• 제목/요약/키워드: E-learning Site

검색결과 71건 처리시간 0.036초

무리행동과 지각된 유용성이 이러닝 컨텐츠 구매의도에 미치는 영향: 구매경험에 의한 비교분석 (The Effect of Herding Behavior and Perceived Usefulness on Intention to Purchase e-Learning Content: Comparison Analysis by Purchase Experience)

  • 유철우;김용진;문정훈;최영찬
    • Asia pacific journal of information systems
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    • 제18권4호
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    • pp.105-130
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    • 2008
  • Consumers of e-learning market differ from those of other markets in that they are replaced in a specific time scale. For example, e-learning contents aimed at highschool senior students cannot be consumed by a specific consumer over the designated period of time. Hence e-learning service providers need to attract new groups of students every year. Due to lack of information on products designed for continuously emerging consumers, the consumers face difficulties in making rational decisions in a short time period. Increased uncertainty of product purchase leads customers to herding behaviors to obtain information of the product from others and imitate them. Taking into consideration of these features of e-learning market, this study will focus on the online herding behavior in purchasing e-learning contents. There is no definite concept for e-learning. However, it is being discussed in a wide range of perspectives from educational engineering to management to e-business etc. Based upon the existing studies, we identify two main view-points regarding e-learning. The first defines e-learning as a concept that includes existing terminologies, such as CBT (Computer Based Training), WBT (Web Based Training), and IBT (Internet Based Training). In this view, e-learning utilizes IT in order to support professors and a part of or entire education systems. In the second perspective, e-learning is defined as the usage of Internet technology to deliver diverse intelligence and achievement enhancing solutions. In other words, only the educations that are done through the Internet and network can be classified as e-learning. We take the second definition of e-learning for our working definition. The main goal of this study is to investigate what factors affect consumer intention to purchase e-learning contents and to identify the differential impact of the factors between consumers with purchase experience and those without the experience. To accomplish the goal of this study, it focuses on herding behavior and perceived usefulness as antecedents to behavioral intention. The proposed research model in the study extends the Technology Acceptance Model by adding herding behavior and usability to take into account the unique characteristics of e-learning content market and e-learning systems use, respectively. The current study also includes consumer experience with e-learning content purchase because the previous experience is believed to affect purchasing intention when consumers buy experience goods or services. Previous studies on e-learning did not consider the characteristics of e-learning contents market and the differential impact of consumer experience on the relationship between the antecedents and behavioral intention, which is the target of this study. This study employs a survey method to empirically test the proposed research model. A survey questionnaire was developed and distributed to 629 informants. 528 responses were collected, which consist of potential customer group (n = 133) and experienced customer group (n = 395). The data were analyzed using PLS method, a structural equation modeling method. Overall, both herding behavior and perceived usefulness influence consumer intention to purchase e-learning contents. In detail, in the case of potential customer group, herding behavior has stronger effect on purchase intention than does perceived usefulness. However, in the case of shopping-experienced customer group, perceived usefulness has stronger effect than does herding behavior. In sum, the results of the analysis show that with regard to purchasing experience, perceived usefulness and herding behavior had differential effects upon the purchase of e-learning contents. As a follow-up analysis, the interaction effects of the number of purchase transaction and herding behavior/perceived usefulness on purchase intention were investigated. The results show that there are no interaction effects. This study contributes to the literature in a couple of ways. From a theoretical perspective, this study examined and showed evidence that the characteristics of e-learning market such as continuous renewal of consumers and thus high uncertainty and individual experiences are important factors to be considered when the purchase intention of e-learning content is studied. This study can be used as a basis for future studies on e-learning success. From a practical perspective, this study provides several important implications on what types of marketing strategies e-learning companies need to build. The bottom lines of these strategies include target group attraction, word-of-mouth management, enhancement of web site usability quality, etc. The limitations of this study are also discussed for future studies.

