육되어져야 한다. 알고리즘 요소를 중심으로 구성한 학습을 통해 학생들의 논리적 사고력과 문제해결력을 키울 수 있다. 창의적 문제 해결 능력을 컴퓨터 교육을 통해 이루려면 기존 컴퓨터 교육에서 창의성과 문제해결력의 요소가 첨가되어야 할 것이다. 또한, 학생들의 수준과 흥미를 고려하기 위해 어려운 컴퓨터에 관한 개념이나 원리를 다양한 교수학습 방법을 개발하고 활용하여 학생들이 쉽게 접근할 수 있는 노력이 필요하다. 이를 위해, 알고리즘 요소를 학생들이 이해하기 쉽도록 학생들이 좋아하는 게임 형식으로 개발하여 학생들이 직접 활동을 통해 자연스럽게 원리를 이해할 수 있도록 해야 한다. 이를 위해 창의적인 사고력과 문제해결력을 증진시킬 수 있는 알고리즘 요소를 중심으로 한 '창의성 신장을 위한 놀이 개발'을 연구하게 되었다.

대학병원종사자의 교육훈련 유효성 제고를 위한 연구 (The Study on Education and Training Raise the Effectiveness for University Hospital Employee.)

  • 김영배
    • 한국병원경영학회지
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    • 제12권4호
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    • pp.96-118
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    • 2007
  • This study were tried to suggest basic materials for making education and training plan, and members of organization were researched about thinking of education and training effectiveness and perceptible level. The subjects of this study were 762 hospital employee selected from ten of university hospitals in Seoul, Incheon, and Kyung Gi which are doing an education and training, and conducted a self-completion questionnaire. As a result of study and plan for raising the effectiveness were indicated following statements. Firstly, according to the general specific, training effectiveness was appeared similar. So, it requires suitable alternatives to make educational programs. Secondly, according to analysis of education and training necessity, achieving a goal for education and training have difference. it needs to be scientific analysis about necessity of education and training. Thirdly, when contents of education and training program are satisfied to educatee and fit for them, thinking of education and training effectiveness is higher. Therefore, establishing the goal of education training is concrete, realistic, and measurable for increasing learning motivation. Next to, thinking of education and training effectiveness is higher, when education and training person in charge taught to educatee very well, and they were satisfied about teaching. Consequently, they who nourishment of education and training person in charge within company have to improve their ability. And then, when educatee fit for teaching technique and satisfied about it, thinking of education and training effectiveness is higher. So, education and training were tried to find many of technique for fitting the desire of educatee. Sixth, the more education and training environment is satisfactory, the more educatee have high thinking of education and training effectiveness. CEO in hospitals have to think about many-sided solution for employee. Seventh, the more education and training have correct achieving organizational goal, the more educatee have high thinking of education and training effectiveness. Accordingly, hospital management should make up for education and training system. Then, thinking of education and training effectiveness is higher, when education and training measure an effect, and reflect to personnel management and assessment of an employee's performance. It should be the feedback for using information which is planning education and training. In conclusion, when result of measurement of education and training reflect to make a education and training plan, thinking of education and training effectiveness is higher, and result of measurement of education and training should reflect to make a education and training plan.

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정교화 가능성 모형에 의한 IT 피교육자 신용 믿음 변화의 종단분석 (An Longitudinal Analysis of Changing Beliefs on the Use in IT Educatee by Elaboration Likelihood Model)

