• Title/Summary/Keyword: Dynamic textures

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Exploiting Chaotic Feature Vector for Dynamic Textures Recognition

  • Wang, Yong;Hu, Shiqiang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.11
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    • pp.4137-4152
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    • 2014
  • This paper investigates the description ability of chaotic feature vector to dynamic textures. First a chaotic feature and other features are calculated from each pixel intensity series. Then these features are combined to a chaotic feature vector. Therefore a video is modeled as a feature vector matrix. Next by the aid of bag of words framework, we explore the representation ability of the proposed chaotic feature vector. Finally we investigate recognition rate between different combinations of chaotic features. Experimental results show the merit of chaotic feature vector for pixel intensity series representation.

Flowing Water Editing and Synthesis Based on a Dynamic Texture Model

  • Zhang, Qian;Lee, Ki-Jung;WhangBo, Taeg-Keun
    • Journal of Korea Multimedia Society
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    • v.11 no.6
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    • pp.729-736
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    • 2008
  • Using video synthesis to depict flowing water is useful in virtual reality, computer games, digital movies and scientific computing. This paper presents a novel algorithm for synthesizing dynamic water scenes through a sample video based on a dynamic texture model. In the paper, we treat the video sample as a 2-D texture image. In order to obtain textons, we analyze the video sample automatically based on dynamic texture model. Then, we utilize a linear dynamic system (LDS) to describe the characteristics of each texton. Using these textons, we synthesize a new video for dynamic flowing water which is prolonged and non-fuzzy in vision. Compared with other classical methods, our method was tested to demonstrate the effectiveness and efficiency with several video samples.

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Chaotic Features for Dynamic Textures Recognition with Group Sparsity Representation

  • Luo, Xinbin;Fu, Shan;Wang, Yong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.11
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    • pp.4556-4572
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    • 2015
  • Dynamic texture (DT) recognition is a challenging problem in numerous applications. In this study, we propose a new algorithm for DT recognition based on group sparsity structure in conjunction with chaotic feature vector. Bag-of-words model is used to represent each video as a histogram of the chaotic feature vector, which is proposed to capture self-similarity property of the pixel intensity series. The recognition problem is then cast to a group sparsity model, which can be efficiently optimized through alternating direction method of multiplier algorithm. Experimental results show that the proposed method exhibited the best performance among several well-known DT modeling techniques.

Reliable Smoke Detection using Static and Dynamic Textures of Smoke Images (연기 영상의 정적 및 동적 텍스처를 이용한 강인한 연기 검출)

  • Kim, Jae-Min
    • The Journal of the Korea Contents Association
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    • v.12 no.2
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    • pp.10-18
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    • 2012
  • Automatic smoke detection systems using a surveillance camera requires a reliable smoke detection method. When an image sequence is captured from smoke spreading over in the air, not only has each smoke image frame a special texture, called static texture, but the difference between two smoke image frames also has a peculiar texture, called dynamic texture. Even though an object has a static texture similar to that of the smoke, its dynamic texture cannot be similar to that of the smoke if its movement differs from the diffraction action of the smoke. This paper presents a reliable smoke detection method using these two textures. The proposed method first detects change regions using accumulated frame difference, and then picks out smoke regions using Haralick features extracted from two textures.

A Study on Microstructural Evolution of Hot Rolled AZ31 Magnesium Alloy Sheets (열간 압연한 AZ31 마그네슘합금 판재의 미세조직 발달에 관한 연구)

  • Kim S. H.;Yim C. D.;You B. S.;Seo Y. M.;Chung I. S.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2004.08a
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    • pp.63-71
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    • 2004
  • Recently, a sheet forming process of Mg alloys is highlighted again due to increasing demand for Mg wrought alloys in the applications of casings of mobile electronics and outer-skins of light-weight transportation. Microstructure control is essential for the enhancement of workability and formability of Mg alloy sheets. In this research, AZ31 Mg alloy sheets were prepared by hot rolling process and the rolling condition dependency of the microstructure and texture evolution was studied by employing a conventional rolling mill as well as an asymmetric rolling mill. When rolled through multiple passes with a small reduction per pass, fine-grained and homogeneous microstructure evolved by repetitive dynamic and static recrystallization. With higher rolling temperature, dynamic recrystallization was initiated in lower reduction. However with increasing reduction per pass, deformation was locallized in band-like regions, which provided favorable nucleation sites f3r dynamic recrystallization. Through post annealing process, the microstructures could be transformed to more equiaxed and homogeneous grain structures. Textures of the rolled sheets were characterized by $\{0002\}$ basal plane textures and retained even after post annealing. On the other hand, asymmetrically rolled and subsequently annealed sheets exhibited unique annealing texture, where $\{0002\}$ orientation was rotated to some extent to the rolling direction and its intensity was reduced.

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Content Based Dynamic Texture Analysis and Synthesis Based on SPIHT with GPU

  • Ghadekar, Premanand P.;Chopade, Nilkanth B.
    • Journal of Information Processing Systems
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    • v.12 no.1
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    • pp.46-56
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    • 2016
  • Dynamic textures are videos that exhibit a stationary property with respect to time (i.e., they have patterns that repeat themselves over a large number of frames). These patterns can easily be tracked by a linear dynamic system. In this paper, a model that identifies the underlying linear dynamic system using wavelet coefficients, rather than a raw sequence, is proposed. Content based threshold filtering based on Set Partitioning in a Hierarchical Tree (SPIHT) helps to get another representation of the same frames that only have low frequency components. The main idea of this paper is to apply SPIHT based threshold filtering on different bands of wavelet transform so as to have more significant information in fewer parameters for singular value decomposition (SVD). In this case, more flexibility is given for the component selection, as SVD is independently applied to the different bands of frames of a dynamic texture. To minimize the time complexity, the proposed model is implemented on a graphics processing unit (GPU). Test results show that the proposed dynamic system, along with a discrete wavelet and SPIHT, achieve a highly compact model with better visual quality, than the available LDS, Fourier descriptor model, and higher-order SVD (HOSVD).

