• 제목/요약/키워드: Economic characters

검색결과 195건 처리시간 0.023초

구빈원을 폐하라: 사드와 18세기 말 프랑스의 구빈원에 대한 연구 ("The Burning of Hospitals": Sade's Thoughts on Hospitals from the Ancien Regime to the End of the 18th Century)

  • 이충훈
    • 비교문화연구
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    • 제46권
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    • pp.379-409
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    • 2017
  • 사드의 소설 작품에 등장하는 리베르탱들은 빈민을 마주할 때 느끼게 마련인 연민과 동정이 자연스러운 감정이 아니며, 이런 취지로 구체제 프랑스 곳곳에 세워진 구빈원을 즉각 폐지해야 한다고 입을 모은다. 18세기 말 프랑스의 사상가와 행정가들은 구체제 구빈원의 폐해를 다룬 보고서를 출판하면서, 구빈원이 빈민구제의 취지와는 달리 오히려 빈곤을 심화시켰음에 주목한 바 있다. 아울러 프랑스혁명 이후 입법의회는 구빈원 시설과 재산의 국유화를 시도했으며, 극단적으로 구빈원과 자선시설의 완전한 폐지를 주장하기에 이른다는 점을 기억해야 한다. 이런 점에서 본 논문은 사드의 구빈원에 대한 거부가 동시대 사람들이 구체제 구호체계에 제기한 비판과 관련이 있다는 점을 밝히고자 한다. 특히 프랑스혁명기 의회를 장악한 혁명세력은 구빈원을 폐지하거나 축소하는 대신, 소규모 구제원이나 가택 치료의 방안을 내세워 행정을 간소화하고 비용을 줄이는 것이 더욱 효과적이라고 주장했다. 물론 구제원이나 가택 치료의 구체적인 안이 사드의 소설에 직접 등장하는 것은 아니다. 그러나 사드의 주인공들이 사회의 빈곤 문제를 철학, 정치, 경제 등 다양한 입장에서 조망하면서, 새로운 공화국의 이상과 구체적인 사정에 맞는 새로운 구호체제가 필요함을 논리적으로 역설했음을 기억해야 한다. 사드는 혁명의 힘이 약화될 때 구체제의 구빈원 제도가 재건될 것임은 물론, 이미 프랑스혁명이 추방했던 종교와 전제주의 역시 구빈원과 함께 복귀할 수 있음을 경계했다. 그리고 적어도 이점에 대한 사드의 우려가 틀리지 않았던 것이 사실이다.

부조리극의 풍자적 콘텐츠 플롯 연구 - 이근삼 희곡 <원고지>를 중심으로 - (A Study on the Satirical Content Plot of an Absurd Play - Focused on Lee Keun-sam's Play -)

  • 손대환
    • 한국엔터테인먼트산업학회논문지
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    • 제13권5호
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    • pp.73-82
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    • 2019
  • 부조리극의 풍자적 콘텐츠에 나타난 이근삼 희곡 <원고지>의 등장인물들은 가족애를 상실한 채 단지 의무만이 강조되는 현대 자본주의 사회의 가족상을 표상한다. 이들은 경제의 급속한 발전으로 인해 전통적인 인간관계나 가족 관계가 물질 관계로 변하면서 경제 논리에 종속되어 가고 있는 인간들의 모습을 보여준다. 해설자는 연기자와 해설자의 배역의 역할을 함께 표현한다. 그리고 서사극, 부조리극의 특징적 요소로써 줄거리를 제시하며, 연기자들에게 연출자의 콘 닥터의 역할을 하기도 한다. 또한 앞으로 일어날 사건을 예언하고 극중 인물의 내면 의식을 제시하고 사건과 시간을 축소·확장시키기도 한다. 갈등양상에서는 자식들에게 경제적인 책임을 다하기 위해서 교수는 기계처럼 번역을 하고 처는 그렇게 번 돈을 자식들이 요구하는 대로 나누어준다. 중년 교수와 처는 현실의 상황에 변화를 주려는 의지가 없기 때문에 구체적인 갈등이 드러나지 않는다. 그러므로 이 작품에는 플롯의 세부적 갈등이 형성되지 않는다. <원고지>의 플롯은 22개의 서사소들로 이루어져 저녁부터 그 다음 날 아침까지의 시간 구성으로 이루어졌다. 그리고 특별한 사건도 일어나지 않고 한 가족의 일상만을 보여준다. 또한 신문·밥·생일 등과 같은 일상의 단순한 반복을 보여주는 소재들이 반복적 구조를 통해 부조리극의 풍자적 특징을 효과적으로 드러내고 있다. 또한 부조리극의 언어적 특징은 불안, 절망, 환상과 대상의 목적이 사라진 상실감을 표현하는 데에 주목한다. 무대는 사실주의적인 구체적인 상징을 벗어나고 희곡의 주제에 부합되는 단순한 극적 분위기를 표출한다. 따라서 이를 통해 무대 장치역시 반사실주의 부조리극의 풍자성의 특징을 나타내는 중요한 요소라는 점이다.

