• Title/Summary/Keyword: ES 모델

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Design of a Variable-Length Instruction for the Effective Usability Instruction in 3D Graphics Processor (3D 그래픽 프로세서에서 효율적인 명령어를 위한 가변길이 명령어 설계)

  • Kim, Woo-Young;Lee, Bo-Haeng;Lee, Kwang-Yeob;Kwak, Jae-Chang
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.281-284
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    • 2008
  • Recently, Khronos institude OpenGL ES 2.0 API for support Shader 3.0 model that can possible variable graphic processing. For this reason, the mobile device have need of supporting processor for a shader 3.0 model. We should extend instruction's length to support OpenGL ES 2.0 API, so we need more memory size. In this paper, we propose a new instruction form that adopted variable length and unit instruction architecture. This proposed instruction architecture that support to Shader 3.0 model has consist of 32bit unit instructions up to 4 which can be combined for embellishing each other. Therefore, it can execute flexible instruction combination and reduce waste of instruction fields.

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Development of Software Test bed for ESS Control Algorithm Design (ESS의 제어알고리즘 설계를 위한 소프트웨어 테스트베드 개발)

  • Lee, Seongjun;Baek, Jongbok;Kang, Mose
    • Proceedings of the KIPE Conference
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    • 2019.07a
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    • pp.475-476
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    • 2019
  • 본 논문에서는 다기능 ESS의 제어알고리즘 및 운영 전략에 따른 모드 천이 안정성 및 경제성 등 장시간 시뮬레이션을 수행할 수 있는 소프트웨어 테스트베드 모델설계 결과를 제시한다. 전력변환장치의 순시 응답 특성을 확인하기 위해서 인버터 전력반도체 스위치, 인덕터 및 커패시터 등의 부품에 대한 모델링이 필요하고, 이는 전력계통에서 활용되고 있는 상용 소프트웨어인 Matlab/Simulink/SimPowerSystems의 라이 브러리를 활용하여 구현할 수 있다. 하지만 평균모델을 사용하는 경우에도 각 요소 회로의 시정수로 인해 시뮬레이션의 샘플링 시간을 줄이는 데는 한계가 있다. 따라서 본 논문에서는 신재생 에너지의 하루 발전 특성에 대한 제어로직에 따른 결과 및 경제성 분석등에 활용할 수 있는 기능모델(functional model)의 설계 방법을 제시하고, 개발된 모델을 상용소프트웨어의 결과와 비교함으로써 본 연구결과의 타당성을 보인다.

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Development of esXML for Energy Information Exchange (에너지 정보 교환을 위한 esXML(energy system eXtensible Markup Language) 개발)

  • Kim, Jung-Sook;Koo, Hyun-Woo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.2
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    • pp.197-205
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    • 2009
  • In future digital environment, energy management system will meet the real-time capability to process the emergency events, unexpected blackouts or over-load, and the high speed to provide the consumer service events such as remote meter reading. According to, energy management system needs the simple and independent information exchange model which can transmit various energy event information in real-time. In this paper, we developed an esXML that was divided into two modelings, device modeling and event modeling, based on XML using object-oriented modeling. As a result of experiments, the system was able to exchange information independently and efficiently.

TIP Technique using the OpenGL ES for android platform (OpenGL ES 를 이용한 Android Platform 에서의 TIP 기술)

  • Lee, Junho;Jang, Minseok;Lee, Yonsik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.330-333
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    • 2011
  • TIP 기술은 2D 그림 또는 한 장의 사진으로부터 기하정보를 추출하여 3 차원 입체 효과를 만들어 영상 내부를 네비게이션할 수 있는 기술로써, 게임, 엔터테인먼트, 교육, 홍보 등 다양한 분야에서 요구되는 주요기술이다. 본 논문에서는 최근 대두되고 있는 스마트 device 의 platform 가운데 하나인 android platform 상에서의 OpenGL ES Library 를 이용한 TIP 기술 적용 및 구현 기술을 제안한다. 제안 방법은 전경객체의 추출이 어려운 상황을 감안하여 보다 사실적 장면 구성이 용이하도록 사용자의 선택에 의한 소실점을 이용하고, OpenGL ES Library 를 이용하여 3D 배경 모델을 획득하고, 이미지를 텍스쳐 매핑하여 3D 가상공간을 완성한 후 카메라의 시점 변환을 통해 이미지 내부를 네베게이션할 수 있도록 한다. 실험영상은 android platform 상의 device 에서 촬영한 이미지를 사용하고, android 2.1 및 OpenGL ES 1.0 기반으로 구축함으로써, 제안 기술을 다양한 android platform smart device 에서 적은 비용과 시간으로 응용 개발에 효과적으로 적용 가능하도록 구현하였다.

A Basic Study on Proper Straight Route Distance under Marine Bridge using ES Model (ES모델을 이용한 해상교량 하부 적정 직선항로 길이에 대한 기초 연구)

  • Park, Young-Soo;Choi, Kwang-young;Park, Sang-Won
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.24 no.2
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    • pp.133-139
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    • 2018
  • Keeping a proper straight route length under the marine bridge is one of the important factors for the safe passage of ships. However, according to port and harbor design standards, there is only a constant guideline of 8 times the length of the marine bridge underpass. On this study, we used the ES model to determine the ratio of risk to the route width, traffic volume, the degree of curvature of the route, and the length of the straight route in order to derive the optimal straight route distance. As a result, the risk ratio decreased by 2.27% as the route distance increased from 3L to 10L when the degree of curvature of the route was $45^{\circ}$. The risk associated with curvature was found to be 4.83% when the bending degree was changed from $0^{\circ}$ to $45^{\circ}$ in the case of 3L length. In addition, it was confirmed that the risk ratio according to the degree of curvature of the route and the straight route was reduced by 1.45% at maximum under the condition that the width of the line was 400m and the number of the vessels generated per hour was 20. It was verified that a straight route distance more than a certain length is needed depending on the congestion degree and the degree of curvature of the route when constructing the marine bridge.

