• Title/Summary/Keyword: Dynamic Editing

Search Result 31, Processing Time 0.028 seconds

XML-based Variable Data Publishing System with Dynamic Editing and Formatting Function (동적 편집과 포맷팅 기능을 갖는 XML 기반의 가변 데이터 출판 시스템)

  • Lim, Kwang-Taeg
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.11 no.11
    • /
    • pp.4583-4591
    • /
    • 2010
  • Existing XML-based variable data publishing, in which a user has to manually prepare and edit template rules, is rather difficult for general users to create documents. Especially when processing large variable XML documents such as manuals or technical documents, fast document formatting is required to provide fast response speed for editing, which the existing batch processing cannot provide. This paper proposes a variable data publishing system with dynamic editing and formatting function, which support fast formatting upon user's request for large volume documents as well as for template editing through interaction by displaying the result of template-based variable documents on WYSIWYG screen. Proposed system can be effectively used for creating customized documents with many variable data that can be changed according to individual characteristics such as individual, company or area; source documents, template documents and formatted documents adopt XML, XSLT and XPath standards suggested by W3C, which facilitates extension to web document processing system.

(Dynamic Video Object Data Model(DIVID) (동적 비디오 객체 데이터 모델(DVID))

  • Song, Yong-Jun;Kim, Hyeong-Ju
    • Journal of KIISE:Software and Applications
    • /
    • v.26 no.9
    • /
    • pp.1052-1060
    • /
    • 1999
  • 이제까지 비디오 데이타베이스를 모델링하기 위한 많은 연구들이 수행되었지만 그 모든 모델들에서 다루는 비디오 데이타는 사용자의 개입이 없을 때 항상 미리 정의된 순서로 보여진다는 점에서 정적 데이타 모델로 간주될 수 있다. 주문형 뉴스 서비스, 주문형 비디오 서비스, 디지털 도서관, 인터넷 쇼핑 등과 같이 최신 비디오 정보 서비스를 제공하는 비디오 데이타베이스 응용들에서는 빈번한 비디오 편집이 요구되는데 실시간 처리가 바람직하다. 이를 위해서 기존의 비디오 데이타 내용이 변경되거나 새로운 비디오 데이타가 생성되어야 하지만 이제까지의 비디오 데이타 모델에서는 이러한 비디오 편집 작업이 일일이 수작업으로 수행되어야만 했다. 본 논문에서는 비디오 편집에 드는 노력을 줄이기 위해서 객체지향 데이타 모델에 기반하여 DVID(Dynamic Video Object Data Model)라는 동적 비디오 객체 데이타 모델을 제안한다. DVID는 기존의 정적 비디오 객체뿐만 아니라 사용자의 개입없이도 비디오의 내용을 비디오 데이타베이스로부터 동적으로 결정하여 보여주는 동적 비디오 객체도 함께 제공한다.Abstract A lot of research has been done on modeling video databases, but all of them can be considered as the static video data model from the viewpoint that all video data on those models are always presented according to the predefined sequences if there is no user interaction. For some video database applications which provides with up-to-date video information services such as news-on-demand, video-on-demand, digital library, internet shopping, etc., video editing is requested frequently, preferably in real time. To do this, the contents of the existing video data should be changed or new video data should be created, but on the traditional video data models such video editing works should be done manually. In order to save trouble in video editing work, this paper proposes the dynamic video object data model named DVID based on object oriented data model. DVID allows not only the static video object but also the dynamic video object whose contents are dynamically determined from video databases in real time even without user interaction.

Analysis on the Computational complexities of Motion Editing for Graphic Animation (효율적인 애니메이션을 위한 모션 에디팅 방법의 계산량분석에 관한 연구)

  • Lee, Jihong;Kim, Insik;Kim, Sungsu
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.8 no.1
    • /
    • pp.28-36
    • /
    • 2002
  • Regarding efficient development of computer graphic animations, lots of techniques for editing or transforming existing motion data have been developed. Basically, the motion transformation techniques follow optimization process. To make the animation be natural, almost all the techniques utilize kinematics and dynamics in constructing constraints for the optimization. Since the kinematic and dynamic structures of virtual characters to be animated are very complex, the most time-consuming part is known to the optimization process. In order to suggest some guide lines to engineers involved in the motion transformation, in this paper, we analyze the computational complexities for typical motion transformation in quantitative manner as well as the possibility for parallel computation.

Flowing Water Editing and Synthesis Based on a Dynamic Texture Model

  • Zhang, Qian;Lee, Ki-Jung;WhangBo, Taeg-Keun
    • Journal of Korea Multimedia Society
    • /
    • v.11 no.6
    • /
    • pp.729-736
    • /
    • 2008
  • Using video synthesis to depict flowing water is useful in virtual reality, computer games, digital movies and scientific computing. This paper presents a novel algorithm for synthesizing dynamic water scenes through a sample video based on a dynamic texture model. In the paper, we treat the video sample as a 2-D texture image. In order to obtain textons, we analyze the video sample automatically based on dynamic texture model. Then, we utilize a linear dynamic system (LDS) to describe the characteristics of each texton. Using these textons, we synthesize a new video for dynamic flowing water which is prolonged and non-fuzzy in vision. Compared with other classical methods, our method was tested to demonstrate the effectiveness and efficiency with several video samples.

