• Title/Summary/Keyword: Dynamic Syntax

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Transition and Parsing State and Incrementality in Dynamic Syntax

  • Kobayashi, Masahiro;Yoshimoto, Kei
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2007.11a
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    • pp.249-258
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    • 2007
  • This paper presents an implementation of a gramar of Dynamic Syntax for Japanese. Dynamic Syntax is a grammar formalism which enables a parser to process a sentence in an incremental fashion, establishing the semantic representation. Currently the application of lexical rules and transition rules in Dynamic Syntax is carried out arbitrarily and this leads to inefficient parsing. This paper provides an algorithm of rule application and partitioned parsing state for efficient parsing with special reference to processing Japanese, which is one of head-final languages. At the present stage the parser is still small but can parse scrambled sentences, relative clause constructions, and embedded clauses. The parser is written in Prolog and this paper shows that the parser can process null arguments in a complex sentence in Japanese.

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An Efficient Dynamic Entropy Coding by using Multiple Codeword in H.264/AVC (다중 부호어를 이용한 효율적인 H .264/AVC 동적 부호화 방법)

  • 백성학;문용호;김재호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.8C
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    • pp.1055-1061
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    • 2004
  • In this paper, we propose an efficient dynamic coding scheme by using multiple codewords in H.264/AVC entropy coding. The exponential Golomb (Exp-Golomb) codewords used in H.264/AVC do not reflect enough the symbol distributions of the combined syntax element in (7) due to their static probability distribution characteristics. However, the multiple codewords in this paper have different statistical characteristics. we propose a dynamic coding scheme by using selectively among multiple codewords to encode the combined syntax element according to given image sequences. Simulation results show that our proposed scheme outperforms the existing (7) method in compression efficiency without loss of quality.

An Efficient Dynamic Entropy Coding by using Multiple Codeword in H.264/AVC (다중 부호어를 이용한 효율적인 H.264/AVC 동적 부호화 방법)

  • Baek, Seong-hak;Moon, Yong-hoo;Kim, Jae-ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.9C
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    • pp.1244-1251
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    • 2004
  • In this paper, we propose an efficient dynamic coding scheme by using multiple code words in H.264/A VC entropy coding. The exponential Golomb (Exp-Golomb) code words used in H 264/A VC do not reflect enough the symbol distributions of the combined syntax element in [7] due to their static probability distribution characteristics However, the multiple codewords in this paper have different statistical characteristics. we propose a dynamic coding scheme by using selectively among multiple codewords to encode the combined syntax clement according to given image sequences. Simulation results show that our proposed scheme outperforms the existing [7] me in compression efficiency without loss of quality.

Analysis of Trend in Dynamic Service Composition Technology for Context-Aware Computing Environments (상황인식 컴퓨팅 환경에서 동적 서비스 컴포지션 기술 동향 분석)

  • Shin, Dong-Cheon;Jang, Hyo-Sun
    • Journal of Information Technology Services
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    • v.9 no.3
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    • pp.163-178
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    • 2010
  • A service composition has received much interest to provide users with the ad-hoc, seamless, and context-sensitive services dynamically composed from various networked services in context-aware computing environments. In this paper, with the purpose of guiding trends in the researches for dynamic service composition technologies, we investigate and analyze the major related works. For this, we separate semantic based composition from syntax based composition and then establish the comparison criteria by dividing the service composition processes into 3 steps:definition, construction, and execution.

Prosodic Annotation in a Thai Text-to-speech System

  • Potisuk, Siripong
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2007.11a
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    • pp.405-414
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    • 2007
  • This paper describes a preliminary work on prosody modeling aspect of a text-to-speech system for Thai. Specifically, the model is designed to predict symbolic markers from text (i.e., prosodic phrase boundaries, accent, and intonation boundaries), and then using these markers to generate pitch, intensity, and durational patterns for the synthesis module of the system. In this paper, a novel method for annotating the prosodic structure of Thai sentences based on dependency representation of syntax is presented. The goal of the annotation process is to predict from text the rhythm of the input sentence when spoken according to its intended meaning. The encoding of the prosodic structure is established by minimizing speech disrhythmy while maintaining the congruency with syntax. That is, each word in the sentence is assigned a prosodic feature called strength dynamic which is based on the dependency representation of syntax. The strength dynamics assigned are then used to obtain rhythmic groupings in terms of a phonological unit called foot. Finally, the foot structure is used to predict the durational pattern of the input sentence. The aforementioned process has been tested on a set of ambiguous sentences, which represents various structural ambiguities involving five types of compounds in Thai.

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A Process Algebra Approach for Object Interactions in UML (UML에서 객체 상호작용에 대한 프로세스 대수 접근)

  • 최성운;이영환
    • Journal of KIISE:Software and Applications
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    • v.30 no.3_4
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    • pp.202-211
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    • 2003
  • Abstract Formal definitions of syntax and semantics for the static and dynamic models in Object Oriented methods are already defined. But the behavior of interacting objects is not formalized. In this paper, we defined the common behavior of interacting objects in terms of process algebra using sequence diagram in UML and regularized properties of interacting objects. Based on the results, we can develop a formal specification by. using of the object interaction instead of the existence dependency suggested by M. Snoeck and G. Dedene[9].