A Study on Quality Control and Measurement for Acquisition of Dynamic Friction Coefficient on Back-hand Skin (손등피부의 운동마찰계수 획득을 위한 컨트롤 요소 및 측정에 관한 연구)

  • Lee, Jae-Hoon;Song, Han-Wook;Park, Yon-Kyu;Kim, Jong-Yeol
    • Korean Journal of Oriental Medicine
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    • v.14 no.3
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    • pp.103-111
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    • 2008
  • Recently, skin diagnosis has been suggested as a promising tool for discrimination of Sasang Constitution, reported by examining the skin characteristics such as thickness, stiffness, slip, and skin textures like wrinkles and furrows. However, the works had a limitation in that clinical decision on the skin characteristics was made by relying upon oriental medicine doctors' subjective sense of touch. In order to objectify the skin diagnosis and claim its efficacy on the discrimination of the Sasang Constitutions, it is necessary to demonstrate its discrimination capability by providing numerical values in terms of physical quantities obtained from measurements using today's sensors and equipment technologies, which motivated this work as a priliminary step towards objectification of skin diagnosis. The skin characteristics focused in this work is the slip property of the back-hand skin that has been exploited using the dynamic friction measurement system. First, curved geometric effects of the back-hand skin on the measured lateral/vertical force signals were estimated using the artificially designed silicon coated structures, which led to a suggestion on a quality controlled experimental design based upon a empirical analysis model. Second, the experimental design thus suggested has been applied to the measurement of dynamic friction coefficients for two healthy male subjects of Taeumin (TE) and Soyangin (SY), respectively. The result shows that the dynamic friction coefficient is less for the SY subject than for the TE subject around the area of the skin used for diagnosis by the oriental medicine doctor, implying the TE subject's skin is more slippery than the SE subject's that is consistent with the oriental medicine doctor's diagnosis. Hopefully, this work can provide guidelines for obtaining quality data in friction measurement to be collected for discussion on the efficacy of the skin diagnosis and its objectification through statistical analysis.

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Shadow Texture Generation Using Temporal Coherence (시간일관성을 이용한 그림자 텍스처 생성방법)

  • Oh Kyoung-su;Shin Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1550-1555
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    • 2004
  • Shadows increase the visual realism of computer-generated images and they are good hint for spatial relationships between objects. Previous methods to produce a shadow texture for an object are to render all objects between the object and light source. Consequently entire time for generating shadow textures between all objects is Ο(Ν$^2$), where Ν is the number of objects. We propose a novel shadow texture generation method with constant processing time for each object using shadow depth buffet. In addition, we also present method to achieve further speed-up using temporal coherence. If the transition between dynamic and static state is not frequent, depth values of static objects does not vary significantly. So we can reuse the depth value for static objects and render only dynamic objects.

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Image Contrast Enhancement Based on a Multi-Cue Histogram

  • Lee, Sung-Ho;Zhang, Dongni;Ko, Sung-Jea
    • IEIE Transactions on Smart Processing and Computing
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    • v.4 no.5
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    • pp.349-353
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    • 2015
  • The conventional intensity histogram does not indicate edge information, which is important in the perception of image contrast. In this paper, we propose a multi-cue histogram (MCH) to represent a collaborative distribution of both the intensity and the edges of an image. Based on the MCH, if the intensity values have high frequency and a large gradient magnitude, they are spread into a larger dynamic range. Otherwise, the intensity values are not strongly stretched. As a result, image details, such as edges and textures, can be enhanced while artifacts and noise can be prevented, as demonstrated in the experimental results.

A Study on the Emotion Design appeared in Modern Furniture Design -Focused on the analysis of Salone del Mobile 2005, 2006- (현대 가구디자인에 나타난 감성디자인 연구 -2005, 2006 밀라노국제가구박람회를 중심으로-)

  • Lee, Hyun-Jung
    • Journal of the Korea Furniture Society
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    • v.18 no.1
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    • pp.31-38
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    • 2007
  • The most important issue of today in design genre is the comprehensive design that overcomes the limitations of the rational and logical designs of functionalism that has had influences in entire 20th century and encompasses even the emotional aspect of humans. The emotional design factors in furniture designs will be analyzed in order to analyze their effects and values on the consumers of present times. The emotional uses of the patterns with the motive of nature expressing papers, flowers, wood textures, natural phenomena etc as they are and the colors with the vivid feeling of primary colors represent more dynamic and cheerful life style and the designs are characterized by the warm primary colors that give the feeling that the nature has been transferred to the designs as it is. Diverse materials such as leather, fur, fabric and the materials with soft and flexible feeling such as silicone material have been used more widely and they are used as the materials expressing freedom not being formalized. The designs that can produce diverse spaces desired by users by gathering unit modules can be said to be the outcome of the emotional designs combined with the needs of modern peoples that aspire their own designs.

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