• Title/Summary/Keyword: Edge weights

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An Edge Profile Adaptive Bi-directional Diffusion Interpolation

  • Kim, Bong-Joe;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.501-509
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    • 2011
  • In this paper, we propose an edge profile adaptive bi-directional diffusion interpolation method which consists of shock filter and level set. In recent years many interpolation methods have been proposed but all methods have some degrees of artifacts such as blurring and jaggies. To solve these problems, we adaptively apply shock filter and level set method where shock filter enhances edge along the normal direction and level set method removes jaggies artifact along the tangent direction. After the initial interpolation, weights of shock filter and level set are locally adjusted according to the edge profile. By adaptive coupling shock filter with level set method, the proposed method can remove jaggies artifact and enhance the edge. Experimental results show that the average PSNR and MSSIM of our method are increased, and contour smoothness and edge sharpness are also improved.

Task Scheduling and Resource Management Strategy for Edge Cloud Computing Using Improved Genetic Algorithm

  • Xiuye Yin;Liyong Chen
    • Journal of Information Processing Systems
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    • v.19 no.4
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    • pp.450-464
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    • 2023
  • To address the problems of large system overhead and low timeliness when dealing with task scheduling in mobile edge cloud computing, a task scheduling and resource management strategy for edge cloud computing based on an improved genetic algorithm was proposed. First, a user task scheduling system model based on edge cloud computing was constructed using the Shannon theorem, including calculation, communication, and network models. In addition, a multi-objective optimization model, including delay and energy consumption, was constructed to minimize the sum of two weights. Finally, the selection, crossover, and mutation operations of the genetic algorithm were improved using the best reservation selection algorithm and normal distribution crossover operator. Furthermore, an improved legacy algorithm was selected to deal with the multi-objective problem and acquire the optimal solution, that is, the best computing task scheduling scheme. The experimental analysis of the proposed strategy based on the MATLAB simulation platform shows that its energy loss does not exceed 50 J, and the time delay is 23.2 ms, which are better than those of other comparison strategies.

A Simulated Annealing Method with Search Space Smoothing for T-Coloring Problem (T-칼라링 문제를 위한 탐색공간 스무딩 Simulated Annealing 방법)

  • Lee, Jung-Eun;Han, Chi-Geun
    • Journal of Korean Institute of Industrial Engineers
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    • v.25 no.2
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    • pp.226-232
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    • 1999
  • Graph Coloring Problem(GCP) is a problem of assigning different colors to nodes which are connected by an edge. An extended form of GCP is TCP (T-coloring problem) and, in TCP, edge weights are added to GCP and it is possible to extend GCP's applications. To solve TCP, in this paper, we propose an improved Simulated Annealing(SA) method with search space smoothing. It has been observed that the improved SA method obtains better results than SA does.

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Image Interpolation using directional edge weight (방향성 에지 윤곽선 가중치를 이용한 영상 보간)

  • Lee, Ou-Seb;Kim, Hyeong-Kyo
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.1
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    • pp.26-31
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    • 2010
  • We proposed a new directional edge based interpolation, DEBI, by combining two weighted directional information to reduce blurred edges and annoying artifacts. Four isotropic gradient masks are employed in defining edge directions and they are proven to hold a first order derivative relation with respect to a rotating coordinate. Two minimum gradients among four absolute directional results are shown to be sufficient to describe slant edges efficiently. Compared with widely used bilinear and bicubic interpolation methods, the proposed algorithm results in a noticeable improvement along edge area.

Hybrid Super Resolution Based on Curve Subdivision Interpolation and Neighbor Embedding (곡선 부-분할 보간과 Neighbor Embedding 기반의 복합 초고해상도 기법)

  • Oh, Euiyeol;Lee, Yonggun;Lee, Jieun;Choe, Yoonsik
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.64 no.9
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    • pp.1369-1373
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    • 2015
  • Curve subdivision interpolation reconstructs edge well with low complexity, however it lacks of ability to recover texture components, instead. While, neighbor embedding is superior in texture reconstruction. Therefore, in this paper, a novel Super Resolution technique which combines curve subdivision interpolation and neighbor embedding is proposed. First, edge region and non-edge regions are classified. Then, for edge region, the curve subdivision algorithm is used to make two polynomials derived from discrete pixels and adaptive weights are adapted for gradients of 4 different sides to make smooth edge. For non edge region, neighbor-embedding method is used to conserve texture property in original image. Consequently results show that the proposed technique conserves sharp edges and details in texture better, simultaneously.

