• 제목/요약/키워드: Edge Computation

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Strategy for Task Offloading of Multi-user and Multi-server Based on Cost Optimization in Mobile Edge Computing Environment

  • He, Yanfei;Tang, Zhenhua
    • Journal of Information Processing Systems
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    • 제17권3호
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    • pp.615-629
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    • 2021
  • With the development of mobile edge computing, how to utilize the computing power of edge computing to effectively and efficiently offload data and to compute offloading is of great research value. This paper studies the computation offloading problem of multi-user and multi-server in mobile edge computing. Firstly, in order to minimize system energy consumption, the problem is modeled by considering the joint optimization of the offloading strategy and the wireless and computing resource allocation in a multi-user and multi-server scenario. Additionally, this paper explores the computation offloading scheme to optimize the overall cost. As the centralized optimization method is an NP problem, the game method is used to achieve effective computation offloading in a distributed manner. The decision problem of distributed computation offloading between the mobile equipment is modeled as a multi-user computation offloading game. There is a Nash equilibrium in this game, and it can be achieved by a limited number of iterations. Then, we propose a distributed computation offloading algorithm, which first calculates offloading weights, and then distributedly iterates by the time slot to update the computation offloading decision. Finally, the algorithm is verified by simulation experiments. Simulation results show that our proposed algorithm can achieve the balance by a limited number of iterations. At the same time, the algorithm outperforms several other advanced computation offloading algorithms in terms of the number of users and overall overheads for beneficial decision-making.

A Cloud-Edge Collaborative Computing Task Scheduling and Resource Allocation Algorithm for Energy Internet Environment

  • Song, Xin;Wang, Yue;Xie, Zhigang;Xia, Lin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권6호
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    • pp.2282-2303
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    • 2021
  • To solve the problems of heavy computing load and system transmission pressure in energy internet (EI), we establish a three-tier cloud-edge integrated EI network based on a cloud-edge collaborative computing to achieve the tradeoff between energy consumption and the system delay. A joint optimization problem for resource allocation and task offloading in the threetier cloud-edge integrated EI network is formulated to minimize the total system cost under the constraints of the task scheduling binary variables of each sensor node, the maximum uplink transmit power of each sensor node, the limited computation capability of the sensor node and the maximum computation resource of each edge server, which is a Mixed Integer Non-linear Programming (MINLP) problem. To solve the problem, we propose a joint task offloading and resource allocation algorithm (JTOARA), which is decomposed into three subproblems including the uplink transmission power allocation sub-problem, the computation resource allocation sub-problem, and the offloading scheme selection subproblem. Then, the power allocation of each sensor node is achieved by bisection search algorithm, which has a fast convergence. While the computation resource allocation is derived by line optimization method and convex optimization theory. Finally, to achieve the optimal task offloading, we propose a cloud-edge collaborative computation offloading schemes based on game theory and prove the existence of Nash Equilibrium. The simulation results demonstrate that our proposed algorithm can improve output performance as comparing with the conventional algorithms, and its performance is close to the that of the enumerative algorithm.

Analyses of Computation Time on Snakes and Gradient Vector Flow

  • Kwak, Young-Tae
    • Journal of the Korean Data and Information Science Society
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    • 제18권2호
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    • pp.439-445
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    • 2007
  • GVF can solve two difficulties with Snakes that are on setting initial contour and have a hard time processing into boundary concavities. But GVF takes much longer computation time than the existing Snakes because of their edge map and partial derivatives. Therefore this paper analyzed the computation time between GVF and Snakes. As a simulation result, both algorithms took almost similar computation time in simple image. In real images, GVF took about two times computation than Snakes.