Effects of the Variables related to the Health Action Process Approach Model on Physical Activity: A Systematic Literature Review and Meta-analysis (신체활동에 대한 건강행동과정접근모델(Health Action Process Approach Model) 관련 변인의 효과: 체계적 문헌고찰 및 메타분석)

  • Choi, Yun;Yang, Sook Ja;Song, Hye Young
    • Research in Community and Public Health Nursing
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    • v.29 no.3
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    • pp.359-370
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    • 2018
  • Purpose: The purpose of this study is to identify effects of the variables of Health Action Process Approach (HAPA) Model on physical activity. Methods: This study has conducted a systematic literature review and meta-analysis. Sixteen articles were searched through electronic databases (PsycINFO, PubMed, CINAHL, Web of science, Science Direct, RISS, KMBASE, KoreaMed, KISS, DBpia) and additional journals from 2000 to July, 2017. To estimate the effect size (ES), the meta-analysis of the studies was performed by using Comprehensive Meta-Analysis programs. Results: The overall effect size of the variables of HAPA on physical activity was median (ES=.28). Of the core variables of HAPA model, action control (ES=.43) showed the largest effect size, followed by coping self-efficacy (ES=.31) and planning (ES=.31).Additional variables were identified as preparatory behavior (ES=.39) and past physical activity (ES=.24). Through the moderator effect analysis, the effect size was higher in the volitional phase than in the motivational phase, and higher in the healthy group than in the patient group. The higher the proportion of males and the lower the age, the larger the effect size. Conclusion: This finding shows empirical evidence that all core variables of the HAPA model are useful for predicting physical activity. We propose the use of the HAPA model to develop physical activity promotion intervention.

An Extended TIP Technique for Android Platform (Android Platform에서의 확장된 TIP 기술)

  • Kim, Young-Ja;Lee, Yon-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.57-63
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    • 2012
  • TIP technology enables navigation of the internal contents of images by extracting geometry information from two-dimensional drawing or a picture and generating three-dimensional effects from extracted information. The technology can be applied to a variety of practical fields including game, entertainment, education, public relations and so on. This paper proposes extended application of TIP technology and realization method for smart devices using OpenGL ES Library for Android platform. Considering problems associated with a foreground object extraction, the proposed method uses vanishing points chosen by the user to facilitate more realistic scene configuration. Then, method acquires three-dimensional background model using OpenGL ES Library, develops three-dimensional virtual space and enables image navigation via camera viewpoint conversion. The experimental image is made on Android 2.1 and OpenGL ES 1.0 using the image taken on devices built on the Android platform. Thus, the proposed technology can be implemented to various smart devices built on the Android platform at lower cost and in less time.

Fitting Coefficient Setting Method for the Modified Point Mass Trajectory Model Using CMA-ES (CMA-ES를 활용한 수정질점탄도모델의 탄도수정계수 설정기법)

  • An, Seil;Lee, Kyo Bok;Kang, Tae Hyung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.19 no.1
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    • pp.95-104
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    • 2016
  • To make a firing table of artillery with trajectory simulation, a precise trajectory model which corresponds with real firing test is required. Recent 4-DOF modified point mass trajectory model is considered accurate as a theoretical model, but fitting coefficients are used in calculation to match with real firing test results. In this paper, modified point mass trajectory model is presented and method of setting ballistic coefficient is introduced by applying optimization algorithms. After comparing two different algorithms, Particle Swarm Optimization and Covariance Matrix Adaptation - Evolutionary Strategy, we found that using CMA-ES algorithm gives fine optimization result. This fitting coefficient setting method can be used to make trajectory simulation which is required for development of new projectiles in the future.

New Generation Gap Models for Evolutionary Algorithm in Real Parameter Optimization (실수최적화 진화 알고리즘을 위한 새로운 세대차 모델)

  • Choi, Jun-Seok;Seo, Ki-Sung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.1
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    • pp.62-68
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    • 2009
  • Two new generation gap models with modified parent-centric recombination(PCX) operator are proposed. First, the self-adaptation generation gap(SGG) model is a control method that keeps a replaced probability of parents by offspring to a certain level which obtains better performance. Second, virtual cluster generation gap(VCGG) is provided to extend distances among parents using clustering, which causes it to diversify individuals. In this model, distances among parents can be controlled by size of clusters. To demonstrate the effectiveness of our two proposed approaches, experiments for three standard test problems are executed and compared to most competing current approaches, CMA-ES and Generalized Generation Gap(G3) with PCX. It is shown two proposed methods are superior to consistently other approaches in the study.

An Efficient Skinned-Mesh Process For Mobile 3D Game Engine (모바일 3D 게임 엔진을 위한 효율적인 스킨드 메시 처리)

  • Cho, Jong-Keun
    • Journal of Korea Game Society
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    • v.8 no.4
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    • pp.87-93
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    • 2008
  • The game engine has executed an application after making a mobile 3D game engine which is based on mobile 3D standard graphic API using openGL-ES so far. But, We could not do it satisfactorily that contents compatibility of various types as a various low-level's function is supported. At this point, This study introduce a mobile 3D game engine which is based on mobile 3D standard graphic API using JSR-184 that supporting a high-level's API more than openGL-ES and optimizing to Java environment on J2ME in the center of GSM phone. Also, We shows that the proposed skinned-mesh scheme for enhancing the process speed of a 3D object on JSR-184 engine. The experimental results are shown.

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