Leveraging Big Data for Spark Deep Learning to Predict Rating

  • Mishra, Monika;Kang, Mingoo;Woo, Jongwook
    • 인터넷정보학회논문지
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    • 제21권6호
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    • pp.33-39
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    • 2020
  • The paper is to build recommendation systems leveraging Deep Learning and Big Data platform, Spark to predict item ratings of the Amazon e-commerce site. Recommendation system in e-commerce has become extremely popular in recent years and it is very important for both customers and sellers in daily life. It means providing the users with products and services they are interested in. Therecommendation systems need users' previous shopping activities and digital footprints to make best recommendation purpose for next item shopping. We developed the recommendation models in Amazon AWS Cloud services to predict the users' ratings for the items with the massive data set of Amazon customer reviews. We also present Big Data architecture to afford the large scale data set for storing and computation. And, we adopted deep learning for machine learning community as it is known that it has higher accuracy for the massive data set. In the end, a comparative conclusion in terms of the accuracy as well as the performance is illustrated with the Deep Learning architecture with Spark ML and the traditional Big Data architecture, Spark ML alone.

에이다 부스트를 활용한 건설현장 추락재해의 강도 예측과 영향요인 분석 (Analysis of Occupational Injury and Feature Importance of Fall Accidents on the Construction Sites using Adaboost)

  • 최재현;류한국
    • 대한건축학회논문집:구조계
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    • 제35권11호
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    • pp.155-162
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    • 2019
  • The construction industry is the highest safety accident causing industry as 28.55% portion of all industries' accidents in Korea. In particular, falling is the highest accidents type composed of 60.16% among the construction field accidents. Therefore, we analyzed the factors of major disaster affecting the fall accident and then derived feature importances by considering various variables. We used data collected from Korea Occupational Safety & Health Agency (KOSHA) for learning and predicting in the proposed model. We have an effort to predict the degree of occupational fall accidents by using the machine learning model, i.e., Adaboost, short for Adaptive Boosting. Adaboost is a machine learning meta-algorithm which can be used in conjunction with many other types of learning algorithms to improve performance. Decision trees were combined with AdaBoost in this model to predict and classify the degree of occupational fall accidents. HyOperpt was also used to optimize hyperparameters and to combine k-fold cross validation by hierarchy. We extracted and analyzed feature importances and affecting fall disaster by permutation technique. In this study, we verified the degree of fall accidents with predictive accuracy. The machine learning model was also confirmed to be applicable to the safety accident analysis in construction site. In the future, if the safety accident data is accumulated automatically in the network system using IoT(Internet of things) technology in real time in the construction site, it will be possible to analyze the factors and types of accidents according to the site conditions from the real time data.

온라인 교육이 훈련교과성에 미치는 영향에 관한 실증적 연구 (Effect of Online Education on Training Effectiveness: Conceptual Framework and Empirical Validation)

  • 김정욱;남기찬
    • 한국전자거래학회지
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    • 제12권4호
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    • pp.185-209
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    • 2007
  • 최근의 정보기술 개발은 온라인 훈련에 기여하였으며 이러닝 혹은 가상 교육 등과 같이 유사한 개념으로 사용되고 있는 기업에서의 온라인 교육은 피교육자에게 다양한 방법으로 교육 기회를 제공하고 있다. 또한 전자적인 측면에서 일괄 서비스 체계의 솔류션을 제공하는 혁신 서비스로서의 기능을 제공하고 있으며 온라인 교육 환경하에서는 교육자와 피교육자가 시간과 장소에 구애받지 않고 개인화된 교육 패키지를 공급할 수 있게 한다. 본 논문에서는 온라인 교육에 영향을 미치는 요인들을 독립 변수로 하고 교육 성과와 전달 성과의 두 가지 측면에서의 교육 효과성을 종속 변수로 하는 관계를 실증적으로 검증하였다. 기존의 연구 결과를 기반으로 8개의 가정을 설정하고 설문서를 작성하여 LISREL을 이용하여 분석 한 결과 피교육자에 기인된 개별적 변수와 조직 변수가 훈련 효과성과 유의성이 있는 것으로 나타났다

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Method of extracting context from media data by using video sharing site

