• Title/Summary/Keyword: Dynamic emotion space

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Emotional Expression System Based on Dynamic Emotion Space (동적 감성 공간에 기반한 감성 표현 시스템)

  • Sim Kwee-Bo;Byun Kwang-Sub;Park Chang-Hyun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.1
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    • pp.18-23
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    • 2005
  • It is difficult to define and classify human emotion. These vague human emotion appear not in single emotion, but in combination of various emotion. And among them, a remarkable emotion is expressed. This paper proposes a emotional expression algorithm using dynamic emotion space, which give facial expression in similar with vague human emotion. While existing avatar express several predefined emotions from database, our emotion expression system can give unlimited various facial expression by expressing emotion based on dynamically changed emotion space. In order to see whether our system practically give complex and various human expression, we perform real implementation and experiment and verify the efficacy of emotional expression system based on dynamic emotion space.

Emotional Expression System Based on Dynamic Emotion Space (동적 감성 공간에 기반한 감성 표현 시스템)

  • 변광섭;박창현;심귀보;정인철;함호상
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.10a
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    • pp.130-133
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    • 2004
  • 인간의 감정을 정의하거나 분류하는 것은 매우 어려운 일이다. 이러한 애매모호한 인간의 감정은 어느 한 감정만 나타나는 것이 아니고 다양한 감정의 복합으로, 눈에 띄는 강정이 드러나는 것이다. 인간의 애매모호한 감정 상태와 유사한 감성을 표현하는 알고리즘으로 dynamic emotion Space를 이용한 감성 표현 알고리즘을 제안한다. 기존의 감성 표현 아바타들이 키리 설정된 몇개의 감정만을 데이터 베이스에서 불러와 표현하는 반면에, 본 논문에서 제안하는 감성 표현 시스템은 동적으로 변화하는 감성 공간을 이용하여 감성을 표현함으로써 무수히 다양한 표정을 표현할 수 있다. 실제로 인간의 복합적이고 다양한 표정을 표현할 수 있는지를 알아보기 위해 실제 구현 및 실험을 수행하고, dynamic emotion space를 이용한 감성 표현 시스템의 성능을 입증한다.

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Dynamic Emotion Model in 3D Affect Space for a Mascot-Type Facial Robot (3차원 정서 공간에서 마스코트 형 얼굴 로봇에 적용 가능한 동적 감정 모델)

  • Park, Jeong-Woo;Lee, Hui-Sung;Jo, Su-Hun;Chung, Myung-Jin
    • The Journal of Korea Robotics Society
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    • v.2 no.3
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    • pp.282-287
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    • 2007
  • Humanoid and android robots are emerging as a trend shifts from industrial robot to personal robot. So human-robot interaction will increase. Ultimate objective of humanoid and android would be a robot like a human. In this aspect, implementation of robot's facial expression is necessary in making a human-like robot. This paper proposes a dynamic emotion model for a mascot-type robot to display similar facial and more recognizable expressions.

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A Study on the Emotional Characteristic of Traditional Space through Borrowed Landscape (차경기법을 통한 전통공간에서의 감성특성 연구)

  • Oh, Young-Keun
    • Korean Institute of Interior Design Journal
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    • v.22 no.4
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    • pp.78-85
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    • 2013
  • This study employed the Semantic Differential(SD) technique for an empirical analysis of the borrowed landscape-the so-called interaction of landscape between space and nature-in traditional Korean space against the cultural backdrop of confucian ideology. Its findings are as follows: First, the study conducted a comparative analysis of the borrowed landscape between Sarangchae(Men's quarters) and Anchae(Women's quarters) and between Soteuldaemun(A lofty gate) and Sadangdaemun(A gate to an ancestral shrine), using the SD technique. Consequently, their marked distinction in the borrowed landscape were found to illustrate the influence of confucian ideology over spatial composition. Second, both the garden and the sky of Sarangchae appeared more open and dynamic, and soft, and comfortable, and warm compared to Anchae. Also, Soteuldaemun looked more open and dynamic than Sadangdaemun. In conclusion, traditional Korean space applies a monistic view of the world to nature and human beings, thereby embodying a philosophical and aesthetic space where humans enjoy their life in harmony with nature while playing with the landscape in a traditional space.

A PROPOSAL OF SEMI-AUTOMATIC INDEXING ALGORITHM FOR MULTI-MEDIA DATABASE WITH USERS' SENSIBILITY

  • Mitsuishi, Takashi;Sasaki, Jun;Funyu, Yutaka
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.120-125
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    • 2000
  • We propose a semi-automatic and dynamic indexing algorithm for multi-media database(e.g. movie files, audio files), which are difficult to create indexes expressing their emotional or abstract contents, according to user's sensitivity by using user's histories of access to database. In this algorithm, we simply categorize data at first, create a vector space of each user's interest(user model) from the history of which categories the data belong to, and create vector space of each data(title model) from the history of which users the data had been accessed from. By continuing the above method, we could create suitable indexes, which show emotional content of each data. In this paper, we define the recurrence formulas based on the proposed algorithm. We also show the effectiveness of the algorithm by simulation result.

