• Title/Summary/Keyword: Dynamic MAP Region

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High Temperature Deformation Behavior of Gamma TiAl Alloy - Microstructural Evolution and Mechanisms (Gamma TiAI 합금의 고온 변형거동 - 미세조직의 변화 및 변형기구)

  • 김정한;장영원;이종수
    • Transactions of Materials Processing
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    • v.11 no.6
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    • pp.529-537
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    • 2002
  • A series of load-relaxation tests and tensile tests were conducted to study the high temperature deformation mechanism of fine duplex gamma TiAl alloy at temperatures ranging from 800 to 105$0^{\circ}C$. Results of load relaxation test showed that deformation behavior at a small imposed strain ($\varepsilon$≒0.05) was dominated by dislocation glide and dislocation climb. To investigate the deformation behavior at a large amount of strain, the processing map was constructed using a dynamic materials model. Two domains were characterized in the processing map obtained at a strain level of 0.6. One domain was found at the region of 98$0^{\circ}C$ and $10^{-3}/sec$ with a peak efficiency of 48%, which was identified as a domain of dynamic recrystallization from the microstructural observation. The order was observed at the region of 125$0^{\circ}C$ and $10^{-4}/sec$ with a peak efficiency of 64%. The strain rate sensitivity measured indicates that the material was deformed by the superplasticity in the region.

Hierarchical Stereo Matching with Color Information (영상의 컬러 정보를 이용한 계층적 스테레오 정합)

  • Kim, Tae-June;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.3C
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    • pp.279-287
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    • 2009
  • In this paper, a hierarchical stereo matching with color information is proposed. To generate an initial disparity map, feature based stereo matching is carried out and to generate a final disparity map, hierarchical stereo matching is carried out. The boundary (edge) region is obtained by segmenting a given image into R, G, B and White components. From the obtained boundary, disparity is extracted. The initial disparity map is generated when the extracted disparity is spread to the surrounding regions by evaluating autocorrelation from each color region. The initial disparity map is used as an initial value for generating the final disparity map. The final disparity map is generated from each color region by changing the size of a block and the search range. 4 test images that are provided by Middlebury stereo vision are used to evaluate the performance of the proposed algorithm objectively. The experiment results show better performance compared to the Graph-cuts and Dynamic Programming methods. In the final disparity map, about 11% of the disparities for the entire image were inaccurate. It was verified that the boundary for the non-contiguous point was clear in the disparity map.

Implementation of Image Adaptive Map (적응적인 Saliency Map 모델 구현)

  • Park, Sang-Bum;Kim, Ki-Joong;Han, Young-Joon;Hahn, Hern-Soo
    • Journal of the Korean Society for Precision Engineering
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    • v.25 no.2
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    • pp.131-139
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    • 2008
  • This paper presents a new saliency map which is constructed by providing dynamic weights on individual features in an input image to search ROI(Region Of Interest) or FOA(Focus Of Attention). To construct a saliency map on there is no a priori information, three feature-maps are constructed first which emphasize orientation, color, and intensity of individual pixels, respectively. From feature-maps, conspicuity maps are generated by using the It's algorithm and their information quantities are measured in terms of entropy. Final saliency map is constructed by summing the conspicuity maps weighted with their individual entropies. The prominency of the proposed algorithm has been proved by showing that the ROIs detected by the proposed algorithm in ten different images are similar with those selected by one-hundred person's naked eyes.

Face Detection through Implementation of adaptive Saliency map (적응적인 Saliency map 모델 구현을 통한 얼굴 검출)

  • Kim, Gi-Jung;Han, Yeong-Jun;Han, Hyeon-Su
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.04a
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    • pp.153-156
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    • 2007
  • 인간의 시각 시스템은 선택적 주의 집중에 의해 시각 수용체로 도달되는 많은 물체들 중에서 필요한 정보만을 추출하여 원하는 작업을 수행한다. Itti와 Koch는 시각적 주의를 제어할 수 있는, 신경계를 모방한 계산적 모델을 제안하였으나 조명환경에 고정적인 saliency map을 구성하였다. 따라서, 본 논문에서는 영상에서 ROI(region of interest)을 탐지하기 위한 조명환경에 적응적인 saliency map 모델을 구성하는 기법을 제시한다. 변화하는 환경에서 원하는 특징을 부각시키기 위하여 상황에 적응적인 동적 가중치를 부여한다. 동적 가중치는 conspicuity map에 S.K. Chang이 제안한 PIM(Picture Information Measure)을 적용시켜 정보량을 측정한 후, 이에 따라 정규화된 값을 부여함으로써 구현한다. 제안하는 조명환경에 강인한 적응적인 saliency map 모델 구현의 성능을 얼굴검출 실험을 통하여 검증하였다.

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Stereo matching using dynamic programming and image segments (동적 계획법과 이미지 세그먼트를 이용한 스테레오 정합)

  • Dong Won-Pyo;Jeong Chang-Sung
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.805-807
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    • 2005
  • 본 논문에서는 동적 계획법(dynamic programming)과 이미지 세그먼트(segment)를 이용한 새로운 스테레오 정합(stereo matching)기법을 제안한다. 일반적으로 동적 계획법(dynamic programming)은 빠르면서도 비교적 정확하고, 조밀(dense)한 disparity map을 얻을 수 있다. 그러나 경계(boundary)근처의 폐색지역(occlusion region)이나, 텍스쳐가 적은 모호한 영역에서는 잘못된 결과를 유도할 수 있다. 본 논문에서는 이러한 문제점들을 해결하기 위해 먼저 이미지를 아주 작은 영역으로 분할(over-segmentation)하고, 이런 작은 영역들이 비슷한 disparity를 가질 것이라고 가정한다. 다음으로 동적 계획법(dynamic programming)을 통해 정합을 수행한다. 여기서 계산비용(cost)은 기존의 정합윈도우 안에서 세그먼트 영역을 적용한 새로운 비용함수를 사용하며, 이 새로운 비용함수를 통해 정확도를 높인다. 마지막으로 동적 계획법을 통하여 얻어진 조밀한 disparity map을 세그먼트 영역들의 시각특성(visibility)과 유사도(similarity)를 이용하여 에러를 찾아내고, 세그먼트 정합을 통해 수정함으로 정확한 disparity map을 찾아낸다.