  • Kondoh, Satoshi;Ogawa, Takeshi
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.709-713
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    • 2009
  • Recently, a lot of research that applies data acquired from devices such as cameras and RFIDs to context aware services is being performed in the field on Life-Log and the sensor network. A variety of analytical techniques has been proposed to recognize various information from the raw data because video and audio data include a larger volume of information than other sensor data. However, manually watching a huge amount of media data again has been necessary to create supervised data for the update of a class or the addition of a new class because these techniques generally use supervised learning. Therefore, the problem was that applications were able to use only recognition function based on fixed supervised data in most cases. Then, we proposed a method of acquiring supervised data from a video sharing site where users give comments on any video scene because those sites are remarkably popular and, therefore, many comments are generated. In the first step of this method, words with a high utility value are extracted by filtering the comment about the video. Second, the set of feature data in the time series is calculated by applying functions, which extract various feature data, to media data. Finally, our learning system calculates the correlation coefficient by using the above-mentioned two kinds of data, and the correlation coefficient is stored in the DB of the system. Various other applications contain a recognition function that is used to generate collective intelligence based on Web comments, by applying this correlation coefficient to new media data. In addition, flexible recognition that adjusts to a new object becomes possible by regularly acquiring and learning both media data and comments from a video sharing site while reducing work by manual operation. As a result, recognition of not only the name of the seen object but also indirect information, e.g. the impression or the action toward the object, was enabled.

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근거중심 치매 간호실무를 위한 e-EBPP 시스템 개발 및 평가 (Development and Evaluation of e-EBPP(Evidence-Based Practice Protocol) System for Evidence-Based Dementia Nursing Practice)

  • 박명화
    • 성인간호학회지
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    • 제17권3호
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    • pp.411-424
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    • 2005
  • Purpose: The purpose of this study was to develop and evaluate e-EBPP(Evidence-based Practice Protocol) system for nursing care for patients with dementia to facilitate the best evidence-based decision in their dementia care settings. Method: The system was developed based on system development life cycle and software prototyping using the following 5 processes: Analysis, Planning, Developing, Program Operation, and Final Evaluation. Result: The system consisted of modules for evidence-based nursing and protocol, guide for developing protocol, tool for saving, revising, and deleting the protocol, interface tool among users, and tool for evaluating users' satisfaction of the system. On the main page, there were 7 menu bars that consisted of Introduction of site, EBN info, Dementia info, Evidence Based Practice Protocol, Protocol Bank, Community, and Site Link. In the operation of the system, HTML, JavaScript, and Flash were utilized and the content consisted of text content, interactive content, animation, and quiz. Conclusion: This system can support nurses' best and cost-effective clinical decision using sharable standardized protocols consisting of the best evidence in dementia care. In addition, it can be utilized as an e-learning program for nurses and nursing students to learn use of evidence based information.

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건설현장 내 객체검출 정확도 향상을 위한 저조도 영상 강화 기법에 관한 연구 (A Study on Low-Light Image Enhancement Technique for Improvement of Object Detection Accuracy in Construction Site)

  • 나종호;공준호;신휴성;윤일동
    • 터널과지하공간
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    • 제34권3호
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    • pp.208-217
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    • 2024
  • AI영상 기반 건설현장 안전관리 모니터링 시스템 개발 및 적용하는 추세에 다양한 환경변화에 따른 위험 객체 탐지 딥러닝 모델 개발에 많은 연구적 관심이 쏟아지고 있다. 여러 환경 변화요인 중 저조도 조건에서 객체 검출 모델의 정확도는 현저히 감소하며, 저조도 환경을 고려한 학습을 수행하더라도 일관적인 객체 탐지 정확도를 확보할 수 없다. 이에 따라 저조도 영상을 강화하는 영상 전처리 기술의 필요성이 대두된다. 따라서, 본 논문은 취득된 건설 현장 영상 데이터를 활용하여 다양한 딥러닝 기반 저조도 영상 강화 모델(GLADNet, KinD, LLFlow, Zero-DCE)을 학습하고, 모델별 저조도 영상 강화 성능을 비교 검증실험을 진행하였다. 저조도 강화된 영상을 시각적으로 검증하였고, 영상품질 평가 지수(PSNR, SSIM, Delta-E)를 도입하여 정량적으로 분석하였다. 실험 결과, GLADNet의 저조도 영상 강화 성능이 정량·정성적 평가에서 우수한 결과를 보여줬으며, 저조도 영상 강화 모델로 적합한 것으로 분석되었다. 향후 딥러닝 기반 객체 검출 모델에 저조도 영상 강화 기법이 전처리 단계로 적용한다면, 저조도 환경에서 일관된 객체 검출 성능을 확보할 것으로 예상된다.