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Analysis of application of motion graphics in the performing arts-Focuses on "Beyonce performs Run The World" (공면몌술메시 모션그래필의응용사계분석 -작품 "Beyonce performs Run The World")

  • Wang, Jia;Kim, Hae-Yoon
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.327-328
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    • 2014
  • Modern life is surrounded by all kinds of information and screen, motion graphics in these media everywhere, you can use it to a special performance of the method, the use of the stage, so that the effect is more vivid stage performance. Stage design industry began to diversify the use of Motion graphic, have long been out of the framework of the traditional background, turn into dynamic video space. In this paper analysis of research papers by the dynamic changes in the graphics arena background, style, affect the application of dynamic images. Summed up in the stage of development that can adapt to the requirements of the times, better performance stage effects and express emotion of the stage performances.

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A Study on Characteristics of Organistic Perceptual in Fluid Space (유동 공간의 유기체적 지가 특성 연구)

  • Park, Ju-Seong;Lee, Chan
    • Korean Institute of Interior Design Journal
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    • v.20 no.3
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    • pp.143-151
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    • 2011
  • With today's new media environment throughout Ubiquitous information innovation, live and dynamic fluid space is being created by integrating organic integration between electronic space and physical space and transplanting intelligence to materials. In other words, perception occurs in fluid space itself in a new media environment so has complicatedly organic relationship with environment and humans. In addition, emotion, time and movement have actively attempted to enter the space so designs appealing to humans' emotions are made through stimulation of synaesthetic sensory organs. This can be understood in the same context that media is eventually expansion of human body. Fluid space has characteristics of a live organism with factors such as sensor, perception and behavior so it needs to interpret perceptual system relationally and synthetically through an organic study method. This study looks into characteristics of organic perceptual system in terms of the meaning that fluid space with movements have as the sensory-perceptive subject and accordingly makes the world more sufficient as the third space, prepares a possibility to get out of limited five senses, and will develop fluid space as the organic environment making stimulation by itself.

Design of Samduck Underground Parking Lot and Park in Anyang (안양 삼덕 지하주차공원 설계)

  • Choi Shin-Hyun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.33 no.5 s.112
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    • pp.114-122
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    • 2005
  • Anyang city performed a design competition for the existing paper mill site and this design is the work that was submitted to that competition. The design instructions for the competition were about an organic site which had harmony of aboveground park and underground parking lot, establishment of park planning which is fit for the features of nearby areas, and security of proper parking space. This design criteria set the design concept to a new wave of Anyang by reflecting the design instructions of prize contest and features of the site and developed it as three waves. First, the eco wave, one of three waves, means that it compose the ecological healthy park and urban environment together with restoration and preservation of Suamcheon (stream), and futhermore the waves that the natural resource are maintained in a delicate ecological balance as the water resource of Anyang city are connected to the axis of mountain resource. Secondly, the emotion wave indicates that the wave toward culture and art emotional park that stimulates and fills up the emotion to makes impoverishing modems minds fertile. Thirdly, the health wave means the waves toward a park to keep the sound of minds and bodies of Anyang citizens, and healthy and sound life as well as the waves toward a park to contribute the healthy leap and development of Anyang. These three waves will enrich the park keeping the dynamic relationship mutually and will be a new culture and art code of Anyang city.

A Study on Non-Verbal Expressions for the Realization of Narrative Visualization -Focusing on a 3D Cat Character, "Puss" (내러티브 시각화 구현을 위한 비언어적 표현 연구-3D 고양이 캐릭터 "Puss"를 중심으로)

  • Lee, Young-Suk;Kim, Sang-Nam
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.659-672
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    • 2016
  • In animated films, characters materialize narratives through acting. The narrative is an element to materialize accurate delivery of lines and emotions. The non-verbal actions should express lots of emotions and lines in scenes, and also they can be used as a way of empathy. This study analyzed the visualization factors of narrative focusing on a cat character frequently shown in animated films. For this, the visualization factors of non-verbal actions expressed in characters' personal space and dynamic space were extracted. Based on this, it aims to suggest the emotion expressing method of characters to realize effective narrative visualization. In the future, it aims to be used as reference data in case when producing non-verbal communication for 3D characters.

A study on Analysis of Human Sensibility Word in Water Bodies (수공간의 감성 어휘 분석에 관한 연구)

  • Kim, Jong-Pyo;Kim, Yong-Soo;Lim, Won-Hyeon
    • Science of Emotion and Sensibility
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    • v.10 no.2
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    • pp.209-220
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    • 2007
  • The purpose of this study is to investigate the words that represent the human sensibility for the water space. The selection of certain words for human sensibility valuation is very important things because of make standard for human sensibility valuation in water bodies. At the first step of the research, 129 words were collected from the subjects by imagination in group of specialist, studies on water space, studies on landscape valuation and studies on human sensibility valuation in out door environmental. At the second step, the suitability test was done and 39 words collected over an average 3.5 point. This words test was 5 point measure to similarity water bodies. At the third step, the factor analysis, cluster analysis, Multi Dimensional Scaling was performed on data, and 9 words were selected from the analysis. Finally, selected comfortable words for human sensibility valuation in water space is hands-on experience, natural, sensibility, harmony, clear, good-feeling, dynamic, free-heart, romantic. The significance of the present study is that it contributes the progress of uncovering the axis of the human sensibility by carefully selecting the words that represent the human sensibility.

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