  • 이웅규
    • Asia pacific journal of information systems
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    • 제18권3호
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    • pp.147-165
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    • 2008
  • IT education can be summarized as persuading the educatee to accept IT. The persuasion is made by delivering the messages for how-to-use and where-to-use to the educatee, which leads formulation of a belief structure for using IT. Therefore, message based persuasion theory, as well as IT acceptance theories such as technology acceptance model(TAM), would play a very important role for explaining IT education. According to elaboration likelihood model(ELM) that has been considered as one of the most influential persuasion theories, people change attitude or perception by two routes, central route and peripheral route. In central route, people would think critically about issue-related arguments in an informational message. In peripheral route, subjects rely on cues regarding the target behavior with less cognitive efforts. Moreover, such persuasion process is not a one-shot program but continuous repetition with feedbacks, which leads to changing a belief structure for using IT. An educatee would get more knowledge and experiences of using IT as following an education program, and be more dependent on a central route than a peripheral route. Such change would reformulate a belief structure which is different from the intial one. The objectives of this study are the following two: First, an identification of the relationship between ELM and belief structures for using IT. Especially, we analyze the effects of message interpretation through both of central and peripheral routes on perceived usefulness which is an important explaining variable in TAM and perceived use control which have perceived ease of use and perceived controllability as sub-dimensions. Second, a longitudinal analysis of the above effects. In other words, change of the relationship between interpretation of message delivered by IT education and beliefs of IT using is analyzed longitudinally. For achievement of our objectives, we suggest a research model, which is constructed as three-layered. While first layer has a dependent variable, use intention, second one has perceived usefulness and perceived use control that has two sub-concepts, perceived ease of use and perceived controllability. Finally, third one is related with two routes in ELM, source credibility and argument quality which are operationalization of peripheral route and central route respectively. By these variables, we suggest five hypotheses. In addition to relationship among variables, we suggest two additional hypotheses, moderation effects of time in the relationships between perceived usefulness and two routes. That is, source credibility's influence on perceived usefulness is decreased as time flows, and argument quality's influence is increased. For validation of it, our research model is tested empirically. With measurements which have been validated in the other studies, we survey students in an Excel class two times for longitudinal analysis. Data Analysis is done by partial least square(PLS), which is known as an appropriate approach for multi-group comparison analysis with a small sized sample as like this study. In result. all hypotheses are statistically supported. One of theoretical contributions in this study is an analysis of IT education based on ELM and TAM which are considered as important theories in psychology and IS theories respectively. A longitudinal analysis by comparison between two surveys based on PLS is also considered as a methodological contribution. In practice, finding the importance of peripheral route in early stage of IT education should be notable.

전산세무회계 교육용 소프트웨어의 시스템특성 및 개인적 특성이 교육만족도를 매개로 교육성과에 미치는 영향; 한국세무사회의 KcLep(케이렙) 교육생을 중심으로 (Effecting the System Characteristic and Individual Characteristic of Computerized Tax Accounting to Education Performance through Education Satisfaction; Based on KcLep Education Students of Korean Association of Certified Public Tax Accountants)

  • 김현규;소원현;김하균
    • 수산해양교육연구
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    • 제27권1호
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    • pp.1-12
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    • 2015
  • This article starts with a review of the system characteristic(easiness, flexibility, reliability) and individual characteristic(self-efficacy, achievement motive, computer ability) through education satisfaction especially in relation to the education performance(perceived usefulness, educatee value). We found that all variables significantly affect the education satisfaction, but only computerized ability doesn't significantly affect the education satisfaction. Education satisfaction significantly affect the education performance. This paper suggests that the followings; first, response time of systems is valuable factor in KcLep. Second, self-efficacy and achievement motive are more important then computer ability in KcLep educatee. Finally, software developer and teacher always think about rapid response time of systems and exchange of data for the education performance in KcLep.

BIM 전문 인력의 필요역량 도출을 통한 국내 BIM 교육의 개선방향 -국내 산업체 및 공공기간을 중심으로- (A Study on the Improvement of BIM Education Programs -Focused on the Industry and Public Organizations-)

  • 서정호;서희창;김재준
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2010년도 춘계 학술논문 발표대회 1부
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    • pp.221-224
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    • 2010
  • The introduction of BIM-based project has increased in the domestic recently. Therefore the demand of BIM professionals is surging combined with the necessity of BIM education. However BIM education done in the domestic industry and public organization is only focusing on the 3D modeling, As a result an educatee could not put the real intention of BIM into practice. Thus through this study the wrong recognition of BIM will be corrected and this study analyzes the problems of domestic BIM-based project. This study examines the improvement of domestic BIM education cases by drawing the capability of BIM professionals.