e-Learning을 위한 도형학습 시스템 개발 (Development of Diagram Learning System for e-Learning)

  • 임미애;고병오
    • 정보교육학회논문지
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    • 제9권3호
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    • pp.523-532
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    • 2005
  • 제7차 수학과 교육과정의 도형 영역에서는 도형 움직이기나 쌓기나무와 같이 학생들의 공간 감각 형성을 위한 학습 내용이 새롭게 도입되었다. 그러나 실제 교수학습이 이루어지는 학교 현장의 교사들은 교수 활동의 어려움을 이야기하고 있으며 학생들의 학습 성취도 또한 낮은 편이다. 도형 학습을 비롯한 초등학교에서의 수학 교육은 실물의 조작을 통하여 이루어졌을 때 가장 효과적이겠으나 학교 현장에서는 여러 가지 여건상 실물을 통한 학습은 어려운 실정이다. 그러므로 이를 극복하기 위해 적절한 웹 자료를 활용한 학습이 이루어지도록 해야 하겠으나 공간개념 형성 학습은 본 교육과정에서 새롭게 도입된 학습 내용이기 때문에 웹 기반 학습 자료도 부족한 실정이다. 이에 본 논문에서는 공간감각 증진을 위한 학습 내용을 추출하여 학습자 스스로 웹을 통해 학습할 수 있도록 하고 학습자들 사이에, 또는 학습자와 교사 사이에 활발한 상호작용이 이루어질 수 있는 도형학습 시스템을 설계하여 구현하였다. 애니메이션을 통하여 원리를 이해하도록 하고 흥미를 갖고 참여할 수 있도록 게임을 통한 학습이 이루어지도록 개발하였다.

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훈련과정종합정보망 구축 및 운영 방안에 관한 연구 (A Study on Establishment and Management of Training Curriculum Integrated Information Network)

  • 나현미
    • 공학교육연구
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    • 제13권1호
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    • pp.78-86
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    • 2010
  • 훈련과정종합정보망은 훈련과 관련된 모든 훈련 과정을 검색할 수 있을 뿐만 아니라, 수강 신청, 학습, 훈련 성과 분석, 훈련 이력 관리까지를 원스톱으로 처리할 수 있는 통합 학습시스템이다. 이와 같은 훈련과정종합정보망을 개발하고 운영함으로써 훈련생의 자기 주도적 훈련 선택권의 강화, 훈련 과정의 다양화 및 경쟁을 통한 훈련의 질 제고를 할 수 있다. 훈련과정종합정보망의 운영을 위하여서는 적극적인 홍보와 정확하고 신뢰도 높은 정보 제공 서비스, 그리고 풍부한 콘텐츠와 이용자 개인과 기관에 대한 관리가 필요하며, 안정적인 재정지원과 개인정보보호, 훈련과정에 대한 저작권보호 등이 이루어져야 한다.

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신경망을 이용한 사용자 질의 전자 메일 분류 (Classification of Query E-Mail Using Neural Network)

  • 변영철;홍영보
    • 한국멀티미디어학회논문지
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    • 제7권3호
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    • pp.438-449
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    • 2004
  • 인터넷 사용 증가와 함께 질의 메일의 사용이 증가함에 따라 인터넷 사이트 운영자는 이용자가 질문을 하기 전에 먼저 FAQ나 Q&A를 먼저 확인하기를 바라고 있으나 사용자는 간단히 질의 메일을 보냄으로써 답을 손쉽게 얻으려고 한다. 이에 따라 질의 메일 증가는 상담자에게 많은 시간과 비용을 투자하도록 하고 있다. 본 연구는 질의 메일을 자동으로 분류함으로써 담당자가 메일을 효과적으로 처리하도록 하기 위한 방법에 관한 연구이다. 본 연구의 타당성을 검증하기 위하여 현재 한국통신(주) 코넷에서 받은 질의 메일을 실험 데이터로 사용하였다. 14개의 질의 메일 부류에 대해 210개의 학습 데이터와 280개의 테스트 데이터 등 모두 490개의 데이터를 이용하여 실험을 수행한 결과 신속한 답장을 바라는 사용자의 요구에 부응함을 알 수 있었다.

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