  • PDF

SVG Editing System based on XML for Structured Graphic Representation (구조화된 그래픽 표현을 위한 XML 기반의 SVG 저작 시스템)

  • Kim Tak-chen;Kim Jin-soo;Jung Hoe-kyung
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.8 no.8
    • /
    • pp.1661-1669
    • /
    • 2004
  • A rapid development of Internet is changing users' desire from existing static contents to dynamic and diverse ones. Thus the SVG provides more affluent and sophisticated graphic expressions than an existing method based on bitmap, it can faithfully display vector graphics without scarifying any functions or the problem of device compatibility. In addition, it allows indexing, searching, storing, and sharing by the description of the logical structure of graphics. Since there are, however, very few people who know the complex SVG syntax and make use it, an editing system, which enables users to utilize the SVG graphics easily, has been in need. Therefore, in this thesis, we do research on basic technology on the SVG, design and make an editing system for SVG documents. The system, therefore, provides uses with a user-friendly editing interface and enables them to write graphic objects easily, and generates complex SVG documents automatically.

Interactive Dynamic Simulation Schemes for Articulated Bodies through Haptic Interface

  • Son, Wook-Ho;Kim, Kyung-Hwan;Jang, Byung-Tae;Choi, Byung-Tae
    • ETRI Journal
    • /
    • v.25 no.1
    • /
    • pp.25-33
    • /
    • 2003
  • This paper describes interactive dynamic simulation schemes for articulated bodies in virtual environments, where user interaction is allowed through a haptic interface. We incorporated these schemes into our dynamic simulator I-GMS, which was developed in an object-oriented framework for simulating motions of free bodies and complex linkages, such as those needed for robotic systems or human body simulation. User interaction is achieved by performing push and pull operations with the PHANToM haptic device, which runs as an integrated part of I-GMS. We use both forward and inverse dynamics of articulated bodies for the haptic interaction by the push and pull operations, respectively. We demonstrate the user-interaction capability of I-GMS through on-line editing of trajectories for 6-dof (degrees of freedom) articulated bodies.

  • PDF

A Motion Editing System for Handling Autonomous Creation of Character Animation

  • Lee, Ji-Hong;Kim, In-Sik
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2001.10a
    • /
    • pp.117.1-117
    • /
    • 2001
  • A motion handling technique that transforms existing animation motion data to a mathematically well-defined form. The transformed data can be utilized in any kind of autonomous motion creation process that handles such cases as changed environment, structure (kinematic / dynamic) modification, or changed constraints. To overcome the computational burden of traditional spacetime optimization, we divide full motion data frame into several parts, and we applied the transformation technique to each part using an optimizing tool(CFSQP). To show Ire feasibility of the proposed method, a comparison study results with traditional technique is included.

  • PDF

Gesture Recognition by Analyzing a Trajetory on Spatio-Temporal Space (시공간상의 궤적 분석에 의한 제스쳐 인식)

  • 민병우;윤호섭;소정;에지마 도시야끼
    • Journal of KIISE:Software and Applications
    • /
    • v.26 no.1
    • /
    • pp.157-157
    • /
    • 1999
  • Researches on the gesture recognition have become a very interesting topic in the computer vision area, Gesture recognition from visual images has a number of potential applicationssuch as HCI (Human Computer Interaction), VR(Virtual Reality), machine vision. To overcome thetechnical barriers in visual processing, conventional approaches have employed cumbersome devicessuch as datagloves or color marked gloves. In this research, we capture gesture images without usingexternal devices and generate a gesture trajectery composed of point-tokens. The trajectory Is spottedusing phase-based velocity constraints and recognized using the discrete left-right HMM. Inputvectors to the HMM are obtained by using the LBG clustering algorithm on a polar-coordinate spacewhere point-tokens on the Cartesian space .are converted. A gesture vocabulary is composed oftwenty-two dynamic hand gestures for editing drawing elements. In our experiment, one hundred dataper gesture are collected from twenty persons, Fifty data are used for training and another fifty datafor recognition experiment. The recognition result shows about 95% recognition rate and also thepossibility that these results can be applied to several potential systems operated by gestures. Thedeveloped system is running in real time for editing basic graphic primitives in the hardwareenvironments of a Pentium-pro (200 MHz), a Matrox Meteor graphic board and a CCD camera, anda Window95 and Visual C++ software environment.

Structural and dynamic views of the CRISPR-Cas system at the single-molecule level

  • Lee, Seung Hwan;Bae, Sangsu
    • BMB Reports
    • /
    • v.49 no.4
    • /
    • pp.201-207
    • /
    • 2016
  • The CRISPR-Cas system has emerged as a fascinating and important genome editing tool. It is now widely used in biology, biotechnology, and biomedical research in both academic and industrial settings. To improve the specificity and efficiency of Cas nucleases and to extend the applications of these systems for other areas of research, an understanding of their precise working mechanisms is crucial. In this review, we summarize current studies on the molecular structures and dynamic functions of type I and type II Cas nucleases, with a focus on target DNA searching and cleavage processes as revealed by single-molecule observations.

VIDEO INPAINTING ALGORITHM FOR A DYNAMIC SCENE

  • Lee, Sang-Heon;Lee, Soon-Young;Heu, Jun-Hee;Lee, Sang-Uk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2009.01a
    • /
    • pp.114-117
    • /
    • 2009
  • A new video inpainting algorithm is proposed for removing unwanted objects or error of sources from video data. In the first step, the block bundle is defined by the motion information of the video data to keep the temporal consistency. Next, the block bundles are arranged in the 3-dimensional graph that is constructed by the spatial and temporal correlation. Finally, we pose the inpainting problem in the form of a discrete global optimization and minimize the objective function to find the best temporal bundles for the grid points. Extensive simulation results demonstrate that the proposed algorithm yields visually pleasing video inpainting results even in a dynamic scene.

  • PDF