• 제목/요약/키워드: Dynamic Character

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Implementation of Dynamic Character Art using Image Association

  • Lim, Sooyeon
    • International Journal of Advanced Culture Technology
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    • 제7권3호
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    • pp.52-57
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    • 2019
  • This study is about the creation of a character art using the free association. Character in proposed artwork induces the viewer's unconscious experience associated with it and creates new meanings to invigorate the character. When a character that performs both a linguistic function and a visual image function goes through a free association process, the viewer can induce interest and convey the meaning of the character more effectively. We proposed two ways to express the dynamic movement of the character more actively. One is drawing using various colors and free lines, and the other is the movement of the character synchronized with the gesture of the viewer. As a result of implementing dynamic character art, we can see that the viewer was actively involved in the free association process and immersed in the artwork. The viewers participated in the creation of the artwork, changing the shape of the character according to their various gestures.

경관의 동태성에 관한 연구 (A Study on Dynamic Character of Landscape)

  • 강영조
    • 한국조경학회지
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    • 제27권3호
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    • pp.39-49
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    • 1999
  • The objective of this study is to characterize the landscape retaining dynamic character through the distinction between the spatial structure and the landscape. In this study, the landscape was characterized by the image of environment viewed by human being. Firstly, the landscape was disscussed in terms of such three element as the environment viewed by human being, the psychological detachment from the environment and the meaning of image. Secondly, the dynamic character of the landscape was determined by the comparision between the spatial structure of the static elements and the landscape experience through the case study Soshe garden. In the study found that landscape experience depend on the dynamic viewpoint and human views while the spatial structure is stable and static. This study also found that landscape is an open system which can be diachronically transformed by human value, while spatial structure is a synchronic closed system.

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모션그래픽에서 다이내한 중국문자의 타이포그래되에 대한분석 (Analysis of Dynamic Chinese character Typography Design in Motion Graphics)

  • 부가륜;김해윤
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2014년도 추계 종합학술대회 논문집
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    • pp.329-330
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    • 2014
  • The continuous development of information technology had led people into the era of new media. New technologies, in its rapid development, have also produced impacts on traditional visual communication design. As an integral element in traditional visual communication design, Chinese characters have no longer confined to traditional paper media but turned to dynamic video space. In light of the changing globalization tendency, dynamic Chinese characters are producing increasing influences in motion graphics. It is an inevitable trend in character typography design that visual communication will make a breakthrough in the traditional expression boundary. This paper analyzes the influence of dynamic Chinese characters upon motion graphics in view of typography and style, and puts forward with the typography design that can conform to the development of the time, spread information and express emotions in a better way.

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3차원 캐릭터의 동작적응 제어 기법 (Motion Adaptation Control of 3-D Human Character)

  • 김상수;국태용
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.383-383
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    • 2000
  • In this paper, a motion adaptation control is applied for animation of 3-D human character. The method includes parameterization of joint motion data, motion adaptation based on body ratio of character, dynamic adaptation using genetic algorithm, etc. The feasibility of motion adaptation technique is verified by applying to motion control and adaptation of a 3-D human character.

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고속전철 슬레브궤도에서의 노반거동 특성에 관한 연구 (A Study on the Behavior Character of Roadbed in High-Speed Railway Slab Tract)

  • 조용권;이성혁;황선근
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 2000년도 가을 학술발표회 논문집
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    • pp.319-326
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    • 2000
  • It is investigated character of the dynamic behavior at over excavation zone of roadbed using crushed stone instead of lean concrete. It is considered that behavior of roadbed using PENTAGON-3D and Baber's equation. Typical load of sine wave type using impact factor is compared to moving load system to examine relationship in using PENTAGON-3D case. Variations of this paper are material properties of roadbed, train velocity, subgrade bearing capacity. Using variations, safety of roadbed is estimated by dynamic behavior character.

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3D Spatial Interaction Method using Visual Dynamics and Meaning Production of Character

  • Lim, Sooyeon
    • International journal of advanced smart convergence
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    • 제7권3호
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    • pp.130-139
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    • 2018
  • This study is to analyze the relationship between character and human semantic production through research on character visualization artworks and to develop a creative platform that visually expresses the formative and semantic dynamics of characters using the results will be. The 3D spatial interaction system using the character visualization proposed generates the transformation of the character in real time using the interaction with user and the deconstruction of the character structure. Transformations of characters including the intentions of the viewers provide a dynamic visual representation to the viewer and maximize the efficiency of meaning transfer by producing various related meanings. The method of dynamic deconstruction and reconstruction of the characters provided by this system creates special shapes that viewers cannot imagine until now and further extends the interpretation range of the meaning of the characters. Therefore, the proposed system not only induces an active viewing attitude from viewers, but also gives them an opportunity to enjoy watching the artwork and demonstrate creativity as a creator. This system induces new gestures of the viewer in real time through the transformation of characters in accordance with the viewer''s gesture, and has the feature of exchanging emotions with viewers.