드라마 속 중년 여배우의 패션스타일 분석 (An Analysis of Fashion Styles of Middle-aged Actresses in Drama)

  • 유동주;이인성
    • 한국의상디자인학회지
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    • 제18권1호
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    • pp.79-89
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    • 2016
  • Middle-aged women, who are rising as the main consumers of modern society spare no cost in health care and enjoying cultural activities along with various changes in life styles. They are active in self-realization and taking care of their appearances, and the lifestyle changes of middle-aged women who prefer fashion of young and trendy sensibilities are becoming a important theme in the media such as dramas. The middle-aged women in dramas have social positions and economic power who contribute to the completion of the drama as a main character, and so their fashion styles are receiving attention. Also, they play the role of providing trend information and various fashion information, which even leads to sales of these fashion products. Hence, this study aims to derive design formative characteristics and fashion styles that current middle-aged consumers prefer and provide basic data for promoting the growth of the Korean fashion industry by analyzing the fashion styles in accordance with the life styles of middle-aged women in dramas who are becoming admired by middle-aged women. The analysis of the fashion of middle-aged female characters in dramas allows to examine the fashion styles per various situations in accordance with the life styles of middle-aged women, and furthermore in the domestic and foreign fashion industry, arranges an opportunity to form a new market for potential fashion exports aimed at foreign consumers who view Korean dramas.

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보리 산물처리에 의한 품질변화와 생력효과 (Effects of Post-Harvest Bulk Management System Using Rice Processing Complex on Labor Saving and Quality of Barley)

  • 이춘우;윤의병;구본철;백성범;손영구;서세정;남중현;김완석
    • 한국작물학회지
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    • 제47권6호
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    • pp.475-478
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    • 2002
  • 보리의 산물처리 확대를 위한 기초자료를 제공하고자 미곡종합처리장을 이용한 보리 산물처리시 품질변화와 생력효과를 조사 분석한 결과는 다음과 같았다. 1. 정립율은 2.5-2.2mm의 비율이 가장 많았으며, 건조방식에 따른 차이는 없었다. 2. 경도는 건조방식에 따른 차이는 없었고, 색도는 산물건조와 관행인 천일건조와 차이는 없었다. 3. 흡수율은, 고형용출물, 퍼짐성 등의 취반특성은 건조방식에 따른 차이는 없었다. 4. 산물처리에 의하여 관행의 ha당 46시간에 비하여 21시간으로 54.3%의 생력효과가 있었고, 수확 후 관리는 54.3% 생력화되었다. 5. 산물처리로 수확 후 관리노력이 관행에 비하여 ha당 25시간이 절감되어 101,83원의 경영비 절감효과가 있었다.

융합형 서비스R&D 인프라 구축방안 연구 (A Study of Establishing Converged Service R&D Infrastructure)

  • 오택수;김석필;김성동
    • 한국IT서비스학회지
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    • 제13권4호
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    • pp.341-357
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    • 2014
  • Service R&D that adds high value to existing products and service by scientification, IT convergence, intellectualization is a core business of creative economy. It is necessary to examine the service R&D revitalization plan by establishing service R&D hub researching the service R&D because a shortage of facility and infrastructure makes impossible to turn ideas into products (service). This research aims at establishing the implementation plan of service R&D hub that invigorates local service industries and contributes to carry out the plan. Service R&D hub is a focal point of service R&D activities which inter-connects service R&D activities distributed across ministries of central government and fields of studies, and which invigorates service R&D activities and enhances competitive power of service industries in Korea. It is necessary to establish main hub like Service Engineering Research Center in Japan and Fraunhofer IAO in Germany which take the lead in national service R&D activities, and make it build the solid foundation of service R&D activities in public sector and also create service innovation ecosystem. Considering the interdisciplinary characters of service R&D, it is essential to establish additional sub-hubs to meet a variety of demands of service R&D. It is also necessary to establish 'Living Lab', an open innovation system, which connects research institutions, universities, and corporates to make them target the specific fields of their own, and enhance open R&D and innovation in service industries.

