• 제목/요약/키워드: E-Training

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A Survey of Blended Learning Trends in Corporate Training Settings in Korea

  • SON, Su Jin;OH, Eun Jung;KIM, Kyong-Jee;BONK, Curtis J.
    • Educational Technology International
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    • 제7권2호
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    • pp.1-21
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    • 2006
  • Blended learning has become one of the major trends in Korean corporate training. However, there has been scant research on blended learning in corporate trainings settings in Korea. The purpose of the present study was to explore current and future trends of blended learning in corporate and other training settings in Korea. 136 people from training related fields such as human resource development (HRD), training, and e-learning participated in this research. The findings revealed many interesting current trends and future expectations related to blended learning in training settings. In regards to the overall status of blended learning in Korean corporations, participants displayed strong interest in blended learning and were expecting that the importance of blended learning would grow in their organizations either modestly or significantly during the next few years. In addition, the perceptions of the respondents regarding the benefits of blended learning and the barriers to implementation in their respective organizations were analyzed.

가상훈련 콘텐츠를 사용한 온라인 교육의 사례 연구 (Case Study of Online Education Using Virtual Training Content)

  • 허준영;노혜란
    • 실천공학교육논문지
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    • 제11권1호
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    • pp.1-8
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    • 2019
  • 최근에는 가상현실 기술의 급격한 발전으로 인해 현실세계에서 직접 경험하지 못하는 상황을 실감적으로 체험하는 것에 대한 요구가 더욱 증대하고 있다. 특히 고위험, 고비용의 산업훈련을 대체하는 장비실습에 대한 체험형 가상훈련 콘텐츠 요구가 증대되고 있다. 그러나 가상훈련 교육은 일반적인 기술교육과정과는 그 목적이나 효과가 다르기 때문에 가상훈련 콘텐츠로 하나의 연수 과정을 대체하는 것이 아니라 교보재로 일부 활용하거나 이러닝 콘텐츠와 결합하여 이용하면 더욱 효과적이라는 것이 알려져 있다. 본 연구에서는 대학의 온라인평생교육원에서 이러닝 콘텐츠와 결합된 방식으로 2017년에 개발된 장비실습형 가상훈련 콘텐츠인 전기유압 서보제어 과정 및 유사한 과정에 대해 효과적 활용을 위한 개발 방법을 탐색하고 교수학습 전략을 수립하기 위하여 가상훈련 콘텐츠를 사용한 수업사례를 실제로 개발 운영해 보고 해당 수업에서 적용한 교수 학습 전략들이 학생들에게 미치는 영향과 교육적 유용성을 설문 및 사례연구를 통해 조사한다.

온라인 창의성 교육에 있어 학습 환경과 교육 프로그램의 특성에 관한 실증연구 (Experimental Investigation of the Effects of Learning Environment and The Nature of Educational Program on the Outcome of Creativity Training)

  • 조남재;하주현
    • 한국경영과학회지
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    • 제27권3호
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    • pp.135-144
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    • 2002
  • The purpose of this study is to examine the effects of computer-based creativity training. Four groups of vocational high school students totaling 151 were used as experimental subjects. Two dimensions of treatment were designed. One treatment dimension is the use of computer medium in education: computer based vs. paper-pencil setting of education. The second treatment dimension is the method of creativity training: technique-oriented training program vs. factor-oriented training program. Both a pretest and a post-test were administered to all participated students. The tests were composed of a Creative Figural Test and a Creative Product Test. After the pretest 8 sessions of creative training were delivered as intended in the design of the experiment. The Dost-test was arranged a week after the completion of the training sessions. The results of the study include: First, all the 4 groups showed certain amount of improvements in their scores of Creative Figural Test, while no improvements was observed in the creative product test score. Second, the technique-oriented creativity training was more effective than the factor-oriented under the context of computer-based education, and the factor-oriented training was more effective in the paper-pencil setting. The results suggest that different pedagogical approaches should be employed for computer-based training as compared to the paper-pencil education.

Development of an e-Learning Environment for Blended Learning

  • Ahn, Jeong-Yong
    • Journal of the Korean Data and Information Science Society
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    • 제17권2호
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    • pp.345-353
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    • 2006
  • Over the past few years, training professionals have become more pragmatic in their approach to technology-based media by using it to augment traditional forms of training delivery, such as classroom instruction and text-based materials. This trend has led to the rise of the term blended learning. Blended learning, an environment of e-learning, is a powerful learning solution created through a mixture of face-to-face and online learning delivered through a mix of media and superior learning experiences. In this article we design and implement an e-learning environment for blended learning. The environment focused on following factors: learning activity and participation of learners, and real time feedback of instructor.