A Single Field Deinterlacing Algorithm Using Edge Map in the Image Block (영상 블록에서의 에지 맵을 이용한 단일 필드 디인터레이싱 알고리듬)

  • Kang, Kun-Hwa;Jeon, Gwang-Gil;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.4C
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    • pp.355-362
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    • 2009
  • A new intra field deinterlacing algorithm with edge map in the image block is introduced. Conventional deinterlacing methods usually employ edge-based line average algorithm within pixel-by-pixel approach. However, it is sensitive to variation of intensity. To reduce this shortcoming, we proposed edge direction vector computed by edge map, and also its interpolation technique. We first introduce an edge direction vector, which is computed by Sobel mask, so that finer resolution of the edge direction can be acquired. The proposed edge direction vector oriented deinterlacer operates by identifying small pixel variations in five orientations, while weighted averaging to estimate missing pixel. According to the edge direction of the direction vector, we calculate weights on each edge direction. These weight values multiplied by the candidate deinterlaced pixels in order to successively build approximations of the deinterlaced sequence.

Strategy for Task Offloading of Multi-user and Multi-server Based on Cost Optimization in Mobile Edge Computing Environment

  • He, Yanfei;Tang, Zhenhua
    • Journal of Information Processing Systems
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    • v.17 no.3
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    • pp.615-629
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    • 2021
  • With the development of mobile edge computing, how to utilize the computing power of edge computing to effectively and efficiently offload data and to compute offloading is of great research value. This paper studies the computation offloading problem of multi-user and multi-server in mobile edge computing. Firstly, in order to minimize system energy consumption, the problem is modeled by considering the joint optimization of the offloading strategy and the wireless and computing resource allocation in a multi-user and multi-server scenario. Additionally, this paper explores the computation offloading scheme to optimize the overall cost. As the centralized optimization method is an NP problem, the game method is used to achieve effective computation offloading in a distributed manner. The decision problem of distributed computation offloading between the mobile equipment is modeled as a multi-user computation offloading game. There is a Nash equilibrium in this game, and it can be achieved by a limited number of iterations. Then, we propose a distributed computation offloading algorithm, which first calculates offloading weights, and then distributedly iterates by the time slot to update the computation offloading decision. Finally, the algorithm is verified by simulation experiments. Simulation results show that our proposed algorithm can achieve the balance by a limited number of iterations. At the same time, the algorithm outperforms several other advanced computation offloading algorithms in terms of the number of users and overall overheads for beneficial decision-making.

A Temporal Error Concealment Method Based on Edge Adaptive Masking (에지정보에 적응적인 마스크를 이용한 시간방향 오류 은닉 방법)

  • Kim Yong-Woo;Lim Chan;Kang Hyun-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.3 s.303
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    • pp.91-98
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    • 2005
  • In this paper, we propose a temporal error concealment method based on the edge adaptive masking. In the method, four regions around the corrupted block - top, bottom, left, and right - are defined and the edge features of the regions are extracted by applying an edge operator for each direction. The size of a mask for the boundary matching is determined by the edge information, which can be considered as a criterion to measure the activity of the boundary region. In other words, it is determined such that the size of the mask is proportional to the amount of edge-component extracted from each region in order to yield the higher reliability on boundary matching. This process is equivalent to applying weights depending on the edge features, which leads the improved motion vector. In experiments, it is verified that the proposed method outperforms the conventional methods in terms of image quality, and then its merits and demerits are discussed.

An Efficient Error Concealment Method Using Difference Values of Border Pixels (경계 화소의 차분값을 이용한 효과적인 에러 은닉 방법)

  • Hyun, Seung-Hwa;Kim, Sang-Soo;Kim, Yoo-Shin;Eom, Il-Kyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.5
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    • pp.143-150
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    • 2009
  • In this paper, we present a spatial domain error concealment method to recover a lost block in intra-coded frames. The edge directions of the lost block are estimated by the difference values of the border pixels of the accurately received blocks. The lost block is interpolated according to the estimated edge directions. Our algorithm can adaptively recover a lost block according to the estimated edge direction. The distances between pixels are used as weights for interpolation. In spite of the low computational cost, the proposed method outperforms the previous methods in objective and subjective qualities.

Extracting optimal moving patterns of edge devices for efficient resource placement in an FEC environment (FEC 환경에서 효율적 자원 배치를 위한 엣지 디바이스의 최적 이동패턴 추출)

  • Lee, YonSik;Nam, KwangWoo;Jang, MinSeok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.1
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    • pp.162-169
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    • 2022
  • In a dynamically changing time-varying network environment, the optimal moving pattern of edge devices can be applied to distributing computing resources to edge cloud servers or deploying new edge servers in the FEC(Fog/Edge Computing) environment. In addition, this can be used to build an environment capable of efficient computation offloading to alleviate latency problems, which are disadvantages of cloud computing. This paper proposes an algorithm to extract the optimal moving pattern by analyzing the moving path of multiple edge devices requiring application services in an arbitrary spatio-temporal environment based on frequency. A comparative experiment with A* and Dijkstra algorithms shows that the proposed algorithm uses a relatively fast execution time and less memory, and extracts a more accurate optimal path. Furthermore, it was deduced from the comparison result with the A* algorithm that applying weights (preference, congestion, etc.) simultaneously with frequency can increase path extraction accuracy.