필기체 한글 문자 인식을 위한 획 추출에 관한 연구 (A Study on Stroke Extraction for Handwritten Korean Character Recognition)

  • 최영규;이상범
    • 정보처리학회논문지B
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    • 제9B권3호
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    • pp.375-382
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    • 2002
  • 필기체 문자 인식은 온라인 필기체 문자 인식과 오프라인 필기체 문자 인식으로 나누어진다. 온라인 필기체 문자 인식은 타블렛과 같은 펜 기반의 전자식 입력 장치를 이용하여 필기의 순서와 획의 위치와 같은 동적인 필기 정보를 문자의 입력 시 획득할 수 있어 오프라인 필기체 문자 인식에 비해 큰 연구 성과를 이루었다. 그러나 오프라인 필기체 문자 인식은 온라인 필기체 문자 인식에서와 같이 동적인 정보를 입력받을 수 없고, 다양한 필기와 자소의 겹침이 심하며 획 사이의 잡영을 많이 가지고 있어 인식의 전처리 결과에 따라 인식 성능이 크게 달라진다. 본 논문에서는 오프라인 필기체 한글 문자 인식을 위해 문자의 동적인 정보를 포함하는 획을 효과적으로 추출하는 방법을 제안한다. 제안된 방법은 전처리 과정으로 먼저 Watershed 알고리즘을 이용하여 입력된 필기체 문자 영상의 향상 및 이진화를 수행한다. 이진화된 문자부를 변형된 Lu와 Wang의 세선화 알고리즘을 사용하여 세선화를 수행한 후 문자에서의 특징점을 추출하여 세그먼트 화소열을 추출하고, 최대 허용 오차법을 이용하여 벡터화한다. 벡터화의 수행으로 몇 개의 획이 하나의 세그먼트로 묶인 경우, 하나의 세그먼트 화소열은 2 또는 그 이상의 세그먼트 벡터로 분리된다. 추출된 세그먼트 벡터들을 완전한 획으로 재구성하기 위해서 오른손 필기 좌표계 시스템을 이용하여 벡터의 방향적인 성분을 인간의 필기 획의 방향에 알맞게 수정하고, 수정된 세그먼트 벡터의 방향성과 분기 정보를 이용하여 인접한 결합 가능한 세그먼트 벡터를 결합함으로써 문자 인식에 적합한 완전한 획으로 재구성한다. 실험 결과 제안된 방법이 필기체 한글 문자 인식에 적합함을 알 수 있었다.

개선된 동적 타임 워핑 알고리즘을 이용한 효율적인 필기문자 감정 (Efficient Handwritten Character Verification Using an Improved Dynamic Time Warping Algorithm)

  • 장석우;박영재;김계영
    • 한국컴퓨터정보학회논문지
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    • 제15권7호
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    • pp.19-26
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    • 2010
  • 본 논문에서는 온라인 환경에서 필기 문자열을 입력받고, 입력된 문자열의 유사성을 자동으로 분석하여 두 필적이 동일인에 의해 작성된 것인지를 판단하는 새로운 필적 감정 방법을 제안한다. 제안된 방법에서는 먼저 온라인으로 입력된 문자열에 회전 프로젝션(circular projection) 방법을 적용하여 모양, 방향 등과 같이 문자열이 가진 고유의 특징을 추출하여 벡터의 형태로 저장한다. 그런 다음, 문자 인식 분야에서 많이 사용되는 기존의 동적 타임 워핑 알고리즘을 개선하여, 이를 입력된 두 문자열의 특징 벡터의 유사성을 추출하는데 적용한다. 본 논문에서 개선된 동적 타임 워핑 알고리즘은 최적화 문제에서 좋은 결과를 산출한다고 알려진 분기한정법(branch and bound)의 개념을 기존의 동적 타임 워핑 알고리즘에 효과적으로 결합함으로써 기존의 동적 타임 워핑 알고리즘의 효율을 향상시켰다. 제안된 필기 문자열 감정 알고리즘의 성능을 확인하기 위한 실험에서는 다양하게 입력된 필기 문자열을 가지고 제안된 방법의 성능을 비교 하였으며, 그 결과 제안된 방법이 기존의 알고리즘에 비해 보다 효율적으로 필적을 감정하였음을 검증하였다.

발라(Giacomo Balla)의 복식디자인 연구 (A Study on the Clothing Design of Giacomo Balls)

  • 이금희
    • 한국의류학회지
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    • 제21권6호
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    • pp.1094-1105
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    • 1997
  • Balla within Italian art is characterized by the irreducibility of proteiforme work. He was aware of the possibility of abolishing all the barriers between major arts and minor arts and he placed dissemination of art in life: He applied his idea of a lively, joyous art to the world around him. His irruption of art into life appeared in futurist clothing. As a father of Futurist fashion he designed the futurist dress for men and women. It was invented a new type of dress. It was conceived as the realisation of his art-life-festivity and created with an mimic funtion of modern city. In futurist men's out-fit, he eliminated static lines, forms and colors and he used asymmetrical cuts and various strong bright colors. The colors was the determinent of factor of use of clothing. Women's dress was secondary to his reevaluation of the male dress but it was current with other European trend. He made dynamic patterns in textile design, which were the key point in the futurist design. The factors of the futurist textile design were abstract character, dynamic character and asymmetrical character. But the patterns was not related to the dynamic forms. His invention of the new style was simple form with dynamic patterns as a modernizing factor in clothing design.

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