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Component Sizing for the Hybrid Electric Vehicle (HEV) of Our Own Making Using Dynamic Programming (동적계획법을 이용한 자작 하이브리드 자동차의 용량 매칭)

  • Kim, Gisu;Kim, Jinseong;Park, Yeong-il
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.24 no.5
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    • pp.576-582
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    • 2015
  • Generally, the fuel economy of hybrid electric vehicle (HEV) is effected by the size of each component. In this study the fuel economy for HEV of our own making is evaluated using backward simulator, where dynamic programming is applied. In a competition, the vehicle is running through the road course that includes many speed bumps and steep grade. Therefore, the new driving cycle including road grade is developed for the simulation. The backward simulator is also developed through modeling each component. A performance map of engine and motor for component sizing is made from the existing engine map and motor map adapted to the HEV of our own making. For optimal component sizing, the feasible region is defined by restricting the power range of power sources. Optimal component size for best fuel economy is obtained within the feasible region through the backward simulation.

A Design and Implementation of Dynamic Electronic Map Creation System for Mobile phone Map Service Using Raster Method (래스터 방식을 이용한 모바일 전화기용 지도 서비스를 위한 동적 전자 지도 생성 시스템 설계 및 구현)

  • Seo Ii-Soo;Nam In-Gil;Lee Jeong-Bae;Choi Jin-Oh;Kim Mi-Ram
    • The KIPS Transactions:PartD
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    • v.12D no.1 s.97
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    • pp.151-158
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    • 2005
  • In order to use the existing map data base in the mobile phone, the dynamic creation technique of the radio map which will be able to be converted into the raster image and transmitted was proposed. We transferred the client module functions such as the coordinate conversion, data compression and decoding to server, and made driving of JAVA browser in the mobile phone which has the restricted resources possible for the dynamic creation of the radio map. We made the radio electronic map service possible without map data base for the mobile phone use only by performing the general work of the map at the sever. And we guaranteed the client waiting time less then the limit time by performing the filtering work of the map at the server also. After we input the keyword at the user interface for searching the region or facility, and verified the performance of the proposed technique by confirming that the raster electronic map usable at the mobile phone was created dynamically.

Design of VML-based Game System for Dynamic Load Balancing (동적 부하 분산을 위한 VML 기반 게임 시스템 설계)

  • Lee, Jeong-Jin;Won, Dong-Kee;Hwang, Ho-Jeon;Doo, Gil-Su;Kim, Beob-Kyun;An, Dong-Un;Chung, Seung-Jong
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.303-305
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    • 2005
  • In MMORPG, gamers can engage in a variety of activities with other players from all over the world. So, this kind of games has unprecedented heavy load. There are so many kind of method to balance the load of MMORPG. But. many of them are not adaptable to dynamic load variation. In this paper, we propose a dynamic map-partition method based on VML. By use of dynamic map-partition based on VML, we can easily adapt to dynamic load variation. And by changing VML. we can manage field servers within game system.

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Prediction of Microstructure during Hot-working of AZ31 Mg Alloy (AZ31 Mg 합금의 고온 성형 시 미세조직 예측)

  • Lee, Byoung-Ho;Lee, Chong-Soo
    • Transactions of Materials Processing
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    • v.17 no.2
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    • pp.117-123
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    • 2008
  • In this study, optimum processing condition of rolled AZ31 Mg alloy was investigated by utilizing processing map and constitutive equation considering microstructure evolution(dynamic recrystallization) occurring during hot-working. A series of mechanical tests were conducted at various temperatures and strain rates to construct a processing map and to formulate the recrystallization kinetics in terms of grain size. Dynamic recrystallization(DRX) was observed to occur at a domain of $250^{\circ}C$ and 1/s(maximum dissipation-efficiency region). The effect of DRX kinetics on microstructure evolution was implemented in a commercial FEM code followed by remapping of the state variables. The volume fraction and grain size of deformed part were predicted using a modified FEM code and were compared with those of actual hot forged part. A good agreement was observed between the experimented results and predicted ones.

Gamma Correction for Local Brightness and Detail Enhancement of HDR Images (HDR 영상의 지역적 밝기 및 디테일 향상을 위한 감마 보정 기법)

  • Lee, Seung-Yun;Ha, Ho-Gun;Song, Kun-Woen;Ha, Yeong-Ho
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.837-847
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    • 2016
  • Tone mapping for High Dynamic Range(HDR) image provides matching human visual perception between real world scene and displayable devices. Recently, a tone mapping algorithm based on localized gamma correction is proposed. This algorithm is using human visual properties of contrast and colorfulness with background intensity, generating a weight map for gamma correction. However, this method have limitations of controlling enhancement region as well as generating halo artifacts caused by the weight map construction. To overcome aforementioned limitations, proposed algorithm in this paper modifies previous weight map, considering base layer intensity of input luminance channel. By determining enhancement region locally and globally based on base layer intensity, gamma values are corrected accordingly. Therefore, proposed algorithm selectively enhances local brightness and controls strength of edges. Subjective evaluation using z-score shows that our proposed algorithm outperforms the conventional methods.