대학생의 생활양식과 친환경주거 중요도에 관한 연구 (A Study on the Life Style and Importance for Environment-Friendly Housing of College Students)

  • 오유경;곽경숙
    • 한국생활과학회지
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    • 제20권1호
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    • pp.243-255
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    • 2011
  • The purpose of this study was to learn the lifestyles of college students based on the green building certification system. The importance for environmentally friendly housing patterns will be changed and predicted to provide the basis for future residential development. The subjects of this research were 706 college students living in Jeonbuk province. The results of this research were as follows. College students' lifestyles were measured by self-confidence, family orientation, leisure orientation, economic orientation, and a digital directivity by factor analysis. In eco-friendly residential ratings, as the results of analysis according to the land use, the transportation, the energy resources, the environment load, the ecosystems, the interior environment, and the soundproofing of the interior environment came out to be higher than other factors. While coming out to be higher in the lower group in a digital directivity, the life style of the college students mostly came to be higher in the average of importance for environment-friendly housing. This result means that the college students want environment-friendly housing while attaching importance to the convenience of daily life, especially a digital directivity of housing. Thus, when we plan residences in the future, we will have to reflect the environment-friendly housing on the basis of the results of this research, and improve the environment which is contributing to help form college students' characters well.

모바일게임 이용 충족이론을 기반으로 한 모바일 게이머 유형 분석에 관한 연구 (A Study on Gamers Segmentation based upon Uses and Gratifications of Mobile games)

  • 한광현;김태웅
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2005년도 추계학술대회 및 정기총회
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    • pp.133-164
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    • 2005
  • Mobile games have emerged as the most innovative entertainment technology, adding new revenue streams, taking advantage of the potential of wireless applications and service offerings. Mobile games, like any other types of computer game, offer a unique value for users in providing an exciting digital experience in virtual worlds. Players can become empowered through the development of new characters and strategies within games to achieve rewarding successes against the computers and other players. The overall trend for mobile games is towards bigger, more colorful, more involving and exciting contents, which will build upon the developing capabilities of mobile phones and networks in order to bring new styles, concepts and experiences of game play to the users. In this paper, we attempt to investigate the demographic factors which play critical roles in determining the level of playing times; classify mobile gamers based on their motives for playing games; and empirically test differences in their demographic factors and mobile game usage. Statistical results show that significant differences in playing times exist, depending upon their age, gender, mobile device, mobile phone usage, mobile game experiences, and preferred games genres. Applying Factor analysis, we have identified Escape, Social interaction, Challenge and Competition, Fantasy, Diversion and Relaxation, Ease of Accessibility as key motivators for playing mobile games. Additional cluster analysis shows that the categorization of gamers, according to their usage habits and the key motivators for playing, can be made as follows: M-gamers, Multi-gamers and Communication-focused gamers. Further correlation of these grouping with socio-economic data shows the significant differences in gaming habits and patterns of mobile phone use.

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대중문화의 전위 언어로서 프린트 (Prints as Avant-garde Language of Mass Culture)

  • 임영길;김숙영
    • 한국콘텐츠학회논문지
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    • 제9권2호
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    • pp.181-192
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    • 2009
  • 현대미술에 있어서 프린트는 시각이미지 분야에서도 판화가 지닌 특성을 유지하면서도 동시에 대중의 욕구를 충족하고 소통하는 데에 있어서 전위성을 띠고 있다. 그것은 판화의 형식이 르네상스 시기의 라인컷(Line Cut)에서부터 칼라 프린트의 프로세스, 사진, 20세기의 카툰의 시작, 그리고 광고와 예술, 그래픽 포스터로 이어지는 다양한 표현과 매개체의 변화에서 보듯이 고정적이기 보다는 유동적인 매체로서 복잡하고 다양한 문화 지형 속에서 말-언어보다는 개인들의 욕구와 특성을 원활히 소통할 수 있는 시각 언어 행위로써의 그 역할을 훌륭히 수행해왔음을 알 수 있다. 이 연구는 대중문화의 전위언어로서 프린트들, 즉 판화가 정치와 경제 분야에서 첫 번째, 언어와 그림언어간의 특성의 차이들과 그것들이 우리의 감각적인식이나 행동에 어떻게 작용하는 가를, 그래픽 포스터의 구체적인 특성에 초점을 맞추었으며, 두 번째로는 판화예술이 순수 예술로서 그 언어적인 행위를 어떻게 수행해 왔는가를 연구하는 데에 있다.