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Fraud Detection in E-Commerce

  • Alqethami, Sara;Almutanni, Badriah;AlGhamdi, Manal
    • International Journal of Computer Science & Network Security
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    • 제21권6호
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    • pp.200-206
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    • 2021
  • Fraud in e-commerce transaction increased in the last decade especially with the increasing number of online stores and the lockdown that forced more people to pay for services and groceries online using their credit card. Several machine learning methods were proposed to detect fraudulent transaction. Neural networks showed promising results, but it has some few drawbacks that can be overcome using optimization methods. There are two categories of learning optimization methods, first-order methods which utilizes gradient information to construct the next training iteration whereas, and second-order methods which derivatives use Hessian to calculate the iteration based on the optimization trajectory. There also some training refinements procedures that aims to potentially enhance the original accuracy while possibly reduce the model size. This paper investigate the performance of several NN models in detecting fraud in e-commerce transaction. The backpropagation model which is classified as first learning algorithm achieved the best accuracy 96% among all the models.

Augmentation of Hidden Markov Chain for Complex Sequential Data in Context

  • Sin, Bong-Kee
    • Journal of Multimedia Information System
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    • 제8권1호
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    • pp.31-34
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    • 2021
  • The classical HMM is defined by a parameter triple �� = (��, A, B), where each parameter represents a collection of probability distributions: initial state, state transition and output distributions in order. This paper proposes a new stationary parameter e = (e1, e2, …, eN) where N is the number of states and et = P(|xt = i, y) for describing how an input pattern y ends in state xt = i at time t followed by nothing. It is often said that all is well that ends well. We argue here that all should end well. The paper sets the framework for the theory and presents an efficient inference and training algorithms based on dynamic programming and expectation-maximization. The proposed model is applicable to analyzing any sequential data with two or more finite segmental patterns are concatenated, each forming a context to its neighbors. Experiments on online Hangul handwriting characters have proven the effect of the proposed augmentation in terms of highly intuitive segmentation as well as recognition performance and 13.2% error rate reduction.

Effects of Takju intake and moderate exercise training on brain acetylcholinesterase activity and learning ability in rats

  • Kim, Bo-Ram;Yang, Hyun-Jung;Chang, Moon-Jeong;Kim, Sun-Hee
    • Nutrition Research and Practice
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    • 제5권4호
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    • pp.294-300
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    • 2011
  • Takju is a Korean alcoholic beverage made from rice, and is brewed with the yeast Saccharomyces cerevisiae. This study was conducted to evaluate the effects of exercise training and moderate Takju consumption on learning ability in 6-week old Sprague-Dawley male rats. The rats were treated with exercise and alcohol for 4 weeks in six separate groups as follows: non-exercised control (CC), exercised control (EC), non-exercised consuming ethanol (CA), exercised consuming ethanol (EA), non-exercised consuming Takju (CT), and exercised consuming Takju (ET). An AIN-93M diet was provided ad libitum. Exercise training was performed at a speed of 10 m/min for 15 minutes per day. Ethanol and Takju were administered daily for 6-7 hours to achieve an intake of about 10 ml after 12 hours of deprivation, and, thereafter, the animals were allowed free access to deionized water. A Y-shaped water maze was used from the third week to understand the effects of exercise and alcohol consumption on learning and memory. After sacrifice, brain acetylcholinesterase (AChE) activity was analyzed. Total caloric intake and body weight changes during the experiment were not significantly different among the groups. AChE activity was not significantly different among the groups. The number of errors for position reversal training in the maze was significantly smaller in the EA group than that in the CA and ET groups, and latency times were shorter in the EA group than those in the CC, EC, CT, and ET groups. The latency difference from the first to the fifth day was shortest in the ET group. The exercised groups showed more errors and latency than those of the non-exercised groups on the first day, but the data became equivalent from the second day. The results indicate that moderate exercise can increase memory and learning and that the combination of exercise and Takju ingestion may enhance learning ability.