Scalable Random Access for SVC-based DASH Service (SVC 기반의 DASH 서비스를 위한 스케일러블 임의 접근 지원 방법)

  • Seo, Kwang-Deok;Lee, Hong-Rae;Jung, Soon-Heung;Yoo, JungJu;Jeong, Youngho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.192-195
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    • 2011
  • 본 연구에서는 SVC 기반의 HTTP 스트리밍 서비스에서 스케일러블 임의 접근 (random access) 기능을 가능하게 하는 방법을 제안한다. ISO MPEG에서는 DASH (Dynamic Adaptive Streaming over HTTP) 기술을 표준화 하고 있는데, H.264/AVC 비디오에 대한 임의 접근 기능을 지원하는 구문론 (syntax)과 의미론 (semantics)은 현재 표준의 범위에 포함되어 있는 상황이지만 SVC 비디오에 대한 임의 접근 기능에 대한 기술은 포함되어 있지 않다. 본 연구에서는 SVC의 계층적 구조(layered structure)를 고려한 스케일러블 (scalable) 임의 접근 기능을 지원하기 위한 구문론 (syntax)과 의미론 (semantics)에 대해 제안한다.

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Analysis of the Spatial Structure of Zaha Hadid's Museum using Space Syntax (공간구문론을 이용한 자하 하디드 뮤지엄 건축의 공간구조 분석)

  • Kook, Jin-Sun;Cho, Ja-Yeon
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.311-319
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    • 2013
  • Buildings of the de-constructive tendency beyond definite forms are being constructed in countries with economic power, technical skills and open culture because they require social conditions to accommodate those buildings as well as a lot of construction expenses. Frank Gehry and Zaha Hadid can be chosen as the representative architects of de-constructivism series who are currently working hard. Though both of them are architects belonging to the de-constructivism category, their works show different construction due to the differences in architectural philosophy and working ways. Gehry consider Architect as a fine art and enjoy (sculpture) three-dimensional structure work through Rough Model. With increasing demand for landmark atypical buildings, Hadid has been frequently awarded in the recent series of International Competitions and deals with a lot of cultural works. Affected by absolutism, Hadid showed various diagonal lines in her early construction and works based on the theme of dynamics such as lightness, gliding and light contact with the ground etc. Hadid's Architecture which worked under the theme of dynamic contains a variety of diagonal lines that might cause the viewers to have difficulty on spatial awareness, thus It is known that Hadid's Architecture has lower efficiency on the Circulation and difficulty on spatial cognition compared to the typical museum. According to the research findings of the previous paper that space understanding of viewers on Frank Gehry Museum consisting of complicated planes is generally better than that of them on a typical museum, the purpose of this study is to find out the Circulation efficiency and spatial cognition of Hadid Museum by explaining the space structure of dynamic Hadid Museum and the difference compared to typical museum.

Functional Design of Manufacturing Quote Services for Collaboration between Designer and Manufacturer (설계와 제조간 협업을 위한 제조견적서비스의 기능설계)

  • Joo, Jaekoo;Jeong, Buhwan;Ko, Jee-Hoon
    • Journal of Korean Institute of Industrial Engineers
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    • v.34 no.2
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    • pp.255-269
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    • 2008
  • The increasing dynamic and distributed nature of a business and manufacturing environment makes it hard to collaborate between design and manufacturing parties. The seamless collaboration necessitates a manufacturing quote service (MQS) that delivers manufacturing quotes timely for designer's requests. After envisioning a SOA-inherited collaboration framework, the paper details MQS' functionalities, and syntax and semantics of collaboration messages (i.e., RFQ and manufacturing quote). The MQS is implemented as a Web Service so as to be accessible by designers. For each RFQ, the MQS adaptively generates a responding manufacturing quote by using the DPM library and real-time shop status information. The paper also presents an evolution process that shows the whole process of RQF generation from given product design data. The proposed framework enabled partners to exchange engineering data rapidly and adaptively during the dynamic collaboration, and also increased the benefits of distributed and global production.

Wargame Simulator using Semantic Web Service (시멘틱 웹서비스를 이용한 워게임 시뮬레이터 제작)

  • Kim, Byoung-Chul;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
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    • v.17 no.4
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    • pp.183-189
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    • 2008
  • The next-generation war game simulators need a technique that reuses resources disperse on the web, and reorganizes federates on the fly based on the various events in real time. So far, HLA-based federates limit their interoperability to military networks, and in syntax-level. Web services techniques are widely used in enterprise applications and provide many proven practices to extend interoperability between WAN resources in semantic level. Two problems are met in order to utilize web services into war-game simulator : 1) How to achieve semantic-level interoperability between federates disperse on WAN, 2) How to interoperate web-based federates and RTI-based federates. In this paper, we provide solutions to the problems and highlight advantages using web-based federates with an example of ASuW(Anti-Surface Warfare).

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