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역대(歷代) 학생모(學生帽)에 관한 고찰(考察) (A Study on the Traditional Students' Headgear)

  • 강순제
    • 복식
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    • 제5권
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    • pp.197-206
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    • 1981
  • This study focuses upon the custom of the headgear as a part of historical research on our traditional student uniform. It covers from Sam Kuk period(三國鼎立時代) of which we have found written records of formal education through the period under Japanese colonialism: The followings briefly summerizes the results of this study; 1) The educational civilization. The formalism of national education had been similar to that of China. It's main contents consisted of Chinese literature and practice of confucianism. It's objectives had been the education of selected men of ability, most of whom were the offspring of the high class. The education contents after the civilizational period had been gradually modernized for the purpose of westernization. 2) The changes of students' headgear. They had worn the Nakwon of Julpoong style (折風形羅冠) in the Sam Kuk period. They had worn Bok-Doo in the unified Silla dynasty, and Sadaimoolla-Kun (四帶文羅巾), Pyungjung-Kun (平頂巾) and Pyungjung-Dookun (平頂頭巾) in Koryo dynasty. They had worn Yoo-Kun (儒巾), Bok-Kun (福巾) in Yi dynasty. The noticeable distinction under Japanese colonialism had been the custom uniformity from headgear to footwear. Middle school educatee had worn round cap and professional school and college educatees had worn square hats.

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애니메이션 문화예술교육을 위한 에듀케이터로서의 문화예술교육사 역량 연구 (A Study on Teaching Artists competencies as educator for animation arts and culture education)

  • 김재웅
    • 만화애니메이션 연구
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    • 통권45호
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    • pp.235-258
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    • 2016
  • 2018년 1급 문화예술교육사 시행을 앞두고 있는 시점에서 문화예술교육사에게 요구되는 자격 요건은 교육 콘텐츠 기획 및 교육 프로그램 개발과 운영 등 박물관의 에듀케이터 수준의 역량이다. 이는 기존의 문화예술교육에서 야기된 교육수요자의 학령에 따른 난이도 조절의 문제점과 중복된 교육 프로그램, 몇 몇 주제의 선호도에 따른 제작위주의 교과 과정 등의 문제점 해소 뿐 만 아니라, 최근 과학기술의 발달에 따른 새로운 융복합적 문화예술교육과정을 위한 역량의 문제이기도 하다. 이 논문에서는 단순히 어린이와 청소년들이 문화예술향유자로 성장하도록 지원하는 예술강사지원사업이라는 목표를 넘어서서 좀 더 전문적인 역량을 갖춘 에듀케이터로서 문화예술교육사의 의미와 역할을 정립하고자 한다. 1급 문화예술교육사 자격의 핵심요건인 문화예술교육 프로그램 기획의 경우 애니메이션 관련 콘텐츠에 대한 기초조사에서 큐레이팅, 교육 콘텐츠의 가능성 여부, 교육대상과 교육내용의 구성, 내용의 심미적 특성과 교육적 기능, 문화향유를 위한 감상과 체험 등 종합적인 전문성과 자질을 요구하고 있다. 따라서 문화예술교육사는 단순히 교육 프로그램을 개발하고 운영하는 기획자의 역할 뿐 만 아니라, 문화예술기관 이용자의 조력자이자 옹호자의 역할과 사회의 다양한 계층과의 소통과 협력, 상호간의 문화교류 등에 가치를 두는 창의적 프로그램의 설계와 운용 역량을 습득해야 한다.