의료관광교육 서비스품질이 교육만족도 및 교육훈련전이에 미치는 영향: 조직특성 및 국가관계의 조절효과를 중심으로 (The Effect of Medical Tourism Education Service Quality on Education Satisfaction and Transfer of Education Training: Focusing on the Moderating Roles of Organizational Characteristics and National Relations)

  • 고현정;강은경;양성병
    • 지식경영연구
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    • 제21권2호
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    • pp.137-157
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    • 2020
  • The medical tourism industry, a convergence of medical services and tourism, has been getting more and more popularity as a new value-added industry in the 21st century. Accordingly, the number of professional workers within this industry has been increasing, and the role of educational institutions to cultivate well-equipped human resources has also become critical. However, compared to practically activated medical tourism-related education programs, studies investigating the effectiveness of these education programs are relatively rare. Therefore, this study attempts to examine the effect of five dimensions of medical tourism education service quality (i.e., tangibles, reliability, responsiveness, assurance, and empathy) on learners' education satisfaction and transfer of education training. In addition, the moderating roles of national relations as well as organizational characteristics (i.e., transfer climate and support of supervisors and colleagues) in the relationship between education satisfaction and transfer of education training are further verified. The results of the structural equation model (SEM) using 151 samples from respondents with experience in completing medical tourism education programs reveal that tangibles, reliability, and assurance are found to have a significant impact on education satisfaction, which in turn leads to a high level of transfer of education training. Moreover, it is found that national relations and support of supervisors and colleagues play a moderating role. This study would provide guidelines for improving the efficiency of educational institutions, creating outcomes for learners' affiliated firms (e.g., hospitals), and promoting medical tourism at the national level from the perspective of medical tourism education.

가네의 9가지 수업사태와 비디오 클립을 적용한 의사소통 훈련이 간호대학생의 의사소통 능력과 대인관계에 미치는 효과 (The Effects of Communication Training Applying Gagné's Nine Events of Instruction and Video Clips upon Communication Competency and Interpersonal Relations in Nursing Students)

  • 차진경;김향하
    • 동서간호학연구지
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    • 제23권2호
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    • pp.115-123
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    • 2017
  • Purpose: The purpose of this study was to determine the effects of teaching communication training using $Gagn{\acute{e}}^{\prime}s$ 9 events of instruction and video clip on communication competency and interpersonal relations of nursing students. Methods: The participants were 79 nursing students (41 in the intervention group, 38 in the control group). A nonequivalent control group design was used. The research was carried out from September 7 to November 20, 2015. Teaching communication skills using $Gagn{\acute{e}}^{\prime}s$ 9 events of instruction and video clip were provided to the intervention group 180 minutes/session once a week for 9 weeks. Data were analyzed using chi-square test, independent t-test and ANCOVA with SPSS/PC version 21.0. Results: The intervention group reported significantly higher scores of communication competency(F=8.41, p=.005) and interpersonal relations(F=8.97 p=.004) compared to those of the control group at the completion of the intervention. Conclusion: The findings of this study show that $Gagn{\acute{e}}^{\prime}s$ 9 events of instruction and video clip is an effective communication training for improving communication competency and interpersonal relations in nursing students. A randomized clinical trial is needed to confirm the value of communication training using $Gagn{\acute{e}}^{\prime}s$ 9 events of instruction and video clip for nursing students.

CNN기반 상품분류 딥러닝모델을 위한 학습데이터 영향 실증 분석 (Empirical Study on Analyzing Training Data for CNN-based Product Classification Deep Learning Model)

  • 이나경;김주연;심준호
    • 한국전자거래학회지
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    • 제26권1호
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    • pp.107-126
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    • 2021
  • 전자상거래에서 상품 정보에 따른 신속하고 정확한 자동 상품 분류는 중요하다. 최근의 딥러닝 기술 발전은 자동 상품 분류에도 적용이 시도되고 있다. 성능이 우수한 딥러닝 모델개발에 있어, 학습 데이터의 품질과 모델에 적합한 데이터 전처리는 중요하다. 본 연구에서는, 텍스트 상품 데이터를 기반으로 카테고리를 자동 유추할 때, 데이터의 전처리 정도에 따른 영향력과 학습 데이터 선택 범위 영향력을 CNN모델을 사례 모델로 이용하여 비교 분석한다. 실험 분석에 사용한 데이터는 실제 데이터를 사용하여 연구 결과의 실증을 담보하였다. 본 연구가 도출한 실증 분석 및 결과는 딥러닝 상품 분류 모델 개발 시 성능 향상을 위한 레퍼런스로서 의의가 있다.