• Title/Summary/Keyword: EYE TRACKING

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Distance error of monopulse radar in cross-eye jamming using terrain bounce (지형 바운스를 이용하는 크로스 아이 재밍의 모노펄스 레이다 거리 오차)

  • Lim, Joong-Soo;Chae, Gyoo-Soo
    • Journal of Convergence for Information Technology
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    • v.12 no.4
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    • pp.9-13
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    • 2022
  • In this paper, the tracking error of monopulse radar caused by cross-eye jamming using terrain bounce is analyzed. Cross-eye jamming is a method of generating an error in a radar tracking system by simultaneously transmitting two signals with different phases and amplitudes. When the monopulse radar receives the cross-eye jamming signal generated by the terrain bounce, a tracking error occurs in the elevation direction. In the presence of multipath, this signal is a combination of the direct target return and a return seemingly emanating from the target image beneath the terrain surface. Terrain bounce jamming has the advantage of using a single jammer, but the space affecting the jamming is limited by the terrain reflection angle and the degree of scattering of the terrain. This study can be usefully used to protect ships from low-altitude missiles or aircraft in the sea.

Can Threatened Moral Self Make People Prefer Ecological Product? - An Eye Tracking Research based on Chinese Face Consciousness

  • Shi, Zhuomin;Zheng, Wanyi;Yang, Ning
    • Asia Marketing Journal
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    • v.17 no.4
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    • pp.21-42
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    • 2016
  • Purpose: Social influence has a decisive role in shaping a person's cognition and behavior. Chinese face consciousness, including moral component, is an important part of Chinese traditional culture, which influences people to implement moral behavior. With both eye-tracking technology and traditional questionnaire, this research aims to explore people's moral psychology and the psychological processing mechanisms of Chinese face consciousness, as well as the impact of Chinese face consciousness on the preference for the ecological product. Method and Data: 75 college and MBA students' eye movement data were collected when they read different kinds of moral materials, as well as data from the subsequent questionnaires. To test the hypothesis, ANOVA analysis and Heat Map analysis were performed. Besides, the PROCESS of bootstrap was used to test mediation effect. Findings: The results reveal that: 1. Compared to the moral-situation reading, when subjects read immoral situations, they need more processing time due to the moral dissonance and cognitive load. 2. Compared to the control condition, when threatened moral self is primed, subjects prefer to choose ecological product. 3. Protective face orientation is the mediator between threatened moral self and preference to ecological product. Key Contributions: First, this study broadens the use of eye-tracking technology in marketing and demonstrates a better understanding of the relationship between morality and consumer behavior in a more scientific way. Second, this study not only distinguishes the meanings between "protective face orientation" and "acquisitive face orientation", but also innovatively validates that when moral self is threatened, consumers tend to choose ecological product as moral compensation in order to protect their face. It can shed light on the promotion of ecological product in practical applications.

Smart Electric Wheelchair using Eye-Tracking (아이트래킹을 이용한 스마트 전동휠체어)

  • Kim, Tae-Sun;Yoon, Seung-Mok;Kim, Tae-Seong;Park, Hyeon-Kyeong;Park, Seong-Hwan;Kim, Woo-Jong;Jeong, Sang-Su;Jang, Young-Sang;Jung, Hyo-Jin;Park, Su-Bin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.259-260
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    • 2020
  • 기존의 전동휠체어를 사용하는 약자 또는 중증 장애인 등 지체(肢體)가 불편한 사람들이 휠체어 사용 시 생기는 문제점을 해소할 목적으로 시작되었다. 이는 전동휠체어가 보행 기구임에도 자동차에 준하는 교통사고에 대해 무방비하게 노출되고, 중증 장애인에 대한 이동권 보장이 아직 미흡하여 생기는 문제이다. 따라서 본 연구에서는 이러한 문제로 인한 불편함을 해소하고자 아이트래킹을 이용한 스마트 전동휠체어 기술을 적용하고자 한다. 루게릭병 등으로 인해 지체(肢體)의 움직임에 제한이 있는 사람들에게 보호자가 밀어주는 휠체어에 의존하는 것이 아닌 Eye-Tracker를 이용한 시선 추적(Eye-Tracking) 기술로 휠체어 동작이 가능하다. Web-Cam과 라즈베리 파이를 통해 얻은 전·후·좌·우의 영상정보를 디스플레이 화면에 송출한다. 그 후 Eye-Tracking 기술을 이용해 디스플레이 화면에 표시된 전·후·좌·우 이동에 관한 UI(User Interface)룰 사용자가 송출된 영상을 보면서 눈의 움직임만으로 선택해 휠체어의 방향을 제어한다. 또한 전동휠체어의 조작 실수로 다른 행인 또는 장애물과 충돌하는 문제점을 초음파 센서를 이용하여 일정 거리 내에 사물이나 사람이 있을 경우 디스플레이 화면에 경고표시 및 경고음, 각 초음파 센서 위치에 맞는 LED작동으로 사용자들에게 추돌 위험경고와 함께 장애물의 위치파악이 가능하도록 한다. 따라서 스마트 전동휠체어를 통하여 수동적인 움직임이 아닌 능동적이고, 초음파 센서로 인해 안전한 이동이 가능하게 한다.

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Implementation to human-computer interface system with motion tracking using OpenCV (OpenCV를 이용한 눈동자 모션인식을 통한 의사소통 시스템 구현)

  • Heo, Seung Won;Lee, Seung Jun;Lee, Hee Bin;Yu, Yun Seop
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.700-702
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    • 2018
  • In this abstract, introduces a system that enables communication by tracking the pupils of Lou Gehrig's disease patients who are unable to move their bodies. Face and eye pupil tracking perform using OpenCV, and eye movement recognition and character selection by eye movement is obtained using Python. In this paper, you will use the webcams, track your eyes, determine eye movements based on the coordinates of your pupils, and print characters that meet your preferences. It can easily output text messages using Bluetooth.