적응형(適應形) 회계(會計)시스템에 의한 마아케팅 부문(部門)의 예산관리(豫算管理) 모형(模型) (A Bugetary Management Pattern Marketing Based on The Adaptive Accounting Control System)

  • 박대규
    • 산학경영연구
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    • 제2권
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    • pp.171-204
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    • 1989
  • The adaptive accounting control system can be regarded as an realistic control system which can adapt itself to uncertain enviromental changes. It has characters that can measure the extend to which we attain our goals and give intelligence, which is essential to planning for the future and for decision making. The budget should present the aim of the compilation of the budget and synthesize the limit through the systematic plan about the utilization of resources, because is a financial plan that is used as estimate of future management operations and as a control of it. If we would like to make good use of this business budget as a tool for planning, we should try to opimize all over the business by relating business operation as far as the effective use of the economic resources in business and the supplying of it are concerned and financial budgets to the responsibility unit center. As this paper is about the budgetary management pattern of marketing based on the adaptive accounting control system, I shall begin with a description of the feature and role of responsible accounting system in management accounting. I shall also deal with the Ex ante accounting system and the Ex post optimum accounting system which are essential to the control stage of business budgeting. And finally, accounting to the control process of adaptive accounting system that fit in with the reality, I shall design a budgetary management pattern of marking section. I wish this paper would be helpful to the activity of budgetary management. A budget is an important step of diverging point. Consequently, when we set up a budgetary pattern based on the adaptive accounting system as far as the control accounting is concerned. I believe that the step of responsible accounting will be a more elaborate and scientific step of management.

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중국계 동남아인(華人) 주거에 관한 연구 -말레이시아와 싱가포르 사례를 중심으로- (A Study on Chinese Southeast Asian housing -Cases in Malaysia and Singapore-)

  • 이상헌;윤인석
    • 건축역사연구
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    • 제9권2호
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    • pp.65-84
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    • 2000
  • The region of Southeast Asia had already experienced rapid urbanization and cultural change before the East Asia region did. None the less, nowadays shophouses and rowhouses still form the major portion of streets in Chinese town in Southeast Asia countries. The purpose of this study is to examine the adaptation process of shophouse and rowhouse in the Southeast Asia region and the architectural characteristics between the middle of 18th and the early of 20th, which Chinese people of the region inherit and develop, for more thorough understanding of cultural adaptability and regionalism of Chinese architecture in Southeast Asia. The common fact found in the Southeast Asia region is that Chinese people in countries of this region gradually started to live densely as a group in a certain zone in city area since they got to play important roles in commerce, trade and service works related with cities, due to European countries' advance into Southeast Asia and their construction of colonial cities in the region. Chinese people in the region utilized residential rowhouse and special shophouse, which is a kind of shop adapted from rowhouses' sitting room or storage, for their commercial and industrial activities in urban areas, which had problems of limited space. They also realized high densities through vertical expansion of space in order to adjust to changing urban structure under execution of urban planning in cities of colonial area and rapid urbanization. Even though residence of Chinese in Southeast Asia was influenced by new political, social, economic and cultural rules of European colonies in Southeast Asia, it has continuously succeeded to the cultural tradition of China, their home country, in terms of planning principle which puts air well in the middle and hierarchial spacial construction method. Appearance of the open connected verandah, designed by Stamford Raffles, the founder of Singapore, can be regarded as one of the architectural characters. Hence, Chinese residence in cities of Southeast Asia can be understood as a new regional architectural culture in the context of European countries' urban planning and urbanization of colonial areas, Immigrants from southern China and their role, their adjustment to urban areas by utilizing mixed type houses of residence and business, cultural tradition of Chinese home country.

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