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Dynamic Computation Offloading Based on Q-Learning for UAV-Based Mobile Edge Computing

  • Shreya Khisa;Sangman Moh
    • Smart Media Journal
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    • 제12권3호
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    • pp.68-76
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    • 2023
  • Emerging mobile edge computing (MEC) can be used in battery-constrained Internet of things (IoT). The execution latency of IoT applications can be improved by offloading computation-intensive tasks to an MEC server. Recently, the popularity of unmanned aerial vehicles (UAVs) has increased rapidly, and UAV-based MEC systems are receiving considerable attention. In this paper, we propose a dynamic computation offloading paradigm for UAV-based MEC systems, in which a UAV flies over an urban environment and provides edge services to IoT devices on the ground. Since most IoT devices are energy-constrained, we formulate our problem as a Markov decision process considering the energy level of the battery of each IoT device. We also use model-free Q-learning for time-critical tasks to maximize the system utility. According to our performance study, the proposed scheme can achieve desirable convergence properties and make intelligent offloading decisions.

An Overview of Mobile Edge Computing: Architecture, Technology and Direction

  • Rasheed, Arslan;Chong, Peter Han Joo;Ho, Ivan Wang-Hei;Li, Xue Jun;Liu, William
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권10호
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    • pp.4849-4864
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    • 2019
  • Modern applications such as augmented reality, connected vehicles, video streaming and gaming have stringent requirements on latency, bandwidth and computation resources. The explosion in data generation by mobile devices has further exacerbated the situation. Mobile Edge Computing (MEC) is a recent addition to the edge computing paradigm that amalgamates the cloud computing capabilities with cellular communications. The concept of MEC is to relocate the cloud capabilities to the edge of the network for yielding ultra-low latency, high computation, high bandwidth, low burden on the core network, enhanced quality of experience (QoE), and efficient resource utilization. In this paper, we provide a comprehensive overview on different traits of MEC including its use cases, architecture, computation offloading, security, economic aspects, research challenges, and potential future directions.

Line feature extraction in a noisy image

  • Lee, Joon-Woong;Oh, Hak-Seo;Kweon, In-So
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 Proceedings of the Korea Automatic Control Conference, 11th (KACC); Pohang, Korea; 24-26 Oct. 1996
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    • pp.137-140
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    • 1996
  • Finding line segments in an intensity image has been one of the most fundamental issues in computer vision. In complex scenes, it is hard to detect the locations of point features. Line features are more robust in providing greater positional accuracy. In this paper we present a robust "line features extraction" algorithm which extracts line feature in a single pass without using any assumptions and constraints. Our algorithm consists of five steps: (1) edge scanning, (2) edge normalization, (3) line-blob extraction, (4) line-feature computation, and (5) line linking. By using edge scanning, the computational complexity due to too many edge pixels is drastically reduced. Edge normalization improves the local quantization error induced from the gradient space partitioning and minimizes perturbations on edge orientation. We also analyze the effects of edge processing, and the least squares-based method and the principal axis-based method on the computation of line orientation. We show its efficiency with some real images.al images.

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Improvement of Power Consumption of Canny Edge Detection Using Reduction in Number of Calculations at Square Root (제곱근 연산 횟수 감소를 이용한 Canny Edge 검출에서의 전력 소모개선)

  • Hong, Seokhee;Lee, Juseong;An, Ho-Myoung;Koo, Jihun;Kim, Byuncheul
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • 제13권6호
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    • pp.568-574
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    • 2020
  • In this paper, we propose a method to reduce the square root computation having high computation complexity in Canny edge detection algorithm using image processing. The proposed method is to reduce the number of operation calculating gradient magnitude using pixel's continuity using make a specific pattern instead of square root computation in gradient magnitude calculating operation. Using various test images and changing number of hole pixels, we can check for calculate match rate about 97% for one hole, and 94%, 90%, 88% when the number of hole is increased and measure decreasing computation time about 0.2ms for one hole, and 0.398ms, 0.6ms, 0.8ms when the number of hole is increased. Through this method, we expect to implement low power embedded vision system through high accuracy and a reduced operation number using two-hole pixels.