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Aspects of a head-mounted eye-tracker based on a bidirectional OLED microdisplay

  • Baumgarten, Judith;Schuchert, Tobias;Voth, Sascha;Wartenberg, Philipp;Richter, Bernd;Vogel, Uwe
    • Journal of Information Display
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    • v.13 no.2
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    • pp.67-71
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    • 2012
  • In today's mobile world, small and lightweight information systems are becoming increasingly important. Microdisplays are the base for several near-to-eye display devices. The addition of an integrated image sensor significantly boosts the range of applications. This paper describes the base-building block for these systems: the bidirectional organic light-emitting diode microdisplay. A small and lightweight optic design, an eye-tracking algorithm, and interaction concepts are also presented.

Drowsiness Sensing System by Detecting Eye-blink on Android based Smartphones

  • Vununu, Caleb;Seung, Teak-Young;Moon, Kwang-Seok;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.797-807
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    • 2016
  • The discussion in this paper aims to introduce an approach to detect drowsiness with Android based smartphones using the OpenCV platform tools. OpenCV for Android actually provides powerful tools for real-time body's parts tracking. We discuss here about the maximization of the accuracy in real-time eye tracking. Then we try to develop an approach for detecting eye blink by analyzing the structure and color variations of human eyes. Finally, we introduce a time variable to capture drowsiness.

Development of 3D Display System for Video-guide Operation

  • Honda, Toshio;Suzuki, Kou;Kuboshima, Yasuhito;Shiina, Tatsuo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1799-1802
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    • 2007
  • In the constructed auto-stereoscopic display system for one observer. 1.stereoscopic images displayed on a special LCD are made on a large concave mirror. 2.The view-zone limiting aperture is set between the projection lens and the concave mirror. 3.The real image of the aperture is made at the observer's eye position by the concave mirror. 4.The observer's eye-position tracking of the view-zone is realized. 5.At same time, stereoscopic image changes automatically according to the eye position of the observer.

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Welfare Interface using Multiple Facial Features Tracking (다중 얼굴 특징 추적을 이용한 복지형 인터페이스)

  • Ju, Jin-Sun;Shin, Yun-Hee;Kim, Eun-Yi
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.1
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    • pp.75-83
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    • 2008
  • We propose a welfare interface using multiple fecial features tracking, which can efficiently implement various mouse operations. The proposed system consist of five modules: face detection, eye detection, mouth detection, facial feature tracking, and mouse control. The facial region is first obtained using skin-color model and connected-component analysis(CCs). Thereafter the eye regions are localized using neutral network(NN)-based texture classifier that discriminates the facial region into eye class and non-eye class, and then mouth region is localized using edge detector. Once eye and mouth regions are localized they are continuously and correctly tracking by mean-shift algorithm and template matching, respectively. Based on the tracking results, mouse operations such as movement or click are implemented. To assess the validity of the proposed system, it was applied to the interface system for web browser and was tested on a group of 25 users. The results show that our system have the accuracy of 99% and process more than 21 frame/sec on PC for the $320{\times}240$ size input image, as such it can supply a user-friendly and convenient access to a computer in real-time operation.

Digital Library Interface Research Based on EEG, Eye-Tracking, and Artificial Intelligence Technologies: Focusing on the Utilization of Implicit Relevance Feedback (뇌파, 시선추적 및 인공지능 기술에 기반한 디지털 도서관 인터페이스 연구: 암묵적 적합성 피드백 활용을 중심으로)

  • Hyun-Hee Kim;Yong-Ho Kim
    • Journal of the Korean Society for information Management
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    • v.41 no.1
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    • pp.261-282
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    • 2024
  • This study proposed and evaluated electroencephalography (EEG)-based and eye-tracking-based methods to determine relevance by utilizing users' implicit relevance feedback while navigating content in a digital library. For this, EEG/eye-tracking experiments were conducted on 32 participants using video, image, and text data. To assess the usefulness of the proposed methods, deep learning-based artificial intelligence (AI) techniques were used as a competitive benchmark. The evaluation results showed that EEG component-based methods (av_P600 and f_P3b components) demonstrated high classification accuracy in selecting relevant videos and images (faces/emotions). In contrast, AI-based methods, specifically object recognition and natural language processing, showed high classification accuracy for selecting images (objects) and texts (newspaper articles). Finally, guidelines for implementing a digital library interface based on EEG, eye-tracking, and artificial intelligence technologies have been proposed. Specifically, a system model based on implicit relevance feedback has been presented. Moreover, to enhance classification accuracy, methods suitable for each media type have been suggested, including EEG-based, eye-tracking-based, and AI-based approaches.

Autostereoscopic 3D display system with moving parallax barrier and eye-tracking (이동형 패럴랙스배리어와 시점 추적을 이용한 3D 디스플레이 시스템)

  • Chae, Ho-Byung;Ryu, Young-Roc;Lee, Gang-Sung;Lee, Seung-Hyun
    • Journal of Broadcast Engineering
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    • v.14 no.4
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    • pp.419-427
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    • 2009
  • We present a novel head tracking system for stereoscopic displays that ensures the viewer has a high degree of movement. The tracker is capable of segmenting the viewer from background objects using their relative distance. A depth camera using TOF(Time-Of-Flight) is used to generate a key signal for eye tracking application. A method of the moving parallax barrier is also introduced to supplement a disadvantage of the fixed parallax barrier that provides observation at the specific locations.