앱기반 피드백에 대한 피교육자의 학습동기 및 공정성 인식 변화 (The Educatees' Perception Change of Learning Motivation and Fairness on Feedback using App)

  • 김상균
    • 한국게임학회 논문지
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    • 제15권3호
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    • pp.79-86
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    • 2015
  • 교육 과정에서 동기부여와 몰입유지를 위해 적절한 피드백은 매우 중요한 역할을 한다. 그러나 현실의 교육 현장에서는 과다한 학생 수, 부족한 수업 시간 등의 문제로 인해 적절한 피드백이 제공되지 못하는 경우가 많다. 본 논문은 앱을 이용한 게임과 같은 피드백이 피교육자에게 어떠한 영향을 주는 가를 분석한다. 이를 위해 브레이브팝스에서 개발한 Class123이라는 피드백 앱을 사용하여 한 학기 간 수업을 운영한 후, 학생들이 앱을 통해 게임과 같은 피드백을 받도록 하였으며, 학습동기와 공정성인식에서 어떤 변화를 보이는가를 조사하였다. 통계 분석 결과를 보면, 앱을 이용한 피드백은 학생들의 학습 동기 향상에 긍정적 영향을 주었다. 특히, 부정적 피드백보다는 긍정적 피드백이 보다 더 중요한 동기 요인으로 작용했음을 알 수 있다.

창의교육에 있어 예술 활동을 통한 창의실습도서에 대한 고찰 (Contemplation of Creative Practice Book though Art Activity in Creative Education)

  • 안종혁
    • 한국콘텐츠학회논문지
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    • 제12권10호
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    • pp.106-115
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    • 2012
  • 21세기는 창의(創意) 중심의 시대이다. 교육정책 또한 창의성을 강조하며 창의를 바탕으로 새로운 변화를 꿈꾸고 있다. 예술을 통한 창의교육은 사물의 본질을 파악하고 본인이 느낀 것을 추구하고 인지능력 향상만 가져오는 것뿐 아니라 피교육자의 창의성 개발을 촉진시키며 사물에 대한 통찰력과 기존의 것과는 다른 새로운 사유와 법칙을 만들어내는 능력을 얻게 된다. 창의교육은 가정, 학교, 지역사회, 공공기관, 사설기관 등을 통하여 실행되고 있지만 창의적 환경에 노출되는 피교육자의 수는 극히 드물다. 창의교육을 담당하고 있는 다양한 방법 중 가장 보급력이 높은 창의실습도서의 연구와 개발은 아직 미흡한 현실이다. 창의교육실습도서의 새로운 접근이 필요하며 창의교육을 범국민적인 차원으로 넓혀가려면 손쉽게 볼 수 있도록 누구나 접할 수 있는 환경을 제공할 수 있어야 한다. 이러한 측면에서 예술 활동을 통한 창의교육 실습도서에 대한 고찰을 시작하게 되었으며 널리 연구되어 다양한 방식의 창의실습도서가 저서 되었으면 한다.

전산세무회계시스템의 특성변수(시스템, 정보)와 개인변수가 교육성과에 미치는 영향 - KcLep을 중심으로 - (Affecting the Characteristic Variables(System, Information) of Computing Tax Accounting Systems and Personal Variables to Educational Performance - Focused on KcLep Software -)

  • 김현규;소원근;김하균
    • 경영과정보연구
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    • 제34권5호
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    • pp.111-125
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    • 2015
  • 본 연구에서는 전산세무회계시스템 소프트웨어인 KcLep에서 특성변수(시스템특성과 정보특성)와 교육생의 개인특성이 교육만족도를 매개로 전산세무회계시스템의 교육성과에 영향을 미치는지를 실증적으로 검증하였다. 전산세무회계시스템의 시스템특성(용이성, 유연성, 신뢰성)은 교육만족도에 유의한 차이를 나타냈다. 전산세무회계시스템의 정보특성(적시성, 유용성)은 교육만족도에 유의한 차이를 나타냈으나, 정확성은 교육만족도에 유의하지 않는 것으로 나타났다. 개인특성(자기효능감, 성취동기)는 교육만족도에 유의한 영향을 미치는 것으로 분석된 반면 컴퓨팅능력은 교육만족도에 유의하지 않는 것으로 나타났다. 교육만족도는 교육성과에 유의한 영향을 미쳤다.

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