Optical Flow Measurement Based on Boolean Edge Detection and Hough Transform

  • Chang, Min-Hyuk;Kim, Il-Jung;Park, Jong an
    • International Journal of Control, Automation, and Systems
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    • 제1권1호
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    • pp.119-126
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    • 2003
  • The problem of tracking moving objects in a video stream is discussed in this pa-per. We discussed the popular technique of optical flow for moving object detection. Optical flow finds the velocity vectors at each pixel in the entire video scene. However, optical flow based methods require complex computations and are sensitive to noise. In this paper, we proposed a new method based on the Hough transform and on voting accumulation for improving the accuracy and reducing the computation time. Further, we applied the Boo-lean based edge detector for edge detection. Edge detection and segmentation are used to extract the moving objects in the image sequences and reduce the computation time of the CHT. The Boolean based edge detector provides accurate and very thin edges. The difference of the two edge maps with thin edges gives better localization of moving objects. The simulation results show that the proposed method improves the accuracy of finding the optical flow vectors and more accurately extracts moving objects' information. The process of edge detection and segmentation accurately find the location and areas of the real moving objects, and hence extracting moving information is very easy and accurate. The Combinatorial Hough Transform and voting accumulation based optical flow measures optical flow vectors accurately. The direction of moving objects is also accurately measured.

Software-Defined Cloud-based Vehicular Networks with Task Computation Management

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국정보통신학회 2018년도 춘계학술대회
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    • pp.419-421
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    • 2018
  • Cloud vehicular networks are a promising paradigm to improve vehicular through distributing computation tasks between remote clouds and local vehicular terminals. Software-Defined Network(SDN) can bring advantages to Intelligent Transportation System(ITS) through its ability to provide flexibility and programmability through a logically centralized controlled cluster that has a full comprehension of view of the network. However, as the SDN paradigm is currently studied in vehicular ad hoc networks(VANETs), adapting it to work on cloud-based vehicular network requires some changes to address particular computation features such as task computation of applications of cloud-based vehicular networks. There has been initial work on briging SDN concepts to vehicular networks to reduce the latency by using the fog computing technology, but most of these studies do not directly tackle the issue of task computation. This paper proposes a Software-Defined Cloud-based vehicular Network called SDCVN framework. In this framework, we study the effectiveness of task computation of applications of cloud-based vehicular networks with vehicular cloud and roadside edge cloud. Considering the edge cloud service migration due to the vehicle mobility, we present an efficient roadside cloud based controller entity scheme where the tasks are adaptively computed through vehicular cloud mode or roadside computing predictive trajectory decision mode. Simulation results show that our proposal demonstrates a stable and low route setup time in case of installing the forwarding rules of the routing applications because the source node needs to contact the controller once to setup the route.

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Software-Defined Cloud-based Vehicular Networks with Task Computation Management

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국정보통신학회 2018년도 춘계학술대회
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    • pp.238-240
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    • 2018
  • Cloud vehicular networks are a promising paradigm to improve vehicular through distributing computation tasks between remote clouds and local vehicular terminals. Software-Defined Network(SDN) can bring advantages to Intelligent Transportation System(ITS) through its ability to provide flexibility and programmability through a logically centralized controlled cluster that has a full comprehension of view of the network. However, as the SDN paradigm is currently studied in vehicular ad hoc networks(VANETs), adapting it to work on cloud-based vehicular network requires some changes to address particular computation features such as task computation of applications of cloud-based vehicular networks. There has been initial work on briging SDN concepts to vehicular networks to reduce the latency by using the fog computing technology, but most of these studies do not directly tackle the issue of task computation. This paper proposes a Software-Defined Cloud-based vehicular Network called SDCVN framework. In this framework, we study the effectiveness of task computation of applications of cloud-based vehicular networks with vehicular cloud and roadside edge cloud. Considering the edge cloud service migration due to the vehicle mobility, we present an efficient roadside cloud based controller entity scheme where the tasks are adaptively computed through vehicular cloud mode or roadside computing predictive trajectory decision mode. Simulation results show that our proposal demonstrates a stable and low route setup time in case of installing the forwarding rules of the routing applications because the source node needs to contact the controller once to setup the route.

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